Calain |
Covered in Blood, Calain leans on his Greatsword.
Knock it out and tie it up. When it wakes, we should be gone.
Believing his allies having it well in hand, Calain moves back to the door on the edge of the cloud to see if he might be of assistance.
He pauses and clasps Arrgh's arm.
Thankyou for the healing. I was badly wounded.
baldwin the merciful |
The outside becomes quiet with the only noise coming from a raven squawking in the distance. The smoke outside disperses but it still remains inside the house.
Inside the house the smoke clings midair and wafts upwards towards the roof. Poke Poke you manage to get the captive out of his cage. His flesh feels paper thin in places, he groans with every movement. You still do not see the witch.
What is everyone doing. There is no immediate combat.
Calain |
Calain stows area his greatsword and retireves his Lucerine Hammer. He leans on it, while he recovers his breath and waits for the final effects of the cloud to pass.
Goblin! Are you still alive in there?
Bradan Finn |
"How's our charge? Is she okay, or was she badly treated as well?"
Bradan keeps a close watch on the surrendered lizardperson, collecting the gear and loot from the fallen ones into a pile.
Aggrah the White Witch |
Aggrah you can see that the human male has been badly treated. His flesh is flayed and there are section of his body where his skin has been peeled away. The man has a glazed look on his face and he is shivering.
Aggrahs not a dedicated healer and can't replace a cleric. But she'll do what she can
Aggrah ignores any potential threat from a hostile witch and begins treating the flayed man
CLW: 1d8 + 3 ⇒ (8) + 3 = 11 last healing spell of the day
and begins treating his wounds ..heal skill etc
baldwin the merciful |
Dr Tes the smoke is clearing but you don't see anyone else in the room. You do see the flames from two hearths in the near corners illuminate and heat the room. An iron cauldron filled with a simmering black, viscous goo roils over each fire. A cracked stone statue of a beautiful female warrior stands next to one of the hearths, and light reflects off the tarnished surface of a mirror, cracked and missing many shards, attached to the near wall. A group of vials rest atop a large, flat-topped table, while more than a dozen tattered books sit upon a crude shelf built into it. Four wooden posts driven into the earthen floor against the far wall support a rudimentary bed stitched together from flayed skin and leather.
Calain |
Calain surveys the room from the entrance without entering.
We have Miss Turner. We should leave now. Protecting her was first priority and this man needs aid.
He looks about for any threats but will wait to hear Mrs Turner's response...
Bradan Finn |
"Agreed. We should take our charge and the wounded, and leave this cursed place as soon as possible. Poke Poke, would you like to burn the place down? If so, I have no issues whatsoever there."
Bradan finishes piling up the loots and readies his bow again, providing security for the group and they get ready to leave.
Calain |
Calain looked at the man's wounds and agreed.
Burn it down. This man has been tortured. We'll kill the witch if she runs out.
The Smith rummaged for his last flask of oil and uses his flint and steel to set fire to the side of the building unless someone stops him....
Calain |
"It's pretty far gone already Stinky. Poke Poke donxt want to waist the time."
The big fighter stops what he is doing, just now realising he was setting fire to an already burning building....It was very late when I posted....
baldwin the merciful |
Calain you don't see the witch or anyone else in the house. Everyone realizes the house is not burning down but it was some type of spell that make one of the fireplaces produce the smoke. You don't have any issue catching the place on fire especially if you have some pints of oil.
The man is in bad shape for a heal spell will help him along.
What are you going to do after you light the house on fire?
It is getting late so if someone want to make a knowledge nature or survival check you can locate a camping spot a half mile away from this cursed house.
Calain |
Calain you don't see the witch or anyone else in the house. Everyone realizes the house is not burning down but it was some type of spell that make one of the fireplaces produce the smoke. You don't have any issue catching the place on fire especially if you have some pints of oil.
The man is in bad shape for a heal spell will help him along.
What are you going to do after you light the house on fire?
It is getting late so if someone want to make a knowledge nature or survival check you can locate a camping spot a half mile away from this cursed house.
We won't make it out for a couple nights. Let's find shelter. If the ranger wants to lead we can find a spot to hold up
Survival to find a defensible position: 1d20 + 5 ⇒ (11) + 5 = 16Bradan Finn |
"Right, on it. Watch that lizard guy, hes still got claws and teeth."
Bradan looks around for a suitable place to camp and rest up.
Kn(nature): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Survival: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
(Assuming this all still counts as swamp)
Aggrah the White Witch |
So, we need to get out of here as fast as possible. Somehow we might convince this lizard man to show us the way out.
It's late. I don't think tromping through the swamp in the dark is the greatest idea. Probably best to overnight in this defensible hillock. But this is going to be a LONG night. We've got a pissed-off witch whose house we just burnt down somewhere out there. Buckle up boys!
Aggrah the White Witch |
As the defensive camp is set up Aggrah uses her newly acquired
And goes around to each of her companions seeing if they need any additional healing
(each of you can benefit from this Hex 1/day), if you want healing now please roll the 1d8+4 for yourselves. Or you can hold off and see if you need it later
After providing and needed healing to her companions Aggrah returns to the injured man and asks Can you tell us anything about who tortured you and held you captive?
Aggrah the White Witch |
who is doing watch? If asked/told Poke Poke will take one, but wont volunteer
Comeon yeah little sneak...Do your part. Take first watch with me so I can keep an eye on ya.
perception: 1d20 + 6 ⇒ (6) + 6 = 12
Poke Poke |
"Bah, pig lady can't handle it. You go ahead and sleep. Poke poke keep watch for you."
Poke Poke starts sneaking around the camp watching for issues
perc: 1d20 + 6 ⇒ (9) + 6 = 15
stealth: 1d20 + 20 ⇒ (12) + 20 = 32
Aggrah you would see Poke Poke quietly skitter to the edge of camp and completely disapear
baldwin the merciful |
Bradan and Ulfrec take the third watch and the druid's eyelids are heavy. In fact they are so heavy he nods off for a few minutes while on watch. his head bob's just as something gets Bradan's attention.
Bradan Finn |
"Psst! Ulfrec! Theres a weird snake with two heads about 5 paces behind you. You want me to take the shot?"
Ulfrec Aesgrim |
Hurumph.
Snake... two heads, hmm... two heads like a hydra of legend or two heads with one at either end? Could make a big difference...
Of course take the gods be damned shot!
Ulfrec reaches for his shield, battleaxe having laid on his lap. Geri, attack!
perception, Ulfrec, darkvision: 1d20 + 8 ⇒ (8) + 8 = 16
kn nature, Ulfrec, darkvision: 1d20 + 8 ⇒ (19) + 8 = 27
perception, Geri, low-light vision: 1d20 + 5 ⇒ (15) + 5 = 20