Full Name |
Roryx |
Race |
Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects: |
About Roryx
Roryx
Male half-orc magus (hexcrafter) 6/ranger 1 (Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 24, touch 14, flat-footed 22 (+9 armor, +2 deflection, +2 Dex, +1 natural)
hp 62 (7 HD; 6d8+1d10+22)
Fort +12, Ref +11, Will +8
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee +1 heavy mace +10 (1d8+15) or
. . +1 human-bane greataxe +10 (1d12+15/×3 plus 2d6 vs. Human) or
. . cold iron morningstar +7 (1d8+10) or
. . dagger +7 (1d4+10/19-20) or
. . gauntlet (from armor) +7 (1d3+10) or
. . longspear +9 (1d8+14/×3) or
. . unarmed strike +7 (1d3+10 nonlethal)
Ranged sling +7 (1d4+6)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks arcane pool (+2, 6 points), favored enemy (gnolls +2), hex arcana (empowered magic[UM], familiar[UM]), spell combat, spellstrike
Magus Spell-Like Abilities (CL 6th; concentration +8)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +8)
. . 2nd—anticipate thoughts[OA] (DC 14), bladed dash, mirror image, scorching ray
. . 1st—blade lash[ACG], frostbite[UM], shield, shocking grasp, vanish[APG] (DC 13)
. . 0 (at will)—acid splash, brand, detect magic, disrupt undead, read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 14, Wis 10, Cha 8
Base Atk +5; CMB +7; CMD 23
Feats Alertness, Arcane Strike, Dirty Fighting, Furious Focus[APG], Power Attack, Step Up
Traits fate's favored, finding haleen
Skills Climb +6, Fly +4, Handle Animal +8, Intimidate +7, Knowledge (arcana) +6, Knowledge (geography) +6, Knowledge (nature) +11, Linguistics +9, Perception +12, Sense Motive +2, Spellcraft +12, Survival +8, Swim +10, Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Abyssal, Auran, Common, Draconic, Giant, Gnoll, Infernal, Orc, Osiriani, Sylvan, Undercommon
SQ hex (flight[APG]), hex arcana, hex magus, orc blood, track +1, wild empathy +1
Combat Gear pearl of power (1st level), scroll of burning hands, scroll of force sword, scroll of glitterdust, scroll of monkey fish, scroll of monkey fish (CL 2nd), scroll of mount, scroll of obscuring mist, scroll of shield, shield, scroll of slick walls, wand of shield (30 charges); Other Gear +3 mithral chainmail, +1 heavy mace, +1 human-bane greataxe, cold iron morningstar, dagger, longspear, sling, amulet of natural armor +1, cloak of resistance +1, ring of protection +2, bandolier[UE], hemp rope (50 ft.), magus starting spellbook, masterwork backpack[APG], scroll box[UE], small tent, trail rations (5), waterskin (2), 19 gp
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Tracked Resources
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Arcane Pool +2 (6/day) (Su) - 0/6
Dagger - 0/1
Empowered Magic (1/day) (Su) - 0/1
Feather Fall (self only, At will) - 0/0
Fly (self only, 6 minutes/day) - 0/6
Levitate (self only, 1/day) - 0/1
Pearl of power (1st level, 1/day) - 0/1
Trail rations - 0/5
Wand of shield (30 charges) - 0/30
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Special Abilities
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Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Favored Enemy (Gnolls +2) (Ex) +2 to rolls vs. gnolls foes.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hex Arcana You can substitute Hexes for Magus Arcana.
Hex Magus (Su) You gain access to witch hexes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Swiper CR –
Fox (protector) (Pathfinder RPG Ultimate Magic 112)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +14
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 31 (1d8+1)
Fort +8, Ref +6, Will +6
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Offense
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Speed 40 ft.
Melee unarmed strike +6 (1 nonlethal) or
. . bite +6 (1d3-1)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 9, Dex 15, Con 13, Int 9, Wis 12, Cha 6
Base Atk +5; CMB +5; CMD 14 (18 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Skill Focus (Perception)
Tricks Attack, Attack Any Target, Come, Defend, Track
Skills Acrobatics +2 (+14 to jump), Climb +6, Fly +10, Handle Animal +4, Intimidate +1, Linguistics +6, Perception +14, Spellcraft +6, Survival +6 (+10 to track by scent), Swim +6, Use Magic Device +4; Racial Modifiers +4 Survival to track by scent
Languages speak with master
SQ attack any target, come, defend, empathic link, loyal bodyguard, shield master, track
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Tracked Resources
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. . -none-
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Shield Master (Su) Familiar can take half damage done to you, as shield other
Speak with Master (Ex) You can communicate verbally with your master.
Track [Trick] The animal will track a scent.
Loot