Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - Handout 1

Current Maps


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FYI: I will be travelling during the weekend so I will not be as responsive as I would like.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Have fun and safe travels.


Not sure if I did the bite and constrict right. I figured it would have to maintain the grapple to constrict on the second turn, thus not getting a bite attack, but getting an automatic constrict. I think that should have required a standard action to maintain the grapple, but with Gnasher not resisting, I just skipped it.

Is that not how it works? Regardless, that is how it worked this round, but if I can figure out that it is supposed to happen differently, I will do so next round.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

I don't have any idea, grapple has always confused the heck out of me. Since I don't GM I just avoid it until I can't.


Confuses me too. I *think* I did it right.

by the way, I just assumed you let the infernal healing heal Gnasher up to max before kicking down the door. I really should have asked, but since I forgot to ask I'm giving him the benefit of a doubt. But don't forget to track the charges for the day.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Grapple:

Grapple
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

Pin: You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.

Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

Multiple Creatures: Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.

Constrict:

Constrict (Ex) A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

UM, I've read the grapple rules before. I"m just saying when they have to use a flow chart to explain how it all works it might be a little tedious.

Tarak Stromblessed wrote:
Yeah, Escape Artist. I figured a +8 was at least worth a shot, though I'm sure that thing's CMB is pretty nasty.

So, what came to mind was a few things.

The first thought, an 8th lvl constrictor would have a pretty nasty CMD probably in the mid 20's. So it would give the roll about a 25% chance, incidentally his first roll ended up being an 8 so 16, he would still be grappled but without an action.

Second, if he did get loose, if he moved back, the snake would get an AOO when he retreated and when he attack. Or if he stayed to fight the Snake would get a bite attack and the grapple attack. So either way he was potentially taking damage before he gets another attack in.

The third thing. I don't think Gnasher would think about retreating. As far as he's concerned he has the snake right where he wants it, within biting and clawing distance. The reach weapon is a ruse to get people to move closer so he can bite and claw.

I'm not saying Gnasher wouldn't strategically retreat if the party was overwhelmed and retreating. But occupying the enemy's attention while the party hits from range, seems to be what works best for them and it fits in his style of combat.


Works for me, Tarak was going to cast the spell regardless, so its all good. I mean, that's the point of preparing the spell.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
Remnar wrote:
Works for me, Tarak was going to cast the spell regardless, so its all good. I mean, that's the point of preparing the spell.

Yeah, didn't think about it being a prepared spell. I tend to forget that not everyone is a spontaneous caster.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

If it was me grappled, I'll be prepping a new char lol.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
'Gnasher' Red Claw wrote:
Remnar wrote:
Works for me, Tarak was going to cast the spell regardless, so its all good. I mean, that's the point of preparing the spell.
Yeah, didn't think about it being a prepared spell. I tend to forget that not everyone is a spontaneous caster.

Yep, and with certain spells I tend to set myself a parameter in which the character would cast the spell and try not to meta my way out of it.

Cost my paladin in another game his life, he was gonna eat the next big attack on the oracle regardless since they had a little fling going on and he wasn't going to let her go down. I don't recall the spell, but it let him instant cast and take the damage for an ally.

Unfortunately that next attack was a chain lightning that they both failed reflex saves for. Crispy insta death, but a fitting end for a fallen paladin (vindictive bastard, sweet class!) trying to atone.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

Spell Eating (Su) At 5th level, a spelleater can consume spell slots for an extra dose of healing. As a swift action, the spelleater can consume one unused bloodrager spell slot to heal 1d8 damage for each level of the spell slot consumed. This ability replaces improved uncanny dodge.

Kind of wishing he had saved the spell, I knew there was a reason that he didn't want to cast everything early but I couldn't remember what it was...


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:

Other than the rather aggressive snake, the building looks unoccupied. It would make a decent hiding place, though you may have left stuff back at your camp and definitely the slave girl.

