Miteke's Legacy of Fire
Game Master
miteke
General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats
World and Local Maps
Geographical Maps - Kakishon
Current References
Party Info - NPCs and Handouts
Current Maps
Lower Level - First Level - Second level - Third level - Fourth level

Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Wanted to wait a little to see if anyone wanted to check the writing
Seeing the double doors to the north, Gnasher heads that way, pointing to the writing on the wall. "Strange writing, can anyone read?"
As the conversation continues, he carefully checking the doors for any traps, eventually opening them. Realizing this was a room they explored the day before, he again recognized where they were at.
Pointing to the east, "Carrion crown throne room that way, tribe been there." Turning and pointing west, "Tribe go that way." Proceeding towards the west and the end of the room he turned, finding a door on the western wall. Moving towards the door he carefully checks the door for any traps, intent on opening it if it is safe to do so.
perception for double doors: 1d20 + 9 ⇒ (6) + 9 = 15
perception for door to the west: 1d20 + 9 ⇒ (16) + 9 = 25
I11 and I12 look like more abandoned barracks, complete with nasty beds and foul odors. Gnasher is able to smell it long before he opens the door.
I13 is reputed to be the slave pens (one of the rooms the escapees described to you), but you have not entered it yet.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
I was planning on wait until someone else posted. Apparently, I decided not to.
Remembering the escaped slaves had said something about slave pens down here, Gnasher proceeds to the door at the end of the hall. Inspecting the door for traps, he soon tries to open it.
perception: 1d20 + 9 ⇒ (14) + 9 = 23
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
Malgrim continues along and searches as well in case something trapped the slave room door to prevent escapes.
Perception: 1d20 + 16 ⇒ (20) + 16 = 36
'Gnasher' Red Claw wrote: I was planning on wait until someone else posted. Apparently, I decided not to. Yea, I know, but I figured wasting a couple of real time days on opening storage rooms was in nobody's best interest :)
Gnasher hears some muttering coming from the other side of the door, which is confirmed by Malgrim when he gives the door a VERY thorough inspection.
He does find a trap! Kind of. A spider web that has already claimed the lives of a pair of unfortunate flies. It looks pretty new, but he can tell the door hasn't been opened for a few hours at least.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote: 'Gnasher' Red Claw wrote: I was planning on wait until someone else posted. Apparently, I decided not to. Yea, I know, but I figured wasting a couple of real time days on opening storage rooms was in nobody's best interest :) Thanks for the couple of extra doors, I struggle with being inpatient.
Nodding at Malgrim, Gnasher assumes the voices they hear are slaves, and opens the door.
And, it turns out that except for the plurality, Gnasher's guess is proven right. There is one lonely, emaciated, gap toothed, muttering old fellow that should have been sent to the kitchen a long time ago. Seeing Gnasher, he curses, but then seeing the others, he smiles a big, broad (and rather ugly) smile.
"Rescuers! You must be the ones I heard rumors about."
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
"We have been freeing the slaves. Do you know if there are any others around?" Malgrim asks as he enters the room and looks around.
The man scratches his head, looks at his fingers, and nibbbles something from the tip of the index finger.
Slowly he looks up, obviously in some sort of hunger induced brain fog.
"Weeeellll. Haven't seen anyone come in or out of here for the last day or so. Usually the other slaves ar3e returned here after a day's labor, but not yesterday. Or was it yesterday? It's not like I can see the sun down here and time passes somewhat oddly when..."
The man loses his train of thought.
"Say! You going to rescue me? Maybe take me back to katapesh? I can make it worth your while."
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
In a very human like fashion, Gnasher raises an eyebrow looking from the peculiar man to his fellow tribesmen. "Gnasher prefer term 'free' you. If tribe tell you where other humans are, can you make it there?"
"Do they have food? Do you have food? What I wouldn't give for some fish curry right now."
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Linguistics? 1d20 + 4 ⇒ (8) + 4 = 12
Urah doesn't bother after not getting past the first sentence of the unknown words.
Find another forgotten slave however triggers something inside of him.
Sense Motive 1d20 - 1 ⇒ (9) - 1 = 8
"It's just you? Where are the others with you and how long have you being here?"
