
Jzero Katzu |

Jzero loses his balance, which he considers a rookie mistake, but his training teaches him to keep focused and to not think of the immediate past or future, only on the strike at hand (or foot).
I couldn't find anything in SWADE about being off balance, so if there is some penalty associated with his oopsie, apply it to the results below.
Unarmed: 1d10 ⇒ 10 More like it.
Wild: 1d6 ⇒ 2
Unarmed, ace: 1d10 ⇒ 3
Modifier: +1 - 2 (MAP)
10 + 3 + 1 - 2 = 12
Unarmed Damage: 1d8 + 1d6 ⇒ (3) + (3) = 6
unarmed Raise Damage: 1d10 ⇒ 7
AP 2

Jzero Katzu |

I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.

Evesk |

OCC: Jzero I want to let you know that I greatly appreciate that Map link that you have in your header line.

Ceri Featherwing |

I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.
PWGM - if this is the case, I'll attack dog 1. It's still within my range of movement.

Poor Wandering GM |

Jzero wrote:I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.PWGM - if this is the case, I'll attack dog 1. It's still within my range of movement.
Exactly the case. I moved you into the closest position for an attack using 2 of your 5 pace as a small earth elemental (bestiary, pg 51). I was also careful to keep you in melee with the goblin (former) rider so you do not face a free attack. You would have faced an attack from the warchanter but they are stunned so no love from that quarter.
Damage 6 vs toughness 5(1) is enough to shake the dog.
You manage to slam a stone boot into the frantic dog, distracting it and causing a yelp of surprise but no serious damage.

Poor Wandering GM |

Mirri, and Evesk.
Four targets remain 3 in various flavors of hurt.
The Warchanter is Stunned and so Prone and Vulnerable which means ranged attacks against them are at -2 (-4 ranged vs. Prone, +2 Vulnerable). But this changes to a +2 if you are only 1 or 2 squares away. Melee attacks against them are at +6 (+4 Prone vs. Melee, +2 Vulnerable).
The (former) rider has 2 wounds and is likely to fall with a solid hit.
Goblin dog 1 is Shaken making it easier to take them out as a second Shaken from a violent source while the target is already Shaken means they take a wound.
Goblin dog 3 is fine, for now.

Evesk |

Evesk steps closer to the corner and strikes at the rat-dog still within reach.
OCC: I do not recall what the lines mean but if you can recap those I will record them this time
Warhammer Attack: 1d8 ⇒ 5
Wild Die: 1d6 ⇒ 2
Warhammer Damage: 2d6 ⇒ (3, 4) = 7 .. Has AP 1

Jzero Katzu |

OCC: I do not recall what the lines mean but if you can recap those I will record them this time
There is a key in the upper right portion of the map.

Evesk |

OCC: Yes I found it once I was reminded where -- and thanks Jzero for both the reminder and your Map link

Poor Wandering GM |

Evesk steps closer to the corner and strikes at the rat-dog still within reach.
Evesk moves to the south breaking combat with one goblin dog to focus on another.
It bites!: 1d6 + 1 ⇒ (3) + 1 = 4 but meets only air.The Paladin has more success as their hammer once again smashes into the foe. The dog leaps back in surprise, stumbles for a moment falls and does not rise.

Poor Wandering GM |

Ok activate Mirri-bot.
Mirri moves up and stabs the stunned Warchanter. They go silent.
Damage,sneak attack, head/vitals hit: 1d6 ⇒ 51d4 ⇒ 11d6 + 4 ⇒ (3) + 4 = 7 total 13 vs toughness 4. 3 wounds. Target had one wound remaining.

