The Fall of Plaguestone (Inactive)

Game Master Eric Collins - France

The Fall of Plaguestone
Current Map
Loot & spoils of war


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Yeah Natsume, take care of yourself.

On a separate note, I am back home. Workshops are over and I am back at work with my regular schedule so posting will be easier.


Overtime can be a killer.
Take care.


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NG Male Dwarf (Strong-Blooded) Barbarian 3 | 25 ft. | Active Conditions: --- HP 42/55(+6 temp) | AC 20 | F +10 R +7 W +9 | Perc +9 (Darkvision) | Stealth +7 |

And finally, I have an avatar :)

I've updated the map


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Female Kitsune Champion | HP 45/45 | 1 Hero Point | 1/1 Focus Points | Perc’ +7 ; Stealth +7 ; Speed 20 ft. | AC 20 ; 22 w. Shield Raised | Fort' +9 ; Ref' +7; Will +7 | Active conditions:

I appreciate all the warm-wishes!


King in Thorns slideshow!

So, you will be entering--
The Yard

Also:
XP Award: If the PCs open the thorn iris without destroying it, award the party 10 XP.


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"Tamerius" emailed me earlier today (on Asmodeus.com) that he forgot his cellphone so won't be able to post till he gets back after work, and to bot him, but we'll wait of course, so probably only in a bit for his post.


NG Male Dwarf (Strong-Blooded) Barbarian 3 | 25 ft. | Active Conditions: --- HP 42/55(+6 temp) | AC 20 | F +10 R +7 W +9 | Perc +9 (Darkvision) | Stealth +7 |

Ok wiseass gm, it is 3Rd time that I move last is the initiative I am done with explaining why Sitril doesn't react faster!


Well, it's a dwarf. You know the tale "The hare and the dwarf"? There's no need to hurry, endurance is the key to victory!


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Or short legs?

Or eating too much Pączki?


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Okay, guys, you have been downgraded.
Your GM is no longer providing you the top quality services you have been used to!
Sorry...

Since I am running one scenario and two quests for Outpost, I added links to those games under my avatar bar (thus removing some for you).

You still have all the links on the top left.
But now, under my avatar bar only the 1st link is the one you want: The Fall of Plaguestone.
I will let it link to the first slide.
To go to the current map, it's the link on the top left.


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GM Wayfinder wrote:

Okay, guys, you have been downgraded.

Your GM is no longer providing you the top quality services you have been used to!
Sorry...

Nooooo :'(


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• Orcs (40 xp)
• Acid Pond (20 xp)
• Horse (40 xp)

1710 XP


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Female Kitsune Champion | HP 45/45 | 1 Hero Point | 1/1 Focus Points | Perc’ +7 ; Stealth +7 ; Speed 20 ft. | AC 20 ; 22 w. Shield Raised | Fort' +9 ; Ref' +7; Will +7 | Active conditions:

I see where I was confused-- I was looking at the rules for Shove ("up to 1 size larger") and not taking into account that Aggressive Block might have an additional stipulation :P


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1750 XP w. 40 xp from the rats.


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To heal or not to heal?

To play poker or not to play poker?
YOU poke her, you brought her!

To go bathe in the cesspool of acid muck-- or to live?

Tamerius is probably just a little busy right now.


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Question: how much XP we would get for cutting off the dead stony horse head, and hiding it in the sleeping place of whoever is in the tunnel?

Asking out of curiosity, I can't justify it from the RP standpoint :P


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King in Thorns slideshow!

You get offered XP you cannot refuse...


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Quote:
Before heading ahead, Tamerius will have provide heal to Giggett. Is that possible?

If you wish to change, that is fine.

But that was what was asked for (to heal before moving ahead), yet Tamerius wanted to:
I will heal you inside the tunnel, not in the open air
And I asked if you moved into the tunnel, and you confirmed.
So I moved you into the very first squares of the tunnel.
But change if you want.


Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1

No That’s good
I was hoping for a longer tunnel...


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Okay...


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Female Kitsune Champion | HP 45/45 | 1 Hero Point | 1/1 Focus Points | Perc’ +7 ; Stealth +7 ; Speed 20 ft. | AC 20 ; 22 w. Shield Raised | Fort' +9 ; Ref' +7; Will +7 | Active conditions:

Is "I told you so!" a free action?


