Skittermancer, Hooray for the Furries (Inactive)

Game Master DoubleGold

The Map


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DungeonMaster

Spa Room: The tiled walls of this room are colored a soothing sea-foam
green. Three cushioned tables occupy the center of the room, each with a plethora of mechanical arms ending in various nozzles, manipulator digits, and other implements. A series of chairs runs along the starboard side of the room, with apertures in the wall behind them. The air is humid and smells of sandalwood.

Nakonechkin is shouting Help me
perception checks everyone
Moved you all into the correct room


DungeonMaster

Perceptions
per: 0 + 1d20 ⇒ 0 + (1) = 1 Nako
per: 9 + 1d20 ⇒ 9 + (18) = 27 Azih
per: 5 + 1d20 ⇒ 5 + (16) = 21 Quonox
per: 5 + 1d20 ⇒ 5 + (6) = 11 Gazigaz

Alright, just need someone to disable the traps in the room.

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"OH no we have to help, Come on Quonx I will give you a hand." Gazigaz says as he moves to help disarm the traps."Ummm, How do I help? What does this do? Should I touch this? Oh look at the pretty light."

I am untrained in engineering so I can't help


DungeonMaster

It appears only Quonox pregen comes with that skill
engineering: 12 + 1d20 ⇒ 12 + (5) = 17 success
and 2nd trap engineering: 12 + 1d20 ⇒ 12 + (2) = 14 fail, but doesn't set it off
engineering: 12 + 1d20 ⇒ 12 + (16) = 28 success.

With that you disable the two massage table traps and rescue Nakonechkin.

“Quasar’s light, that machine nearly massaged me to death!
Thanks fuzzballs, you saved my tail.” Nakonechkin snorts.
“We aren’t done here, though! If you’re up to it, you should
head to the bridge and see if we still can’t bring this hunk
of junk home. Trendsetter will probably fork over a sizeable
chunk of credits to keep this quiet.”

Where to now, the room North of here? or the Far East room?

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Yes, we helped! The stars foretold!

I'd say Far East before we go up the stairs to the North.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Captain!" Nako shouts, having barely stopped herself from "helping" with the traps with her Doshko and now barely containing herself from hugging the captain. For some reason, he didn't like that.

She salutes, sort of, three of her hands moving toward her head in various, uncoordinated gestures.

"Aye, aye, Captain! We'll bring this hunk of junk in for a sizeable chunk!"

She looks around and picks a direction essentially at random and bustles toward it.

I'm good with East, too.


DungeonMaster

The heroes try to enter the bridge and they know it is locked. They have trouble getting it open, but they try until they succeed. It was engineering 22, so it would take a couple of tries, and no penalty for failure either

Just then they see a Cybernetic Zombie
init: 4 + 1d20 ⇒ 4 + (8) = 12 cybernetic Zombie
init: 5 + 1d20 ⇒ 5 + (16) = 21 Nako
init: 1 + 1d20 ⇒ 1 + (17) = 18 Azih
init: 2 + 1d20 ⇒ 2 + (14) = 16 Gazigaz
init: 2 + 1d20 ⇒ 2 + (4) = 6 Quonox

Nako, Azih, and Gazigaz are up

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako says "Captain says to take the bridge so we're taking it from you!"

She closes the distance with the undead thing and swipes at it with her Doshko.

Doshko: 1d20 + 7 ⇒ (20) + 7 = 27
Slashing: 1d8 + 4 ⇒ (1) + 4 = 5

Crit Damage: 1d8 + 4 ⇒ (7) + 4 = 11

And it's a wounding weapon so a roll on the chart!

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Telekinetc projectile: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 4

Dakoyo hurls a loose bit of paneling at the zombie!

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz moves to get a clear shot at the zombie, He took cover behind a chair and shot.

