
Mage of the Wyrmkin |

It really depends on the party composition and how optimized they are. In August we played the Rasputin must Die with 15th level characters and our three martial characters would have taken down these creatures as soon as they stepped over. We all had See Invisibility/Echolocation/Freedom of Movement up and we did in the ball park of 200-300 points a character. My character did the least damage but had great defenses with AC hovering just under 50 and Mirror Images up plus insane skills and spell casting. It was fun times.
@Kasimir - This is my -1 so unoptimized. All my future gold will be dumped into defenses I can assure you. Armor class really should be in the mid 30s by this point if not better. I did not bother preparing Freedom of Movement this adventure as I figured that Etherealness on demand would be enough but I was hosed twice in a row with that assumption. :)

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Sorry everyone - busy several days and it didn't even occur to me to think about whether or not wall of stone doesn't have a duration like the other wall spells. Oops. I could have easily just done damage to it, probably sufficient to break it, so I hope that doesn't end up making a difference.

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As for optimizing. Bah!
Optimizing PC's sucks all the fun out of the game!
I figure I can only spend so many resources on AC... and at some point, I need to just admit that I'm going to get hit... and embrace that!
So starting leather armor it is!
At this level, the difference between a 14 and a 20 is almost moot... and a heck of a lot cheaper. =)
Besides, Hamish is delusional! It fits his persona.

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I think the dice rolls are going to be the main factor. I didn’t retcon it because it just seemed fitting for the magic hating warrior to miss that detail. :)
Yep, agreed.

Mage of the Wyrmkin |

@Hamish - No need to go crazy and drop a lot of cash on AC. A scroll of Stoneskin or two (on your list) is probably enough to keep your character alive until either I or the Cleric can get to you with a Heal spell after a surprise full attack going forward. It is always your choice so feel free to disregard. :)

Grandmaster TOZ |

There appear to be no other entrances or exits here. The soul eater is now visible to everyone on the platform and Knowledge Planes checks can be rolled. Bombshell should remember that Kasimir has Invisibility Purge up in case they want to ready a different extract. As far as I know, Shield Ally has not expired or been removed.

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Was Elysia's healing effective on Bombshell?

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Ok, was just curious whether whatever is blocking healing also affects whatever she's going to do.

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There appear to be no other entrances or exits here. The soul eater is now visible to everyone on the platform and Knowledge Planes checks can be rolled. Bombshell should remember that Kasimir has Invisibility Purge up in case they want to ready a different extract. As far as I know, Shield Ally has not expired or been removed.
Let's make it Displacement (and indeed, couldn't have failed spellcraft check to recognize Invisibility Purge).

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Another question!
Is there a rule that states when, during a full attack sequence, a hasted attack has to happen?
Do I need to make all my normal attacks first, then the hasted one at the end?
Can I make the hasted one first, or somewhere in between?
Pretty certain that you have to do them in descending bab order (so hasted attack comes just after your main attack, and before your iteratives). Can't remember where I read that though, so it's possible it just bubbled up out of my brain.

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Hmm... question...
Does the repulsion affect prevent me attacking into it?
If its right at the doorway, which it appears to be... I can't even make an attack at the two mooks in front, can I?What if I have reach, can that get at them... haul them forward, if you will?
Ah, I though the repulsion was protecting the priestess but not the two front-line foes. If they are also protected I would have used my action to attempt to spell-sunder the repulsion instead (I was going to do that anyway, but I thought I couldn't reach it until after getting past the two front-liners). Should I (can I?) retcon?

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The bit in question is in regards to extra attacks from a high BaB... not necessarily extra attacks from other sources (like two weapon fighting, or haste, et al).
Normally, I've always just tacked the hasted one on to the end of the cycle, never thinking much about it, as it was rarely relevant.
Now I'm pondering!

Grandmaster TOZ |

Another question!
Is there a rule that states when, during a full attack sequence, a hasted attack has to happen?
Do I need to make all my normal attacks first, then the hasted one at the end?
Can I make the hasted one first, or somewhere in between?
Hmm, never thought too much about it. I usually see the hasted attack coming at the end, but by the reading it should probably be right after the initial attack.

Grandmaster TOZ |

Grandmaster TOZ wrote:Someone would need to arcana the spell in place to answer that.Not it!
Heh, don't think I could even make that check on a natural 20. =)The other option is to just try, and see what happens!
This what I love about the Society, they know that knowledge is the greatest source of power. It is the greatest determinant of difficulty in the game.
You can have the greatest bonuses, but not knowing what you have to do and being forced to guess with imperfect knowledge means you have the chance of outright failure. Most of the time, "hit it with overwhelming force" solves the puzzle, but then you run into "immune to damage" and have to figure out what else you can do to overcome.
This is why I will share obvious information a character can see like spell effects (sword bouncing off of invisible force fields) but I will not confirm anything (like if Saviya has repulsion or something else up) until a successful check is rolled. You can make guesses all you want, you gotta have resources invested (Knowledge skills, divination spells) to get validation.

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It looks like the soul eater had DR 30 against Yuri's attack? Woah.

Mage of the Wyrmkin |

I agree the hasted attack should be directly after initial attack as it is a full bab attack. Why is this even relevant?
@Hamish - The Gull has no other viable options so why not try?
@Grandmaster TOZ - This is the first time I have ever seen an enemy actually deal with the mud. It is still eating up their actions. ;)
Edit - Not knowing sometimes is what makes the game fun. Like the block on X-dimensional travel and healing in here. However knowing things is fun as well so I will roll on my turn to try to confirm. Between Crazy and my Bird we will find out I think.

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It could be relevant...
If Hamish can increase the Gull one more size category... (via enlarge person or greater evolution surge) ... its harpoons would then have 15' reach... and it has the Lunge feet, so could reach 20'... which would reach the caster lady in the back.
Then, if I can do two harpoons in a row (one the hasted attack), each pulling her forward 5'... she'd then be 10' away, which would put her in range of the rest of its attacks (who's range increase to 10' at size huge), for a full attack.
If the hasted attack happened at the end, then that wouldn't work. =)
Just random thoughts sifting about my head.
edit: though thinking about it... the lunge would increase all its attacks' reach by 5'... not just the bite... so the cannons would be shooting 15' then... I suppose it would work out the same regardless.
Thought exercise mostly... =)

Mage of the Wyrmkin |

Most monsters are not that well organized and do not help each other out. If the Cleric was not in command I doubt that the evil outsider would be concerned over the well-being of the assassin. :-)
@Hamish - Not important here but I see your point. Generally you need to work your way down the BAB ladder with attacks but I don't know if it is actually set in stone. For example my Zen Archer could decide during his attacks if he wanted to spend a KI point for an additional attack while making his attacks. Unless you can find a specific ruling or FAQ I think it remains at the discretion of the GM.

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Sorry, I work late Monday nights. Post coming soon.
Quote: Kasimir, Crazy ====> Get up here. ;)
Um, no thanks. I’m in range now.
0: create water, detect magic, detect poison, guidance, light, stabilize
1: know the enemy, cure light, *hide from undead, *liberating command, murderous command, shield of faith
2: calm emotions, delay poison, fog cloud, lesser restoration, *resist energy
3: *dispel magic, *invisibility purge, *magic vestment, *communal resist energy, blood biography
4: dimensional anchor, **greater magic weapon x2, *divination
5: *communal air walk, **break enchantment x2
6: *heal,* summon monster VI, *blade barrier
7: *summon monster VII
Domain: Command, *invisibility, *non-detection, *confusion, *false vision, mislead, screen
Can drop spells for evangelist spells
Bardic music rounds used: 8
Copycat uses used: 4