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Out of curiosity, I was under impression that bombs always deal splash damage, unless the enemy critically fails. Or does cover change here something?
I think it does.
Wanted to check first.


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Post 2000!
Everybody gets 1 Hero Point to celebrate... this non-celebratory event.


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Where's a Bard when you need one!
3rd miss by1 point...

Yes, Flat Footed is only for the flanking people (though, as we saw for Giggett, although you have to threaten w. melee weapons or unarmed... it does not say the Flat Foot is for those weapons etc.).

re. Cover, I only pointed that out since it is debatable if there is cover or not.
In PF2 you run your line from the middle of both squares and that line crosses Sitril's square.
So, if you count the PC as filling a square - and not just the mini that you can make round and small - then there is the light cover.
If you count the mini itself as it is here, then no (but in games where there are square minis then it is a yes).
Thus why I mentioned it.

In any case, w/o counting any Cover it misses.
Just wanted to point out that thing I did not feel was super clear in the rules re. square/mini/etc. and I'm sure will change from table to table.


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NG Male Dwarf (Strong-Blooded) Barbarian 3 | 25 ft. | Active Conditions: --- HP 42/55(+6 temp) | AC 20 | F +10 R +7 W +9 | Perc +9 (Darkvision) | Stealth +7 |

How dare you?! Who do you call round and small!!!


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King in Thorns slideshow!

Good one!


Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1

I don't have the same vision as you it seems :P
I will have move one square ahead in this case to avoid cover.

Ennemies are tough in PF2, hit better and have the same AC than PC... I feel useless as a PC on most of the fight, as soon I need to make an attack or my ennemies needs to make a save.
I failed most of my attacks and most of my ennemis critically succeed at their saves...


The element of luck is far bigger in PF2.
Still, I think you should more often "nova harm". You would deal great and consistent damage thanks to it.


King in Thorns slideshow!

I don't have the same vision as you it seems :P
I would not have counted Cover since the line goes over the "little round Dwarf", it's just that I am sure this will be a problem in games.
I have games here in PbP where the DM has square minis for the players, and then the line is blocked.


With regards to luck, yeah I agree with that. The sad part is that melee PC can do 3 attacks allowing to even out the odds a bit. So even if you roll low on 2 out of 3 you still have a decent chance to hit. All spell casters usually can do 1 spell in which case It's all or nothing. When all is usually not that impressive :(

My personal opinion is that from the pure fight standpoint 'physical' characters are stronger. They do more damage, more attacks and better action economy. Unfortunately, the stories told of: `providing utility` to the team (besides healing) are untrue. Meaning most fights in PFS are close combats that can be resolved with smashing, there is no value in slowing anyone, increasing speed etc. But again, I played the only a couple of games.


Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1

The problem with the nova harm, is that it harms everyone not just my ennemies... I need to wait to level 6 to avoid harming my allies by taking a feat.


By nova harm, I mean 1-action Harm. It's the highest single target damaging move in the game, way ahead Disintegrate and Giant Barbarians.

Casters are weak at low level, as they have always been. Even if Clerics, thanks to healing, are in a nice spot.


Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1

It's a touch spell and I have only 3 of them per day. None of them worked once thanks to the critical success...
It's 1d8 flat, no bonus (1d10 for me) how could it be the highest singlet target damaging move ?!


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Quote:
None of them worked once thanks to the critical success...

Seriously?! Oh... (sorry).

But it is true that the +10/-10 crit' system makes crits' a lot more important.


18-Strength Barbarian with Greatsword average DPR against a same level enemy: 12.5 x 95% = 11.8.
Harm average DPR against a same level enemy: 3 x 5.5 x 77.5% = 12.5.
Against a higher level enemy, Harm gets better and better.

Sitril and Natsume struggle to be around 5 average DPR (it's true that Sitril has an awful serie of bad rolls). Your expectancy comes from PF1, but I can assure you you have a real potential for damage.


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King in Thorns slideshow!

I am not saying that Harm cannot do damage but my impression is that your calculations have no real practical application.

Basically, you are comparing Sitril and Tamerius going right up beside a guy, and attacking three times.
And, if all your figures are correct, Tamerius does less than 1 damage more than Sitril.

