Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


401 to 450 of 1,398 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Oh wow, I am very sorry to hear that. :( Condolences to his family.


DM / GM / The man behind the curtain

That is so sad. My condolences and prayers go out to the family.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Me too.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Yes, condolences to his family. Very sad to hear.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Shocking. How sad. :(


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Would my character have any idea what a Runelord is? I'm guessing not but wanted to make sure before I post.


DM / GM / The man behind the curtain

Not at this time unless you have some sort of skill that ties you to Thassilonian study.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

@GM - Would it make more sense to keep the pace going to just script progressing through the rooms? Camil could say work left to right on doors, checking for traps and moving forward?

Just trying to keep it interesting for everyone, and its been a lot of "Camil moves up, looks for traps, opens door" - which isn't as much fun for others.


DM / GM / The man behind the curtain

Yes, just a general description of moving forward and looking for traps. That is fine with me. I'll actually do the perception for find traps and notify you when you find one.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

@GM - Isabella didn't take an action this round. Are you having her delay to give more time to post or are you going to bot her? Can I suggest she channel energy since all of us in melee are about at 50% max hp?


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

I thought I blessed the party and that things have been slow-moving.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Things have been going in spurts. You cast bless in round 3. We are now starting round 4.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

If we're starting round 4 then why does the DM's initiative tracker have the arrow near the bottom, just before Nualia at the end of the round?

Regardless, unless the map situation has changed, I'm stuck in the back around a corner, and channeling doesn't go around corners, so I can't use it to help the front line. (Roll20 is currently not loading for me, so I can't see if the map has changed at all.)

If you think the front line is going to fold, my best bet is probably to cast my battle spells now in anticipation of having to fight in melee. Even if I step up over the fallen bodies of comrades, once I channel I'll wind up in the same square with a conscious party member (unless someone dies outright) which causes other problems.

Channeling makes sense if there's an open space that I can get to where I can get line of effect to our front line, but again, I can't currently load the map, as the page just hangs for me.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

There is a perfect place for you.

Currently it looks like this
.
.
.
XXX
-O-
XXX

Where the Xs are PCs, - are walls, the O is the corridor and open, and you are the PC in the lower left.

From where you are you can see all of us, barely. From the O you are right in the middle of the group. A perfect location for a mass touch spell or a selective channel.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Great, so I should be able to squeeze through the friendly space to the right, then step to the middle open space, and channel from there. Should be able to exclude our foes from any putative channeling.

Assuming the DM can load the Roll20 page that seems like a reasonable move.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

I took care of you. You are now in the middle of the pack on Roll20.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

My wife has decided to have family over in spite of the pandemic, so I'll be away through the weekend.


DM / GM / The man behind the curtain

Have a huge, fun party and snub your nose at the governor, I did.


DM / GM / The man behind the curtain

With the loss of Zandril you will be down one of your two martial characters. Do you want to continue forward with the remaining five or do you want me to recruit for a martial character to join the group?


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

I think we are OK. Runt is actually a martial character, though she has been taking a back seat for now.

But I don't mind a 6th and it would protect us from more attrition.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

Thanks.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

I agree with Runt. I think it would be helpful if we can get a 6th.


DM / GM / The man behind the curtain

Recruitment brought up a good question. I think only one of you has a magic item just yet, but the damage bonus from a MW weapon stacks with the bonus for a +1 weapon. Therefore a +1 magic weapon would be +1 to hit +3 dmg. I know Lavanor has a magic sword.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Nice! More Damage.


DM / GM / The man behind the curtain

I'm going to let you all vote on the new member. I will collect them all next Wed. The question has been asked if you would prefer a melee or a ranged combatant. I said melee but thought I would check.

So far we have:

Male Human (Chelaxian) Ex-Paladin (Vindictive Bastard) 1/ Vigilante (Brute) 1/ Monk (Martial Artist) 1
half-orc Paladin (divine defender) of Iomedae.
Male Human (Shoanti - Shriikirri-Quah) Druid (Goliath) 3


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Definitely a dedicated front liner.