Attack with pistol: 1d20 + 4 ⇒ (1) + 4 = 5

damage E: 1d6 ⇒ 5


DungeonMaster

20 crit result: 1d20 ⇒ 12 while Nako slashes hard with the fire weapon
the others miss as the zombies is moved around a bit.
reflex: 5 + 1d20 ⇒ 5 + (15) = 20 though the eye looks cut up, the zombie does not lose its eye
It tries to slam Nako hit: 8 + 1d20 ⇒ 8 + (10) = 18 if hit take dmg: 1d6 + 5 ⇒ (1) + 5 = 6 blunt damage
All heroes are up

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

mysticism knowledge check cyber zombie: 1d20 + 12 ⇒ (8) + 12 = 20


DungeonMaster

zombie knowledge:

N Medium undead
Init +4; Senses darkvision 60 ft.; Perception +8
DEFENSE HP 40
EAC 14; KAC 16
Fort +5; Ref +5; Will +4
Immunities undead immunities
Weaknesses vulnerable to electricity
OFFENSE
Speed 30 ft.
Melee slam +8 (1d6+5 B)
Ranged integrated static arc pistol +11 (1d6+3 E; critical
arc 2)
Offensive Abilities self-destruct (1d6+3 E, DC 12)
STATISTICS
Str +2; Dex +4; Con —; Int —; Wis +1; Cha +1
Skills Athletics +13
Other Abilities mindless, unliving
Gear static arc pistol with 2 batteries (20 charges each)

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Hit it with sparks and lightning! Dakoyo yelps. It won't like that!

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako's satisfaction over a well placed hit quickly fades as the zombie doesn't seem the least bit phased by it.

She looks down at her glowing hot doshko at Dakoyo's advice. She then shrugs 4 of her shoulders and swings again, ignoring the electrical pistol she's holding in one hand.

Doshko: 1d20 + 7 ⇒ (1) + 7 = 8
Slashing: 1d8 + 4 ⇒ (3) + 4 = 7


DungeonMaster

Nako clearly misses


DungeonMaster

Gazigaz fires again hit: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 cover dmg: 1d6 ⇒ 2 electric, but it weak against that so 3.
Azih, telekinetic Projectile hit: 2 + 1d20 - 2 ⇒ 2 + (5) - 2 = 5 dmg: 1d6 ⇒ 4 cover
Quonox use the laser rifle hit: 4 - 2 + 1d20 ⇒ 4 - 2 + (8) = 10 dmg: 1d8 ⇒ 3 cover
It will try to slam Nako hit: 8 + 1d20 ⇒ 8 + (2) = 10 Miss.

Heroes are up 19 dmg on zombie, 6 on Nako as he got hit previous round.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Raaarrg! Fall down, and stop moving, stupid not robot not alive thing!" Nako growls and takes another swipe with her doshko.

Doshko: 1d20 + 7 ⇒ (15) + 7 = 22
Slashing: 1d8 + 4 ⇒ (7) + 4 = 11

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz calls out to Nako, "It's just a scratch friend, You will be alright. Let's finish this creature, you can do it."

Inspiring boost for standard action, Nako heals up to 8 SP
Get'em as my move action everyone gets +1 to hit the zombie


DungeonMaster

Nako hits the zombie hard and Gazigaz inspires everyone 30 dmg on zombie

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo keeps trying to attack the zombie!

Get em telekinetci projectile: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
1d6 ⇒ 3


DungeonMaster

And Azih just barely misses
Quonox goes hit: 4 + 1d20 ⇒ 4 + (20) = 24 as he finds an opening to not have the enemy have cover dmg: 1d8 ⇒ 6 fire
crit dmg: 1d8 ⇒ 7
The zombie explodes Dex save from Nako, DC 12 halves this
dmg: 1d6 + 3 ⇒ (3) + 3 = 6 electrical damage to Nako as it explodes.
You can now shut down M1, the computer with an engineering check.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Yay! Good job everyone! Now who can close this computer!

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Refl: 1d20 + 1 ⇒ (5) + 1 = 6

Nako is just about to swing again when the not dead, not robot thing explodes right in her face. She is too surprised to do anything to avoid it and dances and unpleasant jig for a few seconds as electricity courses through her.

When she is again in control of her muscles, she stands very still, blinking a few times, every hair on her body standing on end and making her look twice her normal size and even more like an ambulatory, furry egg.

