The Fall of Plaguestone

Game Master Eric Collins - France

The Fall of Plaguestone
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Female Human Fighter | HP 18/18 | 1 Hero Point | Perc’ +5 ; Stealth +5 ; Speed 20 ft. | AC 18 ; 20 w. Shield Raised | Fort' +7 ; Ref' +7 ; Will +3 | Active conditions:

You're the first one to stand a chance against the might of me always being online! Work slows me down, but only a little!


The Fall of Plaguestone - Current Map

Okay, to keep on spamming you, but I think it'll be pretty much over after this (in the info' department).

For PFS:
• I will be reporting for any and all who want
• all will get a Chronicle gained that you can apply to any of your legal organized play characters, granting that character 1 level’s worth of experience (12 XP), 30 Treasure Bundles appropriate to a character of that level (before adding the level from this Chronicle sheet), and 12 reputation that can be assigned to any faction for which the character has the Faction Champion boon
• you must decide which character to apply credit to when you receive the Chronicle sheet and the GM signs it. So, you can tell me which character to apply it to at the end of our adventures (which also can let you level up in the meantime)
• the Chronicle Sheet is for levels 1-2 and 3-4, thus I imagine you can only apply it to a level 4 character (that would then pop up to level 5)
• you also gain access to some or all of the player options (such as items, feats, or spells) contained within the module, through your actions during the adventure
If the PCs do not discover an item or fulfill the conditions described in the module to gain access to an option, cross that option off of each player’s Chronicle sheet. If a single PC gains access to an option presented on the Chronicle sheet that can only be obtained by one member of the party (such as the fire leopard in Fall of Plaguestone) they have earned that option on the Chronicle sheet for all members of the group.

Since it is a Campaign game, I will spoil things to help you decide which character to give this sheet to... later on.
So, in case I forget, please remind me, at the end, to tell you what boons and items you might be getting, since I think it is nicer that you do not "lose" boons/items by giving the chronicle to a character that cannot use them when you have one that could.

re. the items, it is a bit special:
Keepsakes
Chronicle sheets for adventures will occasionally include a section for “Keepsakes”. It is generally assumed that a character will only acquire one keepsake per adventure; once a player has applied this Chronicle to a character and purchased a keepsake from the list, they must cross the remaining items in that list off of their Chronicle sheet. This allows them to repurchase the chosen keepsake or even share access to it with other characters using inheritor boons or other options that allow a player to share boons between characters, but all other items cease to be available (though they may be available for acquisition later through the Achievement Point system.)

FINALLY... the GM Sheet (where I can note the players' names, PFS numbers etc.) has a nice thing to make life easier, where I have all the Factions listed, and I only have to tick.
So please tell me if you are Dark Archive, The Exchange, Grand Lode, Liberty's Edge... yes, you got it! Someone screwed up )))

Okay... to the game now!


The Fall of Plaguestone - Current Map
Quote:
(I don't know what equipment I have in hand. I think I'll write it in my box as it's sometimes important, and I hate having to convince my DM I was holding it at that precise moment)

In general I am okay with you having whatever you think you would have, so long as it is not too self-serving.

Anyhow, it is only 1 action out 3 possible to wield your weapon etc..

In this case I imagine Natsume has her weapon & shield in hand since she is guarding.
The two talking probably are only looking at the book.
As for Giggett... who knows what she has in hand, some thrill-seeking object?


The Fall of Plaguestone - Current Map

FYI: Oracles, Witches and all (Playtest)


The Fall of Plaguestone - Current Map

@Tamerius: I did not check during the fight because I imagined you would have one, but it seems you do not have a bandolier?
Since you have some spare silver, I think you should add one, because, if I am not mistaken, you performed Battle Medicine without an interact to get the Healer's Tools out.
I think the only way to do that for you would be to have a bandolier devoted to those tools.
Otherwise it is 2 actions to retrieve from the backpack, or 1 to get it out of your pockets or pouches.
Or am I wrong w. this?


