Skittermancer, Hooray for the Furries (Inactive)

Game Master DoubleGold

The Map



DungeonMaster

OOC questions are easier for me to see here.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Hey all, this place really needs starfinder Avatars!

I might have a bunch of questions on how mystics work. Never played a caster in starfinder before!

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

I've never played an anything in Starfinder before, so I'm sure that I'll have questions and make mistakes.


DungeonMaster

Okay, anyway, for those of you who have weak computer skills, you can always aid. I know some Pregens have a -1 in computers as it is based off of int. Those trained in it should roll it, those not trained, well aid another.


DungeonMaster

For those of you who don't already know, since this is a free module and the boons are free to look at, playing this unlocks the skittermancer race (Alien Archive page 104), well not immediately, you have to play 20 scenarios after you play this one. In lameness terms, when it comes to Gameday scenarios, you want this one to finish first instead of last, so you can immediately gain credit for it. That doesn't mean we all have to rush through it though. But also, think about what class would go with that.

Also, later on is Starship combat. It is entirely optional and will not affect how many credits you get or the boons. Nor can it affect death. It is in part 3 of this module and I know a lot of people dislike Starship combat. Do you wish to do this?

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
DoubleGold wrote:
For those of you who don't already know, since this is a free module and the boons are free to look at, playing this unlocks the skittermancer race (Alien Archive page 104), well not immediately, you have to play 20 scenarios after you play this one. In lameness terms, when it comes to Gameday scenarios, you want this one to finish first instead of last, so you can immediately gain credit for it. That doesn't mean we all have to rush through it though. But also, think about what class would go with that.

I was wondering if that was one of the boons from this scenario...good to know.

Quote:
Also, later on is Starship combat. It is entirely optional and will not affect how many credits you get or the boons. Nor can it affect death. It is in part 3 of this module and I know a lot of people dislike Starship combat. Do you wish to do this?

I'm of two minds about this. I haven't tried Starship combat yet, so I wouldn't mind getting a chance to try it out.

But since I haven't tried it I don't know if it's bad and don't want to do it if it is bad and I don't have to and don't want to force everyone else to do it just to satisfy my curiosity.

So...that's a long way of me saying...I'll let the rest of the group decide.


DungeonMaster

Also, the starship combat, I should mention is last, like the very last thing you do. I can legally give you the chronicles and report the game before the starship combat is run, since it does not affect death, credits given out, or Boons.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

I like that idea. How about we finish off the game, then if we're all up for it we can just do starship for fun.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

I've done one starship combat and it's not difficult. It's very different than regular combat for sure and you may want to experience it before it's a life or death situation just to see how you feel about it. Unfortunately some classes are terrible for starships (Solarian) and others classes can basically run the ship by themselves (Mechanic) so sometimes it depends on what you're playing weather you like it or not.

Ok, I'm going to stop rambling now. If we had to decide right NOW I'd say let's do it, but since we have time we can discuss this in more detail later.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

I was just thinking, do the 20 scenarios have to be played by the character that we credit this game to or can that be split amongst multiple characters?

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Quonx - Pregen wrote:
I was just thinking, do the 20 scenarios have to be played by the character that we credit this game to or can that be split amongst multiple characters?

5

From my understanding you just need to slot this boon to "A" character to get credit toward the 20. Just remember if you have this slotted with character A you can't slot it with character B until character A is done the adventure they are on. If that makes sense.


DungeonMaster

Yeah, you can't have the same boon slotted for two different characters at the same time, at least not ones that came from scenarios.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Dang, I was just hoping to be able to make a skittermancer faster. Oh well it was worth a shot.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
Quonx - Pregen wrote:
Dang, I was just hoping to be able to make a skittermancer faster. Oh well it was worth a shot.

Hey! I was going to make a skittermancer!

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

I'm a little confused about what's happening.

The airlock has been hacked and locked so we can't get in that way and we only have a round before getting pounded by micrometeorites and then figuring out a way in or the airlock has been hacked and can be opened but we're going to have to spend at least a round exposed to micrometeorites before we can get into the ship?


