Skittermancer, Hooray for the Furries (Inactive)

Game Master DoubleGold

The Map


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DungeonMaster

You all attack, Azih bounces off the metal armor, while ebon delivers a good hit and Quonox shoots it.
Gazigaz is up

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Getting frustrated with this needless combat, Gazigaz let out a deep breath as he squeezed off another shot at the remaining robot. Seeing the shot go wide he shouts encouragement to his friends. "You can do it guys, get him!"

Attack: 1d20 + 4 ⇒ (4) + 4 = 8 vs EAC Miss!

Move action for "Get'em" Ability Add +1 to all attack against last robot


DungeonMaster

Gazigaz misses the last robot
It fires an electric pistol back at Gazigaz hit: 9 + 1d20 ⇒ 9 + (16) = 25 vs EAC dmg: 1d4 + 1 ⇒ (1) + 1 = 2 electric and nonlethal
All heroes are up


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx fires again hoping to end things.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 ⇒ 3

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dokoyo moves around to flank the last robot.

I am helping! he says as he tries to bring his tiny staff down on the robot's head.

staff: 1d20 + 1 ⇒ (3) + 1 = 4
1d4 ⇒ 3

as expected. But Nako has a flank buddy!

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Stop moving stupid robot!" Nako shouts as she plows ahead and swings again with her Doshko.

Doshko plus Get 'Em plus Flank: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


DungeonMaster

Ebon and Quonox get good hits on the robot, while Azih misses
Gazigaz is up can you do it, just need 4 dmg


Male Human Nerd 10

With grim determination Gazigaz let out a yell and blasts at the last robot.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 3 E

DOH!!!


DungeonMaster

It is electricity damage, which they are vulnerable to, so yeah, you kill it.
After much effort, heroes defeat the robots

"Attention passengers, this is M2, your ship’s artificial
intelligence. Scans indicate that a handful of pets have
escaped their cages and are running loose. If you spot one
of these errant animals, please contact the nearest porter
robot. Thank you.”

Heroes now may spend an RP point and take a 10 minute rest

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo sits down and takes a deep breath, which for skittermands is about a half a second long. I'm not going to help anyone if I die! Almost got brained by meteros outside! Also what pets is silly computer talking about?

Spend 1 RP to get stamina back

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz walked over to sit beside Dakoyo, He placed two of his hands on the mystic's back and said "No issue here friend, we can all use the rest. What was with those robots? what kind of ship is this? He moves to stand guard of his friend.

I am only 2 Stamina down so I going to not rest

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Space rocks weren't so bad. Stupid robots were annoying though," Nako replies, taking a seat next to Dakoyo.

She fidgets with her doshko and checks her pistol (both in hands, whoo-hoo for that racial ability) while she catches her breath though, obviously eager to get on with finding the captain again and irritated with herself that she cannot immediately continue.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

While the others rest Quonx investigates the destroyed robots looking for anything he might scavenge.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12


DungeonMaster

Heroes take a short rest regaining SP

Robots have
5 Stick Grenades (each on had 2)
DC 15 engineering or computers check to carefully remove the attached pulcaster pistols and make them still useable. Each one has a battery of 20

Which room next, number 2 or 3? Give me a str or engineering to check to open these doors.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

I'm not sure if I need to do a check for each robot or one for all so I will do 3 just in case.
Engineering: 1d20 + 12 ⇒ (12) + 12 = 24
Engineering: 1d20 + 12 ⇒ (13) + 12 = 25
Engineering: 1d20 + 12 ⇒ (5) + 12 = 17
Quonx removes the pulcaster pistols from the robots and offers them to her companions and while they're distracted with their "new toys" she slips the stick grenades into her pockets.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Thanks Quonx," Nako says as she takes one of the pulsecaster pistols. She doesn't bother trying to holster it, or the tactical pistol she already has out. It's easier to just hold them. And her doshko. How do people without 6 hands deal with it?

"I feel better now. Let's go find the captain!" She rushes out into the hall and sees 3 doors but starts with the one on the same side of the hall as the door they just came out of is on.

I don't see any numbers on the map, but I pick the one toward the top of the map. If anyone wants to go to the other, I'm good with it. I'm just playing Nako bossy and impetuous.

She does put away her tactical pistol and doshko to get 5 of her hands on the door to try to force it open.

