Miteke's Legacy of Fire

Game Master miteke

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Combat Card Round 1
Ongoing effects not mentioned below:
Bold may go.

Urah Pyr (-0 HP)
Gnasher (-0 HP, AoO)
Tarak (-0 HP, AoO)
Malgrim Gryh (-17 HP, AoO)

White Unchosen (-43 HP, blind and stuck in back - readied attack)
Black Unchosen (-43 HP)

Gnasher (-0 HP)
Tarak (-0 HP)
Malgrim Gryh (-7 HP)

Blue Unchosen (-0 HP)
Green Unchosen (-0 HP)


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah still peeved over the unchosen all seemed unaffected by his spell vents by Dusting them again!

I refuse to believe they will resist this once more.
Will Save DC 16 or be blinded.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Malgrim tries to punch a dude.

AoO with a spiked gauntlet because the Kinetic Blade does not last. Vicious!

Spiked Gauntlet: 1d20 + 7 ⇒ (16) + 7 = 23

Damage, P, Spiked Gauntlet: 1d4 + 1 ⇒ (2) + 1 = 3

Malgrim then gathers more water to smack the Unchosen that came after him.

Gather Power, Empower, Batter up!

Kinetic Blade w/Elemental Overflow: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

Damage, B, Kinetic Blade w/ Elemental Overflow: 3d6 + 9 + 4 ⇒ (5, 5, 1) + 9 + 4 = 24

I am going to guess hitting AC 28 does a little better against the Unchosen so Green will take 36 bludgeoning damage. A bit better then my vicious gauntlet attack.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Chopping at the green unchosen with his bardiche as it charges through the doorway, Gnasher drops his bloody polearm. Giving a wicked grin he shifts slightly and begins to attack with tooth and claw.

if at any point green falls he would 5 ft step over green and attack blue first. If attacks are left he would focus on white AC 23: (- 2 rage, -2 enlarge + 4 gnolls) /16 rage: AOO: + 1 Bardiche, power attack, Full attack: bite and claw, amulet, power attack
AOO, Bardiche, green: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20 for damage: 2d8 + 7 + 2 + 1 + 6 ⇒ (6, 1) + 7 + 2 + 1 + 6 = 23
attack: bite: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (1) + 5 + 2 + 1 + 4 = 13
attack: claw: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (6) + 5 + 2 + 1 + 4 = 18
attack: claw: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (5) + 5 + 2 + 1 + 4 = 17


will save: 1d20 + 1 ⇒ (13) + 1 = 14
will save: 1d20 + 1 ⇒ (12) + 1 = 13
will save: 1d20 + 1 ⇒ (7) + 1 = 8
will save: 1d20 + 1 ⇒ (11) + 1 = 12

Gnasher and Malgrim takes shots on one of them as it runs past, knocking it about a bit.

@Gnasher, Malgrim
You were only eligible for an AoO right now. You too Tarak. Before you get your full attacks you had to wait until after Urah, White, and Black went.

Black, not happy with being stuck in the back, rushes out and tries to push Malgrim back.

Improved Bull Rush, blind: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
concealment, low misses: 1d100 ⇒ 39

He fails so White tries the same thing.

Improved Bull Rush, blind: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
concealment, low misses: 1d100 ⇒ 31

The both mistake the pillar for Malgrim and bounce back into the room.

The Malgrim and Gnasher totally erase Green from the map and Gnasher puts quite a dent in blue too.


Combat Card Round 1
Ongoing effects not mentioned below:
Bold may go.

Tarak (-0 HP, AoO)
Tarak (-0 HP)

Blue Unchosen (-35 HP, blind)

Urah Pyr (-0 HP)

White Unchosen (-43 HP, blind and stuck in back - readied attack)
Black Unchosen (-43 HP)

Malgrim Gryh (-7 HP)
Gnasher (-0 HP)

They are all looking a bit beat up and confused by the blindness. Which reminds me, they get saves at the end of their turns to see again...

will save White: 1d20 + 1 ⇒ (6) + 1 = 7
will save Black: 1d20 + 1 ⇒ (18) + 1 = 19

So Black is no longer blinded.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Gnasher and Malgrim takes shots on one of them as it runs past, knocking it about a bit.

Sorry, tried to rush a post and didn't pay good attention.

