Grandmaster TOZ |
What the hell else are you supposed to do when the enemy throws a stone wall up in your way? Go home?
(Y'all had to have been impressed if they DID Kool-Aid Man it through there tho.)
Mage of the Wyrmkin |
Well if I was an insane cultist maybe I would attack a stone wall with a sword. It is very in-character. So carry on. :)
If they were reasonable people maybe they would look for another entrance or get some help to breach the wall. As a character I would never attack a wall with an edged weapon (unless it was Adamantine) in fear of damaging my weapon.
Edit - Does the Kool-Aid man bust through a wall? That is reaching too far back. And yes if these losers were not all dex based maybe they could be manly and bust through.
Edit2- The real problem is that these people are drinking the Kool-Aid. ;)
Grandmaster TOZ |
You should know that Paizo never writes Str based rogues. If it makes you feel better, they do have 16 Str.
Grandmaster TOZ |
Edit2- The real problem is that these people are drinking the Kool-Aid. ;)
That is NOT Kool-Aid in those channels! DO NOT drink from them!
Mage of the Wyrmkin |
You should know that Paizo never writes Str based rogues. If it makes you feel better, they do have 16 Str.
So sad really. A strength based rogue can be so much better with good static damage and feats like power attack, furious focus, vital strike and the like so they are not shutdown by an inability to sneak attack. Add in a level of Barbarian or Brawler and now you are talking. :)
Grandmaster TOZ |
That will be good times! (Not good times for the map, but I'll figure something out.)
Mage of the Wyrmkin |
I was just going to send in a few earth elementals after them but ok go for it. :) It is a 26 DC Strength check so you still might not make it on your first attempt or you can beat up the wall and then it will come down for sure as it only has 45 hit points.
I am thinking of trying out the limbs(arms) evolution on my bird so he can give out potions in combat. I assume that claws are not good enough to handle a potion?
Edit- A hawk can definitely hold and fly a potion over to someone but I don't know if he can open it up and pour it down someone's throat without actual hands.
Edit2 - He could potentially throw alchemical weapons as well with his arms. Granted at Seeker level not overwhelmingly powerful but still...
Grandmaster TOZ |
I would have to say that hawk familiars can't use potions in this case, no.
Grandmaster TOZ |
Right, that BS. If you have access to that, it should work.
We're into some weird spaces now.
Grandmaster TOZ |
It's adorable seeing the save DCs like they are going to matter. Complete opposite of my tanglefoot bombs, where the damage is the rider.
Omrax the Bold |
Omrax lay hands mercy can remove curses, poison and some other ailments
May still not work ...like clay golem or something.
Mage of the Wyrmkin |
@Omrax - I am pretty sure that it is the effect of the temple. Another reason why dimensional travel is banned in this place as well so you cannot just Dimension Door out when you suffer bleed damage that will not stop. You can try but it will most likely fail. It would seem that the scroll of Ethereal Jaunt is simply a tease exit. Now that is mean. :)
Hamish Carmody O'Toole |
So I'm ready to try bursting out, in hopes if we get Bombshell out of the temple, we can stop the bleeding.
GM Question 1: if I were to give the Gull the trample ability, would it be able to keep moving over anyone in the way after it bursts through (assuming it does) if it has movement to spare?
GM Question 2: if I get a running start, do I get a bonus? =)
Party Question 3: Anyone want to go along for the ride?
Grandmaster TOZ |
Since it’s a Str check and not a combat maneuver, you will have to stop moving to do it. You also don’t get charge bonuses on Str checks.
Hamish Carmody O'Toole |
Where does it say you have to stop to do a str check? Charging through things is sort of a staple! =)
I'll describe it that way anyway, for dramatic effect regardless =)
Could I trample through though? Kind of less dramatic if you just end up clogging the entrance.
C'mon, I can see the comic splash page, of the ship bursting through a rock wall! Tiny sailors all waving cutlasses and someone standing on the deck, wearing a goofy tricorn hat... bad guys falling from the force of it all!
Grandmaster TOZ |
The fact that it’s a standard action and you can’t take such an action during a move, only at the end of it.
Sadly, Stunning Irruption or whatever it is exists.
Grandmaster TOZ |
It is an ability check, so barring an exception it should default to a standard action. Overrun only allows for combat maneuvers while moving.
Mage of the Wyrmkin |
You could full attack the wall and then 5' step through. It can be flavored as busting through without the strength check and the need to be wrecking the map. If you get lucky you might one-punch the wall and then get to attack the baddies as well. Just a thought.
Also they might break down the wall in the first place making this entire conversation moot.
Edit - Perhaps Bonbshell should ride the Gull to prevent her blood from hitting the floor. It will be a lot of blood for your sailors to mop up. :)
Kasimir vonVang |
As someone who does cast Wall of Stone a lot, the full attack is your best option: just smash it until it breaks. You’ll also benefit from whatever damage the mantis men have done to their side.
The strength check is all or nothing.
Mage of the Wyrmkin |
Desecrate should work to cut off the connection between temple and deity. Except that plot armor fueled by plot blood is pretty strong so I am curious to see what exactly is going to happen in-game.
I know that our Paladin is not going to be happy as that is a very evil spell. :-)
@Kasimir - Descecrate + Animate Dead is the best but is hard to pull off in PFS due to good aligned PCs.
Grandmaster TOZ |
If you hadn’t guessed yet, y’all are in an unhallow spell already. Have to see how that interacts with desecrate.
Edit: Oh, she gonna be big mad if this works.
Mage of the Wyrmkin |
Hamish has it right. We can all delay our actions until Hamish/Gull have acted by breaking down the wall but right before Red is up. We can always come off delay if something in the environment changes.
@Grandmaster TOZ - can we make Sense Motive checks against Eylysia?
We don't exactly trust her and it seems suspicious that she will be able to cure Bombshell at this point.
Also did Kasimir's spell have any effect in-game that is noticeable?
Grandmaster TOZ |
You’re welcome to roll them. You don’t notice anything in particular different after his spell.
Mage of the Wyrmkin |
I keep thinking that we got really lucky that the big Mantes decided not to attack Hamish. He would not have survived being attacked, tossed, opportunity attacked and then tossed in the tar pit. There are a lot of character types that fit into that category. Sometimes I wonder how they design encounters at all.
Grandmaster TOZ |
A lot of PbP run better with loose initiatives, but that encounter especially benefits from tightly following init order in order to determine who gets hit when and where.
Grandmaster TOZ |
How’s your reflex save to avoid getting entangled in burning tar for 5d6 ongoing damage? :P
Grandmaster TOZ |
We were caught by the AoOs, leaving a couple people grappled. Due to initiatives, we did not have a chance to escape the grapples before they ghost stepped over, allowing them full attacks instead of single actions due to the higher action cost of crossing over without a grapple.
I don’t recall too much of the specifics, but AoOs and full attacks had one or two PCs down, forcing a lot of triage to keep them alive. The dragon disciple was able to deal damage and the ranger put some arrows in once he was able to get stand off. It was fairly iffy until my life oracle was able to use her first ever casting of stormbolts to fry one and stun another. After she became a bug zapper the rest of the party was able to bring damage on the remaining foes.
Grandmaster TOZ |
We were also in the mid tier where all three have four claws and the armor rending bite. My life oracle was hard pressed but being ridiculously able to heal let the party regroup.