GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

Have you played Skyrim? Those corridors that go off from the main ones, are like where the Draugr lie. So you can't just look into the corridor and check everthing.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I have not played it. But Ohrmizd goes inside the side corridors if needed. He really makes a thorough check, like take 20. Go corridor by corridor checking for evil creatures.

Whatever is needed to find the pugwampi. We know it is there, Ohrmizd would sink as much time as it is needed to find it.

Garavel will not let him go to sleep otherwise anyway.


Kitsune Game Master

It would have been kind of fun, if someone else hat joined you, but as all others seem to be busy otherwise, we cut it short.


Kitsune Game Master

@Manuun
You've seen that I put the pugwampi on the map? Because you're running away from it. And you're the only one who could have actually stayed on it's heels.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Yes I have seen it. But that door is tightly closed so Manuun believes the pugwampi cant get out there. But he also also remembers the others just rushing down to the cellar, so the other door might still be open.

And I definitely dont want to hunt it in the church rafters anymore.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Wow another save thats the sixth or so already. There will be legends about the unshatterable Inquisitor in the Pugwampis dens when you finally leave this land.


Kitsune Game Master

Feel free to end the pugwampi.

Until Heshan makes it there everythign will be over.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

They actually shattered his shield some episodes ago :(

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

After dropping him down from second floor and covering him In acid.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

This is one of those scenes from old adventures that if written nowadays, better rules could make them more enjoyable.

Following enemies with the core rules is particularly unpleasant for an array of reasons that go down to that they are not thought to follow anyone (they pose too much constraints specially on the GM to made what is a nowadays movie chase scene). I am pretty sure nowadays they would have written the event using the chase rules from Game Mastery Guide instead.

I have played a couple of those and run one, and the GMs made it very cinematic, like a cinema scene, which turned up very exciting. I guess they can become old and boring very fast, but on the couple of times I have seen them used, they stood out and became memorable scenes.

I think the Rise of the Goblin Guild scenario features one that can serve as an example of what I mean, but I have only heard rumors about it.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I am also fine with checking out the river, but Manuun is not going to attempt an even remotely difficult swim check. He can't even take 10 on a DC10 so I think that is not ging a route we can take unless there really is another way to cross.


Kitsune Game Master

The DC is 10. It's a lame small river flowing through a desert.

And you need to fail a lot of consecutive swim checks to take any damage. The only thing that will get hurt on the way over is your pride.

Are there floaties available in pathfinder?

The river seems to have a width of about 60 ft. Two ropes would be enough to have something to pull over with, for those swimming like a lead duck.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Sorry, this has to happen, Pathfinder swimming lessons :)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:

The DC is 10. It's a lame small river flowing through a desert.

And you need to fail a lot of consecutive swim checks to take any damage. The only thing that will get hurt on the way over is your pride.

Are there floaties available in pathfinder?

The river seems to have a width of about 60 ft. Two ropes would be enough to have something to pull over with, for those swimming like a lead duck.

In that case it is fine to die trying. From my other APs I have yet to find a Swim DC less than 20 but 10 I will manage somehow.

Well lets learn swimming.

@ Ohrmizd: You have aksed for it.


Kitsune Game Master

From the CRB:
Water Swim DC
Calm water 10
Rough water 15
Stormy water 20*

I don't see where a DC20 swim check could come from in this desert.

And you're right: You should be cautious about those insidious PINATAS. They sneak up to you in the water, you can't resist and then you die from swimming with a full stomach!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Are there windows in these two building where one could watch through without being seen from the town?


Kitsune Game Master

I guess they have openings in the stonewall on the side away from town. But if it is possible to look into them is to be seen.


I'm sorry, but I don't think this is gonna work out.

Most of the posts have been when I'm working or asleep, and when I do get a free chance the scene's already been skipped or I've been botted, so in all honesty I don't think I can reliably contribute to this game.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8
Rahav wrote:

I'm sorry, but I don't think this is gonna work out.

Most of the posts have been when I'm working or asleep, and when I do get a free chance the scene's already been skipped or I've been botted, so in all honesty I don't think I can reliably contribute to this game.

That's sad to hear, but I wish you the best of luck.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ei Rahav! Just post when you are able to. If the scene has been already resolved feel free to push us forward, with a go to sleep, or walk in that direction post, or whatever makes sense to you next, we will surf the wave with you :)

Even if we had a considerable amount of posts we have done little in the last short of a month. Just brought you to the monastery, chased a pugwampi and planned how to explore next. It is PbP, it is not like if you are expected to engage in a real life conversation scene, we sometimes somehow do because we are in the same time, but the game does not really need it and most of the time we are just spicing up the wait time for the others who are busy or in a different time to post. Most posts were just puns and chances, so just feel free to skip that and go to the main plot with your posts!


Kitsune Game Master
Rahav wrote:

I'm sorry, but I don't think this is gonna work out.

Most of the posts have been when I'm working or asleep, and when I do get a free chance the scene's already been skipped or I've been botted, so in all honesty I don't think I can reliably contribute to this game.

It's a pity that you want to leave. As Ohrmizd said, fo rus it's ok if you only manage to post off cycle with the rest of the group. I know it is not really helpful to get the roleplaying poart going.