Female Human Fighter | HP 18/18 | 1 Hero Point | Perc’ +5 ; Stealth +5 ; Speed 20 ft. | AC 18 ; 20 w. Shield Raised | Fort' +7 ; Ref' +7 ; Will +3 | Active conditions:

Technically, it doesn’t say you need to have Healer’s Tools in-hand to use Battle Medicine. I’ve seen it argued that since it’s a 1-action, you’re not exactly doing anything too fancy—possibly tearing a bit off of their shirt to bandage a wound or something like that.


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Yes, you are right, it is not Treat Wounds but "like" Treat Wounds.
So no need to have Healer's Tools then.
Fine!
Tamerius can be more fashionable and not mar his hellish appearance with bandoliers.


Actually, it would have been quite useful...


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Quote:
Actually, it would have been quite useful...

What would have been?

If you want to add a bandolier, you can.
But it is pretty useless then, for healing tools.
Since other than Battle Medicine it takes time to heal (right?).


A bandolier, so I could administer first aid immediately :)


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Ah, yes, it is useful for First Aid, vs. healing.

I was going to say to let you add one... but-- you can buy one from Tamli after the fight! More fun RP-wise.


Giggett has a sheath per weapon and a bandolier per tool ;)
It's for Tamerius I was saying that.

Treat Poison has its combat use. And even treat disease (there are now round duration diseases).


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Oh, I am sad... wanted to see Giggett trying to purchase a bandolier from Tamli.
You can do so for Tamerius!


The Fall of Plaguestone - Current Map

@Natsume

Quote:

Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature’s recovery roll DC (typically 15 + its dying value).

That's going to be a DC of about... 21? Natsume can't hit that even with a 20.

No, the Recovery DC is 10+dying value, and Tamerius was at Dying 1, so his DC is 11.

Thus 5+11=16, hard, but easier than 21 or whatever.

Quote:
Now, if we consider Tamerius to be some kind of equipment, Natsume does have a Repair Kit...

He might be a tool, but he is not equipment!

He had a soul once, before selling to Asmodeus!
___________________________________
@Giggett
Quote:
Administer First aid: 1d20 ⇒ 12

Tamerius is already stabilized.

You need Treat Wounds, which is Trained in Medicine.
That is why I asked, clumsily, if anyone other than Tamerius is trained in Medicine?
I think not.
(to go back to what I was saying before, that Medicine trained & a Healer's Kit is important - I believe - since, here, with Tamerius down, no one can heal at all).
___________________________________
@Tamerius
Quote:
My healing kit gives a +1 to heal check ;-)

How, if I may ask?

I thought it was only the Expanded Healer's Tools (lvl 3 ; 50 gp) that gave +1...


Female Human Fighter | HP 18/18 | 1 Hero Point | Perc’ +5 ; Stealth +5 ; Speed 20 ft. | AC 18 ; 20 w. Shield Raised | Fort' +7 ; Ref' +7 ; Will +3 | Active conditions:

Ah, I see where I had that messed up-- I think it's an order of operations issue with the way the sentence is written. I was assuming 15+dying was "that creature's recovery value" instead of "5+that creature's recovery value."

I was hoping to grab a healing potion or two and completely forgot :D I'm sure we can buy some off Bort to get our healing guy back on his feet when/if we split off from them.


Human Cleric 1| HP 16/16 AC 14| F +3 R +4 W +9| Speed 25| Perception +7 | Focus 0/1

@GM yes, you're right. I've read to quickly the description of the object, doh...


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@Tamerius: I know this... because I read it like you did at first!


Dear beloved DM, we need to talk.

Hero points!
You need to tell us when we are supposed to gain some of them, to know at what rate you expect us to use them. The rules state that it's good to give one point every hour and all points reset to one after a session... It can't obviously be like that as we play by post. So, it would be great to know how you see them.


The Fall of Plaguestone - Current Map

The guideline is about 1 Hero Point during each hour of play after the first.
Thus 3 extra points per 4 hours of play if "normal" difficulty (the 1st point you get covering the first hour).

Since this module should be about 3 times the length of a scenario, and is a 3 part adventure (as you see, I am giving you the titles of the Part, and Subparts...) I will probably give 3 points per part, at certain key moments.

And I will reset them at the end of each part.

1 point each for now.


The Fall of Plaguestone - Current Map

I wanted to check if you had all noted the errata?