Then--
if the enemy did not have AoOs, which does happen now and then, and did not bash Tamerius in the face
--the enemy hits back, probably at Tamerius since he sees nearly no armor and thus it is 4 points easier for him to hit (and to crit') Tamerius vs. Sitril... making it easier to go after Tamerius' 24 hp vs. Sitril's 40.

Then, we go to round 2.
And either Tamerius has no more spells.
Or else he took all his prepared spells as Harm too, and then can go one more round.

But after that Tamerius is w/o anything but cantrips for the rest of the day (thus he attacks w. Chill Touch now).
When Sitril still has his sword.

And, right now, you are on your 3rd fight of the day.
With, I am sure, you imagine at the very least one more still to come (and, given how scenarios are built, you probably are expecting for the serious boss-fight to be rolled out).

My feeling is that calculations such as that are valid, but only apply to specific circumstances (one fight, a special situation etc.).
But I can be wrong, I don't know.

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Quote:
Against a higher level enemy, Harm gets better and better.

If that higher level's enemy AC goes up faster than his Fort' save, otherwise I imagine it might get marginally better, but not by that much. Or am I wrong?

If I look at these fights here:

The 2 orcs in the courtyard were CR 0 w. ac15 & fort +6 ; the vine lashers (CR 0) ac16 & fort +6
The two orcs you face now (well one left!) are CR 2 w. ac17 & fort +9.
So they got +1 or +2 AC but +3 Fort.

And the horse (CR2) had ac16 & fort +11 (and did not resist' bludgeoning).
So he got +0 or +1 AC but +5 Fort.

(of course some other enemies will get more +AC and less +Fort)


There are multiple things to take into account, I agree.
First, evil clerics main issue is survivability. And Tamerius is not the tougher here. One good way to do that is to finish off enemies, so they can't retaliate.
Second, I'm comparing Harm damage to an ideal 18 Strength Greatsword Barbarian that Sitril is not at all. So, it's not 1 extra damage, it's one extra damage than an extremely damage focused build. Sitril has 16 strength (20% less damage), is not always raging and rarely takes his battle axe with two hands.
For sustainability, you know my point of view on the subject as you saw my Mystic in action, having less than half a dozen of offensive scrolls for Plaguestone is being underequipped. We have tons of money, better being broke than dead. If Tamerius wants to buy a dozen scrolls I think noone will have a word against it.

About higher level enemies, as Harm deals half damage on a successfull save, you lose far less damage output than the Barbarian who still needs to meet the enemy AC. A difference of 3 nearly halves the Barbarian damage without hitting much Harm's one.

There are questions about Fortitude saves compared to AC, the fact that you can flank to gain attack bonuses and so on. But an evil cleric is able to deal damage, and it's kind of built in. While Sitril can last longer than Tamerius, Tamerius can heal and do other things.
Also, at low level, casters are weaker than martials. So, not the best levels for a comparison.

Anyway, right now, I've never seen Tamerius using 1-action Harms. I've also never seen Tamerius using all his Harming Font. There's clearly room for damage dealing improvement.


King in Thorns slideshow!
Quote:
There's clearly room for damage dealing improvement.

Well, maybe you will soon have the possibility of seeing all those in action!


Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1

I never use 1-Action harm because I need to be in contact and once in contact, with my 14 AC, I'm in a big trouble.
If I'm in contact, I prefer to use Chill Touch as it did better average damage.

Harm, also, is one of my rare ability to do damage from afar, a better solution for my character.

Yes, if I'm next a BBG I could spam 1-Action harm, and in this case have more average damage than Sitril. But expect for this case it's never good to use 1-Action Harm for Tamerius.

And I don't count the fact that it's easier for the enemy to crit success than to crit fail my spells...


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Quote:
And I don't count the fact that it's easier for the enemy to crit success than to crit fail my spells...

Not for all the enemies, but, yes, there are several that can reach 28 w. less than a nat' 20.

The horse needed a 17 or more, so that's 1/5 to avoid all damage?


And another set of amazing rolls ;)

With regards to discussion 'Barbarian vs Cleric'. I really don't like that martial classes seem somehow balanced and I would say 'simple'. The actions can be reasonably used, weapons are available with different attributes (agile, finesse etc.) that allow you to attack more efficiently. Resources are unlimited, weapons are cheap, armor beside shield does not require fixing etc. The path for your equipment is: buy initial gear, collect money, buy runes for your weapon/armor.

