A more Savage Sandpoint. A new look at an old friend.

Game Master PoorWanderingOne


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Jzero

You fail to predict the goblin beast's movement. You are now off balance and the beast see's an opportunity.

Mechanics:
They recover from their vulnerable status and you gain it.

You are free to take the second part of your 2 strike multi-action at the usual -2 MAP.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Jzero loses his balance, which he considers a rookie mistake, but his training teaches him to keep focused and to not think of the immediate past or future, only on the strike at hand (or foot).

I couldn't find anything in SWADE about being off balance, so if there is some penalty associated with his oopsie, apply it to the results below.

Unarmed: 1d10 ⇒ 10 More like it.
Wild: 1d6 ⇒ 2
Unarmed, ace: 1d10 ⇒ 3
Modifier: +1 - 2 (MAP)
10 + 3 + 1 - 2 = 12

Unarmed Damage: 1d8 + 1d6 ⇒ (3) + (3) = 6
unarmed Raise Damage: 1d10 ⇒ 7
AP 2


Jzero

The "unbalanced" was just flavor text for the critical failure.

The beast leaps for you only to bite air as you roll to the right and two powerful punches to its rib cage. The goblin dog falls unmoving at your feet.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3

Sorry, I didn't remember that you had a second icon for my elemental form (I have a lousy memory), I just saw my regular icon off to the side...


Ceri Featherwing wrote:
Sorry, I didn't remember that you had a second icon for my elemental form (I have a lousy memory), I just saw my regular icon off to the side...

No problem. you should be good to go...


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3

Ceri moves over to the "silver wolf" (see map) and attacks with a stone fist :

Fighting & Wild: 1d6 ⇒ 41d6 ⇒ 2

I doubt that hits, but just in case :

Damage: 1d6 + 1d8 ⇒ (2) + (4) = 6


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

OCC: Jzero I want to let you know that I greatly appreciate that Map link that you have in your header line.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3
Jzero wrote:
I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.

PWGM - if this is the case, I'll attack dog 1. It's still within my range of movement.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3

Ping?


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Pong?


Ceri Featherwing wrote:
Jzero wrote:
I think the 'silver wolf' is the dog of the civilian hiding nearby (inverted figure). You might need to redirect this toward the dog 1 or 3.
PWGM - if this is the case, I'll attack dog 1. It's still within my range of movement.

Exactly the case. I moved you into the closest position for an attack using 2 of your 5 pace as a small earth elemental (bestiary, pg 51). I was also careful to keep you in melee with the goblin (former) rider so you do not face a free attack. You would have faced an attack from the warchanter but they are stunned so no love from that quarter.

mechanics:
You have a +1 Gang-up bonus on this attack and a 5 is exactly what you needed to hit. I am not taking you free Earth mastery re-roll as you did hit and the re-roll does risk critical failure.
Damage 6 vs toughness 5(1) is enough to shake the dog.

You manage to slam a stone boot into the frantic dog, distracting it and causing a yelp of surprise but no serious damage.


Mirri, and Evesk.

Four targets remain 3 in various flavors of hurt.

The Warchanter is Stunned and so Prone and Vulnerable which means ranged attacks against them are at -2 (-4 ranged vs. Prone, +2 Vulnerable). But this changes to a +2 if you are only 1 or 2 squares away. Melee attacks against them are at +6 (+4 Prone vs. Melee, +2 Vulnerable).

The (former) rider has 2 wounds and is likely to fall with a solid hit.

Goblin dog 1 is Shaken making it easier to take them out as a second Shaken from a violent source while the target is already Shaken means they take a wound.

Goblin dog 3 is fine, for now.

Map link if needed.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

OCC: So who is up next?


Evesk

You and Mirri are up to close the round.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Evesk steps closer to the corner and strikes at the rat-dog still within reach.

OCC: I do not recall what the lines mean but if you can recap those I will record them this time

Warhammer Attack: 1d8 ⇒ 5
Wild Die: 1d6 ⇒ 2

Warhammer Damage: 2d6 ⇒ (3, 4) = 7 .. Has AP 1


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map
Evesk wrote:
OCC: I do not recall what the lines mean but if you can recap those I will record them this time

There is a key in the upper right portion of the map.


Evesk

Jzero Katzu wrote:
Evesk wrote:
OCC: I do not recall what the lines mean but if you can recap those I will record them this time
There is a key in the upper right portion of the map.

