Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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DM / GM / The man behind the curtain

The wand gives the troll a jolt, but it continues to focus on Forest. It lunges up out of the water and bites him but is unable to get its claws up under his armor (dmg 14).

The troll is now just below the surface. It can be hit from the edge of the pool but still gets the +4 AC from the water unless you are using a piercing weapon.

Round 9
Abadius 10th, Mid winter
1225, temperature 60
Group Effects:
Zherxikas 54/54;<<<
Runt 80/87; magic vestment, heroism 697rds, clayskin 35/45, heightened awareness 696rds<<<
Kizzy 62/62; (standard action remains)<<<
Forest 17/104; heroism 702rds (+2 morale bonus on attack rolls, saves, and skill checks), fly 2rds<<<
Isabella 69/69; shield of faith 6rds<<<
Sharks 36/36, 36/36<<<
Troll -141 critically injured

Assuming Z's wand of shocking grasp is 3rd level:

shock: 3d6 ⇒ (3, 5, 5) = 13

DM ROLLS:

FOR: 1d20 + 18 ⇒ (18) + 18 = 36


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

I just noticed how hurt Forest is!!!

Kizzy casts a Cure Mod on Forest
CMW: 2d8 + 9 ⇒ (1, 2) + 9 = 12


DM / GM / The man behind the curtain

Round 9
Abadius 10th, Mid winter
1225, temperature 60
Group Effects:
Zherxikas 54/54;<<<
Runt 80/87; magic vestment, heroism 697rds, clayskin 35/45, heightened awareness 696rds<<<
Kizzy 62/62; (standard action remains)
Forest 29/104; heroism 702rds (+2 morale bonus on attack rolls, saves, and skill checks), fly 2rds<<<
Isabella 69/69; shield of faith 6rds<<<
Sharks 36/36, 36/36<<<
Troll -141 critically injured


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

to hit shark: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

to hit repeating heavy crossbow, bane, inspire: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
damage piercing, bane, inspire: 1d8 + 2 + 2d6 + 2 + 2 ⇒ (3) + 2 + (1, 3) + 2 + 2 = 13
to hit repeating heavy crossbow, bane, inspire, map: 1d20 + 9 + 2 + 2 - 5 ⇒ (5) + 9 + 2 + 2 - 5 = 13
damage piercing, bane, inspire: 1d8 + 2 + 2d6 + 2 + 2 ⇒ (7) + 2 + (1, 2) + 2 + 2 = 16

The shark seems to do well, but Runt is not able to get a good angle on the creature.


Ranger 9 | HP 56/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 60/30ft | Stamina: 6/11 | Martial Flexibility: 2/5| Active Conditions: *Heroism* |

Forest draws his magical longsword and... nearly drops it in the pool.

Draw longsword. Attack.
Longsword: 1d20 + 22 ⇒ (1) + 22 = 23
S Dam: 1d8 + 14 ⇒ (4) + 14 = 18


DM / GM / The man behind the curtain

Kizzy's healing stitches some of the deep gouges in Forest back together. The shark gets kicked in the nose for its troubles and Runt's shots have their trajectory thrown off by the water. After nearly getting slashed by the trolls claws last time (forgot to roll for the AOO) Zherxikas decides to not use his wand again.

The troll apparently feels it has little to fear any more and moves up the steps (5' step) bringing its head and shoulders out of the water. Dark water drips off its stringy hair and its pallid flesh reveals a powerful thin body almost totally bereft of fat. Its putrid smell is powerful and permeates the room almost as soon as it rises out of the water. With a roar it reaches out with its long arms and tears at Forest as well as hunching forward to try and bite him. Forest gets raked by the first claw but driven to keep himself alive he manages to deflect the next two attacks (dmg 19).

Round 10
Abadius 10th, Mid winter
1225, temperature 60
Group Effects:
Zherxikas 54/54;<<<
Runt 80/87; magic vestment, heroism 696rds, clayskin 35/45, heightened awareness 695rds<<<
Kizzy 62/62; (standard action remains)<<<
Forest 10/104; heroism 701rds (+2 morale bonus on attack rolls, saves, and skill checks), fly 1rds<<<
Isabella 69/69; shield of faith 5rds<<<
Sharks 36/36, 36/36<<<
Troll -136 critically injured


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Please give me the ability to move the sharks.

Runt drops her crossbow and moves into melee while drawing her mace. I believe she takes an AoO from the troll.

The sharks surge forward into the pool after the troll and gang up on it with Runt's aid.

Sharks:
to hit shark: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

to hit shark, gang up, outflank: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Runt:
to hit mace, gang up, outflank: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
damage bashing, adamantine: 1d6 + 10 ⇒ (2) + 10 = 12

Assumption: Runt can move first and then delay until there are two sharks next to the shark. The first shark to arrive would not get the benefit of the gang up ability, but the second one and Runt would. Since she is at 9th level she was able to share the usual two teamwork feats.


