Jzero Katzu |
Jzero loses his balance, which he considers a rookie mistake, but his training teaches him to keep focused and to not think of the immediate past or future, only on the strike at hand (or foot).
I couldn't find anything in SWADE about being off balance, so if there is some penalty associated with his oopsie, apply it to the results below.
Unarmed: 1d10 ⇒ 10 More like it.
Wild: 1d6 ⇒ 2
Unarmed, ace: 1d10 ⇒ 3
Modifier: +1 - 2 (MAP)
10 + 3 + 1 - 2 = 12
Unarmed Damage: 1d8 + 1d6 ⇒ (3) + (3) = 6
unarmed Raise Damage: 1d10 ⇒ 7
AP 2
Jzero Katzu |
I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.
Ceri Featherwing |
I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.
PWGM - if this is the case, I'll attack dog 1. It's still within my range of movement.
Poor Wandering GM |
Jzero wrote:I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.PWGM - if this is the case, I'll attack dog 1. It's still within my range of movement.
Exactly the case. I moved you into the closest position for an attack using 2 of your 5 pace as a small earth elemental (bestiary, pg 51). I was also careful to keep you in melee with the goblin (former) rider so you do not face a free attack. You would have faced an attack from the warchanter but they are stunned so no love from that quarter.
Damage 6 vs toughness 5(1) is enough to shake the dog.
You manage to slam a stone boot into the frantic dog, distracting it and causing a yelp of surprise but no serious damage.
Poor Wandering GM |
Mirri, and Evesk.
Four targets remain 3 in various flavors of hurt.
The Warchanter is Stunned and so Prone and Vulnerable which means ranged attacks against them are at -2 (-4 ranged vs. Prone, +2 Vulnerable). But this changes to a +2 if you are only 1 or 2 squares away. Melee attacks against them are at +6 (+4 Prone vs. Melee, +2 Vulnerable).
The (former) rider has 2 wounds and is likely to fall with a solid hit.
Goblin dog 1 is Shaken making it easier to take them out as a second Shaken from a violent source while the target is already Shaken means they take a wound.
Goblin dog 3 is fine, for now.
Evesk |
Evesk steps closer to the corner and strikes at the rat-dog still within reach.
OCC: I do not recall what the lines mean but if you can recap those I will record them this time
Warhammer Attack: 1d8 ⇒ 5
Wild Die: 1d6 ⇒ 2
Warhammer Damage: 2d6 ⇒ (3, 4) = 7 .. Has AP 1
Jzero Katzu |
OCC: I do not recall what the lines mean but if you can recap those I will record them this time
There is a key in the upper right portion of the map.
Poor Wandering GM |
Evesk steps closer to the corner and strikes at the rat-dog still within reach.
Evesk moves to the south breaking combat with one goblin dog to focus on another.
It bites!: 1d6 + 1 ⇒ (3) + 1 = 4 but meets only air.The Paladin has more success as their hammer once again smashes into the foe. The dog leaps back in surprise, stumbles for a moment falls and does not rise.
Poor Wandering GM |
Ok activate Mirri-bot.
Mirri moves up and stabs the stunned Warchanter. They go silent.
Damage,sneak attack, head/vitals hit: 1d6 ⇒ 51d4 ⇒ 11d6 + 4 ⇒ (3) + 4 = 7 total 13 vs toughness 4. 3 wounds. Target had one wound remaining.
Poor Wandering GM |
Katie, bar the door! turn the last
Setting: Sandpoint, just inside the open north gate. Intersection of Church and Tomb streets. Pleasant late summer evening.
Illumination: Full daylight
Terrain: Flat, dry roadbed. Open ground. Buildings. North gate is Open.
The building wall closest to the 3 red x's and the long red box is lightly on fire. It is not spreading. The water-barrel near the building Aldren is hiding in has been shattered.
Map link.
Active Effects:.
Ciri shapechange to small earth elemental 3 of 5 rounds used.
Benny count:{Please double check that this jibes with he bennies you think you should have}
Mirri 3
Evesk 3
Ciri 2
Velrek 5
Jzero 8
GM Bennies used 5
Dog rider bennies used 4
Warchanter bennies used 3
Initiative:
Ciri Queen of diamonds
Evesk Jack of spades
Goblin-dog ten of spades
Velrek Seven of hearts
Jzero Three of spades
Mirri (bot?) Three of hearts
Former Rider 3 of diamonds
.
Token breakdown.
Side of the Angels:
.The person in the central building is Aldren Foxglove.
..The White dog/Frost Wolf marked 1 is Aldren's prize hunting dog.
Side of the Other:
.There are 3 goblin bodies under the X's in the long red box.
..The rat/dog things marked 1 through 4 between Evesk and Jzero are hideous Goblin dogs. You know these things are bred as hunting/guard dogs by some tribes. They are fast and their bite carries a disease or venom that has been likened to a dozen wasp stings. Not lethal but VERY painful.
...A handful of goblins have arrived via the open north gate.
....The guitar player marked 2 is a goblin Warchanter. A bard able to cast some useful magic and bolster their fellows. They are armed with a whip, a bow and a crude knife/shortsword.
.....And last but not least the fine gentleman in the north-central part of the map is a goblin, larger than the rest riding a larger than normal Goblin dog and wielding a bow and a crude Pole-arm.
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Everyone as usual please feel free to ask questions/make suggestions.
Evesk |
With only having to deal with one dog Evesk advances upon it and tries to put it down as well.
Warhammer Attack: 1d8 ⇒ 7
Wild Die: 1d6 ⇒ 6
Warhammer Damage: 2d6 ⇒ (3, 6) = 9 .. Has AP 1
OCC: if I max on a die roll do I roll again?
Jzero Katzu |
You can roll the wild die again for the ace. Damage dies also can ace.
Evesk |
OCC: Thanks for that information Jzero
Wild Die Ace: 1d6 ⇒ 4
Wild Die Total: 6 + 4 = 10
Damage Die Ace: 1d6 ⇒ 2
Damage Die Total: 3 + 6 + 2 = 11 with AP 1
Ceri Featherwing |
Evesk - with a new Attack of 10, that might be a Raise, which means you get to roll *another* d6 for your Damage! Just roll it by itself, and if it applies PWGM will add it in. And if you roll a 6, you get to re-roll *that* as well.
If I understand the map correctly, the dog Evesk is attacking is the only enemy left. I'll wait to see if his attack kills it before making my attack.