Strength Check: 1d20 + 4 ⇒ (5) + 4 = 9

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Fine with top

Can I have one grenade Quonx! Might have to stick something!


DungeonMaster

Quonx gets all the pistols, while Nako fails to open the door in room 2. For time's sake, let's assume you keep trying till you succeed.

Smooth wooden flooring and paneled walls give this
chamber an air of elegance that is immediately countered
by the obvious mess and rank smell of body odor and other
foulness. In the aft part of the room is a bar made from real
mahogany. In front of the bar are several stools and behind
it is the nonfunctioning husk of a bartender robot and an
unmarked door. Half a dozen tables and accompanying
chairs are pushed against the forward wall to make room for
makeshift cots.

As the furries enter, a bunch of passengers point their guns at you, others are cowarded in fear.
Name's Voryna and who are you? What do you want

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz takes the offered weapon. He hurriedly follows Nako to the door. "Maybe I can help too."[/b} he said and lent his strength to the door.

strength check assist: 1d20 ⇒ 9
Shanghaied

"Hi'ya Nufriend, I am Gazigaz, we are looking for the captain. have you seen him?"


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx eyes the broken down bartender droid, puts away her rifle, takes out a screwdriver and says "Oooo! Is diss humon bar bot? Me always want to see how it works. If me can fix it for Nufriends will Nufriends tells us where Captain be?"
Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10


DungeonMaster

They look at Quonox not to impressed or convinced Captain of what, those robots, are you responsible for this!

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

THE Captain! Captain Nakonechkin! Now tell us where he is before we destroy more of your stupid robots!" Nako blisters brandishing all 3 of her weapons menacingly.

Intimidate: 1d20 + 5 ⇒ (6) + 5 = 11


DungeonMaster

They ain't ours but they aren't intimidated and they don't trust you, they throw you out the room and shut the door We don't trust you.

Room 3: Gaming room
Wooden panels line the walls of this cozy room, and an
emerald green carpet covers the floor. Two wooden tables,
each adorned with a deck of shiny playing cards, are
surrounded with comfortable chairs. Two digital
dart boards hang on the forward wall in the other corner.
A holo-billiards table, its holographic balls glowing serenely,
occupies one of the aft corners. A closed cabinet stands in
the final corner of the room.

Perceptions checks please to find secret treasure.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Per: 1d20 + 9 ⇒ (8) + 9 = 17

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako isn't at all sure how she ends up outside the room or why the people within weren't afraid of her or wht they didn't give her the captain.

Maybe he's in this new room, though and she starts searching this place carefully.

Perception: 1d20 ⇒ 15

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

perception: 1d20 + 5 ⇒ (2) + 5 = 7


DungeonMaster

Heroes don't find the weapon, the weapon they don't even know is there. It was a survival knife that you can throw, and not finding it does not affect the chronicle. Not like you missed much

I placed you all near room 4 on the map Rearrange positions as needed, combat will start in about 15 hours, before opening that door.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

I'm good with the current position

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako's only regret is that she's not already on the other side of the door.


DungeonMaster

I would have started earlier, but with no response I assumed everyone was busy.

The heroes open the door and six tiny like centipede creatures look at the heroes. There is also some darkness in the room, those black things are onxys and they generate these creatures DC 18 Mysticism check. You can also try to identify the creatures, they are tiny outsiders

init: 7 + 1d20 ⇒ 7 + (5) = 12 those things
init: 2 + 1d20 ⇒ 2 + (5) = 7 Gazigaz
init: 5 + 1d20 ⇒ 5 + (1) = 6 Nako
init: 1 + 1d20 ⇒ 1 + (19) = 20 Azih
init: 2 + 1d20 ⇒ 2 + (18) = 20 Quonox

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Mysticysm Onyx: 1d20 + 12 ⇒ (19) + 12 = 31
Mysticysm Creatures: 1d20 + 12 ⇒ (17) + 12 = 29

Dakyo is helping!

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Oh boy! What are these things? GROSS! Gazigaz backs up a few feet making room for his friends to take defensive positions. He readies his pistol setting himself to fire at the first sign of attack by the creatures.

I am posting while I am available. Just slot my action in at the correct initiative. I want to do a move action to spread out a bit. Then Ready an attack action.
IF: One of my comrades is attacked,
THEN: Fire weapon at attacker.