She also finds herself feeling just exactly as much pain as she did before the burst of healing energy.


DungeonMaster

quonox engineering: 12 + 1d20 ⇒ 12 + (13) = 25 and several doors are unlockedIt is M2, not M1 as I mistakenly said earlier

“Perhaps you aren’t really
someone’s escaped pets after all. Then
you are new passengers? You must
be aboard the Emerald Empyrean to relax! That’s the only
reason for anyone to be here! Unless… if you aren’t here to
relax, then you are an impediment to the relaxation of my
true passengers, and you must be eliminated!”

The lights in the bridge turn red and the screens return to
normal. M2 refuses to answer any questions and the bridge’s
systems remain inactive.
Several doors are unlocked downstairs and that announcement is only heard on the bridge.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Relax? What is stupid computer talking about? Skittermands don't relax! Skittermanders help! We must shut down silly computer!

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

In true action movie hero form, Nako destroys one of the screens with her Doshko. "There! Silly computer is shut down. Now, we can fly ship back for the Captain."

She looks expectantly at Quonox, since she has taken care of the only impediment to her fellow Skittermander flying the ship.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

”What you do dat fur? Me coulda used dat.”
Engineering: 1d20 + 12 ⇒ (5) + 12 = 17
”Why you mess dat up?”


DungeonMaster

Anything anyone would like to do before heading downstairs? Another 10 minute rest? Divide up who is carrying what grenades, buff up, check something, etc? I'll give about 24 hours before moving on. This game may seem slow to some of you, but in the game I'm playing, we are just now starting the zombie fight.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo didn't get hit since the last rest. So He's good to push onwards. How about everyone else?

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"I fixed it! Now the computer is not in control. You are," Nako explains.

She just stares blankly if anyone tries to explain differently but snaps to attention and action when it becomes evident there is more to do and more computers to smash.

I think I'll push my luck this time and go without the rest. Ready to move on.


DungeonMaster

Heroes go downstairs and into a long hallway. There are several cabins here, which are the rooms with bedrooms and they are labeled with room numbers.
They can also go to the Crew Quarters the front, the baggage airlock, towards the front and engineering at the back.


DungeonMaster

So where on the bottom deck does the party want to go first?

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz perks up as his natural curiosity takes a hold of him. "I wonder if there are any Nufriends in here." He says as he makes his way into the crew quarters.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"I wonder if there are any more computers to fix," Nako comments, following Gazigaz into the crew quarters, since she doesn't know it's not engineering.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx runs after Nako yelling ”DON’T YOU TOUCH ANYMORE COMPUTERS!!”


DungeonMaster

Three sparse cots occupy the three niches in this room, each
with a locker built into the wall at one end.

Two of the lockers hang open and are empty,
but the third is secured with a digital lock. Hacking the lock
requires a successful DC 20 Engineering check. No combat or traps here, just treasure to be found


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx hurries to the locked locker and starts to tinker.
Since we have time and no danger I'm just going to take 10 on this check which give Quonx a 22


DungeonMaster

Quonox opens it up and items found...
An infrared sensors armor upgrade, a blasting fusion seal (2nd), and two batteries are located within the locker.

where to now?

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Baggage airlock?

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Seconded.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Fine by me.

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Baggage it is


DungeonMaster

This sparse chamber has functional steel walls that are
slightly scratched and dented. A large airlock door leads
starboard. A display panel next to the door flashes red.
M2. Shut down most parts of this room and you cannot get to the luggage.

Nothing here to see, where to now?

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo casts reflecting armor on himself.
one room left right?


DungeonMaster

only one left, unless you plan to disturb the peace of any possible passengers in their rooms. Hint, don't, you'll waste your time and HP doing so.
perception: 1d20 + 9 ⇒ (1) + 9 = 10 Azih
perception: 1d20 ⇒ 19 Ebon spots the secret door in the back
perception: 5 + 1d20 ⇒ 5 + (1) = 6 Quonox
perception: 5 + 1d20 ⇒ 5 + (6) = 11 Gazigaz

init: 1 + 1d20 ⇒ 1 + (5) = 6 Azih
init: 5 + 1d20 ⇒ 5 + (18) = 23 Ebon
init: 2 + 1d20 ⇒ 2 + (8) = 10 Quonox
init: 2 + 1d20 ⇒ 2 + (12) = 14 Gazigaz
init: 10 + 1d20 ⇒ 10 + (6) = 16 Patrol Class Robot

Ebon-Nako is up

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako throws the door open, not even knowing that she was the only one to spot it.

