Bradan Finn |
"We find this map, you think it'll actually lead to treasure? And if so, you think it wont be cursed? I know you dont believe in them, but curses are for sure real, Mrs. Turner."
Aggrah the White Witch |
"We find this map, you think it'll actually lead to treasure? And if so, you think it wont be cursed? I know you dont believe in them, but curses are for sure real, Mrs. Turner."
And so are Witches Ms Turner. I'm still worried that one whose house just burnt down is still out there waiting for revenge
Mrs. Turner, NPC |
"We find this map, you think it'll actually lead to treasure? And if so, you think it wont be cursed? I know you dont believe in them, but curses are for sure real, Mrs. Turner."
I suspect you'd a bonus for believing in curses.
"I do believe the map will lead us to treasure. And often unexplainable things like premature aging are blamed on curses simply because we haven't discovered the scientific solution quite yet."
Mrs. Turner, NPC |
Bradan Finn wrote:"We find this map, you think it'll actually lead to treasure? And if so, you think it wont be cursed? I know you dont believe in them, but curses are for sure real, Mrs. Turner."And so are Witches Ms Turner. I'm still worried that one whose house just burnt down is still out there waiting for revenge
"Yes, witches or people who have learned to manipulate the world are real, just like people who have learned how to read, write, and wield a sword are real. But curses...phewy." She waves off the thought. She reaches down and picks up her limited items and gets ready to leave.
Bradan Finn |
"Well, sure, whatever you say, boss. And if that witch shows up I expect she or he or it wont enjoy the arrows I intend to share with them. Point first and at speed. I might add. Ukfrec found a decent path, let's head out."
Bow in hand, Bradan takes point with Ulfrec and Geri.
Poke Poke |
Poke Poke skirts off the pth slightly and stealthly keeps pace with others. (He'll be where he can see everyone and be able to stealth)
fast stealth: 1d20 + 20 ⇒ (7) + 20 = 27
need to get hide in plain sight
Calain |
Fort Save: 1d20 + 6 ⇒ (20) + 6 = 26
Calain swats at yet ANOTHER damned bug.
He actually thought to himself that he was glad for his naturally cheerful disposition. Considering the environment and his company, including the annoying Goblin whom he inexplicably kept coming to the aid of, hadn't found a way to get himself killed.
Though the broard shouldered man had to admit that the glimpses he was getting of the green Sneak were only the ones the creature was allowing. He practically melted into the foliage at will....
Bradan Finn |
Bradan is wearing the swamp stuff.
"I am getting used to this swamp stuff. But that doesnt mean I want to spend the rest of my days in this place."
Aggrah the White Witch |
I am feeling very ill and my hand is slimy! I am certain that it is some foul malady and not by doing something inappropriate.
Oh come now Beorn...You were probably thinking something dirty though. I know you, sweet-singing bards, always up to something. Come'ere let me take a look at you
heal: 1d20 + 9 ⇒ (16) + 9 = 25
detect magic
baldwin the merciful |
Slimy doom is DC 14 Fort save but I made it a DC 12 to make it a bit easier for everyone to make.
Beorn I need you to make one more Fort save DC 12. Failure is taking 1 constitution drain.
Ulfrec Aesgrim |
Tell'im the truth... Keep doin' tha' and he'll go blind. Ulfrec chuckles, a rare moment lately.
Razor Coast, ye'say... don't know much about that, but there were these fella's dressed in sheets with curved blades, I seen once. Made mention of some prince turned sailor.
Damn iffin I didn't want to meet him mi'self, men traveling continents fer his cause. We each have our path. Osprey, they called him in their tongue. A younger man was kind enough to translate.
Aggrah the White Witch |
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Well Beorn...You've got the Slimy Doom. Aggrah laughs. But don't worry. Looks like you've got a mild case. You'll be fine. Just give it time.
Ulfrec...Beorn might still go blind. But that's a different malady. If he starts losing his sight, I'll paste his hands with hot peppers. For some reason that usually cures the vision loss.
baldwin the merciful |
The group manages to make its way forward through the winding swap land. there are several large splashes in the water.
I need perception checks.
I assuem the order is: Ulfrec/Geri, poke, Bradan, Calain,
Aggrah, Beorn, Dr. Tes. Essentially putting the tracker up front, followed by the sneak, a secondary tracker, brute, fodder, sneak to bring up the rear.
