A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Spirit & Wild: 1d8 ⇒ 11d6 ⇒ 5 = Un-Shaken

Ceri shouts "Velrek, push the guy into the room so we can surround him!"

In case you don't know, Push is a melee option, it's on page 137 of the PF for SW book.


Round 2

Ceri:
Attacking ?; 3 Bennies, 12 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Evesk:
Attacking ?; 3 Bennies, 6 PP, Status : Shaken, SitMods : LLV, Spell Effects : None

Jzero:
Attacking ?; 3 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Velrek:
Attacking?; 3 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Tsuto:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Initiative
Jzero - JOKER! Act when you want, +2 to all Trait and damage rolls
Tsuto - KD
Velrek - JS
Ceri - 8S
Evesk - 7D

Jzero, since you can't reach Tsuto yet, I'm going to assume that you don't want to act before him.

Tsuto attacks Velrek with his sword :

Fighting & Wild,+2UnarmedDefender: 1d8 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (1) + 2 = 3 = 5 Spending a Benny...

Fighting & Wild,+2UnarmedDefender: 1d8 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (5) + 2 = 7 = 9, Hit

Doing

Damage: 2d8 ⇒ (7, 7) = 14 = 1 Wound

Tsuto's sword slices across Velrek's chest, drawing blood.

Everyone else is up!

Velrek and Evesk, don't forget you can try to Soak your Wounds before you act by spending a Benny if you wish...


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Could Jzero make a ranged attack against Tsuto, throwing past those in the way? If so, he would do that before Tsuto's attack.

Shuriken: 1d8 ⇒ 2
Wild: 1d6 ⇒ 3
Modifier: +2 Joker
Result: 3 + 2 = 5

Since drawing a joker grants a benny, I'll spend a benny to reroll that.

Shuriken: 1d8 ⇒ 2
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 1
Modifier: +2 Joker
Result: 6 + 1 + 2 = 9

Shuriken Damage: 1d8 + 1d4 ⇒ (3) + (1) = 4
Modifier: +2 Joker
Result: 4 + 2 = 6
Raise Damage: 1d6 ⇒ 6
Raise Damage, wild: 1d6 ⇒ 5
Raise Damage = 11


Jzero's shuriken flies past Velrek and hits Tsuto squarely in the upper chest.

He takes 2 Wounds. That lowers his attack on Velrek by 2, but a 7 is still a hit, so Velrek still takes a Wound.

BTW, I double-checked the rules, and couldn't find anything about a Joker granting a Benny. Can you cite a book and page number for that? Thanks!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I don't have a copy of the book here at work but a Joker does give all players a Benny. Speaking of which. I shall spend one to attempt a soak... Also, I considered a push but it's the same roll as the grapple and I was hoping to just confine him and end this quickly. :)

Vigor: 1d6 ⇒ 4
wild: 1d6 ⇒ 2


My PF for SW book says under "The Countdown" on page 122 "Characters (or groups) with a Joker act whenever they want in the round, even interrupting another’s action. They also add +2 to all Trait and damage rolls this round!" And that's it. No mention of getting Bennies. I can't find a version number in my PDF, but it's copyrighted 2021.

FWIW, my SWADE Core Rules (copyright 2020) and my *very* old (2011!) SWD Core Rules don't mention getting Bennies on a Joker either in that section.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Ah, got busy last night and forgot to check... Will try to look for it later. Maybe it's a house rule but every GM i've played SW has used it. I could be wrong here. :)


In your experience, does everyone get a Benny, or only the PC who got the Joker?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Everyone. The down side is.. if the GM pulls a joker, they also get a bennie. :) I seem to remember it wasn't openly apparent, like a mention in the Benie rules...I'll try to look it up later. I haven't logged into PEG in a while and probably don't remember my password so...


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

On page 89 of SWADE it says: "JOKER’S WILD: Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy Wild Card."

So I guess it is only if a villain gets the joker, not any character, although I think PWGM gave out bennies whenever any PC or NPC got a joker.

See This Post for example.

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