Super Crime Fighter II (Inactive)

Game Master Legendary Sidekick

A superheroic RPG with "Round Tabletop" GM'ing!


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Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Gestalt is different than multi-classing. The rules are here:

LINK


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

sadly, I am unable to access it in my present location.
I will have to look at it later.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

The broad strokes of it are that you remain a level 6 character, get all the features of a level six gunslinger and also all the features of another level 6 class too.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

so I'm stealing the abilities of another class without being that class.
great.
I'll take a look what some classes and see what I want.


Female Human Vigilante Brawler

I believe the trade-off is that we ditched the bonus feat at lv.2/6/10/14/18. Of course, if you take two classes with bonus feats you get both. Also, it’s possible to end up with three good saves.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

There are loads of options. Slayer might synergize well with gunslinger but so does inquisitor which fits with the cop background. You might like a monk too.

Reddit post for Gestalt Gunslingers LINK

The top post suggests inquisitor - Here is some additional info explaining what they meant.

Inquisitor info: LINK

Quote:
At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Bane Info: LINK

Quote:
A bane weapon excels against certain foes. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes. To randomly determine a weapon’s designated foe, roll on the following table.

The double bane feat LINK

Quote:
(Requires two weapon fighting) You can apply your bane to a second weapon you are wielding. While your bane class feature is active, at the start of each of your turns as a free action, you choose whether to apply the ability to one weapon or the other, or both. For each round you apply your bane class feature to two weapons, you expend 2 rounds of that feature.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

ok
so it's a trade-off.
can I pick and choose abilities? or is it full?


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Full.

Paladin might also be a great choice. It uses wisdom for casting and also goes great with the cop background.


Female Human Vigilante Brawler

If you go to the info tab, you’ll see I edited the character generation. It’s this (below), but with links:

#3. Char-Gen:
• Gestalt Classes: any TWO core/base/alt/hybrid classes, any archetype
• Race: standard races only, please
• Alignment: LG / NG / CG
• 2 Traits
• 1 Drawback
• 2 Background Skills
• Health: Max HD all levels
• Stat Array: 19–19—15–15—11–11
• @Lv.4/8/12/16/20: +1 to two different stats
• Feats: anything listed on AoN with Elephant in the Room feat taxes!


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

I don't relish giving up bonuses, this means I would need to redo a good part of my character's abilities unless I could choose what level [I doubt that's the case.]
not saying it wouldn't work


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Cashara Aivion wrote:

I don't relish giving up bonuses, this means I would need to redo a good part of my character's abilities unless I could choose what level [I doubt that's the case.]

not saying it wouldn't work

I had the same issue at first, but realized that the Ranger features covered most what I was giving up and then some.

i.e I don't need the feats that allowed me UMD as a class skill because all the stuff I needed UMD for are on the ranger spell list.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

I see
then I suppose I need to find the balance of the paladin mix, hey it might help, but it's still gonna be a bit of work


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

I think fighters get a bunch of bonus feats.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Cashara Aivion wrote:

I see

then I suppose I need to find the balance of the paladin mix, hey it might help, but it's still gonna be a bit of work

Yeah, I still haven't finished my build. I've an unused feat slot and I'm thinking hard about the the Hooded Champion archetype.

The fact that you get access to the archetypes of two classes makes for some serious complexity of options.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

I see.
I'll just have to think on it


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Cashara Aivion wrote:

I see.

I'll just have to think on it

I'm a wizard with a full BAB. I'm chomping at the bit for the ridiculous shenanigans that opens up.


Female Human Vigilante Brawler

Gunslinger + Fighter = Gunfighter!

And that would actually get you a bonus feat at lv.2, 4 and 6. So if you want the same bonus feats, Fighter is a class that guarantees you add without losing anything.

Oh yes, and you can have good BAB + magic, if you want. You always take the better class bonus (HP, BAB, each save...).


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:

Gunslinger + Fighter = Gunfighter!

And that would actually get you a bonus feat at lv.2, 4 and 6. So if you want the same bonus feats, Fighter is a class that guarantees you add without losing anything.

Oh yes, and you can have good BAB + magic, if you want. You always take the better class bonus (HP, BAB, each save...).

Wendy Amp already ran afowl of my new and improved BAB. :P


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:

Gunslinger + Fighter = Gunfighter!

Fightslinger?

...I'll see myself out.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Ok, if I wanted to keep feats, ya, fighter sounds good.
But I won't disregard paladin just yet.
I'll figure it out later.


Female Human Vigilante Brawler

Oh... also, I did still take Eschew Materials as a feat with gestalt. Now that we got robbed, glad I did!


