GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, assuming you are right about D2 and 10' squares.

I am guessing a bit about placement of salamanders, but I have put Omari and Khedron on the map. Everyone else's icons are in the upper right hand corner (and a collection of salamanders for Foxy's convenience).


@Hazreem, Seriyle is a Marid, who do have

Quote:


change shape (water elemental, humanoid or giant, alter self, elemental body III, or giant form I)

The italicized bit is what she can change into, the spells are the mechanics used...


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Kitsune Game Master

@Ohrmizd
One nice portrait of Jhavhul on the map please.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I will be travelling until the 23ed of April. I hope to continue posting, but bot me if needed.


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

@Ohrmizd

One nice portrait of Jhavhul on the map please.

One red box replaced with Javhul icon.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Sorry, I am traveling as well, and my connectivity is far lower than anticipated. I will be fully online next week!


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Would I be able to use chain lightning on the enemy attackers if I can sense them?


Kitsune Game Master

Yes.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
What's your cruising altitude? There is up to 60' room above the lava.

I think about 25' over the lava then!


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Hazreem Al'Shakar_1 wrote:
According to the Whirlwind SA the Reflex save is calculated by DC 10 + half the monster’s HD (Hazreem has 15 HD so 7 total) + the monster’s Str modifier (3+3=6 str) so actually the Refl save should be 23.

Ok, you're using Wild Shape, which when turning into a elemental says it's based on the Elemental Body line of spells.

Elemental Body says "Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect." From what's showing on the map, you are in the form of a Large (10X10 square) elemental; thus you would have a DC 18 whirlwind...


Kitsune Game Master

Hazreems line reads huge elemental, and that matches the Elemental Form IV he gets by his level. That would give him 21 according to the Bestiary.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy & Party, what is the plan for this campaign going forward? We have killed Javhul, rescued the remaining hostages...


Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

...well sort of rescued lol.

Still the former prisoners to have a way out here...Seriyle is capable of granting a Wish here so one of the NPCs could simply Wish themselves back home.


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Kitsune Game Master

The happy end is reached once Ohrmizd lies on a comfortable ottoman in Kelmarane petting Rombard. ;)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Cute nice goat, I am going to miss her :D


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Right, forgot we still needed to do that ritual.


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I am travelling until June 25. I should be able to post, but things may be sporadic...


Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Also FYI we did recover an empty Iron Flask from Jhavul's treasure room, so we could use it to try to trap the glabrezu inside it...


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Hazreem Al'Shakar_1 wrote:
Also FYI we did recover an empty Iron Flask from Jhavul's treasure room, so we could use it to try to trap the glabrezu inside it...

Morally, Omari would rather kill it... I certainly don't think we should leave this thing loose on Golarion. What does everyone else think?


Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6
Omari the Landless wrote:
Morally, Omari would rather kill it... I certainly don't think we should leave this thing loose on Golarion. What does everyone else think?

A couple of points here: technically we are not on Golarion currently, and second, killing the glabrezu would only banish it to the Abyss...just syain'


Kitsune Game Master
Hazreem Al'Shakar_1 wrote:
A couple of points here: technically we are not on Golarion currently,

Yes you are. In a cave under the Brazen Peaks in Katapesh.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I can try to press him into shifting into its plane or menace him with a fight. Or we can just straight fight him. As you prefer!

Probably will end rolling initiative either way :P


Current form: Large Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects; DR 10/adamantium, 93 pts left) for 120 min Male Human (Desert) Druid 15 HP 122/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6
Foxy Quickpaw wrote:
Yes you are. In a cave under the Brazen Peaks in Katapesh.

OK thanks to the correction.

I am not sure it is wise to fight this demon here but if the rest of you wish to fight it then Hazreem will happily partake of the battle!

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