On the other hand, the snake is just enormous. No way you are going to be able to move it inside and hide it without chopping it into manageable pieces. And then there is the blood everywhere. To make the place a decent hiding place you either have to count on the gnoll's stupidity, or do a really good job cleaning things up before they arrive.

OK, some dumb questions, How big was the door, How far did the snake get outside of the door? Gnasher was standing at the door enlarged. At regular str. Gnasher can drag 1,500 lbs. on raging, he can drag 2,100 lbs. How heavy would the snake be?

Now obviously the blood outside the door will be a give away, but I can't imagine that the snake, actually got that far out of the building.

Knowing the snake is there, with the eggs and all how likely are the gnolls going to come to this area anyway? Odds are they would think the blood was from something the snake ate.

I'm just thinking out loud in print. All of these are rhetorical questions. Don't feel obligated to answer, unless it's something you have thought about and want to share. If it's not a 'guaranteed safe zone,' that's fine, I just like to question everything and I do my best thinking out loud :)

The only real question that I think is relevant; how did the snake get in the building? Did we find another opening? Is there any reason we couldn't use it as an exit?


The door is about human sized. The snake struck out through the door and attached to Gnasher. As it constricted him, it pulled more and more of it's body through the door. About half of it is still on the other side and it's torso is filling the door. Each size category increases weight at aroun 8x, so if you start from a medium of 150 lbs you get *8*8*8. I figure the snake, in total is around 78,000 pounds.

The wall on the south side of the building is broken down and the snake could get in from there.


miteke wrote:

The door is about human sized. The snake struck out through the door and attached to Gnasher. As it constricted him, it pulled more and more of it's body through the door. About half of it is still on the other side and it's torso is filling the door. Each size category increases weight at aroun 8x, so if you start from a medium of 150 lbs you get *8*8*8. I figure the snake, in total is around 78,000 pounds.

The wall on the south side of the building is broken down and the snake could get in from there.

Didn't know if it was pulling gnasher in or if it was coming out to him. In my minds eye it struck gnasher, recoiling bringing gnasher to it, instead of vice versa.

With the snake body being long and narrow obviously it could come through the door, but I was hoping, that since it's mass was long and narrow, that it wouldn't weigh too much. I wasn't sure of the math, but I figured it was heavy.

I figured it had to be similar to the Anaconda but no real information there about weight.

It's a fun discussion though, Thanks

Looks like we should heal up and move on, I'll get a post up later this morning.


Normally a snake would pull the target in, but I wasn't sure Gnasher would fit all that well through the door. The snake, being mostly length, probably could, so I had the snake come to Gnasher. Honestly, though, I could have just as easily rationalized it the other way around, but you can see from the way I positioned the icon I opted for the former. Never even thought of the repercussions in the aftermath when I did so :)


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

it's cool, it sounds like Malgrim and Tarak have enough spells to continue, I used up some of Gnashers resources to get him healed up, check my math, but I think were good to go.

I thought the minute to heal up from the infernal healing wand was a good time to kill all the eggs...

obviously, if something is happening that he doesn't have the time we'll just retcon it.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:
Anyone keeping watch while the snake is being 'dismembered'? The CMW actually heal 2d8+3, not 2d8+2, so the potions do 35 points of healing and the infernal healing puts him at 45 healed leaving him at -10 HP since he was at -55. Did you use a second infernal healing?

After realizing he wouldn't be able to get the snake out of the door, he gave up so not a lot of dismembering done, though may come back later and cut of steaks :)

he was at - 55, but started at 62 w/rage, used the 10 from 'rage' first. So 7 hp left plus 45 healed is 52 hp now, right?

He used the wand three times after the battle with the gnolls, then used it once after the battle with the snake, using that minute to chop up the eggs in the yard. So he has one charge on the wand left, no more potions of CLW and two potions of CMW.

