GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 12/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 5/6 L3: 0/5 L4: 4/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Omari the Landless wrote:
"[..]I'd like to know how long we've been gone, [..]"

I asked the year with my first question and got no answer, so it is my understanding time difference was not relevant.


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Kitsune Game Master

Mostly the days you were on the plane of fire. The days in Kakishon almost don't count.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 12/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 5/6 L3: 0/5 L4: 4/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Because Hazreem can turn to Small and he with Khedron count as a single Medium creature, I think we have the count limit solved.

We only have to decide then on the destination. If Foxy says Heshan is familiar enough with other spot in Katapesh that teleporting there is not giving us large odds of a miss, I am happy to visit the capital first.


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Kitsune Game Master

Teleport: You may also bring one additional willing Medium or smaller creature ...

Making someone smaller than medium doesn't help with the count. But lets not waste time on travel stuff. Heshan suddenly feels like he can bring one more creature.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 12/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 5/6 L3: 0/5 L4: 4/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
Someone who does the teleport needs to tell, where to actually, as several options where mentioned.

Heshan, move us forward please :)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I am on the road again until Jan 30th. Posting should continue but may be spotty... (so bot if needed)


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 12/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 5/6 L3: 0/5 L4: 4/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I have uploaded Kelmarane's map, hoping that helps planning.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 95/95 F +6 R +7 W +8

So OOC, looks like we may need to put it up to a vote over whether to attack the army or the captain. Heshan would vote for the later.


Current form: Huge Air Elemental Male Human (Desert) Druid 14 HP 152/152 | AC 22 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7

Hazreem would vote for attacking the captain as well.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Well, that's 2 of 4 for the captain, and I figure it's not a terrible idea...
So I guess that's what we're doing. But how do we do the interrogation? (and what questions do we want answers to?)

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