"Just me. Been here a couple of months, though if you come when the slaves are resting you can find more of us, though not now."
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
"They have some smoked snake still. Lets get you to the stairs up and then you can go and meet them. You mentioned a reward, were you part of a caravan before you ended up here?" Malgrim asked the strange man.

Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
As Malgrim talked with the human, Gnasher pointed the way they came and began walking toward the circular steps 16. Leading the talkative slave all the way back to the tunnel Tarak dug. Pointing up the tunnel Gnasher added. "Slaves and snake steak that way."
Not trying to interrupt conversation, just want to talk as we move :)
After they watch the human leave, Gnasher nods back the way they came. Retracing his footsteps to where they had found the old man he points to he east, "Tribe go that way?" Not really waiting for an answer he heads through the winding corridors until he sees the double doors to the south. Moving closer to the double doors, he inspects them carefully, looking at the others. "What tribe think?"
perception: 1d20 + 9 ⇒ (5) + 9 = 14
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
I have a few questions for the guy. Mainly, who he really is and why he was left here instead of being forced to work or be eaten.
@Malgrim
"I was. I thought I could make money dealing with the new king, but he had no need of my goods, or, at least, not the uses I was anticipating. The bastards ate all my slaves and threw me in here to starve. How unfair! But now that you are here, I can finally resume business. Drop me off in Katapesh and I guarantee a very nice reward."
You can try a sense motive if you want to see if he is telling the truth.
Like for many in this country, slavery is just a part of life. You botch up in life (or get handed a botched up life) and you become someone's slave. Very few think twice about it. The man you face certainly has no twinges of conscious.
@Gnasher
when pointed the way towards food, he greedily accepts and start heading up the cleared passageway.
"Keep in mind my offer."
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Malgrim Gryh wrote: I have a few questions for the guy. Mainly, who he really is and why he was left here instead of being forced to work or be eaten. Cool, I was hoping the gap in my post would infer for the conversation to continue.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Largely ignoring the man and the conversation, Tarak stands quiet and lets his mind wander to the world of storms and flying through the air.
Eventually he comes back to reality and responds to Gnasher, "Aye, lets go that way."
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Smiling a toothy smile at Tarak, Gnasher shifts his bardiche to his right hand and attempts to open the doors with his left.
I9: The doors are not locked and Gnasher easily opens them. The walls of this long vault are lined with wide alcoves. In several are stored numerous crates, barrels, and containers. At the western end, three alcoves contain workbenches and tables strewn with complex alchemical equipment, while a fourth at this end contains a crude cot, several ratty blankets, and a chest. At the far west end of the room is an immense mound of bones and empty carapaces from enormous insects and spiders.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Urah gives the old man a once over and turns away as the rest directs him to rejoin the other slaves.
He might be a merchant. A very good one but something about him gave Urah a tingle.
"What's your name?" he asks one final question.
------------------------------------------
Back with the rest, once more Urah opts for a safe position away from anything that might come rushing out of those doors.
"Amwnyr," he calls over his shoulder as he hurries towards food.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Stepping into the room, Gnasher furrows his brow as he doesn't see anything that needs immediate killing. Keeping his bardiche at the ready he begins heading towards the Chest, asking, "Tribe see anything of value?" if he makes it to the chest without anything trying to kill him Once he gets close enough to the chest, he inspects it looking for traps.
perception: room: 1d20 + 9 ⇒ (11) + 9 = 20
perception: chest: 1d20 + 9 ⇒ (14) + 9 = 23
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
To Amwnyr.
"We can get you back to Katapesh once we finish here. Why did the king not make you go slave away with the others? Did you see any of the King's allies that stood out to you?"
To the room
Malgrim follows Gnasher into the room and slowly walks along the tables looking for items of value before turning to the chest. As he walks he glances back at Tarrak and URah and asks, "Do either of you see any magical auras here?"
Perception for nifty items: 1d20 + 16 ⇒ (5) + 16 = 21
Appraise: 1d20 + 1 ⇒ (3) + 1 = 4
Perception for Traps on the Chest: 1d20 + 16 ⇒ (4) + 16 = 20
There are some awesome rolls.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Urah makes note of the name. Once back in katapesh, he'll have to remember to start asking around.