DungeonMaster

Now the Paizo's cooperating again, I can answer that. You were examining the hatch, but now your are halfway between the ship and your next destination, and too far away to make it to either in 1 round. You only roll the reflex save once, as you only take damage once. It sucks, because you are in a sense in a danger zone beyond your control, with a character you did not build, so even if you looked at the module this is unavoidable, not even building your character around this to maximize reflex would work (that is a small level of metagaming, but that is not the point), cause you are using a pregen, in other words, this sucks. It does say make the players roll once while outside, but doesn't specify immediately upon exiting the ship, just while outside, so I'm trying to make it less sucky by letting players cast bless or something to up the saves. You cannot take cover or do anything to lessen your odds, this is a pure dice roll. Luckily you only roll once and the only thing I hate about this module.

There is one way around this pure dice roll thing, pure luck thing. DM it first, get your skittermancer boon, get your skittermancer to level 2 and then play him in this module. You can use an SFS legal Skittermancer in this, but really you know how long that would take just to do that? Play by post only a long time.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
DoubleGold wrote:

Now the Paizo's cooperating again, I can answer that. You were examining the hatch, but now your are halfway between the ship and your next destination, and too far away to make it to either in 1 round. You only roll the reflex save once, as you only take damage once. It sucks, because you are in a sense in a danger zone beyond your control, with a character you did not build, so even if you looked at the module this is unavoidable, not even building your character around this to maximize reflex would work (that is a small level of metagaming, but that is not the point), cause you are using a pregen, in other words, this sucks. It does say make the players roll once while outside, but doesn't specify immediately upon exiting the ship, just while outside, so I'm trying to make it less sucky by letting players cast bless or something to up the saves. You cannot take cover or do anything to lessen your odds, this is a pure dice roll. Luckily you only roll once and the only thing I hate about this module.

There is one way around this pure dice roll thing, pure luck thing. DM it first, get your skittermancer boon, get your skittermancer to level 2 and then play him in this module. You can use an SFS legal Skittermancer in this, but really you know how long that would take just to do that? Play by post only a long time.

What're you gonna do? You gotta run the scenarios the way they're run.

Given how brutal survival in actual space is, a single nonlethal encounter isn't too frustrating.

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

@Gm I have a question before I post IC. Is this like a combat? The reason I ask is that I have 'Inspiring boost." Which allows me to heal 6 damage to an ally if the damage was caused by a significant enemy. Not sure if it works out of combat or not.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

I'll definitely be calling for a 10 minute rest once we get in the airls are going to get knocked around badly and have to use RP routinely in an adventuring day.ock to get Stamina back! I think Starfinder pretty much assumes that PC


DungeonMaster
Ebon Fist's Nako wrote:


What're you gonna do? You gotta run the scenarios the way they're run.

Given how brutal survival in actual space is, a single nonlethal encounter isn't too frustrating.

You are right about that. I just don't like the idea of a hazard beyond your control, unavoidable, with a situation of success measured upon pure 100% luck and no skill, not even character building skills is a way around it.

This doesn't mean I'm against game hazards, but game hazards in a game of pregen characters? If you did build a character, then it is only 95% luck, even if you didn't know it was coming, cause you still could have dex maxed 18. Or had a spell that would have protected you somewhat. Now if you metagamed the knowledge and brought in a character for this specific situation, those are much different luck odds.
But as the DM running an SFS game I still have include it, doesn't matter when I do it though, just as long as it is the first danger you encounter. I don't mind luck in D&D games, otherwise I wouldn't be playing d20 based games, but situations 100% based on luck? Like you said, at least it isn't too frustrating. But there is the possibility of the entire party failing the save and the DM rolling the max 18 dmg, or pretty close to it. Doesn't kill anyone, but that's a lot. This sucks more as the player, and I'm also playing it, so I'm looking at it from a player perspective.
Anyway, there is nothing I can do about it, and complaining won't change it, but I'm always going to wonder "why in this module?"

@Gazigaz this is not a combat, and because in SFS, it is rule as written, the meteors damage is not caused by an enemy. If an enemy casted meteor storm, I can allow it, but as RAW, not.

