Equipment: Starting wealth average for class. Emerging guns.
Three levels of equipment: standard, expert, master
Expert weapon (+250gp): +1 damage
Expert armor (+100): -1 AC penalty
Masterwork weapon (+500): +1 to hit, +1 damage (stacks with expert level)
Masterwork armor (+300): +1 Max Dexterity, 10% weight reduction (stacks with expert level)
Advancement: Each character will designate either physical or mental stats as their primary
At every 4th level you will get three ability score points, two to primary stats, one to secondary stats; two points may not be placed on the same stat at the same level.
Hit Points: Max at first level for your class. Every level after that is maximum for the die minus 2 so that you have d6 = 4, d8 = 6, d10 = 8, d12 = 10