DM / GM / The man behind the curtain

That system was messing with me. Both the eye and the sharks were marked as available to all players. I had to click it off and reinitialize.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Expends more of the wands capabilities, since it seemed to do at least some good.

3d6 ⇒ (6, 3, 3) = 12


Ranger 9 | HP 56/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 60/30ft | Stamina: 6/11 | Martial Flexibility: 2/5| Active Conditions: *Heroism* |

Feeling lightheaded, Forest makes a last attempt to finish off the troll, whom seems to be one of the toughest foes they've faced yet.

heck this guy is tougher than than oblivions mom. 5-foot-step. full attack
Longsword 1: 1d20 + 22 ⇒ (12) + 22 = 34
S Dam 1 (Magic, Ded. Advis.): 1d8 + 14 ⇒ (5) + 14 = 19

Longsword 2: 1d20 + 22 - 5 ⇒ (19) + 22 - 5 = 36
S Dam 2 (Magic, Ded. Advis.): 1d8 + 14 ⇒ (2) + 14 = 16

Crit Conf Longsword 2: 1d20 + 22 - 5 ⇒ (12) + 22 - 5 = 29
Crit Dam 2: 1d8 + 14 ⇒ (3) + 14 = 17


DM / GM / The man behind the curtain

Runt drops her crossbow and draws her mace to hammer the monstrous water troll. It hits her with a powerful claw (dmg 13). The mace lands damaging the monster. Plus, The distraction works and one of the sharks sinks its teeth into the shark's calf. Zherxikas moves up to the water to deliver another zap with his wand but draws and attack for his trouble. The claw doesn't put him down though and he hits the water with his wand (FOR save DC 12 for half damage for sharks and troll).

Round 10
Abadius 10th, Mid winter
1225, temperature 60
Group Effects:
Zherxikas 39/54;
Runt 72/87; magic vestment, heroism 696rds, clayskin 30/45, heightened awareness 695rds
Kizzy 62/62; (standard action remains)<<<
Forest 10/104; heroism 701rds (+2 morale bonus on attack rolls, saves, and skill checks), fly 1rds<<<
Isabella 69/69; shield of faith 5rds<<<
Sharks 36/36, 36/36
Troll -164 near death


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

DC 12 fort save shark 1, augmented: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
DC 12 fort save shark 1, augmented: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Also, please add 2 damage to Runt's hit because of the inspire and 2 because of the weapon of awe. The shark gets a +2 also if an int 1 creature can benefit from an inspire.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Inspire Courage works if the ally can “perceive” the performance. What that means is up to Iron. The shark would only get the attack bonus as the damage is solely weapon damage.


DM / GM / The man behind the curtain

I think the shark, which is under the water would miss out on said performance. Troll adjusted below.

Round 10
Abadius 10th, Mid winter
1225, temperature 60
Group Effects:
Zherxikas 39/54;
Runt 72/87; magic vestment, heroism 696rds, clayskin 30/45, heightened awareness 695rds
Kizzy 62/62; (standard action remains)<<<
Forest 10/104; heroism 701rds (+2 morale bonus on attack rolls, saves, and skill checks), fly 1rds<<<
Isabella 69/69; shield of faith 5rds<<<
Sharks 36/36, 36/36
Troll -168 near death


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella may not be able to fight the troll, but she can certainly keep Forest on his feet. She moves into the space directly behind him to help steady him.

Cast defensively: Concentration DC 19: 1d20 + 13 ⇒ (13) + 13 = 26
Cure moderate wounds, student of faith trait: 2d8 + 9 + 1 ⇒ (6, 8) + 9 + 1 = 24


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Kizzy is worried that the troll might rip into Forest before it dies, and is grateful to Isabella, she too casts another cure spell and steps up beside Isabella to deliver it to Forest.
CMW: 2d8 + 9 ⇒ (6, 7) + 9 = 22


DM / GM / The man behind the curtain

The two ladies' spells mend Forest significantly.

Kizzy CL check: 1d20 + 9 + 6 ⇒ (4) + 9 + 6 = 19

Round 10
Abadius 10th, Mid winter
1225, temperature 60
Group Effects:
Zherxikas 39/54;
Runt 72/87; magic vestment, heroism 696rds, clayskin 30/45, heightened awareness 695rds
Kizzy 62/62; (standard action remains)
Forest 56/104; heroism 701rds (+2 morale bonus on attack rolls, saves, and skill checks), fly 1rds<<<
Isabella 69/69; shield of faith 5rds
Sharks 36/36, 36/36
Troll -168 near death


DM / GM / The man behind the curtain

Forest?


Ranger 9 | HP 56/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 60/30ft | Stamina: 6/11 | Martial Flexibility: 2/5| Active Conditions: *Heroism* |

Forest finds the troll easier prey now that it's on equal solid ground, and his Longsword cuts deeply into its hide. But will anything be enough to bring the troll down?

