#1. PCs don't get killed off.
Nor do they get maimed or permanently altered. Comatose when death would normally have occurred is allowed.
#2. The GM's PC does not play.
It's bad form, even if we're GM'ing in turn.
#3. Char-Gen:
• Gestalt Classes: any TWO core/base/alt/hybrid classes, any archetype
• Race: standard races only, please
• Alignment: LG / NG / CG
• 2 Traits
• 1 Drawback
• 2 Background Skills
• Health: Max HD all levels
• Stat Array: 19–19—15–15—11–11
• @Lv.4/8/12/16/20: +1 to two different stats
• Feats: anything listed on AoN with Elephant in the Room feat taxes!
#4. XP does not exist.
When an "episode" ends, the party levels up (including the GM's character), and someone else GMs the next episode.
#5. The rest is up to the GM of whatever episode we're on:
• The setting ...be it another part of town, or we go island-hopping
• The threat ...with the obvious limit of no death spells, and make it believable that fallen PCs are able to get back up
• The stakes ...we DO care about those innocent NPCs, don't we?
• The rewards ...well, even the most stone-hearted adventurer wants money and items
• The scope ...though if you want to level-up, tell stories that end!
#6. GM Pay = PC Pay:
• The only monetary reward is that seen in the $alary tab below.
• The GM can offer items in-game, but they should be fairly inexpensive consumables meant to assist the party within the current episode.
• Players with Sidekicks (including humanoid familiars and cohorts) do not get paid more, but the GM can reward the Sidekick with an item.
And speaking of Sidekicks...
#7. Sidekick Char-Gen:
For any cohort, companion or familiar...
• HP: Max HD @ same Level and/or HD as Hero
• Person Stats: 17–17—13–13—9–9 / Cohort: + any standard racial adjustment
-OR-
• Animal Stats: 17–17—15–15—11–11 / –8 INT
Adjust STR & DEX for the large and extra-small:
• Large: +2 STR / –2 DEX
• Tiny: –2 STR / +2 DEX
• Diminutive: –4 STR / +4 DEX
• Fine: –8 STR / +8 DEX