Ironperenti's Rise of the Runelords Campaign
Game Master
Ironperenti
The Roll20 maps link is HERE
Treasure tracker is HERE
Player notes: Player Notes
Calendar is HERE
Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |
We need to stop fighting broke people.
Isa can use some of Forest's gold. A +1 weapon was the main thing Forest was missing for a long time, so he's good to go for now. The other upgrades he needs are also super expensive, so he's probably not going to be spending gold for a while anyways.
DM / GM / The man behind the curtain
Group treasure tracker has Isabella at 8651 gold
Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8
Sounds like I missed something.
Oh, I did get an expert falchion, but I am not sure how the custom weapon qualities affect weapon pricing.
Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
Cleric should be in max med. armor and with a shield!
DM / GM / The man behind the curtain
If you look at the treasure tracker in the header info you can see what I'm tracking to include purchases.
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Forest Hunter wrote: Runt PbP wrote: shake it off Damn. Never seen that before. I think Forest needs to invest. Powerful when combined with solo tactics, and even your mount counts as an ally. Tougher to use effectively if you are not an inquisitor since it is a teamwork feat. On the other hand, if you have a group of characters willing to make the investment together, you can get some huge saving throw bonuses out of it.
Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |
Ironperenti wrote: From across the room Forest hears mMammy say ”Incompetence” Aren't these her undead? I don't see Runt insulting her summons. Is this proper protocol, Runt?
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
I can only assume she is insulting her own minions.
Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |
2 people marked this as a favorite.
|
DM / GM / The man behind the curtain
That was the curse, like in the movie Thinner. When she curses him, that's all she does is say, "Thinner"
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
What is the lighting like in the basement?
DM / GM / The man behind the curtain
The light in the hall and immediately in the rooms that you can see is dim light. It is obvious the light is coming from flame from within the rooms as it flickers.
Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
I'll be out of town Thurs through Sunday at a large power rocket launch. May be able to check in occassionally.
DM / GM / The man behind the curtain
Have fun. Is that work or a hobby thing?
Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
Thanks!
Oh, its a hobby. It'd be great if I could get paid to do it, or one of my other 1 billion hobbies. :)
DM / GM / The man behind the curtain
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
I recommend someone do a bull rush and try to push the rat back. Runt will follow up next turn with another bull rush with true strike and that should make room.
Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
Let me get right on that. ;)
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Does anyone else want to move in and replace Forest? I was thinking of doing so but I do not want to hog all the combat and Runt should have a visitor soon anyway. But with Clayskin she should be able to survive and someone else can move through her square into the room she is in if she steps forward.
@GM
Forest is unconscious now, right, and that spot is available?
DM / GM / The man behind the curtain
DM / GM / The man behind the curtain
What do you want Vale to do?
If the other three do not reply tomorrow, what do you want them to do?
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Vale needs to find a missile weapon. Camil, would you be willing to allow him to take your composite shortbow (+1 Str) and some arrows. A move action by both of you would achieve the transfer of both items and he could attack with them this turn.
Now about
Isabella move to the top of the stairs and channel.
Zherxikas recover a magic missile with a pearl of power.
Kizzy double move into the room with Runt. That way she can use her spells, like ear-piercing scream.
Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8
Is the stairway clear enough for me to move there?
DM / GM / The man behind the curtain
I moved you onto the stairwell but it took a double move. you are next to Forest and still invisible. Since you don't want to heal the ogrekin, I thought you might heal Runt or Forest. Probably Runt as she is standing over Forest right now.
DM / GM / The man behind the curtain
I reread the cover rules. Soft Cover, from creatures, only provides cover against ranged attacks. Therefore, if someone had snapshot, I think it would prevent them from making an attack of opportunity but it does not work in melee. So, melee AoO for moving through friendly spaces if threatened by enemy.

Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Huh. I know that we played that it gave cover in some game or other and figured they knew what they were talking about, but I think you ae right.
From the rules
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.
Note: Runt did that when moving into the room past Forest and should have drawn AoO. I would have mentioned it had I knew.
What about when you move around behind a friendly character? I always played that as providing cover and you would not draw an AoO from someone with reach. Was I at least right about that?