Sorry, didn't realize I was up. Crit three turns in a row not bad.

Longsword 1: 1d20 + 22 ⇒ (8) + 22 = 30
S Dam 1 (Magic, Ded. Advis.): 1d8 + 14 ⇒ (6) + 14 = 20

Longsword 2: 1d20 + 22 - 5 ⇒ (18) + 22 - 5 = 35
S Dam 2 (Magic, Ded. Advis.): 1d8 + 14 ⇒ (7) + 14 = 21

Longsword 2 Crit Conf: 1d20 + 22 - 5 ⇒ (20) + 22 - 5 = 37
S Dam 2 (Magic, Ded. Advis.): 1d8 + 14 ⇒ (3) + 14 = 17


DM / GM / The man behind the curtain

Forest chops the troll down. It collapses on the steps and immediately starts to regenerate until someone drops some flame or acid on it.

With the troll taken care of, everyone's attention gets drawn to the fantastically detailed scale model of Skull’s Crossing Opposite the steps in an alcove. The five skulls along its face seem to be actual human skulls, the bone polished to a gleaming sheen.

Engineering DC20 or Arcana DC20:

This is a control for the dam's release valves. The jaws move on the model to reveal tubes. It seems to be out of power. Knowing what to look for, you can see there are arcane lines of script leading from the model along the base of the wall to the south and then west ending at the corner and seemingly extending under the wall.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

arcana: 1d20 + 8 ⇒ (4) + 8 = 12

Runt looks for clues in the map as tho where to go to next as her sharks consume the troll (and it's parts hit stomach acid). Runt also looks for magic on the map or anything else in the room using detect magic.


DM / GM / The man behind the curtain

The whole replica is magical as are the trail of runes running from it. Runt suspects the trail of runes will continue into another room.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Can someone use spellcraft or arcana to figure out how it works?


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Kn Arcana: 1d20 + 18 ⇒ (16) + 18 = 34

How interesting… the jaws mimic and control the dam. When it works… Z, Isabella, what do you make of these runes? Kizzy says as she examines the runes that run into to the wall.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

"Probably a magical connection to the motive forces that operate the dam?"


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

"Can it be fixed from here, by us? It did look like there was physical damage outside but I can hope."


Ranger 9 | HP 56/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 60/30ft | Stamina: 6/11 | Martial Flexibility: 2/5| Active Conditions: *Heroism* |

"Thanks for the healing, ladies." Forest huffs, retrieving the elven bow and his shield. "Wow. That thing was tougher than that squid thing we fought back at the ferry."

Can we try to follow the runes in the direction they go? I'm not sure if they're represented on the map, Forest will try and find a door that goes the way to runes go if he can.


DM / GM / The man behind the curtain

I'm going to make a change bc I think it makes more sense.

Once the runes are pointed out, everyone can try to trace them. With the clearing of dirt and grime from over the centuries you find they do not lead under the wall but instead run up to and out the door. When followed out the door you find they run up under the pile of skulls in the central room that block the southern door.


Ranger 9 | HP 56/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 60/30ft | Stamina: 6/11 | Martial Flexibility: 2/5| Active Conditions: *Heroism* |

"Uh, somehow I don't think the skull pile is on the original schematics. Be ready for more trouble. Hopefully not more trolls."

When everyone is ready, Forest will approach the skullz.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Mmmhh. I'd rather fight trolls than some of the other things we've run into.

"I'm ready. Can anyone make out what the runes do, or should we just start poking through the skull bones?"


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Oh no you don't!! Nobody takes a step towards those skulls! Kizzy says in her rarely used commanding voice, grabbing Forest by the back of his cloak, and to Runt adds And you too Troll-slayer; not a step!
She then draws out her wand of cure light wounds, and starting with Forest....
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Ogre-slayer better, now our Troll-slayer
Then Runt...
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
And I am not facing whatever is next without you healed too!, she says as she moves to heal Z, before returning to her spot.
Then Z...
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

16 charges used


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

"Since I'm not an engineer, I'm not sure how any of this works. Might be worth checking to see if there's some kind of trap on or under the skull-pile?"


DM / GM / The man behind the curtain

After searching around the skulls, you find no trap nor another troll. Behind the pile is a door which you eventually make your way to after moving skulls aside.

Player status
Abadius 10th, Mid winter
1230, temperature 60
Group Effects:
Zherxikas 54/54;
Runt 87/87; magic vestment, heroism 680rds, clayskin 30/45, heightened awareness 679rds
Kizzy 62/62;
Forest 104/104; heroism 685rds (+2 morale bonus on attack rolls, saves, and skill checks)
Isabella 69/69;
Sharks 36/36, 36/36


Ranger 9 | HP 56/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 60/30ft | Stamina: 6/11 | Martial Flexibility: 2/5| Active Conditions: *Heroism* |

Forest tries the door.