@Azih Pregens, I assume that is what most people would do. I will have to check when that 10 minute rest can be taken.


DungeonMaster

I guess my post did post before the site crashed, I didn't think it did, the site crashing, not allowing posts along with other things the past two days is frustrating.

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I agree I haven't been able to get a reliable connection to the forum in 2 days.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Same here. It almost feels like all the activity for game day is overwhelming the system.


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DungeonMaster

After a week, the site has stabilized again. I'll have an update tonight.

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

This downtime is just getting silly lol.


DungeonMaster

After this fight, I'm going to make sure we still have a legal table. If not, I recruit.
Edit: It looks like the only one missing is Gazigaz.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Might be checking the forum when it's down.


DungeonMaster

True, I'll give it another day or two, we have three of you for sure, but did Gazigaz give up because of to many crashes?

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

still here, I check forum every day. It is still crashing for me intermittently. I will post my IC now and hope the site stays up.


DungeonMaster

Before I forget and run into a problem at the end scrambling to get everyone's info

I need the following
Player Name
Character Name and SFS number you want to apply this to
Faction
Email address to email you the chronicle


DungeonMaster

I'm going to work in about 15 minutes, but if what's his name don't post I'll bot. This is a short module which is why I'm not strict on botting or posting within the 24 hours.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Sorry, the map moving was my fault!


Male Human Nerd 10
DoubleGold wrote:

Before I forget and run into a problem at the end scrambling to get everyone's info

I need the following
Player Name
Character Name and SFS number you want to apply this to
Faction
Email address to email you the chronicle

Michael Shedden

apply to Idomyll 122088-703
mikeshedden@gmail.com

Thank you


DungeonMaster

Game is almost over, but time to roll for boons alphabetical order
boon: 1d20 ⇒ 10 Azih
boon: 1d20 ⇒ 8 DoubleGold
boon: 1d20 ⇒ 19 Ebon
boon: 1d20 ⇒ 13 Gazigaz
boon: 1d20 ⇒ 9 Quonox

Congrats Ebon, now which one boon number: 1d2 ⇒ 1
1 - Emergency Resupply (starship boon)


Lacking Respect Games I've Played (Session Tracker)

Yay! Thanks!

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

This is only my second game so I am learning. Does the roll for boons mean that only Ebon gets a boon for playing this mission?


DungeonMaster

The boons occur as a result of gameday, when I report the results, you should receive some details in your email inbox.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Hi folks, DG has asked me to step in to run the starship combat if you want to run it. No problem if you don't want to, but I can run an abbreviated version of it if you want to split the difference.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
GM Paladin wrote:
Hi folks, DG has asked me to step in to run the starship combat if you want to run it. No problem if you don't want to, but I can run an abbreviated version of it if you want to split the difference.

Thanks, GM Paladin. I, for one, vote for taking a pass on the starship combat.

I've done one before and it was entertaining but not something I feel like I'm really missing out on if it gets skipped.

From the OOC comments in the gameplay thread, I think most of the other players feel the same.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Really appreciate the offer GM Paladin but I think we're good with just wrapping this one up!


DungeonMaster

Yep, thanks for doing this GM Paladin, but I guess my players have decided to skip it.


DungeonMaster

Okay, there seems to be no skittermodule to report on the gameday link, I'm going to bring it up.

Wayfinders

"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 10/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I just want to say thank you DG. I appreciate you taking time to run this modual for us.

I also want to thank all the players. I feel like I under performed in this game and appreciate you all covering for my defficiencies.


DungeonMaster

I was able to get this reported today and chronicles are sent in email, check to see if you have them, if you don't, my yahoo may have bounced back, I may not have your email, you mistyped a letter in the email you sent me or check your spam.

Sovereign Court

"Nako" Female NG skittermander spacefarer soldier 2 | HP 4/16 SP 0/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.
DoubleGold wrote:
I was able to get this reported today and chronicles are sent in email, check to see if you have them, if you don't, my yahoo may have bounced back, I may not have your email, you mistyped a letter in the email you sent me or check your spam.

Got mine!

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Thanks very much for running!

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