Runt is a decent front-liner, but will probably split her efforts between combat and summoning; Lavenor is focusing on ranged; Isabelle is focusing on spells if her stats are any indication; Camil is competent but looks to be focusing on tricks like tripping rather than damage. I think we should have at least one PC that focuses on dealing melee damage and taking hits.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Ill be a switch-hitter but definitely not a tank.


DM / GM / The man behind the curtain

That's what I thought and what I mentioned.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil was going to focus on tricks, but he's flexible - so a front liner would probably help the party the best. Honestly, I'd rather keep Camil as a skills and ranged combatant at this point in time.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Yeah, definitely a melee frontliner. While Isabella does frequently get into melee, she's not ggod at it—both her AC and her attack bonus are poor—and as we gain levels she'll be spending increasing amounts of time just casting spells.


DM / GM / The man behind the curtain

The submissions so far:

Arioch Bellimarius: Male Human (Chelaxian) Ex-Paladin (Vindictive Bastard) 1/ Vigilante (Brute) 1/ Monk (Martial Artist) 1; unarmed flurry.

Anthorg: half-orc Paladin (divine defender) of Iomedae. Sword and shield out of combat focus on diplomacy and sense motive.

Mahuffma: Fankir the Male Human (Shoanti - Shriikirri-Quah) Druid (Goliath) 3; intimidating with scythe

Jarl Purrun: Unchained Barbarian (dreadnought/invulnerable rager) 3; two handed weapon warrior

TheLoneRook: Tohkar, Oread Barbarian/Warpriest/Hellknight; two fisted brawler

Forest Hunter: Fighter 3; Weapon and shield two weapon fighting


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

Fun stuff on offering there.

We could pick from these and halt submissions if you would like.


DM / GM / The man behind the curtain

I originally gave until Wednesday and probably will not bring them in until after the big fight so no rush.


Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14

waaaaaay to much going on in the first one.


DM / GM / The man behind the curtain

submissions are as listed. I prefer simple builds and we want to focus on martial capability so I recommend:

Anthorg: half-orc Paladin (divine defender) of Iomedae. Sword and shield out of combat focus on diplomacy and sense motive.

Jarl Purrun: Unchained Barbarian (dreadnought/invulnerable rager) 3; two handed weapon warrior

Forest Hunter: Fighter 3; Weapon and shield two weapon fighting

I await your vote and then I will begin to work them in.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

I'm pretty okay with any of the three honestly. Each brings something different, Paladin has some self-heal, Barbarian has great damage output, fighter has lots of feats and sounds like decent damage...


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

I like forest Hunter.


DM / GM / The man behind the curtain

Camil neutral, and Runt goes with Forest Hunter. Sounds like a winner to me. I'm almost two days out so I will post our winner.

Just noticed, Isabella voted outside of discussion. So we now have a tie:

Anthorg 1
Forest 1

Need at least one more vote and I will announce or there are enough party members to pull in a different option. I'll break the tie after lunch if no one gets a chance to hop on between now and then.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Sorry about that. Have been busy with kids' birthday party. I like the choice. I was leaning towards that one also.


DM / GM / The man behind the curtain

Jarl Purrun was wondering what edged him out? I would guess AC difference, what were you guys looking at that favored Forest?


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

I liked his character a lot and he seems like a reliable poster, but he's already in 2 games of Rise. I prefer to give someone else a chance to play. Also, with your build rules, it seemed Crisischild was going to be able to play a concept he normally would not be able to.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/279 28/14/27 [/s ] | CMD: 23 [s]23 | F/R/W: +11/6/13 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +6, Kn Arc/Dung/Nat/Pla/Rel +8, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: light on shield (if dark), false life (7/7 HP), heroism, clayskin, height aware, divine favor +4, weapon of awe, inspire +2

For me is was the thought of going for a two weapon style and the high AC. He was more engaged in the submission process. Gives me hope he will keep up with the game.

