| Jzero Katzu |
I'm just now getting time to work on the advance. I'll try to have it done by tonight.
| Jzero Katzu |
By the way, there have been some notices on the Paizo Pathfinder Society and Starfinder Society threads that Paizo boards are going to be going down possibly for a few days as they install a new feature (I think it's part of their online store). The advice is just check daily until the boards are back online.
| GM_ZenFox42 |
Velrek - that's a good Edge. But that means that every time an NPC approaches you to attack, theoretically I should have to go on "pause" until you post your attack. But I'll probably post that you're being attacked, and then move on with the next NPC to keep things moving, so it's not like the game will really be paused waiting for you to post. But there may come a point in the combat where I *have* to know your attack result before proceeding. So during combats, please make some effort to check often and post quickly so as to not hold up the game. Hope that makes sense.
| Jzero Katzu |
Jzero's advance: Increased Shooting skill die from d8 to d10.
| Crastor Deems |
Valrek, you can also post a spoiler for items that come up so that the GM doesn't see the results until he decides someone approaches you. If you plan on just taking the attack on the first baddie that triggers it, this would work well. If you plan to hold off for some reason, then you can leave that as a note on the turn.
| Jzero Katzu |
Map created. GM should have link for editing in e-mail. I'll post the link in Jzero's header once the spoilers have been added. Sorry for the delay.
| Crastor Deems |
Thank you for taking care of the maps!
| Jzero Katzu |
Map link in Jzero's header has now been updated.
| GM_ZenFox42 |
Velrek - if you leave a First Strike spoiler in every one of your attack posts each Round, then :
1. If a bad guy moves in to attack you later in that Round, I'll use those First Strike results.
2. In a Round where a bad guy moves in to attack you first, I'll use the results from your previous Round's First Strike results.
But, in the unlikely event that a bad guy moves in on you after your Turn in one Round, and another moves in before your Turn in the next Round, I can't use the same spoiler results for both events, so you'll have to make an extra First Strike post as soon as possible after the second attack.
I'll try to pay attention for this situation and alert you to the need to make an extra post, but I'm letting you know so you can keep an eye out for this situation as well.
Also, please always be consistent - either *always* make your First Strike rolls first in your regular attack posts, or *always* last, thanks!
| Jzero Katzu |
Savage Worlds Fans: There is a recruitment going on for a SW game, in case anyone is interested.
| Jzero Katzu |
I am looking to do more PBP with the 2nd Edition Pathfinder/Starfinder systems currently and considering some kind of online Home Brew campaign so I don't want to get into any more SW games.
| Jzero Katzu |
The only drawback so far with Starfinder 2E is that they have only introduced six classes. I like the technomancer but still waiting for a supplement to reintroduce it. Also there are some new rules pending for things like hacking.
In both Pathfinder and Starfinder, the character creation process is easier to learn and complete, without a need to keep track of things like skill points. You pick an ancestry (old school race). Each ancestry then has some options like heritage and a feat list unique to that ancestry. Then you choose a background, which is similar to the old Starfinder theme, which gives you additional benefits and another feat.
These choices give you options for creating your attribute stats (Strength, etc.). These are a series of boosts to the usual six attributes allowing your preferred array without any random elements.
Then you select your class, which establishes the rest of the character, with a few more options to make character of the same class distinct.
Each stat that has a roll associated with it (saves, attacks, skill checks, etc.) has a level called proficiency. This creates your bonus for each roll. When you level up, certain ones get boosted to the next level of proficiency. All the proficiencies add your level to the bonus, so all bonuses go up by one each level up. The only other level up choices are new feats and for spellcasters, new spells.
For those who played either system before the new edition and had issues with it, you might consider another look.
| Jzero Katzu |
The old AOO has been diminished. It takes a special ability to be able to (now called Reactive Strike). Only fighters get it. There is a version for creatures, but it is rare, so in practice, you can generally not worry about it unless you're fighting a well armed and armored fighter.
| Crastor Deems |
I played the original game for a bit, but the damage being basically tied to level bothered me. A 1st level character should be able to get their hands on a missile launcher and not do d4 damage. I have not really looked at the 2nd edition.
| Jzero Katzu |
I assume you are talking about Starfinder.
Both Pathfinder and Starfinder have a pretty simple way of scaling up characters with level. Everything that is based on a proficiency level (which is most things you roll for) includes the character level in the bonus. So both attack levels and AC levels go up with the character.
Characters also gain improved proficiencies periodically depending on class, which gives an additional +2 to the bonus. So, for example, in Pathfinder, you used to have to invest in a magic item called a cloak of resistance, which gave you a +1 to each of your saves. Later you'd need to boost that up to +2, etc. But saves go up automatically, so such an investment is not needed.
As for weapon damage, it is limited by item level and cost. Not doing massive damage is not a hindrance at low level as long as you are facing opponents of an appropriate level for the PC level. Classes such as fighter or soldier have proficiencies in more damaging weapons types and in more protective armor types.
As you go up in level and get more money (gold pieces or credits) you can purchase more damaging weapons and invest in magic runes and other such things that can be attached to weapons to give bonuses to hit and damage. It's like getting a magic weapon, but the item can be transferred from one weapon to another. Weapon use and armor proficiency also go up periodically (at earlier levels for the more martial classes).
| Jzero Katzu |
Announcement from Paizo: It looks like the plan is for Paizo.com to go down at 8 a.m. Pacific on Monday, November 3rd, and the site will likely remain down for a few days.
| Jzero Katzu |
Obviously Paizo down time was postponed. Rescheduled for sometime next week, I believe.
| Jzero Katzu |
I think the latest is it may happen this coming Monday (11/10).
I'm just curious; it appears the woman is making multiple attacks each round but I'm not seeing anything to indicate she is taking an MAP. Is that being taken into account without notating in the rolls or does she have some edge that allows two attacks without an MAP?
| GM_ZenFox42 |
ALL - at Jzero's suggestion, I'm toying with a way to make dungeon crawls even faster IRL.
Since most of the rooms don't contain anything interesting, I would just move you thru them, giving a brief description before moving on to the next room.
Here's the main thing : when there's multiple doors or directions to take, I would be randomly picking which way you take. Since this severely nerfs player agency, I want to ask : would any of you be bothered by this?
Example : at the bottom of the stairs, you find a single door that opens to a room that looks like [description]. There's two doors in it, you take the east one and enter a room that looks like [description]. There's only one door out of it, it leads to a hallway with 4 doors in it. You take the first one, and enter a room that looks like [description]. This room has something interesting in it (a secret door, some hidden treasure, some bit of information, etc.). So I ask 1 or more players for a roll, and on a Success I tell you what you’ve noticed. Then you go back to the hallway and enter the next door. Rinse and repeat, until you run into creatures (which usually mean entering melee).
So, we fast-forward thru the rooms until there’s a room with something interesting in it; if you notice it, then I tell you what you’ve found. The group can discuss that in-character. Then we go back to fast-forwarding.
Thoughts?
| Jzero Katzu |
I'll post soon. I'm dealing with a family medical situation.
| Crastor Deems |
I am fine either way. I don't think it really matters which way we select until there is a place where it really matters. But it is entirely possible that there are no places in this adventure path where anything like that occurs.
| GM_ZenFox42 |
All - please, if you're going to Benny a re-roll, do it *immediately* after the roll that you want to re-roll (hope that makes sense). Due to the way Paizo's dicebot works, if Velrek had re-rolled immediately after his first attack roll, his new roll would have been a 9, not a 10, so he wouldn't have gotten the Ace, and wouldn't have even hit the woman. So the order of the rolls must be consistent.