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Runt has shadowfade active. In areas of dim light, the target gains concealment against creatures using darkvision.
Not sure if it applies but if it does there is a chance she was missed by the ogrekin.
Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8
Ironperenti wrote: I moved you onto the stairwell but it took a double move. you are next to Forest and still invisible. Since you don't want to heal the ogrekin, I thought you might heal Runt or Forest. Probably Runt as she is standing over Forest right now. I do have selective channeling so I think I can exclude the ogrekin?
F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14
Paizo is really bad in the organization of their materials- and the odd exceptions - you have to look at 2-5 sections to get a full picture of simple things like AoO/cover.
DM / GM / The man behind the curtain
I have auras coming off of the torches, yellow light for good light and blue for dim light. The ogrekin have lowlight vision, you are standing in dimlight which is good light for lowlight vision.
@Isabella: that would be great. the team needs a boost.
Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8
Just waiting for my next turn, then :)
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Smart rat.
I take it the two raptors in the room with the creature are now torn to shreds?
DM / GM / The man behind the curtain
Yes, the velociraptors in the hallway were destroyed
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Nice. They served their purpose then.
DM / GM / The man behind the curtain
Runt, I was looking at the Archives of Nethys and they do not seem to support the alternative summoning list. Some of those options seem to be more powerful than the standard for that level. I'm thinking of only allowing the standard summoning list, thoughts?

Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Well, it comes from the Monster Summoning Handbook and it is a feature of the Monster Tactician to get picks from that list. Normally it is via a feat so it make sense that the picks would be a little more powerful. You can find it in Nethys here. But you are the GM and in my book the GM is always right so if you want to change it up that is OK with me. Got any ideas what to replace it with? Maybe +1 HP per die or something? Or maybe leave it in place but reduce the number of times she can summon per day? It does seem a bit obsessive to allow her to do this 7 times per day! Anyway, I'm OK if you want to tone the ability down a bit.
DM / GM / The man behind the curtain
That's what I was looking for. Thank you. Just didn't know where to look. I was just looking for the reference and couldn't track it down. I think even with your summoning abilities I've been able to give you guys a good challenge thus far.
Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE
Its that we are on our second encounter of the day, and this one should have been tackled without the earlier one. I suspect we're one bad roll from a TPK with how depleted our resources are.
DM / GM / The man behind the curtain
That’s the goal, stretch you out and make you think. Not TPK.
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
I rather like not having a full suite of abilities to draw from. As you say, it makes you get creative or risk extinction. If you had wanted to be ruthless you would have thrown them all at us at once.
Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE
Oh I definitely think we're having to work through this one - been a tough chain pull through the house, and we responded as characters would knowing someone's in trouble - which is cool. All good fun for sure! :D
Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |
Forest can cmw himself with item mastery to get a lil more HP.
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Why is Runt in A12? I could have sworn I moved her into A13. The intent was to peek into A12 to see if there was a way to get to the monster that way and, if not, backtrack into A13.
DM / GM / The man behind the curtain
Not sure, I did not move any tokens. I last saw Runt's token in A13 and as of this writing it is still there.
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
It's magical! She is back in A13. Teleportation is a wonderful thing.
Actually, someone probably moved it by accident and moved it back.
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Ironperenti wrote: @Runt: you would need to be able to see where you are summoning. By moving to get a better angle you might be able to see past it along the southern wall. It is crammed into the hall at the moment. Moved this from gameplay since it is all OOC
Wondered about that. Wasn't sure how big the trunk was without the vines. So the entire area is opaque then with no apertures. So there is a southern wall? It is hard to tell from the map.
DM / GM / The man behind the curtain
I took the torchlight out which was washing out the wall, cleared the fog in the area, and understand that the creature is squeezing through the hall behind it to get to you guys.
Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2
Ah, that makes things a lot more clear.
One more question. Is the raptor providing a flank bonus? On the one hand it puts at least one square of the monster between it and us no matter where we attack from. On the other hand, it is not exactly on the other side of it from us.
DM / GM / The man behind the curtain
No, it is pretending to be chewing gum.
DM / GM / The man behind the curtain
It is pinned so it can only try to escape
|