
Casper "Pythonglare" Cantour |

Lulling his tongue in a Gnoll smile, Gnasher shakes his head as he taps the breastplate. "Gnasher not stealthy." He gestures to the rear of the building. "If distraction needed, Gnasher approach from there, call out to gnolls." He points the front of the buildings "Others, sneak in, surprise them."
He shrugs, "Or all rush in and attack." He gestures towards Casper, "Or sneakers sneak in and when ready signal and Gnasher come. Gnasher not picky."
was the sound coming from the floor level or the second level? I don't want to make a plan, then find out there on the second floor...
Waiting for DM to respond to this question before I respond.

miteke |

As they get closer they realize that the gatehouse is in two parts, with circular staircases leading up from the ground floor under each part, to the second floor which overlooks the road and has the gnolls in it. The stairs make a natural choke point and, if the designers have any sense, should be easily sealable and defendable from above (should the gnolls wish to act defensively). The two buildings straddle the road and include a bridge that connects them and arches over the road.

Urah Pyr |

Urah studies the gatehouse as it is.
"It looks like it's going to be hard to rush in if we don't know where those gnolls are. Isn't there another way in?" he whispers.

'Gnasher' Red Claw |

Lulling his tongue in a gnoll smile, Gnasher thinks aloud. "Gnasher may not need to sneak, gnolls would not be surprised to see gnoll." He points around the building,"Gnasher could walk over to building walk in other side, look at gate house, come back tell what he sees."
He gestures toward the second floor. "Gnolls sound like upstairs. Gnasher could see if two entrances. Gnasher go one side, talk to them. Humans go other side, stab gnolls in back."

Casper "Pythonglare" Cantour |

Lulling his tongue in a gnoll smile, Gnasher thinks aloud. "Gnasher may not need to sneak, gnolls would not be surprised to see gnoll." He points around the building,"Gnasher could walk over to building walk in other side, look at gate house, come back tell what he sees."
He gestures toward the second floor. "Gnolls sound like upstairs. Gnasher could see if two entrances. Gnasher go one side, talk to them. Humans go other side, stab gnolls in back."
Casper flashes a slightly disconcerting rictus,
"Yes, in the back, I like that."
Stealth: 1d20 + 9 ⇒ (10) + 9 = 19

'Gnasher' Red Claw |

Nodding at Casper's enthusiasm, Gnasher watches him move. The gnoll then Goes the opposite direction of his friends. A little wider around the building, pole arm resting on his shoulder. Moving causally like he belongs, while looking for likely entrances on the side of the building he's walking.
I'm assuming we can't see inside the first floor where we are at. I don't know which side he went on, Gnasher is on the opposite side of Casper and whoever is sneaking with him. I don't know if anyone stayed in place.

Lupe Fiasco |

There is virtually no cover between the stairs and the occupied part of the guardhouse. It is impossible to stealth beyond the edge of the bridge, if that. So it is safest to plan the fight from the top of the stairs.
"The slowest melee people should go left (using the map orientation). The ranged and fastest melee people right. Above the stairs, there is no option to hide, so as soon as we are spotted, the fight is on. Gnasher goes up to the Gnolls (left), Caspers should trail behind stealthing. This will allow him to get as close as possible as quickly as possible. I will lead the other group up the right side. Wolf can cover 100ft quite quickly (1 round). So I will be in the room with you fast."

miteke |

state of first floor: 1d100 ⇒ 57
You can get a glimpse of the area on the first floor since the walls are not entirely solid. But you will need to get through a door, over to the stairs, and up the stairs unnoticed if you want to surprise them. And hyenas have a decent perception and scent. On the other hand, there is a floor/ceiling between the first floor and the second floor where the gnolls are, so keeping out of sight is not a problem. If you do not want to use the stairs you will have to scale the walls which will require a DC 15 climb check. Taking the stairs that are not as close to the gnolls and hyenas will increase the odds of getting up the stairs undetected, but then will leave you more ground to cover to get to them once you are up.

'Gnasher' Red Claw |

Are there two flights of stairs? My intention is to go up the stairs farthest from them, move through the building and talk to them. While the others sneak up the nearest stairs. sadly I imagined we were at the side of the building, not the front, but it should still work, let Gnasher get a little ahead. Worse case he can't get to the room from the other side, so don't go up the stairs until you hear him talking or he rejoins you.
Gnasher pauses, Nodding Lupe, "Gnasher to go up left stairs and distract gnolls, let humans sneak up other stairs." He then sets off toward the stairs.

