
Vermilion Vixen |

I don't want to sound like I'm just saying things, but that sounds truly inspired!
I know I would have loved a "easy" tabletop RPG when I was younger, just so I could share my creations with people, and a fairy vs. robots theme just sounds perfect!
I really appreciate this!
I had another idea in the works (with awesome cover art) that was less kid-friendly, and I was kinda stuck going back and forth between the ideas. But after reading this, I came up with a super simple system. It does just enough to differentiate characters, and you could be a fairy, knight, princess, mech pilot, super hero(ine), etc.

Vermilion Vixen |

Well I say keep both ideas written down and focus on one for now. I know I always forget other ideas if I don't write them down! Are you thinking just a normal dice system or something with d20s and such?
Sound advice.
I’m working on a system inspired by the three Fates. But if that one doesn’t work, my fallback will be something that uses d6’s. I want it to be simple, yet recognize characters’ strengths and weaknesses.

Vermilion Vixen |

Hmm…
I guess I’m not the best to give it, since my episode in this is my most recent experience, and I ended up making Jessica want to leave (I think when I shot up her character—maybe she didn’t know the RUD-209 was firing nonlethal jingle bells?).
I’ll give it a shot though.
Some questions:
• Is this in-person or PbP?
• Homebrew or existing system?
• His own story or an existing one (like a pathfinder AP)?

Vermilion Vixen |

Y’know what? I have three general tips. I’ll go with those.
1) Don’t kill off your PCs.
It’s a demotivating immersion-killer to start a campaign as one character, then finish it as another. There are plenty of survivable stakes that can keep the tension going, such as protecting a lovable NPC, your hero’s own reputation, or the state of the world.
That said, I tend to tell players if they dive into a dragon’s mouth with a live grenade in hand, that’s a death. I found players don’t get stupid when you agree upfront they’re not immortal, just protected by a decent suit of plot armor.
2) Make sure your players play nicely.
Nothing sucks the fun out of a campaign more than players who can’t get along. ‘My character is a duck’ is not an excuse for in-game dickery. Also, in PbP, italicized thoughts are a great tool for one player to bully another. What a jerk! She’s lucky I didn’t slap her in public. That would show everyone what a jerk she is! The other player can’t defend herself from this verbal abuse because that would be mind-reading.
As GM, if players can’t play nice, you gotta shut that down.
3) Fairies can fly.
Specifically, that means I’m annoyed that Pathfinder 2 has playable sprites, and their wings are useless until Lv.17.
But a more general way to put this is simply that fantasy creatures and archetypes come with certain expectations, and if a rules system is getting in the way, then a GM house-rule might be the solution.