Also there was more detail in the submission, even though Anthorg did offer to add more so that was not a deciding factor. Still, it might have shown a bigger commitment, though you all know that the same characters tend to get submitted so the work could have been done for a different game.

For me, a lot of time, I come up with a character concept for an AP and I keep building on it until it gets accepted. This was not Runt's first game/attempt. She has been passed over a couple of times and was in a still-born RotRL and a still born homebrew before landing here. If a character was in a campaign that lacked legs, I feel free to retry again with the same character add detail as I go along. You can come up with some pretty rounded characters that way.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

I just don't like characters that can't be bothered to have a name. "Forest Hunter" is a hobby.

Nothing wrong with Jarl, I just felt that Anthorg had a stronger story reason to work with us. Jarl is running from something while Anthorg is running to something, if that makes sense.


Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |

Thanks for the invite. RotRL was my first experience with non-PFS pathfinder. Been to level two twice when both games died, so I’m not missing much of the story coming in now. Like I said in the recruitment, I actually applied in the original recruitment but the character I had in mind wouldn’t have played well in a large group. I normally play martial characters and Ironperenti’s rules make plain Jane martials more viable, so this game is pretty much perfect for me. I’m heading to work now. I’ll put up another post in the morning.

Isabella Monstrance wrote:
I just don't like characters that can't be bothered to have a name. "Forest Hunter" is a hobby.

That’s literally how I named him. Years ago when I made Forest, my brother was giving me this diatribe on profession based surnames in Europe in the middle ages, so that’s what was on my mind when I named him lol.


DM / GM / The man behind the curtain

Will post on entry ideas in the morning.


DM / GM / The man behind the curtain

Forest went with the sheriff and some of the militia to deal with a goblin blockade to the south of town. They had jumped a group of dwarven merchants earlier that morning. After dispatching the goblins, the sheriff was feeling better about the town's situation but felt the heroes who went north may need assistance. He asked for volunteers from the group who had assaulted the goblins to follow behind the heroes and assist if necessary. Forest and two others volunteered. Upon arriving back at Sandpoint, the sheriff went to Jubrayl Vishki.


DM / GM / The man behind the curtain

I wrote much more and the system lost it. Will add more later.


DM / GM / The man behind the curtain

Vhiski is finally convinced to help and leads everyone to a private boat house. Inside is a black hulled sailing boat with dark blue sails, Nightingale etched near the prow. He introduces the backup team, Forest and the two militiamen, to the boats pilot, Sparrow. Everyone boards the vessel and you finally depart about an hour and a half behind the original team.

The boat is fast and Forest begins to think it is enchanted. They make good time, definitely closing the gap with the original team, when the storm strikes. Sparrow does what he can but just as you come in sight of the spit of rock that is the Thistletop stronghold, the Nightingale strikes a rock. It is a bad hole and the boat goes under quickly in the storm. This is horribly terrifying for Forest who is in plate armor but he manages to grab onto a piece of the hull and use it as flotation. Just able to make out Thistletop, he kicks for all he is worth.

This is where I will move it to the Gameplay tab.


Ranger 9 | HP 33/104 Nonlethal 0/104 | AC 25** T 12** FF 21** | CMB +15**, CMD 31** (31* vs. disarm/grapple) | F: +09**, R: +07**, W: +6** (+2 vs Fear) | Init: +3 | Perc: +08** (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17**/+12** (2d6**+9/17-20 Slashing) ; Shield Bash +14**/+09** (1d8+7) Piercing ; Elven Longbow +12**/+7** 1d8+2P+1d6E | Speed 60/30ft (90 Fly**) | Stamina: 01/11 | Martial Flexibility: 3/5| Active Conditions: *Fly (9 Min), Enlarge Person (9 Min), Haste (4 RND), Flex>Bane 6/10, Grappled, -2 levels* |

Did Forest’s horse come with?


DM / GM / The man behind the curtain

No, it is warm and dry back at Hosk's stable.

1 to 50 of 1,398 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ironperenti's Rise of the Runelords Campaign Discussion All Messageboards

Want to post a reply? Sign in.