While for casters it is a bit more complex and with fewer options. Most spells require 2 actions to cast leaving you constantly with 1 action as a spare. The spells are at best comparable to what other PC's can do. On top of that casters have lower HP, lower AC, usually as a result worse save rolls (beside will which at low levels I never rolled). There is no equivalent of items that increase your hit or damage (as runes for martial classes). Whenever I want to create a PC from the caster/utility group it is so tedious to figure out what to pick so that it has any sense at all.

Either way, I sympathize with Tamerius, as Dragh I cast Hydraulic Push 4 times and never hit with it ;) I wanted to see if pushing an enemy away can be at least some utility used in combat. One day I will learn that ;)


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Quote:
armor beside shield does not require fixing etc.

Spoiler: the Horse had--

--Shattering Hooves The hooves of the stone horse are as hard as iron; if the horse makes a Hoof Strike and gets a critical hit, the target’s armor is damaged as well, the attack dealing as much damage to the armor as it dealt to the target (Hardness applies as normal). If the target uses shield block against the stone horse’s critical hit with a hoof attack, treat the shield’s Hardness as 5 points lower (minimum 0).

Quote:
There is no equivalent of items that increase your hit or damage (as runes for martial classes).

I think the equivalent to that is the Heightening of spells.

As of level 3 cantrips can do 2 dice of damage etc..


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Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1

I think Farol was talking about thing to enhance you ability to hit or to increase your DC with spells.

I'm enjoying playing Tamerius, I just realizing his limitation in combat (outside being a healbot)


In my opinion, the biggest problem with casters is that people still have the PF1 mindset of "spells as limited resources".

I still have to test unlimited casters in PF2, as they are a bit different from Starfinder, but I expect similar result. The power difference in Starfinder was so big that I don't see why it wouldn't be huge in PF2.


Can you explain what is unlimited caster (both in Starfinder and PF2)? I definitely see spells as a limited resource so I am obviously missing something here ;)


King in Thorns slideshow!

What I imagined was mentioned here, were the cantrips (but could be wrong).

And, Focus spells are semi-unlimited.

If you compare Cantrips between PF1 and PF2, in PF1 the Wizard can do along the lines of:
• make a ranged attack roll and deal 1d3 (+1 if you have a focus)

In PF2 it is an attack (except for Electric Arc, or for touch attacks, including w. the range metamagic) but using your casting stat (so need for dex) and you deal 1d4 or 1d6+casting stat damage
And a lot scale fast (electric arc is 2d4 @lvl 3 etc.).


Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1

Cleric don't have the equivalent of Electric Arc...


Farol wrote:
Can you explain what is unlimited caster (both in Starfinder and PF2)? I definitely see spells as a limited resource so I am obviously missing something here ;)

In PF1, to "buy" a spell slot, you had to buy a Pearl of Power, which were really expensive.

But since Starfinder, you have Spell Gems, and Scrolls in PF2. They are very close to Pearls of Power because truth is you will very rarely expand over your spell list. For roughly 4 GP, you have an extra first level spell slot.

So, at Starfinder, I played my Mystic as a rationing spellcaster from level 1 to 4, and I hated it. It was an exercise of frustration. Then, I just bought truck loads of Spell Gems and played it as an unlimited spellcaster. First, you have enough money to sustain it (it's expensive, but far cheaper than people think) and second, the gain in spellpower is astounding. She once cast 4 times her spell list in one adventuring day, I let you imagine the power the monsters had to eat (the final encounter was a CR+4 one (it's not even on the CR chart)).

Once you start playing unlimited casters, you can no more go back to rationing casters.


I have to look into that, as I have Mystic lvl 2 heading into 3 and the spells slots are driving me crazy. I shaped the PC to be a soldier with spell specialization, but the fact that I shoot my rifle like crazy is in reality sad ;)

And as I signed him to a special and my team is non-melee I prefer to bring some bigger guns. Thanks Gig!


You will need a little bit of practice, because in the beginning, it's hard to use Spell Gems (it's money after all). It's also an extra layer of management (you have to buy them, to organize them, etc...). But it's really a game changer for me. Hope you'll have as much success as I did.

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