Gameday XII SFS 1-12 Ashes of Discovery (Inactive)

Game Master Qstor

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Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

archaeologist: 1d20 + 9 ⇒ (2) + 9 = 11

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

GM:

Not yet. But she is interested in them.
Thanks for the tip!

Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6

"I believe there was some mention of 'green spots'? Were these legions? Pustules?" Mech-Ro-Nancy appears again excited.

Liberty's Edge

1 person marked this as a favorite.
Male Secret Identify of Qstor
Mech-Ro-Nancy wrote:

** spoiler omitted **

"I believe there was some mention of 'green spots'? Were these legions? Pustules?" Mech-Ro-Nancy appears again excited.

"Yes" says one of the aliens turning. "You help? We mostly better!"

Mech Ro:
you can use Medicine as Diplomcy and get a circumstance bonus as a mystic

botting Little

Physical Science: 1d20 + 8 ⇒ (20) + 8 = 28

One of the aliens turn to Little and Lufti. "Old settlement shoots fire at people that go. And haunted. Maybe old people live there but ghosts now"

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)
GM Qstor wrote:

"Yes" says one of the aliens turning. "You help? We mostly better!"

Medicine: 1d20 + 6 ⇒ (2) + 6 = 8

"I can fix that." The android replies.

When she overhears a discussion of haunting and ghosts, Mech-Ro-Nancy becomes more intrigued.

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

Could be an automatic defense system and a rogue AI

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft
Quote:
"We mostly better!"

"Oh no. You were suffering from some sort of disease? That's terrible. I hope everyone's feeling better." Lufti says, which putting on their helmet and enabling the suit's environmental protections.

Twilight Glimmer wrote:
Could be an automatic defense system and a rogue AI

"Hmm. Yes, I suppose that makes the most sense. I'm not going to rule out a dragon, but I'm preparing myself for disappointment."

Liberty's Edge

Male Secret Identify of Qstor

using campaign coin for Mech Ro

reroll: 1d20 + 7 ⇒ (16) + 7 = 23

The aliens seem very impressed by Mech Ro.

"You healer very good. What's your name?"

The aliens all turn back towards the party.

lufti_lilium wrote:
"Oh no. You were suffering from some sort of disease? That's terrible. I hope everyone's feeling better."

"We better but fire dweller in ruins might be sick. They don't come around here. They know how to fix fire to make it burn! They almost worship big thing in the sky as god. Please if you go find old place don't make enemy of fire dwellers!"

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Back and catching up.

Little watches the interchanges with interest. First contact scenarios are not his expertise. Had it been long lost computers or mechs he'd have been right at it.

The natives don't seem hostile; friendly, even. He leans his rifle against a wall, then leans himself against it too.

Liberty's Edge

Male Secret Identify of Qstor

what do you guys do?"

"If you look don't bother fire dwellers. Their magic is strong!" says one of the aliens.

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Little nods at the aliens and asks the more socially adept members of the team, "When they say firedwellers, do they mean someone who actually lives in fire?"

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"I'm not sure. But whether or not it's got anything to do with the mission, I'm too curious to stay away."

Can we get directions to the firedwellers? Even if we have to phrase it as wanting to know the place that we should stay away from.

Liberty's Edge

Male Secret Identify of Qstor
lufti_lilium wrote:

"I'm not sure. But whether or not it's got anything to do with the mission, I'm too curious to stay away."

Can we get directions to the firedwellers? Even if we have to phrase it as wanting to know the place that we should stay away from.

you guys botched one of the rolls. Did someone want to use a reroll :) my campaign doesn't count. you get vague directions as of NOW but can get better directions with a new roll from someone that rolled low. I think Lufti made it and Mech Ro

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

I don't have a reroll. That I know of anyway. How does one come by them?

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

I think it's mostly merch: Organized Play Accessory Perks & Promotional Boons

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

T=shirt reroll, four novas
archaeologist: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22

Liberty's Edge

Male Secret Identify of Qstor

The aliens tell the party that there's powerful storms that plague the area around the ruins and provide exact directions to the ruins. You gather from the aliens discussions that the other group might not be immune to the disease that affected the group in this village. One of the aliens speaks as you prepare to leave.

"Riltar went off to find the exiles three days ago but hasn't returned home. We expected him yesterday. If you can find him that would be appreciated!"

- - -

As you approach power winds plow over the area whipping up rocks and debris. You strain to see through the wind and turmoil.

Fort Save 10 to avoid the effects
damage on failed save: 1d4 ⇒ 1

-- - -
After some time you pass through the storms and come to a gorge.

Dilapidated circular buildings dot the landscape. A tumultuous
storm rages all around, strong and fierce, without any sign of
slowing down. A crumbling stone bridge crosses a broad gorge,
offering a pathway directly into the heart of the turmoil.

