Super Crime Fighter II (Inactive)

Game Master Legendary Sidekick

A superheroic RPG with "Round Tabletop" GM'ing!


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Female Human Vigilante Brawler
GM: Slightly Peeved Camel wrote:

I don't want to sound like I'm just saying things, but that sounds truly inspired!

I know I would have loved a "easy" tabletop RPG when I was younger, just so I could share my creations with people, and a fairy vs. robots theme just sounds perfect!

I really appreciate this!

I had another idea in the works (with awesome cover art) that was less kid-friendly, and I was kinda stuck going back and forth between the ideas. But after reading this, I came up with a super simple system. It does just enough to differentiate characters, and you could be a fairy, knight, princess, mech pilot, super hero(ine), etc.


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Well I say keep both ideas written down and focus on one for now. I know I always forget other ideas if I don't write them down! Are you thinking just a normal dice system or something with d20s and such?


Female Human Vigilante Brawler
GM: Slightly Peeved Camel wrote:
Well I say keep both ideas written down and focus on one for now. I know I always forget other ideas if I don't write them down! Are you thinking just a normal dice system or something with d20s and such?

Sound advice.

I’m working on a system inspired by the three Fates. But if that one doesn’t work, my fallback will be something that uses d6’s. I want it to be simple, yet recognize characters’ strengths and weaknesses.


Can't say I've used three Fates, so I'll have to look into it sometime! In other news, I wanted to ask, do you have any advice for a first time DM? My friend wants to try his hand at it, so I've been asking around. ^^;


Female Human Vigilante Brawler

Hmm…

I guess I’m not the best to give it, since my episode in this is my most recent experience, and I ended up making Jessica want to leave (I think when I shot up her character—maybe she didn’t know the RUD-209 was firing nonlethal jingle bells?).

I’ll give it a shot though.

Some questions:
• Is this in-person or PbP?
• Homebrew or existing system?
• His own story or an existing one (like a pathfinder AP)?


Female Human Vigilante Brawler

Y’know what? I have three general tips. I’ll go with those.


1) Don’t kill off your PCs.

It’s a demotivating immersion-killer to start a campaign as one character, then finish it as another. There are plenty of survivable stakes that can keep the tension going, such as protecting a lovable NPC, your hero’s own reputation, or the state of the world.

That said, I tend to tell players if they dive into a dragon’s mouth with a live grenade in hand, that’s a death. I found players don’t get stupid when you agree upfront they’re not immortal, just protected by a decent suit of plot armor.


2) Make sure your players play nicely.

Nothing sucks the fun out of a campaign more than players who can’t get along. ‘My character is a duck’ is not an excuse for in-game dickery. Also, in PbP, italicized thoughts are a great tool for one player to bully another. What a jerk! She’s lucky I didn’t slap her in public. That would show everyone what a jerk she is! The other player can’t defend herself from this verbal abuse because that would be mind-reading.

As GM, if players can’t play nice, you gotta shut that down.


3) Fairies can fly.

Specifically, that means I’m annoyed that Pathfinder 2 has playable sprites, and their wings are useless until Lv.17.

But a more general way to put this is simply that fantasy creatures and archetypes come with certain expectations, and if a rules system is getting in the way, then a GM house-rule might be the solution.


Thank you! I'm sure he'll really appreciate this!

and sorry for ghosting for such a long time, a entire soap opera just played out in my life, so I've had little time for creative pursuits ^^;


by the way, happy 4th of July!


Female Human Vigilante Brawler

Happy 4th to you too!

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