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Not yet. But she is interested in them.
Thanks for the tip!
Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6
"I believe there was some mention of 'green spots'? Were these legions? Pustules?" Mech-Ro-Nancy appears again excited.

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** spoiler omitted **
"I believe there was some mention of 'green spots'? Were these legions? Pustules?" Mech-Ro-Nancy appears again excited.
"Yes" says one of the aliens turning. "You help? We mostly better!"
botting Little
Physical Science: 1d20 + 8 ⇒ (20) + 8 = 28
One of the aliens turn to Little and Lufti. "Old settlement shoots fire at people that go. And haunted. Maybe old people live there but ghosts now"

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"Yes" says one of the aliens turning. "You help? We mostly better!"
Medicine: 1d20 + 6 ⇒ (2) + 6 = 8
"I can fix that." The android replies.
When she overhears a discussion of haunting and ghosts, Mech-Ro-Nancy becomes more intrigued.

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"We mostly better!"
"Oh no. You were suffering from some sort of disease? That's terrible. I hope everyone's feeling better." Lufti says, which putting on their helmet and enabling the suit's environmental protections.
Could be an automatic defense system and a rogue AI
"Hmm. Yes, I suppose that makes the most sense. I'm not going to rule out a dragon, but I'm preparing myself for disappointment."

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using campaign coin for Mech Ro
reroll: 1d20 + 7 ⇒ (16) + 7 = 23
The aliens seem very impressed by Mech Ro.
"You healer very good. What's your name?"
The aliens all turn back towards the party.
"Oh no. You were suffering from some sort of disease? That's terrible. I hope everyone's feeling better."
"We better but fire dweller in ruins might be sick. They don't come around here. They know how to fix fire to make it burn! They almost worship big thing in the sky as god. Please if you go find old place don't make enemy of fire dwellers!"

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Back and catching up.
Little watches the interchanges with interest. First contact scenarios are not his expertise. Had it been long lost computers or mechs he'd have been right at it.
The natives don't seem hostile; friendly, even. He leans his rifle against a wall, then leans himself against it too.

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Little nods at the aliens and asks the more socially adept members of the team, "When they say firedwellers, do they mean someone who actually lives in fire?"

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"I'm not sure. But whether or not it's got anything to do with the mission, I'm too curious to stay away."
Can we get directions to the firedwellers? Even if we have to phrase it as wanting to know the place that we should stay away from.

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"I'm not sure. But whether or not it's got anything to do with the mission, I'm too curious to stay away."
Can we get directions to the firedwellers? Even if we have to phrase it as wanting to know the place that we should stay away from.
you guys botched one of the rolls. Did someone want to use a reroll :) my campaign doesn't count. you get vague directions as of NOW but can get better directions with a new roll from someone that rolled low. I think Lufti made it and Mech Ro

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I think it's mostly merch: Organized Play Accessory Perks & Promotional Boons

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The aliens tell the party that there's powerful storms that plague the area around the ruins and provide exact directions to the ruins. You gather from the aliens discussions that the other group might not be immune to the disease that affected the group in this village. One of the aliens speaks as you prepare to leave.
"Riltar went off to find the exiles three days ago but hasn't returned home. We expected him yesterday. If you can find him that would be appreciated!"
- - -
As you approach power winds plow over the area whipping up rocks and debris. You strain to see through the wind and turmoil.
Fort Save 10 to avoid the effects
damage on failed save: 1d4 ⇒ 1
-- - -
After some time you pass through the storms and come to a gorge.
Dilapidated circular buildings dot the landscape. A tumultuous
storm rages all around, strong and fierce, without any sign of
slowing down. A crumbling stone bridge crosses a broad gorge,
offering a pathway directly into the heart of the turmoil.

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FOrt save: 1d20 + 5 ⇒ (18) + 5 = 23 ha! Can I bank that roll and take the damage? :-)
Little surveys the scene. "The smart move would be to wait the storm out."

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Fortitude: 1d20 ⇒ 19
Lufti takes a light pelting of stones. "I don't know. It doesn't seem that bad."
"I wonder how that bridge has survived."
Engineering check on the bridge's structural integrity: 1d20 + 6 ⇒ (4) + 6 = 10

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Fort: 1d20 + 0 ⇒ (4) + 0 = 4
Mech-Ro-Nancy's technoframe is struck.

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[dice=Fortitude]1d20
Lufti takes a light pelting of stones. "I don't know. It doesn't seem that bad."
"I wonder how that bridge has survived."
[dice=Engineering check on the bridge's structural integrity]1d20+6
Lufti thinks the bridge is safe to cross if the party uses cables o ropes.
or Acrobatics or Athletics to cross
map up on slides

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"Anybody got a line?"
"I do not." Mech-Ro-Nancy replies matter-of-factly. "I suggest that we proceed with caution."
The android walks cautiously across the bridge.
Double move at half-speed
Acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2
She provides a poor example of proceeding with caution.