DM / GM / The man behind the curtain

No poisoned needles, no shocking runes, and no flying blades. The door appears to be safe and opens with a bit of effort. Inside is a narrow chamber that ends at a curved alcove to the east and west. Each alcove is enclosed by a dull iron portcullis. A nearby winch next to each provides a way to raise or lower the gates. Beyond each portcullis a circle of runes glows with a faint orange light on the floor. Inside the circle to the west is a pile of crimson ash, while inside the circle to the east is curled what appears to be a long-dead devil, its flesh taut and dry
on its bones.

After a moment the dead looking devil speaks in a raspy voice, "Help me."


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Runt steps into the room and examines the devil.

knowledge(religion), heroism, monster lore, heightened awareness: 1d20 + 8 + 2 + 5 + 2 ⇒ (14) + 8 + 2 + 5 + 2 = 31

"I do hate devils. Worse than demons, in my mind."


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

And why, my dear devil, would us lowly mortals help you? And just how did you get in this… situation?
Kizzy then turns towards Runt, I don’t know… I mean devils you can trust to honor an agreement based on their “what is in it for me” and using whatever loophole or word play suits their needs… demons are just raw carnage.


DM / GM / The man behind the curtain

With a quiet sigh the devil speaks from the floor, "I can see from here what happens on the dam. I saw you arrive, attack the ogres, and finish off the trolls." the creature takes a raspy breath, "Interesting you showed up after the damage to the dam. I suspect the town down stream is experiencing trouble." It pauses again to collect itself. "I can give you information in return for you releasing me from here."

DC 30 Planes/Religion:

It is a pit fiend, a prince of hell or a general of its armies. Like all devils it is resistant to damage but you are not sure what will overcome it. It is immune to fire and poison. It has a number of spelllike abilities making it equal to a competent wizard. And, like all devils, it is resistant to spells though you not how much but you suspect it is very resistant.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Isabelllllla.... Kizzy calls back to the priestess. Ummmmm...A word....please!!

Kizzy searches her memory for every story, song, tale and legend of devil kind.

Information is abroad term devil... that the dam is damaged is information, but hardly useful.

Isaaaaaaabella!!


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

knowledge (Religion), heroism, heightened awareness, monster lore: 1d20 + 5 + 2 + 2 + 5 ⇒ (15) + 5 + 2 + 2 + 5 = 29

Soooo close!

"Well, not entirely. Some of their sort can be quite tricky, particularly when dealing with daemons and the shapeshifters. But I'd rather be carved up into pieces, that find that my soul ends up in the abyss because of a stupid contract. Anyway, we should find a way to fix the damage without any hellish agreement that involves setting a devil loose. I do NOT want THAT on my resume."


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

"Of course Kizzy, I'm here," says Isabella.

"Kizzy, Izzy... never noticed that until now."

Knowledge (religion): 1d20 + 13 ⇒ (18) + 13 = 31

Isabella places a hand on Kizzy's arm.

"As much as I would like to have a private conversation, the entity in question already said that it watched our fight with the ogres and trolls, so I doubt we will have much privacy here. In any case, Runt is correct that releasing this entity has a much higher cost than the value of what we might hope to gain."

Isabella removes one of her gloves and does her best to pull up her sleeve.

"Kizzy, if you wouldn't mind? Just a half a cupful of my blood should do."

When Kizzy inevitably gives her a quizzical look, she says, "Just use a dagger. Um, just make sure the blade is clean first."


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Runt watches curiously. She has seen her fair share of blood magic, usually at the expense of someone other than the caster, and it has never been a pleasant experience. Never.


DM / GM / The man behind the curtain

Runt's 31 from earlier works. I just wanted to give others a chance.

"I can give you the name of their leader, and the place they hail from. " the creature then coughs. "I can tell you how to operate the dam to release water pressure before the whole thing crumbles away."


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Kizzy draws out her dagger, but pauses upon hearing the devil speak. She looks to Isabella for guidance, she would rather not have to hurt her friend unless it was truly needed.
I don’t trust it, but I do trust you Izzy.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella nods and says, "Just cut the outside of my arm slightly. I'll heal it up after. I just want a small amount of my blood in a cup."

Once Kizzy cuts her, she squeezes the wound and winces slightly as she drips some blood into a small cup from a mess kit, and then she uses her healing kit to bandage the wound. She stirs the blood a bit and then pours it in a circle around the devil.

"You just stay put, now."

Isabella has the Angel Blood feat, which means her blood causes damage to fiends. This is mostly cosmetic, as she's not splashing it, but it's kind of like... she's insulting it.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Runt watches with curiosity, and with caution. She keeps her weapon out in case the ritual goes wrong and the devil escapes.


