But does a extraordinaire ability need rest? Under the rules for resting only spellcasting is mentioned and the rules for Special abilities only cover dispel magic.
I am fine with not having them, just wanted to check with you f you have a ruling.
I did not want to stay inside Kelmarana. Just stay on the ridge overlooking the place and see if stirred up the Gnolls enough to come after the monastery. I defintiely will not stay inside the City.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Hi! As my holidays deep in, I will be away from Internet connection for the following few days. Do not expect much from me if anything until next Monday.
Please bot Ohrmizd as needed. In case of doubt Ohrmizd follows Manuun good advise on whether to fight or run.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
Does anyone know someone who might want to join as a forth player?
Or shall I reopen recruitment to find one? Or do you want to stay with three?
I do not mind staying with 3 players as long as the campaign keeps moving smoothly and everyone is having fun. Perhaps if someone is willing to take the Leadership or Squire feat, that might help even out the difficulty. There are also some feats that allow adding animal companions, and we can do some exploits with summoning magic to even the difficulty if necessary. Other options when playing 3 people are increasing the character level and adding variant multiclassing or other kind of extra multiclass levels to grant enough versatility in the group to cover all the needs.
I am open to whatever is more comfortable to you Foxy, either opening a new recruitment, joining tables, or adding an NPC to the group. I could try to invite some people if you wish but it did not work good last time.
I'll wait for the others to comment on the number of player issue, before I decide.
One thing that hasn't come up: Losing all your gear. Heshan is lucky as he is a sorcerer without a spellbook and spell component pouch, and our resident bard also has no special needs in this regard. But so far Ohrmizd hasn't brought up the large burning hole in his pocket where his holy symbol was.
If you're into variant multiclassing, feel free to go for it. I haven't used it, but from looking into it I got the feeling its crap. You lose a lot of feats and you get stuff that is underwhelming the time you get it.
Another thought passed my mind. I could throw in prestige classes, and waive most of the preconditions. Like Mystic Theurge for Heshan, starting with level 3, giving him spells as a 1st level cleric in addition to his sorcerer spells. Or an Eldritch knight without the need for the arcane spells as precondition. I haven't thought this through and some things come to mind that would need clarification, but I guess that could add a bit to the power level of the characters.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Your removal of the party gear definitely brought us down on level surely making more doubtful the viability of the party. I do not know how much challenge we can manage, I can't say things were being easy before, but I will engage it as good as I can.
Fortunately none of Ohrmizd level 1 spells require a holy symbol, and only shield of faith requires a material component. I will see for some parchments at the monastery, I can sure find some holy text in the library or the murals to write down in the parchment.
As for his orisons, only light requires the holy symbol. Alternatively a firefly can be used. The only other orison that requires a non-verbal/somatic component is daze, it seems Ohrmizd will have to collect a pinch of wool or similar substance.
Well I did see it rather as a place where they dont care to go, and I am willing to fight a gnoll patrol as long as we can make sure it stays only one.
As for party size, I think I would prefer one more player. Not so much for the power level, but for the options and additional ideas it creates.
I m not yet well connected here at the forum, so I don't think I can offer any valid options.
If we don't find anyone we could add an additional NPC with mostly a Healer/buffer build, who would not steal the spotlight but help increase the survivability a bit.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Sincerely, I do not know where the gnolls do not want to go or if there is anywhere appropriate to go for that matter. So far every place has been problematic in one way or another.
What we are really lacking is a prepared spell caster. Someone able to prepare the right spells for the day. Not that important right now but it will be once we get into the double digits.
The other things we partially cover although we don't excel at anything. Unless the encounters difficulty is adjusted in other way, a fourth character should be able to deal considerable damage. Not necessarily a front-liner, but we need to do combats shorter or it will not matter how much healing we can bring into the table.
@ Heshan:
I dont think Undead are imumune to electricity damage, just Poison and mind.
The way I read it even Color Spray would work, because it blinds so it shouldn't be a mind effect. but I am not sure of that.
Anyway we will surely not start more than two fights a day, so please use your fullest power should we get into one.
Manuun is seriously hampered as a slinger, because that means his strength malus gets substracted from the damage, so he will have only limited effect. He really needs a crossbow again to take part in battle.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
With the holidays in the middle and our hectic random activity I am a bit of a loss on what remains to explore at Kelmerane. The last couple of days I felt it a bit of random walking around and I really have no idea what can be possible forward.
I would seriously appreciate a sum up of different options we have going forward.
AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14
@Manuun Got it. I think we're a bit gun shy after that beating we took in out last encounter. We just need to pick which battle to take. That and the undead person is sure to try and out our location.
With the holidays in the middle and our hectic random activity I am a bit of a loss on what remains to explore at Kelmerane. The last couple of days I felt it a bit of random walking around and I really have no idea what can be possible forward.
I would seriously appreciate a sum up of different options we have going forward.
As discussed I have create a small Quest Log of all thinks we have currently running. If you like the idea, Foxy might link it in the Header and I will uodate it regularly.
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Manuun wrote:
Ohrmizd wrote:
With the holidays in the middle and our hectic random activity I am a bit of a loss on what remains to explore at Kelmerane. The last couple of days I felt it a bit of random walking around and I really have no idea what can be possible forward.
I would seriously appreciate a sum up of different options we have going forward.
As discussed I have create a small Quest Log of all thinks we have currently running. If you like the idea, Foxy might link it in the Header and I will uodate it regularly.
Wow! Thanks a lot for that Manuun. That helps a lot, I really appreciate it.
I have some favorites but I could not research in depth all the applicants. I will come back to you once I have something.