STR +3, DEX +2, CON +3, INT 0, WIS +2, CHA -1
Ancestry Feats and Abilities
Special 1st: Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
Heritage 1st: Strong-Blooded: Poison resistance: lvl; Every success lowers the level by 2
1st: Dwarven Weapon Familiarity
Terrain Expertise: Underground +1 to survival
Survey Wildlife: Spend 10 minutes and do the survival roll to learn what wildlife might be present.
Skill Increase - Survival
3rd: (feat) Fleet +5 ft movement
Class Feats and Abilities
Feature 1st: Instinct (Fury)
Feature 1st: Rage (-1AC, +2 damage, +4 temp HP)
Feature 1st: Raging Thrower: When you rage the additional damage applies to thrown weapon
Feature 1st: Sudden Charge: Stride up to double speed and make a melee Strike
Feature 2nd: Furious Finish: Make a strike, if you hit add a circumstance bonus equal to the amount rounds left of your rage.
Feature 3rd: Deny Advantage - you are not flat-footed to hidden, undetected or flanking creatures of 3rd lvl or lower using surprise attack