If there wasn't three minutes between the end of the fight with the gnolls and the beginning of the fight with the snake, I'll have to rethink that.

Do I need to retcon or change anything?


That was what I missed. The 10 temp HP from rage. You should be up at max then. It has been about 5 minutes since the fight with the guards.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

cool, and five minutes is grand :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Out of town for this weekend, so don’t wait on me for posting.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:

So what is the plan?

Head northwest and visit building C?

Continue trying to clean up the mess and turn it into a headquarters?

Once we discussed the difficulty of cleaning up the snake and blood, combined with folks still having spells, I figured heal up Gnasher and head to C. But we've not gotten much feedback/comments. We probably should wait until someone else chimes in?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sounds good to me. I’ll be able to post in character decently tomorrow afternoon.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Would create water help in clearing the mess?

I didn't pick prestigation.....


It would help, but not enough to make a difference with thousands of pounds of bleeding snake to move first.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:
At this point you might remember that Gnasher was dressed to resemble a member of said tribe.

Sorry, when did we say that? I remember when we talked about it, Or I remember thinking about it but I don't remember it happening.or actually doing it.

Edit: I've reread/skimmed all of Gnashers posts since we started this 'book' I can't find where we even discussed him using a disguise. I thought we had talked about it and I decided not to. But I don't know for sure. I'm sure the lizard king can be cautious of them just as easily because Gnasher is a gnoll.


I suggested the disguise here, then Malgrim made a 15 on the disguise roll the next post. The result was a Gnasher that looked a lot like the carrion tribe gnolls but did not seem quite right because of the poor bluff roll.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

Thanks, like I said, I remembered the conversation but didn't remember doing anything. And it being in yours and Malgrim's post, it wouldn't have been in gnashers list, which is what I was reading through. Not really an excuse for missing it, I did say "Accepting Malgrim's help changing the appearance of some of his gear" So apparently, I was skimming more than I realized.

Good job remembering little details!


Just glad I didn't get it wrong.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:
Wheeling to the left, the group advances on the building reputed to contain a bunch of ex-saves.

So we are headed to 'A' in the northwest, Not 'B' in the northeast?


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

I will be on vacation from tonight through Monday. I am not sure what my internet situation will be through the trip, but I will try and be available to post at least once a day. Bot me as needed if I am taking to long.


'Gnasher' Red Claw wrote:
miteke wrote:
Wheeling to the left, the group advances on the building reputed to contain a bunch of ex-saves.
So we are headed to 'A' in the northwest, Not 'B' in the northeast?

Well, nuts, I totally misread the map. Can't even blame it on being bleary eyed and late at night. You can always turn back and go to B at this point.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

too late now we'll work with what we've got :)


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

Did anyone pick up the pepperbox rifle that the gnoll had? We could leave it here with the human slaves as a show of good faith.

editAlso, miteke I meant to ask earlier and forgot, the lieutenant was wearing "ultraweave armor" I couldn't find a description, any info on it?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I assume someone picked it up, its pretty much SOP for murder hobos to pick up all the loot, especially the expensive loot.

Tarak would have if nobody else did. Not sure if leaving it will help, since I doubt they would know how to use it.

Also, dang, to find such a thing in an AP. I've always wanted to play a gunslinger but most GM's I've broached the subject with haven't wanted them in their games.

Did have a PFS Gunslinger/Daring Champion that mostly only used his musket for Opening Volley for a few levels, was pretty fun until the group fell apart. Although, without quick clear it was amusingly regular for me to nat 1 my first (and only) shot of the adventure and then just be a regular ol cavalier for the remainder. I think he was my favorite pathfinder character I've ever played.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

It's an old description of the armor.

Simply put it's mwk leather armor.
It' put in description of the mobs though.


'Gnasher' Red Claw wrote:
Also, miteke I meant to ask earlier and forgot, the lieutenant was wearing "ultraweave armor" I couldn't find a description, any info on it?