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Little Lendtech wrote:"Anybody got a line?""I do not." Mech-Ro-Nancy replies matter-of-factly. "I suggest that we proceed with caution."
The android walks cautiously across the bridge.
Double move at half-speedShe provides a poor example of proceeding with caution.
The bridge underneath Mech Ro breaks apart. She falls and she takes damage.
2d6 ⇒ (5, 2) = 7
anyone else ? :)

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"Mech-Ro-Nancy! Nooooo..."
Without any other obvious option, Lufti attempts to make it to the other side of the bridge.
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11
Partway across, Lufti reflects on whether doing cartwheels was the best strategy.

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Twilight attempts to make the bridge safer.
[dice=engineering]d20+9
Twlight helps stabilize the old rock bridge as Lufti manages to make it across.
I'm assuming someone heals Mech Ro
Searching the first area, the Starfinders don't find anything of interest. Moving towards the next area. B2 they spot something on the ground.
A body of a squid alien lies still inside the remains of this decaying structure.
Rubble pins the body’s feet to the ground. A hoarse sob resounds
from the figure as the storm launches a piece of stone into its
side. It twitches before going still once more, the rise and fall of
its torso growing shallow with each breath.
what do you guys do?

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Thought I posted last night. Must have gotten eaten. Apologies.
Athletics, crossing bridge: 1d20 + 4 ⇒ (12) + 4 = 16
Little moves forward to check it out. "Seems to be clinging to life. What do we do?"
If it was a damaged robot, LIttle could do something, but he's useless here.

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I'm assuming someone heals Mech Ro
I'm not sure we have anyone who can do that. When an opportunity presents, however, Mech-Ro-Nancy will take a 10 minute rest and spend the RP to recover SP.
Searching the first area, the Starfinders don't find anything of interest. Moving towards the next area. B2 they spot something on the ground.
A body of a squid alien lies still inside the remains of this decaying structure.
Upon spying the body, the android's optic sensors light up. She prepares to cast grave words, but halts disappointedly when she hears the sobs.
The android assesses the squid's form to determine how close to death it may be.
Medicine: 1d20 + 6 ⇒ (20) + 6 = 26
She then attempts to devise a way to free the whole of the organic material from beneath the debris.
Engineering: 1d20 + 6 ⇒ (13) + 6 = 19

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I should have thought of Engineering to remove the rubble. I can still help with that.
Engineering aid: 1d20 + 11 ⇒ (16) + 11 = 27
Little finds a broken beam that he uses as a lever to help lift and shift the rubble.

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just helping remove the rubble is a good thing and it can limp around
With the engineering skills of Little and the help of the rest of the party. The alien thanks for the party for helping it. Even though it is not fully healed, it is still grateful for assistance. It reaches into it's back back and gives you two items.
trailblazer fusion seal (4th) and mk 1 ring of resistance.
The alien asks for an escrow back through the dangerous storm to reach the rest of the villagers. It tells you that the exile is a short trip away and the exiles base in the old ruins.
it provides directions to the ruins
"Can you escort me friends?"

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"Can you escort me friends?"
The android scans the area to determine who the alien is addressing. Once she realizes, Mech-Ro-Nancy simply replies, "Yes."

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"Of course, friend."
[dice=Sense motive]1d20+5+1d6
Lufti believes the alien is truthful. It's hurt and the party can't heal it so it needs help getting back to the village.
I'll assume you leave the alien there to come back later or have it follow you
Following the directions of the alien, you head to the ruins. The ruins are easy to spot as you get closer and you see that the tech level is higher here than at the village.
on slide 2. You approach from C1. I placed your tokens
Investigating the first door it's not trapped and it opens.
C1
Debris litters the floor of this otherwise empty chamber. The
floor paneling has been ripped up in several areas, revealing the
same ground as the exterior. The door to the west sits halfway
open, leading outside. The doors to the north and south remain
securely closed.

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Do we have the option of bringing the alien with us? Lufti would have at least asked its name, if there was time.
Lufti listens for sounds and looks for any footprints.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
"Should we announce that we're here?"

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Lufti was first in
The Starfinders fail to notice motion sensors in the room. A laser pivots and fires at Lufti.
attack: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 3d6 ⇒ (5, 5, 3) = 13
Lufti gets smacked by the beam.
botting Little
Engineering: 1d20 + 11 ⇒ (18) + 11 = 29
Little quickly disables the motion sensors and shuts off the laser without breaking a sweat. Little also opens the door. The party sees the hallway leading northward to another door.
haphazardly shoved in the northwest area of this circular
space. Doors exit to the south and east of this otherwise empty
chamber

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Twilight sees that a L-shaped plastic table and accompanying chairs are haphazardly shoved in the northwest area of this circular space. Doors exit to the south and east of this otherwise empty chamber.
Looks clear so far

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Lufti isn't taking anything for granted. They peek into the room from behind the door frame.
From the style of the building and the furniture, would Lutfi know if this is the colony they were sent to investigate, or built by the native creatures?
Culture: 1d20 + 6 ⇒ (18) + 6 = 24

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"Looks like they moved something big through here. Or wanted to dance."
Little moves to the next
door and checks it out. (Towards C8)
Engineering: 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

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Mech-Ro-Nancy follows the others to Room C2. "May I suggest that, after that laser attack, that we proceed with caution?"
The android pauses for a moment, then adds, "Or at least proceed in a manner that keeps your corpse intact and ready for recycling."