Skittermancer, Hooray for the Furries (Inactive)

Game Master DoubleGold

The Map


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Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo tries to use Mind Thrust on the robot.

damage will save half mind affecting: 2d10 ⇒ (3, 3) = 6

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Ha! Can't hit Nako!" Nako taunts, ignoring the bruising that's showing up that indicates otherwise.

"But Nako can hit you!"

Doshko: 1d20 + 7 ⇒ (1) + 7 = 8
Flame: 1d8 + 4 ⇒ (8) + 4 = 12

That statement also proves to be delusional.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx will take a shot at it with her rifle.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 6

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz moves through the doorway to an area flanking the enemy. He shoots his pistol at it.

to hit: 1d20 + 4 ⇒ (13) + 4 = 17

energy damage: 1d6 ⇒ 6


DungeonMaster

Gazigaz hits it, and since it is an electric pistol, which it is weak against, it takes 9 dmg.
will: 1 + 1d20 ⇒ 1 + (19) = 20 but only takes 3 dmg there. 12 dmg this round
15 dmg on it
It tries to slam Nako hit: 10 + 1d20 ⇒ 10 + (15) = 25 dmg: 1d6 + 7 ⇒ (2) + 7 = 9
oouch as you took 13 dmg round one and another 9 this round. Not sure why your HP was at 10/16, I though it was at full, if that is correct you are now at 0/18 SP and 12/16 HP. This is the last battle, but you have things to disable after this, computers and traps.
All heroes are up


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx trys again.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 5


DungeonMaster

quonox hits the creature in the soft spot 20 dmg on it

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo does another Mind Thrust

damage will save half mind affecting: 2d10 ⇒ (8, 10) = 18

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
DoubleGold wrote:

as you took 13 dmg round one and another 9 this round. Not sure why your HP was at 10/16, I though it was at full, if that is correct you are now at 0/18 SP and 12/16 HP.

I think I flipped my HP and SP damage from the last fight and didn't take a rest. It doesn't matter much since the total damage works out the same. I would actually be at 6HP. And I'm correcting my profile accordingly.

"Nako CAN HIT YOU!" Nako says with determined certainty.

Doshko: 1d20 + 7 ⇒ (12) + 7 = 19
Fire damage: 1d8 + 4 ⇒ (6) + 4 = 10


DungeonMaster

Ah, gotcha Nako
will save: 1d20 + 1 ⇒ (15) + 1 = 16 but it does shake off some of it
And then Nako hits the robot for massive damage.
Gazigaz is up 39 dmg on the thing. If you can deal enough damage it will be forced to heal this round and not attacking Nako

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
DoubleGold wrote:
39 dmg on the thing. If you can deal enough damage it will be forced to heal this round and not attacking Nako

This would be my preference...just sayin'...

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo moves to Nako and heals her!

Spend one resolve point to heal channel as a standard action Nako
2d8 ⇒ (7, 7) = 14


DungeonMaster

Gazigaz fires at the robot hit: 4 + 1d20 ⇒ 4 + (12) = 16
dmg: 1d8 ⇒ 2 miss, but when I look at it, he is below 20 HP, so it does use it's one time use heal healing: 3d8 ⇒ (4, 1, 7) = 12 nanite repair. 27 dmg on it now
Azih then heals Nako
Nako, Gazigaz and Quonox are up

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Hey, no fair! I just broke that!" Nako exclaims as the robot patches itself back together.

"Now I have to break it again!"

Doshko: 1d20 + 7 ⇒ (14) + 7 = 21
Flame: 1d8 + 4 ⇒ (4) + 4 = 8


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

”When he dead can I figure out how it do dat?”
Quonx will take another shot.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 ⇒ 3


DungeonMaster

Nako hits it hard, but Quonox misses
It hasn't been 24 hours, but I want to get this game over and done with Gazigaz tries to shoot it hit: 4 + 1d20 ⇒ 4 + (1) = 5 dmg: 1d6 ⇒ 1 electric
It then tries to slam Nako hit: 10 + 1d20 ⇒ 10 + (17) = 27 for dmg: 1d6 + 7 ⇒ (3) + 7 = 10
35 dmg on it, all heroes are up

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Oof...this thing hits hard!" Nako says, starting to really feel the results of this combat.

She takes another swing.

Doshko: 1d20 + 7 ⇒ (17) + 7 = 24
Flame: 1d8 + 4 ⇒ (1) + 4 = 5

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo heals Nako again. Cannot keep doing this Nako Nako!