So if you don't have fun with the game, that's a pity and a with you the best of luck fo ryour next try. But if you have fun and just think you would not meet our expectations, then please stay. Because that assumption is wrong.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

JFC, Heshan is positioning for now. He will wait for the beast to come to htem.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

The beast is currently hunting manuun and it is at him already. Its not going to come any nearer.


Kitsune Game Master

Also delay and ready are actions for gameplay. Still Heshan's and Rahav's turn.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Foxy, since we probably get to wait until the evening for the reply, can you answer me some questions in the meantime.

The monster is still hovering 10 ft above Manuun I assume. Does that mean unless it has reach it won't get an attack of opportunity if I run or shoot at him?

Also it does not look likely that Rahav is going to be persuaded by Our arguments (20 other posts since Staurday but none here). Will you bot him for this fight or rule that he is not here?


Kitsune Game Master

a) The monster is standing right in front of you. It doesn't do flyby attacks. And antler attacks are melee.

b) I'll decide that, depending on how the fight goes.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

If it is on the ground and Heshan is right and only magical weapons can damage it, then Ohrmizd can maybe charge on the beast while drawing the magical mace we found in the crypt.

We also got a +1 dagger, Manuun got it, isn't it? You will get a better result with that than the crossbow I think.

@Heshan I think you missed it is your turn. If you do not have better magic, the electricity ray must be able to cause as much damage as any of our magical weapons.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

I wasn't sure if I could get a shot in at the creature from whether the crossbow could be loaded and shot. And even then, the most I could do with it is 3 damage. I will be close enough to do the ray in the next round since that has a 30 foot range.

@GM Can I take a shot at the beast?


Kitsune Game Master

You're placed on the map. If the distance allows.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Hi there! We just realized Ohrmizd's enforcer feat is able to get the target panicked 1 round when succeeding on the intimidation.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

First and foremost thanks for the retcon.

One more question in order to describe my reaction correctly. Once the inevitable hit happens, I will find out that windy escape is not working, correct?


Kitsune Game Master
Manuun wrote:

First and foremost thanks for the retcon.

One more question in order to describe my reaction correctly. Once the inevitable hit happens, I will find out that windy escape is not working, correct?

Why?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Because the Peryton is magic and windy escape only gives dr10/magic so no effect. Or to be more correct big effect on the damage side.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

So its currently flying away from Kelmarane, correct?


Kitsune Game Master

I don't know. Didn't think of directions in relations to town. Just moved it into the most far away corner on our map.

Still in combat mode.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Before I write the wrong reaction, Ohrmizd yesterday remarked in chat to me that the Peryton would still be shaken (-2 to ATT) from Ohrmizd earlier Intimitation attempt.
Since I have an AC of 16 that would be the crucial difference between a hit and a miss, I would like to hear your opinion on this before I post y turn.


Kitsune Game Master

Yes, its a miss.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Heshan: Why are you not using Colour Spray? Even if the Peryton has 5HD 1 round where Ohrmizd could hack at it with a melle weapon would be very helpful. And you should actually be able to keep it down with multiple uses of the spell.

Its currently farther away than 15 ft, but with a readied action you should be able to cast the spell while it is approaching us, if you place yourself correctly, like next to Manuun.

@ Foxy Sorry for breaking Char, but I have the feeling we are fighting with a hand tied behind our back here, and Hesahn might not be aware of this possibility.

Also please tell me if my assumptions about our possibilities are wrong.


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Kitsune Game Master

IN My opinion a caster should use the spells for the day from the top down. And you're fighting no minions here, so blast away!


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

Right. Will do so.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Besides, good trick adding a mirrored copy of the map to extend its frame, I never thought of it and it makes a great way to extend the map and keep all the squares matching!


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

The guy I am patreon of, just released an interesting caves in desert battlemap, I have added it to our collection of desert slides.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Are we still in combat rounds?

Did Manuun hit? I guess Heshan action never took effect because it was always to far away.

From last post, my best guess is we saw the peryton informing the gnolls at the observation tower, then it flied to the mountain directly without coming to us, negating further attacks from us.

Depending on how he flied away, if it seems it just retreated temporarily to heal up or wait we are gone, I think we shall hunt him down in the mountains.

If it seems it retreated in panic to never come again, I think we shall try to assault the tower before they can inform the rest of the town.


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Kitsune Game Master

It is hard to tell from like 200 feet below what the mental state of a monster is. But the creature is flying at double the speed you can walk, so following it is out of the window.


Kitsune Game Master

Route on map?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Adjusted map to better fit Ohrmizd description.

The city map does not show terrainin the north of Kelmarane, because nobody thought we would approach from there.

Assumption is that there are also ridges in that direction which we can use for concealment. otherwise we will stay much further out and discuss new approach.


Kitsune Game Master

Approaching the watchtower from there will be in the open.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

In that case I think it is better we visit the other building first instead of going through open area.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Foxy can you please help us understand the gametime a bit better?

What time is it when the goat group came to feed the Peryton?
What time was it yesterday when the patrol searched the perimeter?


Kitsune Game Master

Goat delivery service is at noon.

The patrol came along as the sun where three fingers above the horizon.

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