A bit busy tonight. I'll catch up tomorrow..
The alcoves are filled with alchemical equipment. Most are nothing special, but one of them contains a fully functional alchemist's lab. Under a table lies six injection spears (a spear-like device that can be doses with poison and used to inject an unwilling subject) and a satchel with 9 potions of calm emotions. By the alcove set up as a sleeping area, there is a chest with a collection of scrolls containing detailed diagrams of a brain pictured in quarters, the inside of an eye, a bisected heart, kidney, etc. You get the idea and have probably already figured out exactly how the models for these pictures were obtained. All the diagrams are labelled in Qadiran. Under these papers there is a score of crystal vials containing various astringents and antiseptics. Each one can be used to aid Heal checks and will provide a +2 circumstance bonus to a treatment. The chest also contains three more potions of unknown types.
So, finally, NOT a boring storage area.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
As Gnasher looked around, he scratched his head. Turning to the others he asks, "Did Amwnyr trick tribe, is this Amwnyr's lab?"
These are potions so you can also use perception
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
Perception at the same DC?
Perception DC 22?: 1d20 + 16 ⇒ (1) + 16 = 17 Failed badly.
Perception DC 24?: 1d20 + 16 ⇒ (13) + 16 = 29 Should make it.
Perception DC 24?: 1d20 + 16 ⇒ (17) + 16 = 33 Should make it.
"That one looks like it will stop poisons and this helps you speak to others. No idea about that other one though. Malgrim says.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
In order from DC 22- Dc 24
Spellcraft 1d20 + 10 ⇒ (12) + 10 = 22
Spellcraft 1d20 + 10 ⇒ (12) + 10 = 22
Spellcraft 1d20 + 10 ⇒ (11) + 10 = 21
Urah examines the potion as well with an application of Detect Magic to aid him, Unfortunately he could only identify one.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Tarak joins the group in looking over the potions, slightly excited with a small amount of new loot.
Looks like they all got identified, so I won't need to roll.
Remember to claim the items and add them to your inventory, and also remember that they are half price on level up.
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
I don't really need any of the potions. The Tongues Potion might be best for Urah since he is probably our best speaker.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
I'll take Potion of tongues then.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
As the other's describe what the potions are used for, Gnasher frowns, in a very human like fashion. "Potions to stop poison. Tribe should be careful." Gathering the other two potions and placing them in his pack, he continues. "Gnasher hold for whoever needs."
Gesturing towards the eastern doors, he begins to move that way. Pausing, he inspects the double doors, and if he believes they are clear he opens them.
perception: 1d20 + 9 ⇒ (20) + 9 = 29

Since you are currently in I9, I'm assuming that means you are headed into I7.
Six granite columns, badly chipped and damaged, encircle a large room swept clean of debris and dust. Metal rungs riveted into the columns suspend a humanoid-shaped, cage-like structure from fitted iron chains with a gnoll in it. Before the cage, a complex device set in a weighted metal base extends a swiveling, jointed appendage of unfinished iron inscribed with jagged runes. Mounted to the end of the appendage is a burnished steel facemask with clamps and bands strapped over the gnoll's head. Centered in the forehead of the mask, a half-inch-wide drill bit faces inward toward the wearer’s face. The bladed bit connects to gears and spindles that lead to a crank halfway down the metal arm. To the east, a large stone door sealed with chains and iron bars stands in the wall. A smaller door with no obvious lock stands to the southwest.
A human, who is cackling madly, operates the machinery to drill a whole into the highly sedated gnoll's skull. Grotesque beyond reproach, the man is wiry with a slight stoop and a bald pate. He dresses in a thick, leather-worked smock, heavy gloves, and covers the lower half of his face with a leather doctor's mask. He also carries a tool belt filled with chisels, scalpels, and other sharp quasi-surgical implements, which he wears draped over his shoulder like a bandoleer.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Standing in the doorway, Gnasher looks at all the odd gear, and the human obviously torturing a gnoll. Nonchalantly, turning back to the others he asks, "Tribe see human? Think him one who makes poison?"