"Aaagh! Another stupid not person who's going to try to throw us in boxes!" she exclaims when she spots the robot.

She rushes it, swinging her doshko.

Doshko: 1d20 + 7 ⇒ (1) + 7 = 8
Fire: 1d8 + 4 ⇒ (1) + 4 = 5

She was not properly prepared...


DungeonMaster

Nako misses, so it tries to slam him hit: 1d20 + 10 ⇒ (14) + 10 = 24
take dmg: 1d6 + 7 ⇒ (6) + 7 = 13
All heroes are up

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Aaagh! This stupid robot hits hard!" Nako exclaims as the robot bashes her.

"But Nako hits harder!" she declares as she swings at it again.

Doshko: 1d20 + 7 ⇒ (7) + 7 = 14
Fire: 1d8 + 4 ⇒ (7) + 4 = 11


DungeonMaster

Nako actually misses
It is the last battle so Quonox uses his frag grenade for a guaranteed hit throw: 1d20 ⇒ 20 just do not roll a 1 and it hits the square you want it too. dmg: 1d6 ⇒ 3 reflex: 4 + 1d20 ⇒ 4 + (2) = 6 and it takes it all
Gazigaz fires with his electric pistol hit: 4 + 1d20 ⇒ 4 + (2) = 6 vs EAC
dmg: 1d6 ⇒ 6 electric
Dayoko uses his needler pistol hit: 2 + 1d20 ⇒ 2 + (3) = 5 vs KAC dmg: 1d4 ⇒ 4 piercing

The thing tries to slam Nako again hit: 10 + 1d20 ⇒ 10 + (4) = 14 miss
All heroes are up It has 3 damage on it

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Sign up here if interested. Starts August 13th.
Edit: And I will want Scenario support please.


I'm interested!


Also interested!


By the way this game uses Pregenerated characters, hope everyone is okay with this.


The module will be free to download before the start date, by the way. No scenario support will be needed for this one. (Not signing up to play, just letting you know this.)

Liberty's Edge

I first posted to GM Paladin's game, but if I don't get into that one I would like to play in this game.

Liberty's Edge

I didn't get in to the other game so I am available to play.


I'll be getting more people soon, when July starts the cap of signing up for three gameday games is lifted for everyone, as I suspect many people are already at the cap of three. I know I am.

Dataphiles

I'm interested.


That makes 4, I can take two more. It is July 1st in almost every country now, the cap has been lifted, unless you live in Calafornia, but in that case 25 minutes, sign up now.


I am interested in playing, but all of my characters are level 1. I know in PFS as long as you are within a level or 2 you can play a pregen and credit it towards your other character. If this is the case for SFS I would like to put in for one of the available spots otherwise you can disregard this post.


Yes you can play PikaPool


As Per P.M. I am in.


I believe I'm in? or no?


Yes and Yes, that makes six and the game is full. There are four Pregens and six of you, no pregen may be used more than twice. Pick your characters.


Before it gets snatched up I will put in my interest in playing Quonx. If there is no objections I will create her alias.


I wouldn't mind putting in a request for the Mystic of the group.


I would love to be the Green guy Gazigaz. Envoy sounds cool to me.


Since no one has posed any objections I created Quonx alias.

To make it easier for everyone to make their aliases I stole this link from another Skitter Shot recruitment page. Skittermander pregens This link has the pre-formatted pregens for this game.


I'm not attached to any specific character ... I'll play whatever no one else wants to :)

Dataphiles

Jennifer Scott wrote:
I'm not attached to any specific character ... I'll play whatever no one else wants to :)

Same here, though if no one has taken the mechanic, I should start practicing.


Oh... Quonx is the mechanic...I'll play Nako, then.

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