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

FOrt save: 1d20 + 5 ⇒ (18) + 5 = 23 ha! Can I bank that roll and take the damage? :-)

Little surveys the scene. "The smart move would be to wait the storm out."

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

fort: 1d20 + 1 ⇒ (12) + 1 = 13

Unfortunately it looks like this storm has been active for some time.

Liberty's Edge

Male Secret Identify of Qstor

Two of the party members manage to pass through the storm unharmed and arrive at the site.

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

Fortitude: 1d20 ⇒ 19

Lufti takes a light pelting of stones. "I don't know. It doesn't seem that bad."

"I wonder how that bridge has survived."

Engineering check on the bridge's structural integrity: 1d20 + 6 ⇒ (4) + 6 = 10

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Fort: 1d20 + 0 ⇒ (4) + 0 = 4

Mech-Ro-Nancy's technoframe is struck.

Liberty's Edge

Male Secret Identify of Qstor
lufti_lilium wrote:

[dice=Fortitude]1d20

Lufti takes a light pelting of stones. "I don't know. It doesn't seem that bad."

"I wonder how that bridge has survived."

[dice=Engineering check on the bridge's structural integrity]1d20+6

Lufti thinks the bridge is safe to cross if the party uses cables o ropes.

or Acrobatics or Athletics to cross

map up on slides

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

"Anybody got a line?"

Note to self, buy Little some utility gear.

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)
Little Lendtech wrote:
"Anybody got a line?"

"I do not." Mech-Ro-Nancy replies matter-of-factly. "I suggest that we proceed with caution."

The android walks cautiously across the bridge.
Double move at half-speed
Acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2

She provides a poor example of proceeding with caution.

Liberty's Edge

Male Secret Identify of Qstor
Mech-Ro-Nancy wrote:
Little Lendtech wrote:
"Anybody got a line?"

"I do not." Mech-Ro-Nancy replies matter-of-factly. "I suggest that we proceed with caution."

The android walks cautiously across the bridge.
Double move at half-speed

She provides a poor example of proceeding with caution.

The bridge underneath Mech Ro breaks apart. She falls and she takes damage.

2d6 ⇒ (5, 2) = 7

anyone else ? :)

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"Mech-Ro-Nancy! Nooooo..."

Without any other obvious option, Lufti attempts to make it to the other side of the bridge.

Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

Partway across, Lufti reflects on whether doing cartwheels was the best strategy.

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

Twilight attempts to make the bridge safer.

engineering: 1d20 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

Male Secret Identify of Qstor
Twilight Glimmer wrote:

Twilight attempts to make the bridge safer.

[dice=engineering]d20+9

Twlight helps stabilize the old rock bridge as Lufti manages to make it across.

I'm assuming someone heals Mech Ro

Searching the first area, the Starfinders don't find anything of interest. Moving towards the next area. B2 they spot something on the ground.

A body of a squid alien lies still inside the remains of this decaying structure.
Rubble pins the body’s feet to the ground. A hoarse sob resounds
from the figure as the storm launches a piece of stone into its
side. It twitches before going still once more, the rise and fall of
its torso growing shallow with each breath.

what do you guys do?

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Thought I posted last night. Must have gotten eaten. Apologies.

Athletics, crossing bridge: 1d20 + 4 ⇒ (12) + 4 = 16

Little moves forward to check it out. "Seems to be clinging to life. What do we do?"

If it was a damaged robot, LIttle could do something, but he's useless here.

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

Lufti runs over and tries to administer first aid. Medicine: 1d20 + 6 ⇒ (2) + 6 = 8

"Is that a tentacle or part of its intestine?"

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)
GM Qstor wrote:
I'm assuming someone heals Mech Ro

I'm not sure we have anyone who can do that. When an opportunity presents, however, Mech-Ro-Nancy will take a 10 minute rest and spend the RP to recover SP.

Searching the first area, the Starfinders don't find anything of interest. Moving towards the next area. B2 they spot something on the ground.

GM Qstor wrote:
A body of a squid alien lies still inside the remains of this decaying structure.

Upon spying the body, the android's optic sensors light up. She prepares to cast grave words, but halts disappointedly when she hears the sobs.

The android assesses the squid's form to determine how close to death it may be.
Medicine: 1d20 + 6 ⇒ (20) + 6 = 26

She then attempts to devise a way to free the whole of the organic material from beneath the debris.
Engineering: 1d20 + 6 ⇒ (13) + 6 = 19

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

Twilight assists with the engineering
engineering: 1d20 + 9 ⇒ (2) + 9 = 11

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

I should have thought of Engineering to remove the rubble. I ac still help with that.

Engineering aid: 1d20 ⇒ 4

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

I should have thought of Engineering to remove the rubble. I can still help with that.

Engineering aid: 1d20 + 11 ⇒ (16) + 11 = 27

Little finds a broken beam that he uses as a lever to help lift and shift the rubble.