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
"I think he looks crazed and not friendly." Malgrim says with a grimace at the horrid sight.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Looking from Malgrim towards the 'Doctor' Gnasher, more curious than not, cries out, "Hey why Carrion king let you do that to his gnolls."
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Tarak frowns at the man and his torture (experiments?) and growls a bit, "Anyone who does that to other beings isn't to be trusted. Crazed at best, but trusted, never."
Since you are not rushing in to kill him, and it seems he has an audience, the crazed alchemist turns to you all and cries out, "Trusted? Trusted!? Maybe not trusted, but definitely admired. What I have done here is nothing short of miraculous! Don't worry if he dies, there are plenty of others. Say, would you like to volunteer?" he asks, pointing at Gnasher. "I can remake you into something unholy in the sight of Lamashtu. It will be glorious. Or fatal. But that is the risk you take if you wish to become one of the unchosen."
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
"Off his rocker? Lost his marbles? Plain Nuts? Likely all of it." Urah mentions as he listens to the man.
"Those berserker gnolls we encountered? Likely his work."
Turning to the man., Urah attempts to lay on some charm.
"You sound like a genius? May we have your name and what works do you here that gains you such admiration? I doubt someone like yourself would not be known far and wide with your astounding works."
Diplomacy 1d20 + 9 ⇒ (4) + 9 = 13 Sees low roll. Flips table!
Yea, that'll work, even with a 13 because he WANTS to believe you.
"Madfang is my name in gnoll, and since I am after all half gnoll, the name suits me just fine."
"A man of discernment. Indeed, I have grown famous for my work here. Soon, all shall know my name as the army grows and becomes unbeatable and the Carrion King conquers the world."
His voice rises in pitch and volume as the tirade goes on. He pauses then to posture and take in your amazed looks. You might be thinking right now that his skills in sense motive are pissed poor and you would not be wrong.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
'remake you into something unholy in the sight of Lamashtu?' hearing the madman's offer Gnasher shakes his head, "Gnasher serve Lamashtu no longer, Gnasher serve Abadar. But Gnasher have way to be bigger and stronger than unchosen." Gnasher smiles, but sadly it looks more growl than grin. "Would you like to see? Come near, let Gnasher show you."
[b]"I'm not interested in your magics. My science is certainly superior to simple magics. I'll bet your spells are not even permanent. Typically such temporal effects. Now stop distracting me and observe respectfully."[b]
With that he turns away and resumes the slow grinding against the poor gnoll's forehead.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Scratching his head, Gnasher looks at the others, considering moving closer. Wondering about something the man said. "You said 'sight of Lamashtu.' Carrion King serve Rovagug why would servant of Lamashtu help servant of Rovagug a betrayer to his own mother?"
"He does not care whether I serve the Demon Queen as long as I create the unchosen and I do not care if he serves a sleeping and useless god as long as he provides me with what I need."
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Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
"This man is crazed and a danger to everyone around him. We need to deal with him." Malgrim says to the others.
Malgrim gives everyone a second, but if no one says anything that changes his mind, Malgrim plans to blast this guy.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Urah has prestidigitation if needed to deal with the smell... :P

'Gnasher' Red Claw wrote: Are you ok with me RPing that as a supplement to his diet without 'rolling' for it to be safe, or should he stick to eating only 'real' humanoid food?
Like in this case he would eat the bones and offal from the duck and squirrel and frown at the apples.
That is a definite yes.
As for food, we will not even bother counting rations if at least one of you is hunting. Your rolls will fuel the RP and GM descriptions, but over the long run you will be eating like kings.
The main drawback is that anyone who is hunting will be separated from the group a large part of the day and if there is an encounter that could get nasty. Now if you want to mini-max and hunt on and off as the rations get low, maybe making camp at the time, we can make rolls to determine how many days you can go without splitting up.
Of course... How do you feel about a diet of straight goodberries? You know that spell not only heals, it provides nourishment and every night 5 of them will go bad. So, basically, you do not NEED to hunt, it is more about having variety in your meals.
