Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


The Roll20 maps link is HERE

Treasure tracker is HERE

Advancement Rules:

Equipment: Starting wealth average for class. Emerging guns.
Three levels of equipment: standard, expert, master
Expert weapon (+250gp): +1 damage
Expert armor (+100): -1 AC penalty
Masterwork weapon (+500): +1 to hit, +1 damage (stacks with expert level)
Masterwork armor (+300): +1 Max Dexterity, 10% weight reduction (stacks with expert level)

Advancement: At every 4th level you will get three ability score points; two points may not be placed on the same stat at the same level unless raising a stat above 18. The only way to take a stat above 18 is to spend 2pts on that one stat and get a +1 to the stat.

Hit Points: Max at first level for your class. Every level after that is maximum for the die minus 2 so that you have d6 = 4, d8 = 6, d10 = 8, d12 = 10