Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Dendillion follows Chark into the cavern, helping her with the search. And because she typically tends to their wounds he encourages the others to follow.

"Once were done searching here let's check out the closed door to the east, which we passed before."


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Once Chark is satisfied that they've searched the dino room and the collapsed cavern, she'll agree with Den and they'll move that way.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

That door is locked and reinforced with iron bars...


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

On the outside, facing the party?


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Chark frowns slightly. This is keeping something in, not keeping something out, she observes.

She raises her voice just a bit. Ulthadar, what know you of this chamber?


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

"It'll fall into one of two categories then," Dendillion says with a heavy sigh. "Extremely dangerous, or extremely benevolent. Nobody locks up anything in between."

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