DM / GM / The man behind the curtain

Isabella moves to pour the blood around the devil but realizes the portcullis is down and that it already rests inside some sort of magic circle. Does she use the winch to raise the portcullis? Or she could just drip the blood in a line along the portcullis.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Along the portcullis is fine.

"Nothing we can learn from this entity is going to be worth the cost."


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Takes notes on Isabella's ritual.

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DM / GM / The man behind the curtain

Discussions go here.


DM / GM / The man behind the curtain

When you comment for the first time, please let me know if you will go with Physical or Mental as your primary stats. This may not change later.


M Human Archaeologist Bard 1

I see a lot of people have created their characters and are able to use them to post. This is my first time doing PbP and I'm not sure how they were able to do that. Do I need to so as to make play easier? If so, where can I find instructions to do so.
Very excited to do this, I mostly DM with my local group so I am excited to get the chance to be a player.
Wrath's primary stats will be Physical.


DM / GM / The man behind the curtain

Most create an alias. Go to "My Account" at the top of the page and choose "Account Settings" from the drop down. About halfway down on the left is a section called "Message Board Aliases". You create your alias and under "Profile" you can go to the "Alias" tab select your alias and make the character. They have a few slots that appear on the left side but the main character you want to do in a text format in the larger box, I forget what it is labeled.

In the "Race" "Class" and "Size" fields on the left you can put a stat block that will show just below your alias name. Something like:

Cross-blooded Sorcerer 10 | HP 47/62 | AC20 T14 FF16 (+4 to all w/ shield spell) | F+4 R+5 W+8 | CMD17 | Init+2 Percep+9, lowlight vision, darkvision 60' | Current effects: none


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

I'm in! I'll go Mental. Looks like I'm the only one with Family Ties right? hmm


Male Human (Varisian) Cleric 1 | HP: 10/10 | Init: + 1 | Perception: + 5 | Speed: 20 ft | AC: 15, Flat-Footed: 14, Touch: 11| Saves: Fort +4, Ref +1, Will +6 | CMB: + 2, CMD: 13 | Attacks: Longbow (+5 hit, 1d8 damage), Longspear (+2 hit, 1d8 + 2 damage)

Ready to play! I will be going with mental stats. As for backstory merging, Rowan was orphaned at a young age by a goblin raid on his village, and was raised by a priest of Erastil. I haven't read everybody else's backstories yet, so if that works with anyone else's character, we can combine backstories


DM / GM / The man behind the curtain

I will try to put significant links into the Campaign Info tab. I currently have the maps link and I redid the advancement specifics. I'll put together a treasure tracker as well.


DM / GM / The man behind the curtain

@Ellis: Sandpoint faithful is fine. Was not familiar with it.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Count me in . Physical stats for me.


Male Aasimar (Angel-Blooded) Unchained Scaled Fist Monk 1 [HP 11/11][AC16 T16 FF14][F+3 R+4 W+0][CMD 21][Init+2 Perc+4 ][Current effects: none]

Just wanted to post now that I have made the Alias.


Male Aasimar (Angel-Blooded) Unchained Scaled Fist Monk 1 [HP 11/11][AC16 T16 FF14][F+3 R+4 W+0][CMD 21][Init+2 Perc+4 ][Current effects: none]

@GM
Wrath's Backstory has been updated and clarified a bit, use the one in his alias profile rather than the one I posted in the recruitment page.


DM / GM / The man behind the curtain

roger


I'm interested with my ranger. Still need to make or repurpose an alias but wanted to chime in.

The Concordance

Female Tiefling(pitborn)
Rixis:
HP:5/5 AC:13 =10+(+2 Nat,+1dex,). Fort:+3 Refl:+1 Will:+2 BAB:1 CMB:+4 CMD:16 Speed:30ft. EVP:1
Unchained Summoner 1
Vitals:
HP:10/10 AC:15=10+(3Armor,2Dex,) Fort:2 Refl:2 Will:2 CMD:15 Init:+2 Perc:+1(Rix:+4) SR:0 Conditions:none

Blip, Teifling Demon Summoner here for the fun,
Mental stats probably, Although my character is one that can go either way- built as a Melee Mage- she is a rarity!


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Well this is going to be bonkers.


I’m in with Camil D’este! I’ll work on getting a profile set if i make the final cut


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

I think physical for me.

Are you going to be running two separate parties or one big party of 12?


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DM / GM / The man behind the curtain

Probably one large group. I had 9 in a roll20 game and that worked fine. Plus people drift away. My 9 dwindled to 3. Every game I've been in on this forum has lost at least a third of its players. If we stay true to that then we will end up with about 8.