W. the fact that the backpack now does not count the first 2 Bulk in it against your encumbrance.

(all my 8 STR characters are rejoicing, well, that means all my characters are rejoicing)


Female Human Fighter | HP 18/18 | 1 Hero Point | Perc’ +5 ; Stealth +5 ; Speed 20 ft. | AC 18 ; 20 w. Shield Raised | Fort' +7 ; Ref' +7 ; Will +3 | Active conditions:

I’ve read it! Natsume can carry some slightly-heavier stuff now—might invest in a tower shield down the line!


Human Cleric 1| HP 16/16 AC 14| F +3 R +4 W +9| Speed 25| Perception +7 | Focus 0/1

Yep, it doesn't change much for Tamerius :)


Same for me. Just gained the bulks of my waterskin.


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Or you can keep the same weight, and carry 10 flavors of scented water!


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You all feel something warm in your toes...
Oh?!
You have earned XP.

My first time calculating this for PF2, but I think you all have 170 XP (otherwise it is 110 XP each).

Aren't you all delighted?!


Are we expected to count our own bunch of XPs? Or will we earn the same amount?


The Fall of Plaguestone - Current Map

I am just counting XP to see how it works.
I imagine I will level you up when you change chapters.
Three chapters, so 1st @ 1, 2nd @ 2 etc., ending @ 4.

The new way of giving XP in PF2 does not divide between PCs.
You get x XP per monster (based on 4 players) and each PC gets that XP (be they present or not facing the monster or the difficulty).

I'll give now and then the total just to see how it works.


Ok, so I don't have to track it :)


The Fall of Plaguestone - Current Map

All your characters have heard of the recent fall of Lastwall, which is a big, big, event.
I would say the following is common knowledge, unless you wish to not be up to date on current events:
The Gravelands (and a map)
Founded in the wake of the Shining Crusade, the land formerly known as Lastwall was a nation of knights who swore to watch over the Whispering Tyrant’s prison, the tower of Gallowspire.
The crusaders established the mighty walled capital of Vigil and the gleaming white port city of Vellumis.
Although the crusaders still found purpose in fighting to contain the orcs of Belkzen, many knights believed their organization’s glory days were behind them.
Their vigilance and zeal gradually dwindled.
Meanwhile, the Whispering Tyrant plotted his escape and eventually developed the destructive weapon known as the Radiant Fire.
In the devastating summer of 4719, Tar-Baphon obliterated the village of Roslar’s Coffer and the crusader capital of Vigil.
At the same time, Whispering Way cells throughout Lastwall synchronized murders, arson, and undead uprisings that shattered the nation.
In one season, Lastwall was broken.
Lastwall’s ruler, Watcher-Lord Ulthun II, was forced to retreat to Absalom.
The remnants of Lastwall are now known as the Gravelands.
Hordes of undead roam the countryside, their movements coordinated by Tar-Baphon’s loyal officers.
Most of Lastwall’s population has already fled, and only the truly desperate remain huddled in crumbling strongholds or on failing farms.
To travel openly across the Gravelands is to court death, but the surviving Knights of Ozem—now called the Knights of Lastwall—seek to stem the tide of evil, even in the face of incredible odds.


Female Human Fighter | HP 18/18 | 1 Hero Point | Perc’ +5 ; Stealth +5 ; Speed 20 ft. | AC 18 ; 20 w. Shield Raised | Fort' +7 ; Ref' +7 ; Will +3 | Active conditions:

How significant is the distance between us an all that?


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The distance between you and what?

The Gravelands?

Maybe some other people are better at distances than I am.

I'd say that from Elidir to the Lake (Encarthan) is 200 kms.
Then another 200 kms to Tamran (West side of the lake, towards the bottom).
Then about 100 kms to hit the border of what used to be Last Wall.

Here's a map of PF1, but things have not changed that much.


Female Human Fighter | HP 18/18 | 1 Hero Point | Perc’ +5 ; Stealth +5 ; Speed 20 ft. | AC 18 ; 20 w. Shield Raised | Fort' +7 ; Ref' +7 ; Will +3 | Active conditions:

No worries; didn't need anything exact, so we won't have to bring out the compass and protractor, just wanted to know whether it was "the next town over," "the next country over," or, say, "across the ocean in a low valley." Sounds like it's a pretty significant distance!