Scratch that. This is spring and fresh berries are few and far between without a hothouse of some sort. I hadn't thought about that before now, but the berry cycle will be very difficult, if not impossible, to maintain under the current circumstances.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
I think we should hunt until we get close to the mountain. At which point we should avoid hunting and go to rations.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
That works for me, can we hunt as a group so were fairly close to each other, or do we have to 'split up'?
Depends on the kind of hunt. For example if you were Pheasant hunting you would march in a line making noise so as to flush the birds out and shoot them. Another type of hunting works a lot like that though one group flushes towards the awaiting hunter(s). Most hunting works on a stealth or trap basis though. But, yes, there are types of hunts that would allow you to work as a group. Do a little research and go ahead and RP a hunt style that would work like this if you want to give it a crack.
FYI: 90% of my knowledge about hinting is second hand and I'm betting at least one of you knows more than I do. RP a decent approach and I'll let the dice decide the results and have some fun with it.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Gnasher's hunting style. find a lion that has killed something, throw rocks at the lion until it leaves then eat it's prey. If lion attacks due to rock throwing, kill lion and eat it too.
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
Malgrim has a huge range on his Blast. I was planning on shooting down birds that were flying and collecting them if we could find where they fell. Or shooting squirrel/rabbit or larger land prey he happens to see instead.
So more quail hunting style of getting them to run and shooting them.
If you move in a group you are VERY noisy. Most animals will steer a wide berth from your entourage. So there will be penalties involved. But you could move at full speed and just take opportunistic potshots. But that would be less a survival roll and more a luck roll and a combat to hit roll. Collecting plant edibles would work while moving at full speed too, and would allow a survival roll at a minus as you are not seeking the plants out based on likely habitat.
There are a LOT of options here so basically pick one and I'll try to do some mental number crunching and come up with a fair roll for you to make.
Or, if you are not up to being creative you have these options:
1) Split up and hunt normally using the normal survival rules.
2) Stick together and see if lady luck smiles (survival at a minus and I'll also roll a random chance that some unlucky creature strays into your path).
But if you are up to being creative, then there will be some bonuses.
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
We have enough food in theory to make it there and hopefully a chunk of the way back. So fresh fruit/veggies/herbs or supplemental meat from birds or what not seems like it will be more then enough to help with the boredom of travel rations.
I am just concerned that we are going after what might be a full fledged army and running into chunks of it alone might be pretty poor. If it was just general travel I would not be as concerned.
Agreed. and you are very likely to kill something that comes after you and not the other way around. And even if you don't want to eat it, Gnasher will. But chances are really good that I will throw something at you that you all can eat. And then survival skill will come into play as you try to preserve it.
So really the whole survival thing is more about having fun and RPing what you think your character would do in a situation like this.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
On the ice today then driving so I will get a post up when I get home tonight
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
I agree with hunting to supplement our rations.
I mean I do believe I indicated number of days Rations being packed which is too heavy for Urah lol.
Gather fresh rations until we get closer to where the hunting becomes sparse and we have to fall back on rations.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Tarak would be on the lookout for small animals that might be good to eat while scouting in eagle form, wouldn’t be a stretch to nab a few squirrels or rabbits or whatever is equivalent on occasion. Trick is not eating them first, bird instinct and all that :)
Else I would agree maybe pairs hunting while setting up camp might be a good idea but as we get closer to the mountain rations and not running into a gnoll patrol solo would be a priority.
Plus the first week a full meal would be covered by his Goodberry supply he set out with.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
ok, not enough coffee yet to figure out if were hunting as a group or not, I don't like the idea of splitting up. Anyone want to throw up a post?
Yep, just throw up a post describing how you travel in gameplay and I'll let you know what I do to you :)

miteke wrote: If you move in a group you are VERY noisy. Most animals will steer a wide berth from your entourage. So there will be penalties involved. But you could move at full speed and just take opportunistic potshots. But that would be less a survival roll and more a luck roll and a combat to hit roll. Collecting plant edibles would work while moving at full speed too, and would allow a survival roll at a minus as you are not seeking the plants out based on likely habitat.
There are a LOT of options here so basically pick one and I'll try to do some mental number crunching and come up with a fair roll for you to make.
Or, if you are not up to being creative you have these options:
1) Split up and hunt normally using the normal survival rules.