The Concordance

Female Tiefling(pitborn)
Rixis:
HP:5/5 AC:13 =10+(+2 Nat,+1dex,). Fort:+3 Refl:+1 Will:+2 BAB:1 CMB:+4 CMD:16 Speed:30ft. EVP:1
Unchained Summoner 1
Vitals:
HP:10/10 AC:15=10+(3Armor,2Dex,) Fort:2 Refl:2 Will:2 CMD:15 Init:+2 Perc:+1(Rix:+4) SR:0 Conditions:none

Just had a thought, If we are picking primary stats- Misury is mental but her Eidolon is Physical


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Not a bad plan. Attrition is a killer.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8
Ironperenti wrote:
Probably one large group. I had 9 in a roll20 game and that worked fine. Plus people drift away. My 9 dwindled to 3. Every game I've been in on this forum has lost at least a third of its players. If we stay true to that then we will end up with about 8.

There it is - peeps join in, then just abruptly vanish.

The Concordance

Female Tiefling(pitborn)
Rixis:
HP:5/5 AC:13 =10+(+2 Nat,+1dex,). Fort:+3 Refl:+1 Will:+2 BAB:1 CMB:+4 CMD:16 Speed:30ft. EVP:1
Unchained Summoner 1
Vitals:
HP:10/10 AC:15=10+(3Armor,2Dex,) Fort:2 Refl:2 Will:2 CMD:15 Init:+2 Perc:+1(Rix:+4) SR:0 Conditions:none

Thinking about it... Looking at my stats... If this whole mental/Physical thing is vital, Than Physical might be my choice, as My physical lineup is 16,14,14, while my mental lineup is 10,10,18.

I don't know it's hard to decide...


DM / GM / The man behind the curtain

Decisions, decisions...


Male Gnome Male gnome druid (feyspeaker, serpent shaman) 1; HP 11/11; AC 18 T13 FF16; F+4, R+2, W+3; Init:+2, Perc +5 (darkvision)
Constrictor:
HP 19/19 AC 15 T13 FF12; F+4, R+6, W+2; Bite+5 (1d4+4 plus grab), Constrict+9 1d4+4

I’ll finish the profile at home with my sheet. I’ll be going mental.


DM / GM / The man behind the curtain

Roger


Female Aasimar Sorcerer (Tattooed) from Magnimar | HP 9/9 | AC 13 | Perception +3 | Scholar of the Ancients | Init +7
Vitals:
CG Aasimar (Emberkin) HP: 9/9, AC: 13 T: 13 FF: 10 Perception +3 (Darkvision) Initiative: +7 Fort +2 Ref +3 Will +3 CMB: 0, CMD: 13, Speed: 30
Skills:
Know(Arcana) +7, Know(Planes) +9, Spellcraft +8, UMD +8, Craft(Tattoo) +6, Prof(Merchant)

Checking in, hope this is in time.


Female Aasimar Sorcerer (Tattooed) from Magnimar | HP 9/9 | AC 13 | Perception +3 | Scholar of the Ancients | Init +7
Vitals:
CG Aasimar (Emberkin) HP: 9/9, AC: 13 T: 13 FF: 10 Perception +3 (Darkvision) Initiative: +7 Fort +2 Ref +3 Will +3 CMB: 0, CMD: 13, Speed: 30
Skills:
Know(Arcana) +7, Know(Planes) +9, Spellcraft +8, UMD +8, Craft(Tattoo) +6, Prof(Merchant)

Focusing on mental - will update statline shortly.


Female Aasimar Sorcerer (Tattooed) from Magnimar | HP 9/9 | AC 13 | Perception +3 | Scholar of the Ancients | Init +7
Vitals:
CG Aasimar (Emberkin) HP: 9/9, AC: 13 T: 13 FF: 10 Perception +3 (Darkvision) Initiative: +7 Fort +2 Ref +3 Will +3 CMB: 0, CMD: 13, Speed: 30
Skills:
Know(Arcana) +7, Know(Planes) +9, Spellcraft +8, UMD +8, Craft(Tattoo) +6, Prof(Merchant)

Statline updated


DM / GM / The man behind the curtain

So, I closed recruitment as of a few minutes ago. We ended up with a group of 11. If I missed someone let me know and if I missed your campaign trait or your primary stats, again, let me know.

Isabella Monstrance Aasimar Cleric :
student of faith
NEED PRIMARY STATS

Rowan Ellis Human Cleric of Erastil:
Sandpoint faithful
mental stats

Runt Human Inquisitor (Monster tactician):
monster hunter
physical stats

Templeton Gnome Druid:
NEED CAMPAIGN TRAIT
mental stats

Trunt Zecks Gnome Unchained Rogue (cutpurse)
family ties
mental stats

Camil D'Este Human Investigator (empiricist): by Torilgrey
hagfish hopeful
NEED PRIMARY STATS

Valtyra Valdemar Aasimar (Emberkin) Tattooed Sorcerer:
scholar of the ancients
mental stats

Misury Tiefling (pitborn) Summoner
goblin watcher
physical stats

Zandril Siska Half elf swashbuckler:
hagfish hopeful
physical stats

Wrath Human Monk:
scholar of the ancients
physical stats

Agamer70 Human Ranger
NEED CAMPAIGN TRAIT
NEED PRIMARY STATS


Camil's primary stats will be mental! Sorry I missed that. I'm creating the profile now.