Gnasher's grin widens as the green unchosen falls to the ground.


Male Human Druid 7| Init +2, Senses Perception +16 | AC 18, 11 Touch, 16 Flat footed (+6 Natural Armor, +1 Dex, +2 Deflection, -1 Size) | Fort +7, Ref +4, Will +12 | HP 48/48| Lightning Arc 7/7 | Beacon 1/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions:Form of: Dire Tiger; Barkskin, +3 NA: AC 21

Tarak roars and unleashes a flurry of claws and teeth on the Gnoll in front of him.

AOO Bite: 1d20 + 8 ⇒ (12) + 8 = 20
Damage, B+P: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Grab: 1d20 + 8 ⇒ (3) + 8 = 11

Full Attack

Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Grab: 1d20 + 8 ⇒ (10) + 8 = 18

Claw: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, S: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Grab: 1d20 + 8 ⇒ (4) + 8 = 12

Claw: 1d20 + 8 ⇒ (6) + 8 = 14
Damage, S: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Grab: 1d20 + 8 ⇒ (9) + 8 = 17

If I get him grappled and he's still alive, I'll be able to Rake next round


Combined with the damage done by the lightning bolt and Gnasher's left-over
beating, Tarak's bit hits and the first claw brings him down.

Combat Card Round 1
Ongoing effects not mentioned below:
Bold may go.

Urah Pyr (-0 HP)

White Unchosen (-43 HP, blind)
Black Unchosen (-43 HP)

Malgrim Gryh (-17 HP, corrected damage)
Gnasher (-0 HP)
Tarak (-0 HP)


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah cheers at seeing his spell works better this time.

Moving up, he begins slinging some lesser magic at the blinded foes.
Getting behind Gnasher, he aims for the white.

Ranged touch.
Point blank shot
Acid splash 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 111d3 + 1 ⇒ (3) + 1 = 4 lol I can miss just like that.


Urah misses, his shakey hands betraying him once again. The unblinded Unchosen immediately rushes in to attack.

There is a very real possibility that black will go down from the AoO and leave room for White. So Give me those attacks before I continue and I'll go on from there. Tarak, the Pillar is blocking you from making an AoO even if you have reach.

Combat Card Round 1
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-17 HP, corrected damage, need AoO)
Gnasher (-0 HP, need AoO)

White Unchosen (-43 HP, blind)
Black Unchosen (-43 HP)

Malgrim Gryh (-17 HP, corrected damage)
Gnasher (-0 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Just the AOO :)

Pleases with how well the tribe is dealing with the 'unchosen' Gnasher see's the black unchosen charging forward. Sticking his neck out he snaps at the gnoll as it moves through the door.

Feels like the beginning of RD 3? AC 23: (- 2 rage, -2 enlarge + 4 gnolls) 3/16 rage: AOO bite, power attack
attack: bite: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (2) + 5 + 2 + 1 + 4 = 14


2 people marked this as a favorite.

Let's call this one Weebles. He wobbles but he does not fall down.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

I do not get multiple AoO's in a round and haven't gone since the first one provoked.


Good point. No AoO for you.


Good point. No AoO for you. but Mr. Weebles was inappropriately named as my math was off and he does fall down.

White rushes forward, sniffing the air and stops in the doorway and looks blindly towards Malgrim.

to hit claw, ferocity, blinded: 1d20 + 8 + 2 - 4 ⇒ (3) + 8 + 2 - 4 = 9
concealment, low misses: 1d100 ⇒ 71
damage, ferocity: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

to hit claw, ferocity, blinded: 1d20 + 8 + 2 - 4 ⇒ (6) + 8 + 2 - 4 = 12
concealment, low misses: 1d100 ⇒ 26
damage, ferocity: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

to hit bite, ferocity, blinded: 1d20 + 3 + 2 - 4 ⇒ (5) + 3 + 2 - 4 = 6
concealment, low misses: 1d100 ⇒ 52
damage, ferocity: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

This time there is no excuse as the pillar stays out of the way, but he still misses every time.

will save: 1d20 + 1 ⇒ (3) + 1 = 4

Combat Card Round 1
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-17 HP)
Gnasher (-0 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)

White Unchosen (-43 HP, blind)


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Malgrim gathers water and forms another bat to smack the unchosen attacking him.

