About Roryx
Roryx
Male half-orc magus (hexcrafter) 1 (Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +4, Ref +5, Will +4
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee cold iron longspear +3 (1d8+4/×3) or
. . dagger +3 (1d4+3/19-20) or
. . morningstar +3 (1d8+3)
Ranged dart +3 (1d4+3) or
. . sling +3 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron longspear)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Hexcrafter) Spells Prepared (CL 1st; concentration +4)
. . 1st—monkey fish[ACG], shield
. . 0 (at will)—brand[APG] (DC 13), detect magic, ray of frost
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Statistics
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Str 17, Dex 16, Con 11, Int 17, Wis 11, Cha 10
Base Atk +0; CMB +3; CMD 16
Feats Arcane Strike, Endurance
Traits fate's favored, Lookout
Skills Craft (weapons) +7, Intimidate +4, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Perception +5, Profession (soldier) +4, Spellcraft +7, Use Magic Device +4
Languages Abyssal, Common, Draconic, Goblin, Orc
SQ finesse weapon attack attribute, hex arcana, orc blood
Combat Gear acid, liquid ice[APG]; Other Gear lamellar (leather) armor[UC], cold iron longspear, dagger, dart (4), morningstar, sling, crowbar, flint and steel, hemp rope (50 ft.), magus starting spellbook, masterwork backpack[APG], trail rations (5), waterskin, weaponsmithing tools, wrist sheath, spring loaded, 40 gp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Hex Arcana You can substitute Hexes for Magus Arcana.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.