DM / GM / The man behind the curtain

@Runt: no drawbacks and only two traits

I will start working on backgrounds next. Expect a private message to determine any mods we can make to your story to meet my needs and your desires. If you have not posted a background yet, please do so ricky tick. I will likely tie a couple of you together so you are not just some group of 11 people who happen to have a spine during the opening event.

I had been looking at character sheets but then I opened to all and several new applicants published. Not a problem but I will check to see if I have questions and probably just ask on the discussion board.

I should have the opening post in gameplay up tonight.

I have the maps link and a treasure tracker link on the Campaign info tab. Please check it and let me know if there are any access issues.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

I'm here! Should be all set I think...


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

Quick question about your modified ABP: You mentioned specific alterations to ability score changes, and armor/weapon enhancement progressions. What about the other things in ABP such as Resistances/Deflection, are they still in effect unchanged?

By the way, I've never used ABP but I've wanted to and I'm excited about it.


DM / GM / The man behind the curtain

unchanged for deflection, natural armor, and resistances. For my ABP I saw it as more of a proficiency development. It is hard to develop your own deflection field and as much as we would like to think we get tougher, let someone poke you with a needle and you learn again just how thin your skin really is. I could have lumped resistances in there and just didn't. So that is my reasoning, as unsound as it may be.


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

So, just to verify, the only things that scale via ABP are ability scores and armor/weapon "proficiencies". I'm fine with whatever, I just want to make absolutely sure I understand.

The Concordance

Female Tiefling(pitborn)
Rixis:
HP:5/5 AC:13 =10+(+2 Nat,+1dex,). Fort:+3 Refl:+1 Will:+2 BAB:1 CMB:+4 CMD:16 Speed:30ft. EVP:1
Unchained Summoner 1
Vitals:
HP:10/10 AC:15=10+(3Armor,2Dex,) Fort:2 Refl:2 Will:2 CMD:15 Init:+2 Perc:+1(Rix:+4) SR:0 Conditions:none

Just saw the request for A background, One will be up soon


DM / GM / The man behind the curtain

@Trunt: actually you can still find the amazing belt of giant strength. The ABP just affects armor and weapons. The ability score progression just replaces the +1 stat point per 4 levels.

The Concordance

Female Tiefling(pitborn)
Rixis:
HP:5/5 AC:13 =10+(+2 Nat,+1dex,). Fort:+3 Refl:+1 Will:+2 BAB:1 CMB:+4 CMD:16 Speed:30ft. EVP:1
Unchained Summoner 1
Vitals:
HP:10/10 AC:15=10+(3Armor,2Dex,) Fort:2 Refl:2 Will:2 CMD:15 Init:+2 Perc:+1(Rix:+4) SR:0 Conditions:none

Right, I have a basic outline of my background up, because after having my fully typed out one eaten by the Paizo golem I'm a little miffed. But the outline summerized what I had written.

And now I have a detailed description of her and her Eidolon


Campaign trait is Monster Hunter

Will be taking Physical stats as primary

Site update seems to be a moving target today so I'll get my alias up by tomorrow.


DM / GM / The man behind the curtain

Today is maintenance day so I’m sure that is the culprit.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (0/7 HP), heroism, clay skin (DR 5/adam 30/45), height aware, weapon of awe, inspire +2, divine favor+4, haste

Awesome. I will modify the character soon to be within the guidelines for the campaign. Thank-you for running this.

I got a question. Part of Runt's background is that she was born with dwarfism and given up to a temple of Lamashtu. Would it be OK if she was small instead of medium sized?

The Concordance

Female Tiefling(pitborn)
Rixis:
HP:5/5 AC:13 =10+(+2 Nat,+1dex,). Fort:+3 Refl:+1 Will:+2 BAB:1 CMB:+4 CMD:16 Speed:30ft. EVP:1
Unchained Summoner 1
Vitals:
HP:10/10 AC:15=10+(3Armor,2Dex,) Fort:2 Refl:2 Will:2 CMD:15 Init:+2 Perc:+1(Rix:+4) SR:0 Conditions:none

The only issue I had was the golem ate my detailed background...


Female Aasimar Sorcerer (Tattooed) from Magnimar | HP 9/9 | AC 13 | Perception +3 | Scholar of the Ancients | Init +7
Vitals:
CG Aasimar (Emberkin) HP: 9/9, AC: 13 T: 13 FF: 10 Perception +3 (Darkvision) Initiative: +7 Fort +2 Ref +3 Will +3 CMB: 0, CMD: 13, Speed: 30
Skills:
Know(Arcana) +7, Know(Planes) +9, Spellcraft +8, UMD +8, Craft(Tattoo) +6, Prof(Merchant)
Misury The Fractured Soul wrote:
The only issue I had was the golem ate my detailed background...