Gather Power, Empower and Batter up with Kinetic Blade.

Kinetic Blade w/Elemental Overflow: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Damage, B, Kinetic Blade w/ Elemental Overflow: 3d6 + 9 + 4 ⇒ (5, 1, 4) + 9 + 4 = 23

Well, we can probably move on. If that somehow hits I do 34 Bludgeoning damage.


Actually, with the penalties from being blind, that hits and takes him out

Combat over!


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah heaves a sigh of relief but moves forward to ensure that all the unchosen are confirmed dead as he slits all their throats to make sure of their status.

Once Done, he uses his ability to look for magical auras in hopes of some form of loot.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Releasing the rage as Magrim puts down the last unchosen, Gnasher kicks the dead body in front of him. "superior? Bah!" Nodding approvingly as Urah slits the throats of the dead unchosen Gnasher moves into the locked lair to see if there is anything of note.

perception: 1d20 + 9 ⇒ (2) + 9 = 11


Bravely bold Sir Urah strides into the midst of his enemies and wreaks havoc. Though it seems that these things fight to the death as not a one is breathing any longer.

The loot on these fellows is underwhelming, even poorer than usual, as in squat. Not even weapons or leather armor.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Malgrim pulls out his wand and shakes it.

Infernal Healing charge. Does it work?

UMD Check:

UMD: 1d20 + 8 ⇒ (8) + 8 = 16 Nope

UMD: 1d20 + 8 ⇒ (7) + 8 = 15 Nope

UMD: 1d20 + 8 ⇒ (15) + 8 = 23 Yep!

I will just use the one charge to gain 10 HPs for now.

Malgrim will go into where the Unchosen were and search around.

Perception: 1d20 + 16 ⇒ (16) + 16 = 32


Jagged chunks of stonework and rotten carcasses smeared with putrid slime and excrement create a vile terrain and a a pungent stench in this cavernous but otherwise empty chamber. A large hole in the ceiling thirty feet above opens into what appears to be another chamber. Besides the claw marks in just about every conceivable wall or floor space, there is not much to see. Not even bedding. Comfort was not a concern for these beasts.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

I am guessing the answer is no, but did we see anything above that lines up with the hole?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

After the last unchosen falls and the group starts looking around, Tarak settles back on his haunches and starts cleaning his bloody claws and muzzle.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Wandering around the ill used room, Gnasher looks up towards the destroyed ceiling, noting, "Gnasher not remember room with hole in floor." He gestures back the way they came. "More doors back in other rooms." Waiting until the others are done investigating the room, Gnasher gathers his bardiche then heads back up the hallway, throught the foyer, into the throne room to the single door past the double doors they had originally viewed the throne room from. "Tribe start here?" He quickly investigated the single door then attempted to open it.

perception: 1d20 + 9 ⇒ (3) + 9 = 12


Malgrim Gryh wrote:
I am guessing the answer is no, but did we see anything above that lines up with the hole?

Correct.

Gnasher pops open the door to a spiral staircase that leads upward, assumedly to the eastern most minaret.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Malgrim follows along and then heads to what appears to be the last unexplored area on this level.

Perception: 1d20 + 16 ⇒ (15) + 16 = 31


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I don't think we opened the middle door in this room either. Malgrim, did you move yourself or the 'Unchosen'?

Looking up the spiraling staircase, Gnasher notes that Malgrim had started to move towards the other room. Relieved that they were not climbing the steps, he quickly shuts the door. Turning to the others, "Tribe follow Ghost." and hustles after the hobgoblin.

Pausing beside the kineticist, he quickly inspects the door.

perception: 1d20 + 9 ⇒ (7) + 9 = 16


I5: This room is garishly decorated with weathered bits of junk, faded threadbare tapestries, and broken mosaics — all once rich and lavish items that time has robbed of beauty and value. A pile of rubble and broken furniture seals an archway in the southern wall. Along the northern wall, a fountain carved with intricate geometric patterns trickles a hint of brown, dirty water.

The room seems abandoned and stripped of anything of value.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Disgusted with his findings, Urah stabs the corpses with some feeling and abandons them to follow the rest.