I could not find it anywhere either. I agree with Urah, treat it as masterwork leather.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
Tarak Stromblessed wrote:
Tarak would have if nobody else did. Not sure if leaving it will help, since I doubt they would know how to use it.

I was just thinking something to 'buy' their trust. Sure using it woud be what - 4? But since it hits touch AC they could still do some damage. And they probably would recognize the weapon of the lieutenant and know that we killed him.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Fair.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:

@Gnasher

What do you mean by giving up the AoO? I'm thinking you move enough so that you draw an AoO and give up a full attack, forcing it to give up its own full attack if it wants to attack you. Is that correct?

Right, I just meant I recognized the gargoyle was going to get an AoO and I wasn't going to attempt an acrobatics roll to avoid it.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:
'Gnasher' Red Claw wrote:
Wow, terrible roll any chance he gets a flank with someone or may have charged?

No because

1) It is flying/hovering above so there are no flanking opportunities
2) You stayed near to the others when you moved so no charge.

After I thought about it, that's what I figured. But I hate missing, so I thought I'd ask :)


:)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Shoot, I was going to advise not worrying about me and focusing on the gargoyles since I have 3 turns to self stabilize. Thanks for being brave Urah, hope it doesn’t cost you :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I think next time we level (unless the GM wants this near death experience to start that change) I want to respec Tarak to fully embrace his shifting nature and just go Shifter. If its OK with the GM.

We, I think, could use another melee option, and I like the gameplay aspects of melee characters much more compared to caster blasters, it turns out.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

I also prefer playing melee, I've not played a shifter, it doesn't look like they have any spells, so instead of having access to druid spells and oracle/sorcerer we're just going to go with what Urah can provide?

If you don't mind an opinion, I'd rather keep the Druid that can cast spells and then support in melee with shape shift. Normally we do ok fighting one big bad or multiple mooks. We generally only get in trouble when there are two equally difficult challenges where Gnasher cannot be a meat shield on both fronts.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Maybe. Perhaps I could try more support casting and work on focusing on the wild shape aspect, though my stats are a little wonky for that and some of my feats aren’t ideal.

All I know is I surprised myself by being a little let down Tarak survived that attack, which isn’t probably a good thing for being invested in a character ;)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Ok, that’s amusing. The free feat I get, Weapon Shift, says all the properties of my held weapon go to my natural attacks. Obviously this is neat with trip or disarm or whatnot, but reach seems to be a trait too.

Does that mean if I pick up a longspear my raptor attacks get to have reach? Because LOL.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
Tarak Stromblessed wrote:
All I know is I surprised myself by being a little let down Tarak survived that attack, which isn’t probably a good thing for being invested in a character ;)
For what it's worth I've had those days. The only reason I commented is it seems like AP's get to a point where they need some serious 'casting chops' to accomplish some of the tasks.
Tarak Stromblessed wrote:

Ok, that’s amusing. The free feat I get, Weapon Shift, says all the properties of my held weapon go to my natural attacks. Obviously this is neat with trip or disarm or whatnot, but reach seems to be a trait too.

Does that mean if I pick up a longspear my raptor attacks get to have reach? Because LOL.

Yeah, yeah, That's exactly what that means, Yeah, that's the ticket :)

Actually I have no idea if it does or not, but it would be cool if it did. Don't raptors have long tails?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

꒰⁎′̥̥̥ ⌑ ‵̥̥̥ ꒱

I'm sorry for slow spell casting progression.

I usually play explosive casters or melee mixed.
And don't worry about Urah, at most he'll return as Urah 2.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Quote:
For what it's worth I've had those days. The only reason I commented is it seems like AP's get to a point where they need some serious 'casting chops' to accomplish some of the tasks.

Very fair. Ok, you’ve convinced me. I’ll stick it out for a while longer and just try to shift the way I plan to play Tarak to accomplish essentially the same thing.

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