I like that better than 'the dog ate my homework' - really confuse the teacher.


Male Gnome Male gnome druid (feyspeaker, serpent shaman) 1; HP 11/11; AC 18 T13 FF16; F+4, R+2, W+3; Init:+2, Perc +5 (darkvision)
Constrictor:
HP 19/19 AC 15 T13 FF12; F+4, R+6, W+2; Bite+5 (1d4+4 plus grab), Constrict+9 1d4+4

Campaign trait is Eager Performer


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none
Ironperenti wrote:
@Trunt: actually you can still find the amazing belt of giant strength. The ABP just affects armor and weapons. The ability score progression just replaces the +1 stat point per 4 levels.

Ok, great, thanks for getting back to me!


DM / GM / The man behind the curtain

If you wish to modify the below just let me know. I want everyone to have a connection, even if loosely to someone else. I give some vague details below that you may freely embellish.

Relationships & Arrivals

Valtyra & Wrath:

Valtyra and Wrath have known each other for about three weeks having reported to the Magnimar Lodge at the same time. Both junior members of the Pathfinder society lodge in Magnimar, they have been sent to study the Thassilonian artifacts in and around Sandpoint. Brodert Quink, former cataloger at the Great Library in Magnimar, is a relatively knowledgeable Thassilonian sage. They arrived the evening before the Swallowtail festival and have taken rooms at the Rusty Dragon.

Trunt and Templeton:

Trunt and Templeton are both from a small enclave of gnomes in and around Nybor. The local community of gnomes shares educational responsibilities for their children so that the children of similar ages rotate homes weekly and learn different lessons. Trunt and Templeton being of about the same age were educated together. They have not seen each other in a few years since they both left the community.

Agamer, Templeton, Rowan, Runt:

Agamer, Templeton, Rowan have roamed and worked the forests and rolling hills of Nybor. Each had his own reason to head toward Sandpoint but in the course of working together they decided to travel in that direction together. In the early evening of day one of their trip they come across a hobgoblin and what appeared to be a large halfling facing off. With their appearance, the hobgoblin took off. They befriended the "halfling", Runt, and though she was unsure of the trio, traveling with a group seemed safer than traveling alone. Over the next five days, Runt found that the trios company was much preferred over that of a pack of goblins, orcs and other creatures. They arrived the night before the Swallowtail festival and took rooms at the Rusty Dragon. Feel free to discuss what degree of friendship you each have with one another.

Trunt:

Arriving in Sandpoint the day before the Swallowtail festival, Trunt meets up with a Sczarni contact. The local Sczarni maintain a couple of halfway houses and give Trunt a bunk in one of these. He's told his business will have to wait until after the festival.

Misury, Isabella, Zandril, Camil:

You are all locals. Misury and Zandril have lived here all if not most of their lives. Isabella and Camil have been here for a few years, Isabella right at five and Camil for about three. You know of each other, particularly Zandril and Camil who frequent the Hagfish. You may embellish your friendship/relationship further.


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

So, I have a donkey in my equipment list. I just got it because Trunt has a miniscule strength and wasn't strong enough to carry everything I wanted but I didn't really think it through very well and I'm realizing that I should try to teach it some things. I assumed he had bought it a while back. Can I teach it some tricks? It takes a week and a Handle Animal check to teach a trick, I was wondering if I could be allowed a certain number of attempts.


DM / GM / The man behind the curtain

Yes, I don't see why you couldn't have taken 20 as long as you have the skill.


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none
Ironperenti wrote:
Yes, I don't see why you couldn't have taken 20 as long as you have the skill.

OK, sounds good. It looks like the Donkey is based on the Pony stats so with an intelligence of 2 it is capable of 6 tricks.

I'll add the donkey stats to my profile.

The Concordance

Female Tiefling(pitborn)
Rixis:
HP:5/5 AC:13 =10+(+2 Nat,+1dex,). Fort:+3 Refl:+1 Will:+2 BAB:1 CMB:+4 CMD:16 Speed:30ft. EVP:1
Unchained Summoner 1
Vitals:
HP:10/10 AC:15=10+(3Armor,2Dex,) Fort:2 Refl:2 Will:2 CMD:15 Init:+2 Perc:+1(Rix:+4) SR:0 Conditions:none

Misury was an Orphan who was kinda a loner, being picked on by the other orphans- so overall of she's gonna know you there are about 3 options: 1) you where one who picked on her but now wishes to reconsider 2) You where one who didn't pick on her and she looks up to you for that, 3) You may have seen her around Junker's Edge, as that's where she spent most of her time

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