Tarak Stromblessed |

Tarak nods at the planning, checks the sky quickly as if searching for an omen, then hefts his staff and follows Lupe.

miteke |

Yes, there are two sets of stairs. Take a look at the image link for Kelmarane Gatehouse - I put your icons on it. This is where you ended up after your mad dash. Go ahead and make 1 round of movement from there and, if you move, make a stealth roll. I also decided where the doors are (under the bridge) and put arrows pointing to them.

Urah Pyr |

Stealth 1d20 + 4 ⇒ (17) + 4 = 21 A very good roll for me!
Cast Mage Armor first and then move.
AC 17
With the rest assured of the plan, Urah Moves up after casting a spell to grant him protection.

Casper "Pythonglare" Cantour |

Yes, there are two sets of stairs. Take a look at the image link for Kelmarane Gatehouse - I put your icons on it. This is where you ended up after your mad dash. Go ahead and make 1 round of movement from there and, if you move, make a stealth roll. I also decided where the doors are (under the bridge) and put arrows pointing to them.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25

Tarak Stromblessed |

As the group splits, Tarak moves with the Ifrit, drawing his sling as he does so.
Stealth: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9

'Gnasher' Red Claw |

Moving beside the building ahead of his sneaking human friends, Gnasher readies to get enter the gatehouse.
double move, 60 ft.

Tarak Stromblessed |

I'll have to wait till I have a moment to fire up the computer to move my icon, my phone isn't playing nice with your maps

Lupe Fiasco |

Stealth : 1d20 + 6 ⇒ (10) + 6 = 16
Stealth : 1d20 + 4 ⇒ (5) + 4 = 9
Much worse this round.
Lupe and Wolf double move up to the gate.

miteke |

Gnasher, can I get a stealth roll from you this round?
group perception: 1d20 + 5 ⇒ (1) + 5 = 6
Nevermind. Doesn't matter what Gnasher rolls. At that moment you hear a pair of Gnoll's laugh raucously which sets off the hyenas which 'laugh' loudly with them. And elephant could have stuck its head through the door and they wouldn't have noticed.
You all may take another turn. Tarak gets one turn to catch up and then another for the current round.

Urah Pyr |

Urah pauses as he hears them laugh and then crouches, moving swiftly hoping that their laughter masks his movements.
Double Move, Stealth 1d20 + 4 ⇒ (10) + 4 = 14

'Gnasher' Red Claw |

Gnasher nods at Lupe as the rider passes him. climbing onto the draw bridge he moves through the first floor in a slow lope keeping a keen eye out for anything unusual.
perception: 1d20 + 5 ⇒ (18) + 5 = 23

Tarak Stromblessed |

Tarak keeps moving alongside the fire sorcerer.
double move, stealth
Stealth, +dex, -ac: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16

miteke |

Tarak, it looks like you have only done one turn's worth of moves. You have another turn's. Unless you were moving at half speed, then it looks about right.
Casper, you notice the open doors on the first level, left foolishly open. Gnasher has headed towards the stairway closest to the noise. Could you please make me a stealth roll? Unless you are not trying for stealth?
Gnasher, I assume you are not really attempting stealth, you are just moving fast? Your perception roll has narrowed down the area in which the noise is coming from.
Urah, did you move at full speed?
Everyone remember to take a -5 on your stealth rolls if you move faster than half speed. So far I have a 16 and 14 stealth rolls and no stealth attempts by Casper, Lupe, or Gnasher

Tarak Stromblessed |

I was going half speed because of stealth, but I do have another 20' of movement for the second turn to do, once I get on my computer

Urah Pyr |

Going at full speed on the second round.

'Gnasher' Red Claw |

Gnasher, I assume you are not really attempting stealth, you are just moving fast? Your perception roll has narrowed down the area in which the noise is coming from.
that is correct, Gnasher is moving at regular speed, 30 ft a move, so 60 ft.

miteke |

Here is where we stand. I still need a teensie bit more info. Remind me if you have cast any spells I need to add to Ongoing effects.
Combat Card
Ongoing effects:
Bold may go.
Casper (need action and stealth roll, did perception roll)
Wolf (9 stealth?, please confirm is moving half speed)
Lupe (16 stealth)
Urah Pyr (full move, half stealth, 10 stealth)
Gnasher (full move no stealth, good perception roll)
Tarak (double move half speed, 16 stealth)

