GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

2nd Legacy of Fire Current Maps
2nd Legacy of Fire Archive Maps
Quest Log
Loot Sheet


401 to 450 of 2,470 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thanks.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

In case somebody else continues the discussion. We still have the alchemical formulaes which we shou trade in for some potions.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

That's a good idea! Well, in case we do not end fighting her after all. It is not painting good xD


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

It looks like it's up to Manuun at this point to calm things down.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Is it allowed to do an immediate reaction (Windy escape) before you act the first time in combat?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Has enough time passed, that my daily ability is recharged? Would I Know that?


Kitsune Game Master

Does lying around unconscious count as rest?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

probably not.

But does a extraordinaire ability need rest? Under the rules for resting only spellcasting is mentioned and the rules for Special abilities only cover dispel magic.

I am fine with not having them, just wanted to check with you f you have a ruling.


Kitsune Game Master

I don't know. You can have your new allotment for the day. I'm just too lazy today to look it up and was hoping you have something.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I did not want to stay inside Kelmarana. Just stay on the ridge overlooking the place and see if stirred up the Gnolls enough to come after the monastery. I defintiely will not stay inside the City.


Kitsune Game Master

I'll wait until you are done discussing that in game and come to a conclusion what to do.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I will be on holiday starting friday morning for 10 days (21st to 30th).

I will be able to read posts and maybe write something on the first and last day, but for most of the time, I think I will have to be on hiatus.

If neccessary feel free to bot me.
Manuun will read more details in the book and get a new Light crossbow and a vial of oil at least.


Kitsune Game Master

Does anyone know someone who might want to join as a forth player?

Or shall I reopen recruitment to find one? Or do you want to stay with three?


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Hi! As my holidays deep in, I will be away from Internet connection for the following few days. Do not expect much from me if anything until next Monday.

Please bot Ohrmizd as needed. In case of doubt Ohrmizd follows Manuun good advise on whether to fight or run.

And try not to lose his pants on the way :)


Kitsune Game Master

I guess it will be an overall slow game with Manuun and Ohrmizd on holidays. Have fun.


Kitsune Game Master

@Heshan
What wrong with your clothes? Normal clothes were not confiscated.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14
Foxy Quickpaw wrote:

@Heshan

What wrong with your clothes? Normal clothes were not confiscated.

Never mind then. I thought it was.


Kitsune Game Master

You're also all healed up, in case that was unclear.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Have you gotten any word about the others?


Kitsune Game Master

Not beyond them telling, that they are on vacation (see above).


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I am back. It is taking a lot of effort to come back to routine, but I am back.


Kitsune Game Master

Yay!

So let's see who else is around.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Foxy Quickpaw wrote:

Does anyone know someone who might want to join as a forth player?

Or shall I reopen recruitment to find one? Or do you want to stay with three?

I do not mind staying with 3 players as long as the campaign keeps moving smoothly and everyone is having fun. Perhaps if someone is willing to take the Leadership or Squire feat, that might help even out the difficulty. There are also some feats that allow adding animal companions, and we can do some exploits with summoning magic to even the difficulty if necessary. Other options when playing 3 people are increasing the character level and adding variant multiclassing or other kind of extra multiclass levels to grant enough versatility in the group to cover all the needs.

I am open to whatever is more comfortable to you Foxy, either opening a new recruitment, joining tables, or adding an NPC to the group. I could try to invite some people if you wish but it did not work good last time.


Kitsune Game Master

Please update you HP in the statline.

I'll wait for the others to comment on the number of player issue, before I decide.

One thing that hasn't come up: Losing all your gear. Heshan is lucky as he is a sorcerer without a spellbook and spell component pouch, and our resident bard also has no special needs in this regard. But so far Ohrmizd hasn't brought up the large burning hole in his pocket where his holy symbol was.


Kitsune Game Master

If you're into variant multiclassing, feel free to go for it. I haven't used it, but from looking into it I got the feeling its crap. You lose a lot of feats and you get stuff that is underwhelming the time you get it.

Another thought passed my mind. I could throw in prestige classes, and waive most of the preconditions. Like Mystic Theurge for Heshan, starting with level 3, giving him spells as a 1st level cleric in addition to his sorcerer spells. Or an Eldritch knight without the need for the arcane spells as precondition. I haven't thought this through and some things come to mind that would need clarification, but I guess that could add a bit to the power level of the characters.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Your removal of the party gear definitely brought us down on level surely making more doubtful the viability of the party. I do not know how much challenge we can manage, I can't say things were being easy before, but I will engage it as good as I can.

Fortunately none of Ohrmizd level 1 spells require a holy symbol, and only shield of faith requires a material component. I will see for some parchments at the monastery, I can sure find some holy text in the library or the murals to write down in the parchment.

As for his orisons, only light requires the holy symbol. Alternatively a firefly can be used. The only other orison that requires a non-verbal/somatic component is daze, it seems Ohrmizd will have to collect a pinch of wool or similar substance.


Kitsune Game Master

Divine casters need the DF if it is listed in the spell. But you're amongst a lot of dead people who look like followers of Sarenrae. Hint, hint...


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

What I meant is light is the only Ohrmizd spell that requires the holy symbol.