Liberty's Edge

Male Secret Identify of Qstor

just helping remove the rubble is a good thing and it can limp around

With the engineering skills of Little and the help of the rest of the party. The alien thanks for the party for helping it. Even though it is not fully healed, it is still grateful for assistance. It reaches into it's back back and gives you two items.

trailblazer fusion seal (4th) and mk 1 ring of resistance.

The alien asks for an escrow back through the dangerous storm to reach the rest of the villagers. It tells you that the exile is a short trip away and the exiles base in the old ruins.

it provides directions to the ruins

"Can you escort me friends?"

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)
GM Qstor wrote:
"Can you escort me friends?"

The android scans the area to determine who the alien is addressing. Once she realizes, Mech-Ro-Nancy simply replies, "Yes."

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"Of course, friend."

Sense motive: 1d20 + 5 + 1d6 ⇒ (15) + 5 + (4) = 24

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

Let's make sure you get back safely

Liberty's Edge

Male Secret Identify of Qstor
lufti_lilium wrote:

"Of course, friend."

[dice=Sense motive]1d20+5+1d6

Lufti believes the alien is truthful. It's hurt and the party can't heal it so it needs help getting back to the village.

I'll assume you leave the alien there to come back later or have it follow you

Following the directions of the alien, you head to the ruins. The ruins are easy to spot as you get closer and you see that the tech level is higher here than at the village.

on slide 2. You approach from C1. I placed your tokens

Investigating the first door it's not trapped and it opens.

C1

Debris litters the floor of this otherwise empty chamber. The
floor paneling has been ripped up in several areas, revealing the
same ground as the exterior. The door to the west sits halfway
open, leading outside. The doors to the north and south remain
securely closed.

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

Do we have the option of bringing the alien with us? Lufti would have at least asked its name, if there was time.

Lufti listens for sounds and looks for any footprints.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"Should we announce that we're here?"

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

Twilight looks about.
perception: 1d20 + 2 ⇒ (9) + 2 = 11

south=1, north=2: 1d2 ⇒ 2

Twilight then attempts to open the north door.
engineering: 1d20 + 9 ⇒ (13) + 9 = 22

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

Little follows his companions to the ruins. He readies his bolter and stays close to Twilight while the hologram moves through the ruin.

Liberty's Edge

Male Secret Identify of Qstor

Lufti was first in

The Starfinders fail to notice motion sensors in the room. A laser pivots and fires at Lufti.

attack: 1d20 + 11 ⇒ (16) + 11 = 27

damage: 3d6 ⇒ (5, 5, 3) = 13

Lufti gets smacked by the beam.

botting Little

Engineering: 1d20 + 11 ⇒ (18) + 11 = 29

Little quickly disables the motion sensors and shuts off the laser without breaking a sweat. Little also opens the door. The party sees the hallway leading northward to another door.

if you open the door to C2:
An L-shaped plastic table and accompanying chairs are
haphazardly shoved in the northwest area of this circular
space. Doors exit to the south and east of this otherwise empty
chamber

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

"Aieeeee!"

"Hold up a minute team. I'm gonna need to catch my breath."

10 minute rest, -1 RP.

"I'm beginning to regret agreeing to help [insert name]."

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

Twilight is in the process of trotting up to the door, opening it slightly and peeking through the gap.

Liberty's Edge

Male Secret Identify of Qstor
Twilight Glimmer wrote:

Twilight is in the process of trotting up to the door, opening it slightly and peeking through the gap.

you can remove the spoiler

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:15/18 hp:19/19 rp:5/5 | s/d 1:0/4 | SS(S) | 124312-725

Twilight sees that a L-shaped plastic table and accompanying chairs are haphazardly shoved in the northwest area of this circular space. Doors exit to the south and east of this otherwise empty chamber.

Looks clear so far

Exo-Guardians

NA Raxilite Envoy 2 | SP 12/12 HP 13/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +3 | Init: +3 | Perc: +4 | Speed 30ft

Lufti isn't taking anything for granted. They peek into the room from behind the door frame.

From the style of the building and the furniture, would Lutfi know if this is the colony they were sent to investigate, or built by the native creatures?

Culture: 1d20 + 6 ⇒ (18) + 6 = 24

Dataphiles

Verthani Exocortex Mechanic 2 || Init +3; Senses low-light vision; Perception +5 SM +0 || EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0

"Looks like they moved something big through here. Or wanted to dance."

Little moves to the next
door and checks it out. (Towards C8)
Engineering: 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Dataphiles

Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)

Mech-Ro-Nancy follows the others to Room C2. "May I suggest that, after that laser attack, that we proceed with caution?"

The android pauses for a moment, then adds, "Or at least proceed in a manner that keeps your corpse intact and ready for recycling."

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