Channel Heal Nako: 2d8 ⇒ (2, 5) = 7

Down to one RP


DungeonMaster

Nako hits it and then gets healed
hit: 4 + 1d20 ⇒ 4 + (15) = 19
hit: 4 + 1d20 ⇒ 4 + (15) = 19 as Quonox and Gazigaz both hit it
dmg: 1d8 ⇒ 5 regular
dmg: 1d6 ⇒ 1 electric 47 dmg on it

It then hits Nako hit: 10 + 1d20 ⇒ 10 + (14) = 24 dmg: 1d6 + 7 ⇒ (2) + 7 = 9

All heroes are up I forgot to say that last time. This guy also seems to be too powerful.

There are a ton of skill checks after this battle, lets get them out the way now. I need perception checks from everyone and six computers or engineering checks from those capable of doing them, and
a total of one reflex check from the people making those computers/engineering checks.

gm stuff:

fort: 8 + 1d20 ⇒ 8 + (4) = 12
reflex: 5 + 1d20 ⇒ 5 + (10) = 15
con dmg: 1d4 ⇒ 3
reflex dmg: 6d6 ⇒ (4, 2, 4, 1, 6, 1) = 18 half of this

Nako, you must have a minimum of 3 HP when this battle ends to survive the traps and such that go off on you later, to make it alive at the end of the scenario cause you will take exactly 2 HP damage, in the afterbattle. Anybody else who would take damage is not in danger of dying.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Rrrraaaaauuuuggghhhh!" Nako shouts in frustration. No matter how many times or how hard she hits this stupid thing it won't fall down and it hits her just as many times and she feels like she's about to fall down.

For an instant she considers channeling all that anger into one good hit, certain the power of her fury would make the thing explode.

The next instant, she knows that's foolish and that the thing might kill her with one more hit. She grits her teeth and backs away, shooting at it with the pistol they scavenged earlier.

Scavenged Pistol: 1d20 + 3 ⇒ (2) + 3 = 5
Electricity Damage: 1d6 ⇒ 4

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

For some reason, I can't edit the map. Nako's taking a guarded step away from the robot.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Dakoyo heals Nako and then steps in front of her to protect her!

Last Level 1 spell: 1d8 + 4 ⇒ (7) + 4 = 11

Dakoyo volunteers to get in melee range of the robot! Don't worry. He's got this!


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx will take another shot.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 5

Here are my preemptive post combat rolls.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Engineering: 1d20 + 12 ⇒ (13) + 12 = 25
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Engineering: 1d20 + 12 ⇒ (14) + 12 = 26
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Engineering: 1d20 + 12 ⇒ (13) + 12 = 25
Reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Engineering: 1d20 + 12 ⇒ (1) + 12 = 13
Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Engineering: 1d20 + 12 ⇒ (10) + 12 = 22
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Engineering: 1d20 + 12 ⇒ (2) + 12 = 14
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25


DungeonMaster

And Quonox kills the robot
After that they have to bypass the trap and shut down M2
Quonox is able to figure out to spread out actually to figure out to spread out is a computers check, all I do is convert the first check over and you still passed the dc
He then shuts down three computer terminals and the computers fire electricity and gas. The Gas hits Nako causing him small con dmg, thus damaging his HP. The electricity hits Quonox and though he failed the save, it does not do enough dmg to kill him
And he disables the other gas trap along the way and 3 of the five computers, in fact Nako does disable the other two for safe measure.
3 more perceptions checks from Quonoxperception: 10d20 ⇒ (8, 1, 11, 4, 6, 8, 11, 15, 18, 2) = 84 +5 to each these were suppose to be done in the hallway, but you all lingered for several rounds, so I have to see if you triggered that trap. Nope you spotted it and your engineering check disables that one too.

When the PCs deactivate the third node, M2’s voice comes
over the intercom system once more with a final message, her
voice slowing with each word.
“We thank you for choosing Trendsetter Excursions and hope
you will fly with us again in the future.”
You all survived this, now time for the optional starship encounter I'm bad at running these, so I'll see if I can get someone to run it for me.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Since it's optional we can skip it I think?

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Yeah, I'm good with skipping it, too. I'm enjoying this game but we're pushing into Gameday II timeframe.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Fine by me, truth be told I'm not a huge fan of them anyways.

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