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Cashara Aivion wrote:

Ok, if I wanted to keep feats, ya, fighter sounds good.

But I won't disregard paladin just yet.
I'll figure it out later.

If you go Gunslinger + Fighter you essentially become Kazuto in his Gungail female avatar. In which case I'm totally giving you a light saber when I'm gm.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:
Oh... also, I did still take Eschew Materials as a feat with gestalt. Now that we got robbed, glad I did!

I did not take it :(


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list
Caledon Whitetree wrote:


If you go Gunslinger + Fighter you essentially become Kazuto in his Gungail female avatar. In which case I'm totally giving you a lightsaber when I'm gm.

you mean Kirito

I'll think about it.
I might be ALMOST the same as a paladin
we will see


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Cashara Aivion wrote:
Caledon Whitetree wrote:


If you go Gunslinger + Fighter you essentially become Kazuto in his Gungail female avatar. In which case I'm totally giving you a lightsaber when I'm gm.

you mean Kirito

I'll think about it.
I might be ALMOST the same as a paladin
we will see

Having a healer would be a boon.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

why I'm thinking about it.
which would be better for me RN, paladin or fighter
paladin might help party, cause heals.
but if it works out, I might get a healer Kirito


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Vixen and Caledon both have Shelyn as deities, although Caledon sort of "worships" a pantheon at this point and begrudgingly places Shelyn as his prime diety.

Also, Off screen Caledon has been spending time with the priestess of Shelyn we met in the previous chapter he has somewhat adopted the Paladin's code for Shelyn.

Quote:


I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.

I never strike first, unless it is the only way to protect the innocent.

I accept surrender if my opponent can be redeemed and I never assume that they cannot be. All things that live love beauty, and I will show beauty's answer to them.

I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.

I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.

I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.

I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.

Having a real paladin of Shelyn in the party would make for an interesting dynamic and Paladin's get swords too.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

ok
so paladins get heals and spells
spells starting at 4th
but the fighter gives me braver and 2 extra bonus feats while I would lose one if I did paladin.
they both have their perks, but IDK if I would worship anyone deity, are any. I would be a paladin of law.
I might look a little more, see if I can't get anything better.
but I think I'm leaning towards fighter as of RN


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-figh ter-archetypes/trench-fighter/

Quote:

Starting at 3rd level, a trench fighter can select one specific type of firearm (such as a machine gun, revolver, or rifle). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Every 4 levels thereafter (7th, 11th, and 15th), the trench fighter picks up another type of firearm, gaining these bonuses for those types as well. Furthermore, when behind partial, normal, or improved cover, a trench fighter gains an additional +2 AC bonus from the cover.

This ability replaces armor training 1, 2, 3, and 4.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

just looked at brawler,
I lose no feats [as far as I can tell] and gain some stuff
but I would lose my nimble bonuses from gunslinger

still looking for now, but brawler might be good


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

since I am in a place that has restricted internet access, I can't access certain cites till I get home [fudg]
but thanks for the archetype info


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list
Caledon Whitetree wrote:

https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-figh ter-archetypes/trench-fighter/

Quote:

Starting at 3rd level, a trench fighter can select one specific type of firearm (such as a machine gun, revolver, or rifle). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Every 4 levels thereafter (7th, 11th, and 15th), the trench fighter picks up another type of firearm, gaining these bonuses for those types as well. Furthermore, when behind partial, normal, or improved cover, a trench fighter gains an additional +2 AC bonus from the cover.

This ability replaces armor training 1, 2, 3, and 4.

the only way this helps me, is the part about cover because the part about picking a new firearm is at uneven levels.

I'm leaning towards brawler because I get better-unarmed strikes and a few other stuff in exchange for nimble.
but fighter might work better for other reasons.
I gain 2 more bonus feats and bravery in exchange for nimble. getting swords don't help that much, because gunslingers are already proficient with all simple and martial weapons as well as guns


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

What's nimble?


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

it's a dodge bonus to AC
it increases every few levels for gunslingers


Female Human Vigilante Brawler

If fighter, you can take close: improv and pistol whip.

Of course, punch/kick as brawler would accomplish that too. The main difference is if you are mainly a gunner, I think we can all agree that any +1 to +5 enhancement bonus on your gun can apply to both shooting and hitting with it.

Whatever class you pick is fine, of course. I’m not trying to steer you to fighter so much as point out you will get more feats with some classes (not just fighter).


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Thanks
But something that would allow me to use magic and keep all my feats might be nice.
But fighter might just be a little better at base RN.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Taking a fighter archetype would not affect anything given by gunslinger - unless you mean you'd be wearing heavy armor and thus lose the nimble buff?