Casper "Pythonglare" Cantour |

Tarak, it looks like you have only done one turn's worth of moves. You have another turn's. Unless you were moving at half speed, then it looks about right.
Casper, you notice the open doors on the first level, left foolishly open. Gnasher has headed towards the stairway closest to the noise. Could you please make me a stealth roll? Unless you are not trying for stealth?
Gnasher, I assume you are not really attempting stealth, you are just moving fast? Your perception roll has narrowed down the area in which the noise is coming from.
Urah, did you move at full speed?
Everyone remember to take a -5 on your stealth rolls if you move faster than half speed. So far I have a 16 and 14 stealth rolls and no stealth attempts by Casper, Lupe, or Gnasher
stealth: 1d20 + 9 ⇒ (5) + 9 = 14
scouting to see if I can peer around the corner and see if there are any guards through the door.

Lupe Fiasco |

Lupe and wolf are going half speed.

Urah Pyr |

I have a casting of Mage armor on myself currently.

miteke |

I have a casting of Mage armor on myself currently.
No need to mention any spells in the GM summary that you have factored into the status in your status bar. And since I looked, it does not seem like it is, and the numbers look off with a touch AC of 16 and a normal AC of 13. I'm thinking your AC should read...
- AC 17, touch 13, flat-footed 14 (+0 armor, +0 Shield, +3 Dex, +0 natural, +0 Deflection, +0 Dodge, +4 Mage Armor)I know that Mage armor is not a permanent effect, but 95% of the time it will in play and it's better to put your most common setup on your character sheet - makes the math easier in the long run. Also, add an Active Conditions blurb to your status bar and mention the mage armor there.
perception: 1d20 + 5 ⇒ (2) + 5 = 7
Well then. This time a 2 was rolled. It certainly seems like the gnolls and hyenas are having a raucously good time and the timing of your advance was about as perfect as they come.
Gnasher is poised to dash up the stairs by himself. Lupe and Casper seem to be making for the far stairway, and the other two are lagging a bit behind, just coming to a place where they can see the doors.
Combat Card
Ongoing effects:
Bold may go.
Casper ()
Wolf ()
Lupe ()
Urah Pyr ()
Gnasher ()
Tarak ()

Urah Pyr |

Well Damm. I didn't even notice the AC mistake there. Changes made.
Stealth 1d20 + 4 ⇒ (19) + 4 = 23 A nice stealth roll lol.
Urah grabs the chance to move further on towards the doors and make sure he does it as quietly as he can.

Tarak Stromblessed |

Stealth: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Tarak continues moving as stealthy as possible as well, hoping to get within range before Gnasher starts the party.

'Gnasher' Red Claw |

Moving over to the steps, Gnasher shifts his Fauchard so it doens't tie up on the winding stairs and begins to climb. As he nears the top he call out in his native tongue. "ஹோ கேட் ஹவுஸ்"

miteke |

The group continues it's stealthy advance as Gnasher pokes his head out from their floor and announces his presence. The laughter abruptly stops as they take in the newcomer.
reaction, low is bad: 1d20 ⇒ 1
Uh huh.
"You are none of the Carrion Kings! Must be from that tribe lurking about. Get him!'
The gnolls remain seated and bark their order to the hyennas, who spring to their feet snarling, looking like they are about to attack (next round, will roll init after the other PCs' have done their actions this round).
Combat Card
Ongoing effects:
Bold may go.
Casper ()
Wolf ()
Lupe ()
Urah Pyr (half move, 23 stealth)
Gnasher (move and speak)
Tarak (half move, 5 stealth)

Lupe Fiasco |

Waiting on Gnaher's reaction to make my decision on what to do.

Casper "Pythonglare" Cantour |

Casper "Pythonglare" Cantour wrote:Are you moving at half or full speed?Stealth = 14
scouting to see if I can peer around the corner and see if there are any guards through the door.
Half-speed. What difference does that make for my action options?