Of course with his courage among the highest so far, he opts to stay behind and let the physical types check in front.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Frowning at the lack of Gnolls to kill in the final room, Gnasher pointed back to the doors leading to the stairs. "Tribe want to climb steps look down from skinny towers?"


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak stretches, sits and does a giant cat form of a shrug.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

"That seems like a good idea. We might spot something we missed. Although there are rooms on the other levels we have skipped as well." Malgrim says and then follows along after Gnasher.


You ascend to a height over 100' above the ground. Indeed it provides a panoramic view of the grounds and the area around it as well. At the moment there is not much to see.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak growls to get attention, then flaps his legs as best a cat can and cocks his head in a question. As if asking if they wanted him to take the form of a bird and fly around a bit.


Tarak the cat starts gyrating oddly.

Eventually he will be able to get his message across so it is just a matter of role playing how that happens.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

"I am not sure what he is doing, but I think we should clear the areas left in this complex before we do anything else. Maybe he is saying we should go down..." Malgrim says.

I never really saw my cat's arms go wide. So in my mind I see a cat pawing at the air in front of it, but I gave my opinion of what we should do next. You are welcome to shift and fly around if you want, but there are places to explore still here.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I was more thinking of “the chicken dance” type flapping, but I’m very fine with folks not getting it. That’s why there’s a feat for talking while shifted ;). Tarak has gotta figure this stuff out too.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

"I don't think jumping off this tower is a good idea." Urah misunderstands what Tarak is trying to say.

"The view is decent but flying is not within my skills sets."


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Huffing at the inability for his group to understand his pantomime motions, yet not willing to spend additional power to make them understand, Tarak simply stretches and idly bats at a piece of detritus with a massive paw.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Blinking, Gnasher watched the tiger-Tarak pantomime with his paws. Not completely familiar with all human ques, Gnasher is relieved that Tarak simply stretches and waits instead of relieving himself in the small tower.

Perking up as Malgrim comments about 'clearing' the rest of the building, Gnasher nods in agreement, "Ghost right, tribe kill all gnolls." Gnasher makes a very human gesture for Malgrim to lead the way.

Happy to continue 'clearing area's' where do you have in mind. I think the doors to the front porch were rusted shut and I thought all the rest of the 'blue squares' were blocked by rubble. But happy to go wherever.


There are also rooms which you have not fully explored or done a perception check on yet.


Skills:
Acrobatics +22 (23), Disable Device 28 (29), Heal +10, Perception +24, Stealth +26 (27), Survival +3, Use Magic Device +13
Hobgoblin Kineticist 13 | Init +6 (7), Senses Perception (Darkvision) +24 | AC 37, 17 Touch, 33 Flat Footed|DR 6/Adamantine | Resist Fire 12 | Fort +18 (20), Ref +18 (19), Will +11 | HP 163/163 (111/189) ( Non-lethal) | Burn 6/10|Active Conditions: None

Malgrim leads the way back down to the lowest level and then begins going room to room just to make sure that there are no hidden entrances before moving to the next level.

I was thinking something has to be south of H1 that might not be hard to get to. But digging may start being necessary. There is also where ever those arrow slits seemed to go and the hole in the floor that led up.

Perception: 1d20 + 16 ⇒ (12) + 16 = 28


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Staying close to Malgrim, Bardiche at the ready, Gnasher follows along keeping a keen eye out.

perception: 1d20 + 9 ⇒ (14) + 9 = 23


Eventually you make it back to the throne room (I2) where Malgrim wades through the bones and carcasses to find slight gap between the top of an arch and it's festering contents. There looks to be a tunnel leading out of the pit.

Meanwhile Gnasher gives the throne a try and finds a well hidden trigger at its base which he almost missed.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah follows the group and attempts to help them search as well.

Perception 1d20 + 3 ⇒ (1) + 3 = 4


Urah contemplates his navel.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Urah contemplates his navel.

well that should keep him safe enough...

having returned to the throne room, Gnasher finds himself searching the throne. Finding a hidden trigger at its base, unable to resist the temptation, he warns the others, "Gnasher found a trigger on Carrion Kings throne, Gnasher wonders what it does." He then pulls the trigger.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah discovers a warnign twinge from his navel region and looks up to see Gnasher pull a trigger.
Instincts drive him to dive for the nearest cover.

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