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Cashara Aivion wrote:

Thanks

But something that would allow me to use magic and keep all my feats might be nice.
But fighter might just be a little better at base RN.

https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-figh ter-archetypes/child-of-war-fighter-archetype/

Quote:

At 2nd level, a child of war is further initiated into arcane secrets. This gives her minor spellcasting abilities and access to lore collected to give her an edge against the enemies of humanity.

The child of war gains a spellbook containing 4 0-level wizard spells of her choice. She can prepare and cast these spells as a wizard, using her fighter level as her caster level. She can prepare a number of 0-level spells each day equal to 1 + 1 per 6 fighter levels.

She also gains a +2 bonus on Knowledge checks to identify and learn the powers and weaknesses of aboleths, demons, serpentfolk, and undead.

This ability replaces the bonus feat gained at 2nd level

Quote:

Starting at 5th level, the spellcasting ability of a child of war increases to allow her to cast a limited number of spells drawn from the bloodrager spell list. She automatically adds to her spellbook a number of 1st-level bloodrager spells equal to 3 + her Intelligence modifier. Her caster level for these spells is equal to her fighter level, and the bloodrager class spell list is considered to be her class spell list for the purposes of meeting prerequisites and using magic items.

She uses the ranger’s spells per day, but uses her Intelligence score to determine her bonus spells and spell saving throw DCs, just as a wizard does. She does not gain any other wizard abilities, such as an arcane bond or school.

Each time she attains a new fighter level, she gains one bloodrager spell of her choice to add to her spellbook. The free spells must be of spell levels she can cast. She otherwise follows the rules for a wizard regarding her spellbook and learning or preparing spells.

This replaces all weapon training and the bonus feats gained at 8th, 12th, 16th, and 20th level.

https://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo -wizard-archetypes/spellslinger/

Quote:
A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun’s enhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs.
Quote:
A spellslinger is adept at transferring spell energy into his arcane gun attacks. As a swift action, he can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus the spellslinger can apply any of the following to his arcane bond: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing, thundering, vicious, and wounding. An arcane gun gains no benefit from having two of the same weapon special abilities on the same barrel. The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed, or until this ability is used again to assign the barrel different enhancements.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Warpriests get spell casting an a lot of bonus feats.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Monks get an AC bonus from wisdom when not wearing armor. Stacks well with the Nimble bonus.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

What if we house ruled Zen Archer into Zen gunner?


Female Human Vigilante Brawler

Honestly, I’m already in favor of Focused Shot including guns. (Normally, it’s just bows and crossbows.)

I’m not familiar with Zen Archer, but the idea of ruling gun = cross/bow is probably reasonable in most cases. A possible exception would be a sniper feat with a bow that works on the premise your weapon is silent.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

I might take a look at warpriest

But the thing is, the levels I gain for the chose class would replace the abilities of gunslinger for that level
Since nimble comes at even levels, it would take those out. Right?


Female Human Vigilante Brawler

Chose class is not a thing. You level both classes.

Example.
Fighter: bonus combat feat at lv.2.
Monk: bonus feat at Lv.2 from list of monk feats.

That’s two feats at Lv.2 for Fighter-Monk!

So you get Nimble if it’s a thing Gunslingers get.

Things where you can’t have both are, in the fighter-monk’s case:
• Fighter can run at full speed in heavier armor.
• Monk gets bonus AC when not wearing armor.
(Technically, the fighter-monk does have both, but can only reap the benefit of one at a time.)


Female Human Vigilante Brawler

The thing you no longer get is the Lv.2/6/10/14/18 non-combat bonus feats I houseruled in (for all classes, whether they already get a Lv.2/6/etc. feat or not), since Gestalt and Elephant in the Room give you way more than the two feats you lose.

If the Gunslinger class has Lv.2 and Lv.6 bonus feats, you keep those.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

thanks for clearing that up V


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

ok
so I chose Warpriest
and I've already made the changes.
but I have a few questions
1)do I have any of my weapons on me?
2)can I cast any spells? because you said the house had an anti-magic field.


So let's me explain...

1. None of you have your weapons, items or original clothing except
1a. Cash has her hat
1b. Minkins has his glasses
1c. DeVill has his cane
1d. Zulu has her shawl

2. The magic dampener is still on so I don't know if that means you can't do so of the stuff you did, VV

3. Could I ask you guys to not leave the porch just yet? I should have posted the stuff early, I know...


@Cash

Er, yes please... Sorry.


Female Human Vigilante Brawler

Oh. No I can’t. So retconning that out then!

Sorry, thought the dampener was indoors and the person who took my stuff just assumed I had a component bag.

The dampener affects the whole island, right?

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