Lupe Fiasco |

He did his action. He went up th3e stairs and spoke to them in Gnoll, they spoke back and then yelled something. Then you heard the hyennas snarl. So that is what you have at your disposal to react to!
That's not necessarily true. He can take free actions outside of his turn to yell something. But, you said they yelled though that's all Lupes needs.
Hearing a yell and assuming even gnolls don't friendly yell, Lupe begins rushing in. Lupe casting divine favor before going in.
We did a very bad job managing pace once.

miteke |

Casper continues to move forward in stealth mode, but Lupe and Wolf abandon that strategy and race up behind Gnasher. At this point all hell breaks lose as the four hyenas dash towards Gnasher who finds his way effectively blocked by the cats. The gnolls seem content to sit back and watch their pets tear the interloper apart.
Gnasher sees all four of the hyenas up close and two lazy gnolls. Lupe can see the blue hyena but can hear the others near by.
Gnasher can take an AoO on the black and/or green hyena as they race past him.
Casper: 1d20 + 3 ⇒ (9) + 3 = 12
Lupe and wolf: 1d20 + 2 ⇒ (3) + 2 = 5
Gnasher: 1d20 + 4 ⇒ (9) + 4 = 13
Tarak: 1d20 + 2 ⇒ (12) + 2 = 14
Urah: 1d20 + 5 ⇒ (9) + 5 = 14
gnolls: 1d20 + 0 ⇒ (17) + 0 = 17
hyennas: 1d20 + 2 ⇒ (15) + 2 = 17
Combat Card
Ongoing effects:
Bold may go.
Casper ()
Wolf ()
Lupe ()
Urah Pyr ()
Gnasher ()
Tarak ()
black gnoll()
blue gnoll ()
black hyena ()
blue hyena ()
red hyena ()
green hyena ()

'Gnasher' Red Claw |

We did a very bad job managing pace once.
That's why I thought Gnasher should go across to the far side and work his way nonchalantly to this side. giving you all time to sneak up the near stairs. Either way with that poor of a reaction roll, we'd be screwed. How did Tyson put it, "Everyone has a plan until they get hit."
MIteke, what is the stairwell like, can more than one Hyena attack at a time?
Surprised that the guards would have their hyena's attack so quickly, Gnasher asks, நீங்கள் எந்த கோத்திரத்திலிருந்து பேசுகிறீர்கள்? நான் ஒரு கோத்திரத்தைப் போல் இருக்கிறேனா? Seeing the hyena's rush towards him at the same time that Lupe begins to ride his wolf up the stairs, Gnasher winks at his new friend. He heaves his Fauchard off of his shoulder and begins to rage. His paws grow into overly large claws, his eyes grow red, his fangs enlarge and he begins to froth at the mouth, his brown hide takes on a red-orange cast to it, giving a peculiar laugh. Thrusting the Fauchard at the Blue for the AOO Hyena, he moves over the dead hyena, spinning his Fauchard and chops at the green Hyena to the back.
Rage: 1/8, AC 18. If he drops the blue on the aoo, he will move to it's place (5 ft step or 10 ft move depending on stairs) and attack green from there, If he doesn't drop blue he will attack green from where he is. If green is too close he will bite at blue or black.
aoo Fauchard blue: 1d20 + 9 ⇒ (5) + 9 = 14 for damage: 1d10 + 9 ⇒ (9) + 9 = 18
Attack:Fauchard green: 1d20 + 9 ⇒ (19) + 9 = 28 for damage: 1d10 + 9 ⇒ (8) + 9 = 17
confirm crit:Fauchard green: 1d20 + 9 ⇒ (9) + 9 = 18 for damage: 1d10 + 9 ⇒ (9) + 9 = 18
Edit: IF he does not put blue down he will try and bite blue or black. the bite with that roll would be 23 and the dice 1d6+6, if you wouldn't mind rolling the damage.

Urah Pyr |

Hearing the commotion apparently starting before they could get into position, Urah breaks into a run looking to reach the stairs first!
The game is up! Urah thinks as he runs up and hopes that there isn't anybody there.

Casper "Pythonglare" Cantour |

Casper continues to move forward in stealth mode, but Lupe and Wolf abandon that strategy and race up behind Gnasher. At this point all hell breaks lose as the four hyenas dash towards Gnasher who finds his way effectively blocked by the cats. The gnolls seem content to sit back and watch their pets tear the interloper apart.
Gnasher sees all four of the hyenas up close and two lazy gnolls. Lupe can see the blue hyena but can hear the others near by.
Gnasher can take an AoO on the black and/or green hyena as they race past him.
** spoiler omitted **
Combat Card
Ongoing effects:
Bold may go.
Casper ()
Wolf ()
Lupe ()
Urah Pyr ()
Gnasher ()
Tarak ()
black gnoll()
blue gnoll ()
black hyena ()
blue hyena ()
red hyena ()
green hyena ()
As far as I can tell, I still need another round to actually move into position to attak, so I guess I'm not doing anything this round except stealthing closer.

'Gnasher' Red Claw |

miteke, did Gnasher kill blue? If so I will move him to that spot so he can attack green.