Poor Wandering GM |

Katie, bar the door! turn the last
Setting: Sandpoint, just inside the open north gate. Intersection of Church and Tomb streets. Pleasant late summer evening.
Illumination: Full daylight
Terrain: Flat, dry roadbed. Open ground. Buildings. North gate is Open.
The building wall closest to the 3 red x's and the long red box is lightly on fire. It is not spreading. The water-barrel near the building Aldren is hiding in has been shattered.
Map link.
Active Effects:.
Ciri shapechange to small earth elemental 3 of 5 rounds used.
Benny count:{Please double check that this jibes with he bennies you think you should have}
Mirri 3
Evesk 3
Ciri 2
Velrek 5
Jzero 8
GM Bennies used 5
Dog rider bennies used 4
Warchanter bennies used 3
Initiative:
Ciri Queen of diamonds
Evesk Jack of spades
Goblin-dog ten of spades
Velrek Seven of hearts
Jzero Three of spades
Mirri (bot?) Three of hearts
Former Rider 3 of diamonds
.
Token breakdown.
Side of the Angels:
.The person in the central building is Aldren Foxglove.
..The White dog/Frost Wolf marked 1 is Aldren's prize hunting dog.
Side of the Other:
.There are 3 goblin bodies under the X's in the long red box.
..The rat/dog things marked 1 through 4 between Evesk and Jzero are hideous Goblin dogs. You know these things are bred as hunting/guard dogs by some tribes. They are fast and their bite carries a disease or venom that has been likened to a dozen wasp stings. Not lethal but VERY painful.
...A handful of goblins have arrived via the open north gate.
....The guitar player marked 2 is a goblin Warchanter. A bard able to cast some useful magic and bolster their fellows. They are armed with a whip, a bow and a crude knife/shortsword.
.....And last but not least the fine gentleman in the north-central part of the map is a goblin, larger than the rest riding a larger than normal Goblin dog and wielding a bow and a crude Pole-arm.
========================================================================
Everyone as usual please feel free to ask questions/make suggestions.

Evesk |

With only having to deal with one dog Evesk advances upon it and tries to put it down as well.
Warhammer Attack: 1d8 ⇒ 7
Wild Die: 1d6 ⇒ 6
Warhammer Damage: 2d6 ⇒ (3, 6) = 9 .. Has AP 1
OCC: if I max on a die roll do I roll again?

Jzero Katzu |

You can roll the wild die again for the ace. Damage dies also can ace.

Evesk |

OCC: Thanks for that information Jzero
Wild Die Ace: 1d6 ⇒ 4
Wild Die Total: 6 + 4 = 10
Damage Die Ace: 1d6 ⇒ 2
Damage Die Total: 3 + 6 + 2 = 11 with AP 1

Ceri Featherwing |

Evesk - with a new Attack of 10, that might be a Raise, which means you get to roll *another* d6 for your Damage! Just roll it by itself, and if it applies PWGM will add it in. And if you roll a 6, you get to re-roll *that* as well.
If I understand the map correctly, the dog Evesk is attacking is the only enemy left. I'll wait to see if his attack kills it before making my attack.

Poor Wandering GM |

thank you for botting Miri and helping with aces. Comp issues. So phone posting for now.
Evesk your hammer silences the last of the dogs.
leaving only their erstwhile commander the former dog-rider barely standing in the blood soaked field.
Ceri the former rider is parry 6 toughness 4 with 2 points of armor. Take your shot.

Ceri Featherwing |

The previous post was because Paizo got into a mode where I'd make a post, it would appear in the list, but the editing window would also stay open. Then when I refreshed the page, my post would disappear. That's been going on for the last week or two, which is why I've been absent...
Ceri moves over to the rider and attacks with a stone fist :
Fighting & Wild: 1d6 ⇒ 21d6 ⇒ 1
"A swing and a miss..."

Velrek Savage PF |

The posting glitch I just described is still going on in PWGM's Necessary Evil game - anyone know how to fix it?
I hate it when that happens. I've had some success with clearing cookies in your browser, which comes with other suckage, of course. I sometimes just switch browsers for a while.

Velrek Savage PF |

Velrek gives the Gobbo a grin and takes a step or two to allow Jzero to flank on the other side, using the threat of his large sword to keep it's attention. Once Jzero is close, he strikes.
2H sword: 1d8 + 1 ⇒ (2) + 1 = 3
wild: 1d6 ⇒ 1
damage: 1d8 + 1d10 ⇒ (3) + (3) = 6
Wow. Benny!
2H sword: 1d8 + 1 ⇒ (8) + 1 = 9
wild: 1d6 ⇒ 3
damage: 1d8 + 1d10 ⇒ (7) + (1) = 8
Better.
sword ace: 1d8 ⇒ 7
raise damage?: 1d6 ⇒ 3

Jzero Katzu |

Unarmed: 1d10 ⇒ 2
Wild: 1d6 ⇒ 1
Modifier: +1
Unarmed Damage: 1d8 + 1d6 ⇒ (6) + (3) = 9
unarmed Raise Damage: 1d10 ⇒ 4
AP 2
[oocMay as well Benny that:[/ooc]
Unarmed: 1d10 ⇒ 4
Wild: 1d6 ⇒ 4
Modifier: +1
Unarmed Damage: 1d8 + 1d6 ⇒ (1) + (3) = 4
unarmed Raise Damage: 1d10 ⇒ 2
AP 2
Result: 4 + 1 = 5