2) Stick together and see if lady luck smiles (survival at a minus and I'll also roll a random chance that some unlucky creature strays into your path).
But if you are up to being creative, then there will be some bonuses.
Please confirm that you are choosing option 2, except that Tarak is overhead and kinda with the group and kinda not, assumedly keeping them in sight as he keeps a lookout.
So what I am going to do here is take the highest survival roll, add +2 per successful aid, and then do a -15 for less than optimal hunting techniques and the fact that Spring is not that great for foraging. Sound good?
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
Yep, Option 2 while Tarak flies above.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Options two's fine, but everyone should roll survival to help with the roll and aid.
Particularly since the high roll sets the standard, though Gnasher's roll should do the trick as long as there are a few aids.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote: Particularly since the high roll sets the standard, though Gnasher's roll should do the trick as long as there are a few aids. That's what I was thinking. miteke wrote: Need some survival rolls from Malgrim, Tarak, and Urah. If you all would like, I will just roll all four for you all in a spoiler after this and do the rolls for you. Your the best miteke!
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
Either option on rolling works for me. If it makes things smoother for you to roll that is fine with me. I am happy to roll as well if that makes life easier for you.
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I'm just worried the game flow will bog down if I try to get a survival roll from each of you for each travelling day. So after this one, I'll do the rolling. It's not like the success or failure is going to kill anyone :)
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
GM rolling sounds fine to me.
Gnasher wrote: Also assuming 'red' is the first mounted goblin, not the maroon guy in the middle, who I assume is Mei Mei never joined you and I did not place that icon. There are only 4 of you unless we recruit someone. I was wondering who that was and figured it was Malgrim, though you are right that is sure looks like Mei.
Gnasher wrote: I'm assuming we have four watches, and Gnasher is the third watch, was he the person on watch, or did this wake him. The only reason it's relevant is which armor he will be wearing. Sleeping he wears a chain shirt, awake he puts on his chain mail Ah, I had to reread gameplay about 5 times but I think I finally got it. It was supposed to be Tarak, Malgrim, Gnasher, then Urah on watches. I'll fix it next time around, but for now we will stick with stuff happening on Gnasher's watch.
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
The icon in there is Malgrim. It has a staff because its hard to find a good image for hobgoblin caster types. I am not sure why it got the maroon outline.
Sounds good. I'll edit my combat card post. I got rid of the border and made the PC icons oval so that it will be easier to distinguish between the good guys and the bad guys.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Hey miteke, on gnasher's attack, how many of the attacks hit, and did they 'kill' anything? Sorry went back and reread your post, it was very clear. thank you.
Also, if Gnasher attacks with natural attacks with his standard and picks up his bardiche with his move action, will the bardiche be 'enlarged' still or will he need to return to normal size to use it?
Good question. I'm thinking that it would return to it's normal size when you dropped it and would not get bigger if you picked it up again.
As always, I'm open to correction if you can point me at a thread that challenges that.
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
I am pretty sure you are right. It does not resize, but you can use it a size smaller then you. You just have a -2 to use it and uses the medium size damage dice. But it would still retain the special properties like reach but I think it would become one handed for you. For whatever that is worth.
The penalty and change to one handed weapon is under Weapon Size here.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
That's what I figured, but wanted to double check. Of course he can shrink and use it, and smaller he'd get two aoo's instead of one (higher dex) will get a post up after I feed my mom beakfast.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Heading home in a bit, I’ll be able to place my icon this afternoon and will be home all weekend for this combat.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Busy at the moment. Will put up a post sometime over the weekend if I'm awake enough.
Apologies.
I've been sick the past couple of days. called off work yesterday and spent the day on the couch or in bed. So sorry about no posts. I may be a bit slow on the uptake until I feel normal again.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
It's cool miteke, get feeling better. We appreciate the heads up, but your health is a higher priority. Besides we don't want you posting in a fog and then try and remember what you did :)
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
Yeah, take your time and feel better!
