Ok, assuming you are right about D2 and 10' squares.
I am guessing a bit about placement of salamanders, but I have put Omari and Khedron on the map. Everyone else's icons are in the upper right hand corner (and a collection of salamanders for Foxy's convenience).
According to the Whirlwind SA the Reflex save is calculated by DC 10 + half the monster’s HD (Hazreem has 15 HD so 7 total) + the monster’s Str modifier (3+3=6 str) so actually the Refl save should be 23.
Ok, you're using Wild Shape, which when turning into a elemental says it's based on the Elemental Body line of spells.
Elemental Body says "Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect." From what's showing on the map, you are in the form of a Large (10X10 square) elemental; thus you would have a DC 18 whirlwind...
Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6
...well sort of rescued lol.
Still the former prisoners to have a way out here...Seriyle is capable of granting a Wish here so one of the NPCs could simply Wish themselves back home.
Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6
Also FYI we did recover an empty Iron Flask from Jhavul's treasure room, so we could use it to try to trap the glabrezu inside it...
Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6
Omari the Landless wrote:
Morally, Omari would rather kill it... I certainly don't think we should leave this thing loose on Golarion. What does everyone else think?
A couple of points here: technically we are not on Golarion currently, and second, killing the glabrezu would only banish it to the Abyss...just syain'
Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6
Foxy Quickpaw wrote:
Yes you are. In a cave under the Brazen Peaks in Katapesh.
OK thanks to the correction.
I am not sure it is wise to fight this demon here but if the rest of you wish to fight it then Hazreem will happily partake of the battle!