My time ran out, we are going to watch a movie, but will try to read the gameplay and post something to collect all the stuff before going to sleep.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:

Divine casters need the DF if it is listed in the spell. But you're amongst a lot of dead people who look like followers of Sarenrae. Hint, hint...

Beat me to it.

Sunce we scrolled foeward a bit faster than expected I assume Manuun found time for getting a new vial of oil or piece of butter.

Will comment on the player count tomorrow.


Kitsune Game Master

Question: You're afraid to beat down a gnoll patrol - but you're exploring where the gnolls don't dare to go?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well I did see it rather as a place where they dont care to go, and I am willing to fight a gnoll patrol as long as we can make sure it stays only one.

As for party size, I think I would prefer one more player. Not so much for the power level, but for the options and additional ideas it creates.

I m not yet well connected here at the forum, so I don't think I can offer any valid options.

If we don't find anyone we could add an additional NPC with mostly a Healer/buffer build, who would not steal the spotlight but help increase the survivability a bit.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

From the looks of it, we could use a front-liner for combat purposes as well. So having 1-2 more people in that regard would be nice.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Sincerely, I do not know where the gnolls do not want to go or if there is anywhere appropriate to go for that matter. So far every place has been problematic in one way or another.

What we are really lacking is a prepared spell caster. Someone able to prepare the right spells for the day. Not that important right now but it will be once we get into the double digits.

The other things we partially cover although we don't excel at anything. Unless the encounters difficulty is adjusted in other way, a fourth character should be able to deal considerable damage. Not necessarily a front-liner, but we need to do combats shorter or it will not matter how much healing we can bring into the table.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Heshan:
I dont think Undead are imumune to electricity damage, just Poison and mind.
The way I read it even Color Spray would work, because it blinds so it shouldn't be a mind effect. but I am not sure of that.

Anyway we will surely not start more than two fights a day, so please use your fullest power should we get into one.
Manuun is seriously hampered as a slinger, because that means his strength malus gets substracted from the damage, so he will have only limited effect. He really needs a crossbow again to take part in battle.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

With the holidays in the middle and our hectic random activity I am a bit of a loss on what remains to explore at Kelmerane. The last couple of days I felt it a bit of random walking around and I really have no idea what can be possible forward.

I would seriously appreciate a sum up of different options we have going forward.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

@Manuun Got it. I think we're a bit gun shy after that beating we took in out last encounter. We just need to pick which battle to take. That and the undead person is sure to try and out our location.


Kitsune Game Master

Color Spray
School illusion (pattern) [mind-affecting];

Just to avoid sudden disappointment, followed by a quick death.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Can I use vanish to increase my stealth for that round?


Kitsune Game Master

Sure. Only issue could be that vanish lasts only 2 seconds and has a verbal component that might give you away.


Kitsune Game Master

Also you are acting first in the surprise round


Shiv Battle Map | Campaign Page

12 seconds you mean correct? Although the bit about the vocal component stands.

Well a good target on the spray should still work.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Ohrmizd wrote:

With the holidays in the middle and our hectic random activity I am a bit of a loss on what remains to explore at Kelmerane. The last couple of days I felt it a bit of random walking around and I really have no idea what can be possible forward.

I would seriously appreciate a sum up of different options we have going forward.

As discussed I have create a small Quest Log of all thinks we have currently running. If you like the idea, Foxy might link it in the Header and I will uodate it regularly.


Kitsune Game Master

I like it. Linked at the top.


Kitsune Game Master

Any thoughts on the applicants in reqruitment?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Quote:

We got

Omari the Landless, M’wangi priest of Erastil - Human - Cleric (Archer) - searching for Haleen.
Roryx - half-orc - magus (hexcrafter) 1/ranger 1 (melee fighter?)
About Anwar Jannizadeh - Suli - Bloodrager (melee fighter)
Qot La'Jal's page - Ifrit - Paladin (2H meleee fighter)
Torfin Duststrider's - Alchemist

Half done:
Ouachitonian - half-orc archery ranger

I like the priest, the alchemist and the paladin. Although the paladin might be too similar to Ohrmizd.

Rangers are always nice, but little is known about him and he doesnt fill Ohrmizd requiremenst too well.

The magus also looks like a interesting charscter but whi will mostly support us as a fighting machine.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Manuun wrote:
Ohrmizd wrote:

With the holidays in the middle and our hectic random activity I am a bit of a loss on what remains to explore at Kelmerane. The last couple of days I felt it a bit of random walking around and I really have no idea what can be possible forward.

I would seriously appreciate a sum up of different options we have going forward.

As discussed I have create a small Quest Log of all thinks we have currently running. If you like the idea, Foxy might link it in the Header and I will uodate it regularly.

Wow! Thanks a lot for that Manuun. That helps a lot, I really appreciate it.

I have some favorites but I could not research in depth all the applicants. I will come back to you once I have something.


Kitsune Game Master

No matter whats the stealth roll: first Action is with Heshan.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Got it. Will roll.


Kitsune Game Master

@Manuun
It would be helpful if you gave the DC for the save when you cast a spell.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:

@Manuun

It would be helpful if you gave the DC for the save when you cast a spell.

Will try to do better. It should be 10+1+2=13

401 to 450 of 2,470 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Foxy's 2nd Legacy of Fire Discussion All Messageboards

Want to post a reply? Sign in.