I got a post in. Felt obligated and it wasn't too hard.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Yeah, our whole family is on nasty (non COVID) cold #2 since December.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Completely unrelated, except a bit for Malgrim, the more I play my kineticist the more I think its my favorite class. My, sadly handicapped as a, Kinetic Knight just got Life Bubble all the time, so handy since they are wandering Planescape right now.
If i did it over id be closer to Mal's build, Go Air and Water, Dex based and invest in Kinetic Whip and possibly Combat reflexes. Great all around with so many useful utilities like Flying at 6 or 8 depending on build, good ranged and melee, and solid AC. Plus healing and eventually breath of life just for fun.
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
I go back and forth on the class. I like so much about the class, but I do think that Burn is a very punishing mechanic.
I do think there are some elements, mainly Air, Earth and Water, which are just so much better then the elemental options. So internal balance may not be great in comparison to some other classes.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Yeah, true but it’s not too hard to run pretty well without too much burn with internal buffer and the infusion specialization as long as you tactically burn and don’t get too enamored with a lot of the less useful infusions. It seems like empowered blast (maximized later or maybe a composite once you get enough burn reduction) is the best mainstay, and later when overflow gets fun you want to make sure to take that 3 or more burn daily anyway.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
So, my thought if we decide we need an actual cleric (not that Urah’s current health has any bearing) I’ve decided the best course of action. That would be to convert Tarak to a cleric of Gozreh. Gets me cleric stuff, keeps the character remarkably similar, I can still take lighting domain but have to lose wild shape. I’d take animal domain I think, get another body up front to soak some damage sine Mei seems to be lost.
Take a level of fighter too, to get heavy armor and martial weapons.
Of course Druid is great too, so I’d prefer we stop almost dying and thinking about needing a cleric :)
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None
I stand by we are fine. I do not think Urah should have been unconscious this round because he did some healing on himself that I do not believe was counted. But then again, they missed me on the attack so I got to stand up early. the fight could have gone a different way there.
I do wonder what Urah is planning to do long term. If he plans to do a lot more with Oracle or Mystic Theurge then he will get a lot of the big healing spells...eventually.
For whatever minor thing it might be worth, if you do decide to change I think it should be because you think you will have more fun with a different build instead of a feeling of impending doom for the group.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Urah will be going mystic Theurge eventually. I just need to hit the minimum on both Oracle and Sorcerer.
If he survives. Else I'll pull something else.
A sorceror caught without any buffs is definitely going to be eating dirt fast.
-43?
Healed 20.
-23. Ok stop healing me lol. I'll just end up taking hits I can't avoid.
Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Cool. Now if I can just finish braining this goblin …
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6 | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Get them guys.
Get their attention.
So they'll forget about me.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote: The group stares at the intimidating canyon, not sure how to deal with it. it stares back until it grows dark. The fire is lit and smoking because of the wet wood, but Urah makes sure that it does not go out - at least until he falls asleep. The drizzle lets up in the middle of the second watch, but those of you with tents do not find it a problem. Those of you that do NOT have a tent, give me a DC 10 fort ST. I mentioned it in an earlier post, and intended to do so everyday, but I don't think I included in ever post. Gnasher had been casting Endure elements in the morning, does he need to roll the fort save?
Does he have a tent? Even if not, you will be good for now. I think constant exposure to moisture would cause issues with or without protection from cold, but he should be fine for now. How does Gnasher feel about foot rot? Not that that is going to happen because it is not going to be wet that often. But still, Gnasher with foot fungus would be fun to RP, right?

Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Foot fungus, he's already got lichens growing in his fur from the weapon...
It's odd, I thought Katopesh was all desert.
He's a gnoll with survival skills, tell me how the gnolls survive in the terrain and that's what he would have done.
Edit:I've not dealt with the 'survival' rules a lot. He's got a + 8,
PFSRD wrote: Survival DC 15: Gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15. Were stationary. If Gnasher takes 10(18) on survival that gives him a + 4 to his fort. His Fort modifier is + 7 so he automatically passes the DC.
'Gnasher' Red Claw wrote: It's odd, I thought Katopesh was all desert. Mostly. There is the fact that these are mountains which always mess with the climate and that you are following a river who's source is in the mountains. Which means there must be precipitation there since water flows down. Still, it was a judgement call to toss in a little rain.
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