Full Name |
Sitril Anvilbrand |
Race |
25 ft. | Active Conditions: --- |
Classes/Levels |
HP 42/55(+6 temp) | AC 20 | F +10 R +7 W +9 | Perc +9 (Darkvision) | Stealth +7 | |
Gender |
NG Male Dwarf (Strong-Blooded) Barbarian 3 | |
Strength |
16 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Sitril Anvilbrand
ancestry (heritage) Dwarf (Strong-Blooded)
background Miner
class Fury Barbarian ;
Level: 3;
Experience: 0
size traits Small Humanoid Dwarf
alignement NG;
deity: None
Languages: Common, Dwarf,
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SENSES
Perception: +9 ((2(wis) + 7(prof) ) [E]
Special Senses: Darkvision
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DEFENSES
HIT POINTS: 55/55
ARMOR CLASS
AC: 20 (10 + 1(dex) + 5(prof) + 4(item)) [T]
SAVING THROWS
Fortitude: +10 (3(con) + 7(prof)) [E]
Reflex: +7 (2(dex) + 5(prof)) [T]
Will: +9 (2(wis) + 7(prof)) [E]
Notes: Poison Resistance 1
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OFFENSE
Speed: 25 ft Movement Types:
Melee Strikes
Dwarven Waraxe +9 (3(str) + 5(prof) + 1(rune)) [T]
damage (1d8 + 3(str)) [Slashing] dwarf, sweep, two hand d12
Clan dagger +8 (3(str) + 5(prof)) [T]
damage (1d4 + 3(str)) [P/B], Agile, dwarf, parry, versatile B
Light Hammer +8 (3(str) + 5(prof)) [T]
damage (1d6 + 3(str)) [bludgeoning], Agile, thrown 20 ft.
Ranged Strikes
Javelin +7 (2(dex) + 5(prof)) [T]
damage 1d6+3 [P] 30 ft, thrown
Light Hammer +7 (2(dex) + 5(prof)) [T]
damage (1d6 + 3(str)) [bludgeoning], agile, thrown 20 ft.
Sling +7 (2(dex) + 5(prof)) [T]
damage (1d6 + 1(str)) [bludgeoning], propulsive, 50 ft.
Weapon Proficiencies
Battle axe, Pick, Warhammer [T];
Simple: [T];
Martial: [T];
Unarmed: [T];
Armor Proficiencies
Light [T]
Medium [T]
SKILLS
Acrobatics: +7 = 2(dex) + 5(prof) + 0(item) [T]
Arcana: 0 = 0(int) + 0(prof) + 0(item)
Athletics: +8 = 3(str) + 5(prof) + 0(item) [T]
Crafting: 0 = 0(int) + 0(prof) + 0(item)
Deception: -1 = -1(cha) + 0(prof) + 0(item)
Diplomacy: -1 = -1(cha) + 0(prof) + 0(item)
Intimidation: -1 = -1(cha) + 0(prof) + 0(item)
Lore (Mining): +5 = 0(int) + 5(prof) + 0(item) [T] (background)
Medicine: +2 = 2(wis) + 0(prof) + 0(item)
Nature: +7 = 2(wis) + 5(prof) + 0(item) [T]
Occultism: 0 = 0(int) + 0(prof) + 0(item)
Performance: -1 = -1(cha) + 0(prof) + 0(item)
Religion: +2 = 2(wis) + 0(prof) + 0(item)
Society: +0 = 0(int) + 0(prof) + 0(item)
Stealth: +7 = 2(dex) + 5(prof) + 0(item) [T]
Survival: +9 = 2(wis) + 7(prof) + 0(item) [E]
Thievery: +2 = 2(dex) + 0(prof) + 0(item)
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ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)
STR +3, DEX +2, CON +3, INT 0, WIS +2, CHA -1
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FEATS:
Ancestry Feats and Abilities
Special 1st: Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
Heritage 1st: Strong-Blooded: Poison resistance: lvl; Every success lowers the level by 2
1st: Dwarven Weapon Familiarity
Skill Feats
Terrain Expertise: Underground +1 to survival
Survey Wildlife: Spend 10 minutes and do the survival roll to learn what wildlife might be present.
Skill Increase - Survival
General Feats
3rd: (feat) Fleet +5 ft movement
Class Feats and Abilities
Feature 1st: Instinct (Fury)
Feature 1st: Rage (-1AC, +2 damage, +4 temp HP)
Feature 1st: Raging Thrower: When you rage the additional damage applies to thrown weapon
Feature 1st: Sudden Charge: Stride up to double speed and make a melee Strike
Feature 2nd: Furious Finish: Make a strike, if you hit add a circumstance bonus equal to the amount rounds left of your rage.
Feature 3rd: Deny Advantage - you are not flat-footed to hidden, undetected or flanking creatures of 3rd lvl or lower using surprise attack
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EQUIPMENT
Combat Gear: 3 x Javelin, Clan Dagger + Sheath, Breastplate, Dwarven waraxe, Light hammer, sling + 20 bullets
Magic Items:
Other Gear: Adventurer's pack,
Bulk: 5 Bulk (Encumbered at: 8 = 5 + 3(str); Maximum at: 13 = 10 + 3(str))
Coins: 8 copper 5 silver 2 gold