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Check the map I linked above, out, I have centered it so you see where you left at bottom middle, and the ex-Last Wall (now Gravelands) to the top left.

The map in the slides gives you the general position too.


In my opinion, we are closer to Andoran. A caravan doesn't go fast, but long. Ten to twelve hours per day. So, roughly 40km per day, 150km in four days. As it's mountainous, a bit less. But according to your map, we should nearly be at the middle of the trip.


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The Fall of Plaguestone - Current Map

Just something I found out I was doing wrong: Tamerius is no longer wounded.
You do not need to get to full HP to no longer be Wounded via Treat Wounds (only otherwise).

Quote:
The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.


The Fall of Plaguestone - Current Map

• What "additional benefit of a critical lie"? There is only success/fail for Lie

• On another note, I will soon start rolling the Secret rolls for you.
Lie has the Secret tag, so you do not know if it works or not, nor can you use a Hero Point I imagine (on Secret rolls - or is there a way to do that?)

• Finally, you all only have the 1 Hero Point from the beginning of the game so far, no second one


GM Wayfinder wrote:

• What "additional benefit of a critical lie"? There is only success/fail for Lie

• On another note, I will soon start rolling the Secret rolls for you.
Lie has the Secret tag, so you do not know if it works or not, nor can you use a Hero Point I imagine (on Secret rolls - or is there a way to do that?)

• Finally, you all only have the 1 Hero Point from the beginning of the game so far, no second one

- I have the feat Charming Liar, which increases one's attitude towards me when I critically succeed at a lie.

- True... s**t. Do as you want, but you're right, I should not have rolled it, neither reroll in fact as it's your check. Diplomacy and Intimidate checks are not secret, but Lie is. I can understand some situations where you would want it to be secret, but when you make a lie in front of the person and the lie has a direct influence on its behavior towards you, it shouldn't be. I'll quickly know if it has worked or not. I really dislike this secret roll rule...

- Sorry for the misunderstanding. I thought you were giving us one Hero Point when you said "1 point each for now." So I have no more remaining.


The Fall of Plaguestone - Current Map

Sorry, I got confused between Feats in your sheet.
So will apply the Diplo'-like boost.

No problem for now.
I will just start applying the Secret rule of PF2 (since I imagine an investigation will start).

I meant 1 point total, for each. Sorry (((


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That's why I reminded you about it's existence. I know my character more than you could ;)

For secret rolls, do you allow us to apply Hero Points "beforehand"? Sometimes, your character is doing something (like Giggett for the one I've used) so you should be able to use a Hero Point in case of bad check even if you don't know the result. Maybe stating something like : If you roll less than 10, I reroll the check with a Hero Point. So we keep the secret part without losing the Hero Point strength. Otherwise, it makes some skills strictly better than others to handle stressful situations.

No problem. I would have used it anyway, so it changes nothing.


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Female Human Fighter | HP 18/18 | 1 Hero Point | Perc’ +5 ; Stealth +5 ; Speed 20 ft. | AC 18 ; 20 w. Shield Raised | Fort' +7 ; Ref' +7 ; Will +3 | Active conditions:
SuperBidi wrote:
For secret rolls, do you allow us to apply Hero Points "beforehand"? Sometimes, your character is doing something (like Giggett for the one I've used) so you should be able to use a Hero Point in case of bad check even if you don't know the result. Maybe stating something like : If you roll less than 10, I reroll the check with a Hero Point. So we keep the secret part without losing the Hero Point strength. Otherwise, it makes some skills strictly better than others to handle stressful situations.

Problem here is that if the GM tells you that you didn't use a Hero Point, you know you rolled at least a 10... unless the GM keeps that a secret from you as well, which would be weird.


Natsume Ren wrote:
SuperBidi wrote:
For secret rolls, do you allow us to apply Hero Points "beforehand"? Sometimes, your character is doing something (like Giggett for the one I've used) so you should be able to use a Hero Point in case of bad check even if you don't know the result. Maybe stating something like : If you roll less than 10, I reroll the check with a Hero Point. So we keep the secret part without losing the Hero Point strength. Otherwise, it makes some skills strictly better than others to handle stressful situations.
Problem here is that if the GM tells you that you didn't use a Hero Point, you know you rolled at least a 10... unless the GM keeps that a secret from you as well, which would be weird.