Poke Poke |
perc: 1d20 + 6 ⇒ (1) + 6 = 7
Poke Poke is slightly off to the side fast sealthing (as noted above)
As the party progresses, Poke Poke cconcentrates on being quite and watch the path to make sure he doesnt trip on the brush.
what a crappy roll
baldwin the merciful |
1= Poke
2= Tes
3 calian
4 aggrah
5 beorn
6 ulfrec
7 Geri
8 Bradan
att: 1d8 ⇒ 3
As your group picks its way around the narrow path that runs near the swamp a rapid strike comes out of the water lounging at Calain. A reptilian behemoth, a crocodile of monstrous proportions, is large enough to swallow a horse in one tremendous bite attacks.
bite: 1d20 + 18 ⇒ (14) + 18 = 32;damage: 3d6 + 13 ⇒ (6, 6, 1) + 13 = 26
plus grab
cmb vs cmd: 1d20 + 26 ⇒ (4) + 26 = 30
Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.
baldwin the merciful |
Aggrah: 1d20 + 2 ⇒ (7) + 2 = 9
poke: 1d20 + 4 ⇒ (2) + 4 = 6
Dr Tes: 1d20 + 3 ⇒ (3) + 3 = 6
Beorn: 1d20 + 5 ⇒ (19) + 5 = 24
calain: 1d20 + 2 ⇒ (7) + 2 = 9
Ulfrec: 1d20 + 6 ⇒ (14) + 6 = 20
Bradan: 1d20 + 3 ⇒ (18) + 3 = 21
dire croc: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative order
Beorn
Bradan
Ulfrec
Aggrah
Calain
Poke Poke
Dr Tes
Dire Croc
I don't have a map yet. It's a narrow single file path right now. There is water on one side and overgrowth on the other.
marching order
Poke (scouting ahead and off on the side a bit)
ulfre/Geri
Calain
Beorn
Aggrah
Bradan
Dr Tes
Bradan Finn |
Shoot Her!: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (20) + 8 + 1 + 1 - 2 - 2 = 26 PBS, Inspire, Rapid Shot, Deadly Aim to hit for 1d8 + 3 + 1 + 1 + 4 ⇒ (6) + 3 + 1 + 1 + 4 = 15 magical piercing damage
Shoot Her Part Deux: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (13) + 8 + 1 + 1 - 2 - 2 = 19 PBS, Inspire, Rapid Shot, Deadly Aim to hit for 1d8 + 3 + 1 + 1 + 4 ⇒ (6) + 3 + 1 + 1 + 4 = 15 magical piercing damage
Shoot Her Critical Style: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (8) + 8 + 1 + 1 - 2 - 2 = 14 PBS, Inspire, Rapid Shot, Deadly Aim to hit for 2d8 + 6 + 2 + 2 + 8 ⇒ (8, 3) + 6 + 2 + 2 + 8 = 29 magical piercing damage
All vs FlatFooted, I believe
Bradan looses a pair of arrows at the monstrous beast, hoping to hit reptile and not fighter.
Ulfrec Aesgrim |
Well, that ain't no shadow... What creeps and crawls, bites and stings!
Ulfrec invokes the power of nature, a whip appearing in his hand... upon a closer look, it is made of hundreds if not thousands of arachnids of various colors, giving it a mottled appearance.
The dwur lashes out!
Geri, stay back boy!
Ulfrec atk, whip of spiders, reach vs touch AC, inspired: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Ulfrec dmg, poison DC 11, distraction DC 11, inspired: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Does the thing get dex/AC penalty for having grappled? With the Hex and a flank, maybe he hit. Sorry, guys... useless.
The whip is immune to all weapon damage, is never staggered or reduced to a dying state by damage, and is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate). The whip takes half again as much damage from spells or effects that affect an area, but since it is considered part of your gear, it takes damage only if you fail a saving throw on a 1 or if it is specifically targeted by an opponent. The whip does not have a swarm’s susceptibility to high winds.
As a standard action, you can transform the whip into a spider swarm (all squares of the swarm must be within 15 feet of you); thereafter it functions as summon swarm. The spider swarm has 3 hit points and persists in that form for 2 rounds or until the end of this spell’s duration, whichever comes first.
Calain |
Buffs:Rage. DR1/- HP23/48,Raging HP35/60
Calain is totally taken by surprise into the Massive Crocs teeth and let's out a blood curdling scream,
Rarrrghh! Barbarian can rage as a Free Action
He doesn't have a weapon out but he tears back at the beast with his bare hands trying desperately to avoid being swallowed by maybe clawing an eye out??
Raging PA Claw Attack: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
1 Hand Lesser Beast totem claw attack: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11
FYI. I am at 1/2 my raging HP after one bite. I have maybe two rds of soaking that then Calain is dead. Maybe a round longer if he gets swallowed. I would suggest everyone run......
Poke Poke |
Poke Poke will move to the gator. If he has to double he will. If not he'll attack.
if he can attack
dagger: 1d20 + 10 ⇒ (18) + 10 = 28
slashing dmg: 1d3 + 5 ⇒ (1) + 5 = 6
snk att: 2d8 ⇒ (3, 3) = 6