Attack roll: 1d20 + 4 ⇒ (11) + 4 = 15

Damage, Energy: 1d6 ⇒ 6


DungeonMaster

Azih disables the first one, while Gazigaz is about to shoot one on his turn.
Quonox is up

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

The first onyx is disabled? What did he get on the creature identify?


DungeonMaster

Missed the creature check. The first onyx is disabled

Shadow Creeper
NE Tiny outsider
Init +7; Senses darkvision 60 ft.; Perception +3
DEFENSE HP 6 EACH
EAC 10; KAC 12
Fort +1; Ref +3; Will +0
Weaknesses light blindness
OFFENSE
Speed 30 ft.
Melee bite +5 (1d6+1 P)
TACTICS
During Combat The shadow creepers focus their attacks on
any PCs attempting to power down the onyxes.
Morale The shadow creepers fight until they are destroyed.
STATISTICS
Str +1; Dex +3; Con +0; Int –3; Wis +0; Cha +0
Skills Acrobatics +7, Athletics +3

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo tells everyone everything he knows about the creatures. I will power down onyxes. Though they won't like me helping to stop them. But they haven't asked me to help not stop them. So I think I'll do it anyway!


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx pull out her trusty laser rifle and step into the room ready to fire on anything that might attack them.
Quonx is going to ready an attack: if any enemy "shadows" show agression towards the group she will fire her rifle at it.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 ⇒ 2F


DungeonMaster

Quonox waits for them to make a move towards Azih and then hits one
Three of them get to Azih I had to move you, cause for you to power one down, you would have had to end your turn next to it.
Three of them can reach you bit: 3d20 ⇒ (17, 12, 7) = 36 and +5 to each bite.
dmg: 2d6 + 2 ⇒ (2, 1) + 2 = 5 as you were bit twice
Then Gazigaz kills one outright.
Azih, Quonox, Nako is up


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx takes another shot at the same shadow.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 4

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

I'm working from my phone so I don't know if the map is really updating for me. I moved Nako up next to what I think is an enemy, but I'm not sure. If it's not, please move me to the nearest of the creepers.

"Bah! Little things won't stop us from finding the Captain!" she declares as she rushes in.

Doshko: 1d20 + 7 ⇒ (1) + 7 = 8

Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Need to stop black things. You're in way Nako!

Dakoyo wants to move to the next Onyx cube which Nako is next to which is very crowded. If he can take Guarded Steps there and disable he will otherwise he will just swing at one of the creepers.

Roll for disable or hit: 1d20 ⇒ 14

+1 for hit and +12 for disable onyx cube

Damage if hit: 1d4 ⇒ 3


DungeonMaster

Quonox kills a shadow, Nako misses, while Azih disables another power source. One shadow creeper appears in the room.
map got moved on me, tried to move it back.

Most of the can't get to Azih, but he did provoke from one bite: 5 + 1d20 ⇒ 5 + (19) = 24
three are trying to bite Nako cause they can't get past him to get to Azihbite: 3d20 ⇒ (6, 9, 12) = 27 +5 to each.

Azih take dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Nako was bite once take dmg: 1d6 + 1 ⇒ (4) + 1 = 5
All heroes are up, you just need to disable one more

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo will go after everyone else to try and ensure that there is nobody going to attack him. Either way he moves to the closest active cube and tries to disable that too.

Mysticism Onyx: 1d20 + 12 ⇒ (16) + 12 = 28


DungeonMaster

He provokes as he passes one last creeper
bite: 5 + 1d20 ⇒ 5 + (9) = 14 and disables it.
dmg: 1d6 + 1 ⇒ (3) + 1 = 4
And of course for good measure, Azih disables the last one too after combat is over.

Combat over
Damage totals
Azih: 11
Nako: 2
Edit: Gazigaz: 2 (he didn't spend an RP last battle)
Spend RP for another short rest?

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

I vote yes! Only Dakoyo can spend a RP while everyone just hangs around right?


DungeonMaster

You'r not on an in-game time limit, it is a matter if you want to use your RP or not. Some people are very conservative and will wait until they take exactly 14 SP damage before they spend a point. Azih is spending one RP, what about Nako?

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

I'll spend one, too. I'd rather have the SP up front than risk being taken down or having to spend an RP to stabilize.

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I am still not going to spend one, I guess I should pay more attention to the hits everyone is taking since I can heal in combat. I are being a bad not-a-cleric.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx should be good for a bit longer.

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