True, I didn't thought about that. The solution then is to pay the Hero Point in any case. It's a bit tough, but for very important rolls, it's worth it.


The Fall of Plaguestone - Current Map

re. Hero Points & Secret rolls, I will most probably not allow them.
I read up and find nothing about this, really, except that you are supposed to RP the Heroism of your reroll, which you cannot here.
Online in Paizo Forums I only found stuff like how it's used in Warhammer (if I remember my years spent playing that) where some people talk about home-brew giving a +4 or whatever if you spend it before the roll (for Secret rolls).
So, for now I'll just not let you use them for such rolls (there's a lot to use them for anyhow) and we'll see if it hinders things and how to deal with it then.
(for example, if it's a super crucial roll, I'll probably Meta it and ask if you want to use one?)

To help me, can you put the names of the rolls you do.
For example, instead of saying Diplomacy, can you say if it is Diplomacy/Make an Impression or Diplomacy/Request, etc..

And, for later, remember that Diplomacy/Make an Impression needs at least 1 minute.


For secret rolls, it's really the Lie one that I find frustrating. Actually, I don't understand why Lie is secret, and not Make an Impression or Coerce, as all three rolls are very similar. When she lies like in the previous scene, she immediately knows the result of her lie, as it's obvious.

Also, sometimes, you adjust the description to the roll. Like, if you're fumbling one or making a critical success.

So, this one is annoying to me. For the other secret rolls, I don't have an opinion.

Edit: In fact, thinking about it, I think we proceeded the right way. Giggett made a Deception check to get the case. It was no Lie action, it was just a generic Deception check. Dragh made a Diplomacy check to show how diplomat he was. Once again, neither Make an Impression nor Request. Tamerius made an Intimidation check to show how intimidating he was. No Coerce nor Demoralize, which are mono target actions anyway. Sometimes, you make a check which is not linked to a specific "action".


The Fall of Plaguestone - Current Map

I do not think there are any generic Deception or Diplomacy checks.

I used Dragh as a Make an Impression since that has an impact (changing attitudes).
Otherwise, if it is just to show what a Diplomat he is, people could care less. He can also show what a great beer salesman he is.

As for you, obviously it was a Lie action, you even used your Feat for it.
What is a generic Deception? "Hello, I'm the Great Deceiver." (as the Platters used to sing!)

If you want to try to make checks that our out of the rules, fine, by specify that you are trying that, and we'll see if they have any mechanical outcome.


So, Tamerius should not have rolled an Intimidate check as there was no potential action related?

PS: There are generic checks. PFS modules are full of it. It's just written a skill and a DC, without stating a corresponding action.


The Fall of Plaguestone - Current Map

So, just make sure you specify, as I asked, what your are rolling (if there is a specific action to it, for example, like Deception/Lie, or just a Deception check - in which case specify what you want to accomplish).


It was a Deception check to incarnate my character as the moment was perfect for Giggett. The check was certainly unnecessary, but I wanted to show that my roleplay was legitimate. Also, it was lots of fun for me ;)
And I've certainly used a Hero Point for nothing :D
It's true that it was not a specific Lie action, so Charming Liar was not supposed to apply (even if I think it was appropriate).

I'll be more clear in the future when I do that.


The Fall of Plaguestone - Current Map

You did not use a Hero Point for nothing, since you made a Crit' Success.
And that came because I took it as a Lie action, which it was since you were lying about being a famous detective and stating specific cases you solved, to the sheriff, in order to move from possible suspect to helping the investigation.


Sorry, I'm annoyed by the fact that there are 3 ways to handle social encounters, and the rules make Deception the worst one for no valid reason.


Human Cleric 1| HP 16/16 AC 14| F +3 R +4 W +9| Speed 25| Perception +7 | Focus 0/1

I think to handle deception it will have been better if they made it against a will DC for the liar or a Basic Will Save for the recipient.

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