GM_ZenFox42 |

Jzero's flying fists of fury miss the little critter, but Velrek's sword cleaves it in two.
Aldern, who had been watching the fight from behind a rain barrel, comes out and says "Thanks for saving me, strangers!". Looking at Ceri, he says "My dear, your prowess in battle is excelled only by your beauty." From his clothes, you can see that he is a noble of some kind.
To which a flustered Ceri blushes and says "Why, thank you kindly. My name is Ceri, what's yours?"
"My name is Aldern Foxglove, and I'd like to repay you all for saving my life. How about we all meet tomorrow at the Rusty Dragon for lunch?"
Everyone can reply to his question (after which he leaves), and introduce themselves to the rest of the group. You can give as much or as little info as you like.
Oh, and everyone's Benny count is reset to 3. Also, I was going to do this anyway because of the duration of the combats, but the adventure path says you can take an Advancement. Please post your choice in Discussion and update your Paizo character sheet, thanks!

Velrek Savage PF |

Apologies. I did see this Monday morning and thought "I'm busy now, will reply later" and work has been a bear all week.
Velkrek wipes his sword clean and steps up to Aldern, hand extended.
"Greetings. I'm Velrek. If you are buying food, i'll be there! For now we should be sure this immediate threat to the area is over."
If it's quiet Velrek will unabashedly check the dead enemies for loot as well.

Jzero Katzu |

Jzero gives Aldern a polite bow to acknowledge his invitation. He then does what he can to help the damaged city recover, fighting fires, helping injured get to someone who can help them, chasing off any goblins still lurking about.
Sorry for the delay. I am a bit over extended in PBP games and have been dealing with a situation with my brother, who just had to go to the hospital. Yesterday was a long work day.

GM_ZenFox42 |

Ceri agrees to meet Aldern tomorrow, then introduces herself to everyone, and says "Well, does everyone want to stay together as we get rid of the rest of the goblins? We seem to make a pretty good team. Velrek and Evesk, you're pretty good with your weapons, and Jzero is pretty good even without a weapon. As you can probably guess, I'm a mage, and when I shape-shift I can do some damage too."
Just then, everyone hears a loud horn blow. In the distance, you see goblins stop whatever they're doing and head for the nearest city gate.
What do you do?

Velrek Savage PF |

"Agreed on staying together. This is an effective team. However, it appears they are retreating.I think chasing them would be dangerous. I wonder if there is someone in charge who can tell us what's going on. If not, perhaps this Aldern person will on the morrow."

GM_ZenFox42 |

Chaos reigns in the city for the next few hours, as small fires are put out everywhere, and order is slowly restored. Due to the goblins' very chaotic nature and the fact that they're easily distracted, not many people were wounded very seriously.
Unless anyone wants to do anything in particular, you can go back to your inn (where you all happen to be conveniently staying together), and meet Aldern tomorrow for lunch.
Please post anything you want to do until then. From a previous post, after the introductions, Jzero goes off to help put out the fires, and Ceri helps him. If you don't want to do anything, please post "Doing nothing" (or something similar) so I know you've made a decision.
P.S. - Velrek : the goblins are using goblin weapons and goblin armor, which are very low quality. You know there's not much call for merchants to buy these. A few of them have a few coppers in their pockets, which in total don't even amount to a gold piece.

Velrek Savage PF |

Velrek laughs at the quality of the 'loot' and goes off to help with fires and rescues. He then sleeps a very sound sleep of the tired that night. He is mostly rested and ready for a heart luncheon..

Jzero Katzu |

Jzero is new in town, so he helps any way he can in hope of making some contacts that might lead to some kind of employment.

Evesk |

Evesk acknowledges the individual he had protected and makes a mental note to show up at the Rusty Dragon once the situation is under control. Then he quickly moves off to make sure that others are also safe and that any help needed is rendered where he can help, dispatching any more goblins that he encounters. Evesk will be sure to deliver whatever equipment the Goblins might have had to the local blacksmith as well as put the dead Goblins upon the final funeral pire used to purge the filth. He will also stop in at the Cathedral to check in with his potential superiors where he will also spend the evening prior to going to the luncheon at the Rusty Dragon.