Exactly. Look to the extreme North-east on the map.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

OCC: Yes I found it once I was reminded where -- and thanks Jzero for both the reminder and your Map link


Evesk wrote:

Evesk steps closer to the corner and strikes at the rat-dog still within reach.

Evesk moves to the south breaking combat with one goblin dog to focus on another.

It bites!: 1d6 + 1 ⇒ (3) + 1 = 4 but meets only air.

The Paladin has more success as their hammer once again smashes into the foe. The dog leaps back in surprise, stumbles for a moment falls and does not rise.

Mechanics:
Fighting total 5 vs parry 5 is a hit. Damage 7ap1 vs toughness 5(1) is 3. Just short of a wound, but a second shaken from damage turns into a wound and that is all for this foe.


Ok activate Mirri-bot.

Mirri moves up and stabs the stunned Warchanter. They go silent.

Mechanics:
Stab! Vulnerable(+2), gang-up(+1), called shot head/vitals(-4) : 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (5) - 1 = 4 total 4 vs parry (5-2 prone)3. A hit.
Damage,sneak attack, head/vitals hit: 1d6 ⇒ 51d4 ⇒ 11d6 + 4 ⇒ (3) + 4 = 7 total 13 vs toughness 4. 3 wounds. Target had one wound remaining.


Katie, bar the door! turn the last

Setting: Sandpoint, just inside the open north gate. Intersection of Church and Tomb streets. Pleasant late summer evening.

Illumination: Full daylight

Terrain: Flat, dry roadbed. Open ground. Buildings. North gate is Open.
The building wall closest to the 3 red x's and the long red box is lightly on fire. It is not spreading. The water-barrel near the building Aldren is hiding in has been shattered.

Map link.

Active Effects:.
Ciri shapechange to small earth elemental 3 of 5 rounds used.

Benny count:{Please double check that this jibes with he bennies you think you should have}
Mirri 3
Evesk 3
Ciri 2
Velrek 5
Jzero 8
GM Bennies used 5
Dog rider bennies used 4
Warchanter bennies used 3

Initiative:

Ciri Queen of diamonds
Evesk Jack of spades

Goblin-dog ten of spades

Velrek Seven of hearts
Jzero Three of spades
Mirri (bot?) Three of hearts

Former Rider 3 of diamonds

.

Token breakdown.
Side of the Angels:
.The person in the central building is Aldren Foxglove.
..The White dog/Frost Wolf marked 1 is Aldren's prize hunting dog.

Side of the Other:
.There are 3 goblin bodies under the X's in the long red box.
..The rat/dog things marked 1 through 4 between Evesk and Jzero are hideous Goblin dogs. You know these things are bred as hunting/guard dogs by some tribes. They are fast and their bite carries a disease or venom that has been likened to a dozen wasp stings. Not lethal but VERY painful.
...A handful of goblins have arrived via the open north gate.
....The guitar player marked 2 is a goblin Warchanter. A bard able to cast some useful magic and bolster their fellows. They are armed with a whip, a bow and a crude knife/shortsword.
.....And last but not least the fine gentleman in the north-central part of the map is a goblin, larger than the rest riding a larger than normal Goblin dog and wielding a bow and a crude Pole-arm.
========================================================================

Everyone as usual please feel free to ask questions/make suggestions.


Ciri and Evesk can you end the fight?


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

With only having to deal with one dog Evesk advances upon it and tries to put it down as well.

Warhammer Attack: 1d8 ⇒ 7
Wild Die: 1d6 ⇒ 6

Warhammer Damage: 2d6 ⇒ (3, 6) = 9 .. Has AP 1

OCC: if I max on a die roll do I roll again?


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

You can roll the wild die again for the ace. Damage dies also can ace.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

OCC: Thanks for that information Jzero

Wild Die Ace: 1d6 ⇒ 4
Wild Die Total: 6 + 4 = 10

Damage Die Ace: 1d6 ⇒ 2
Damage Die Total: 3 + 6 + 2 = 11 with AP 1


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3

Evesk - with a new Attack of 10, that might be a Raise, which means you get to roll *another* d6 for your Damage! Just roll it by itself, and if it applies PWGM will add it in. And if you roll a 6, you get to re-roll *that* as well.
If I understand the map correctly, the dog Evesk is attacking is the only enemy left. I'll wait to see if his attack kills it before making my attack.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Possible Raise Damage: 1d6 ⇒ 4

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