A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Round 4

Ceri:
Attacking ?; 3 Bennies, 12 PP, Status : Normal, SitMods : LLV, Spell Effects : Transform; end at end of round 5

Evesk:
Attacking goblin #1; 4 Bennies, 0 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Jzero:
Attacking goblin #6; 3 Bennies, 0 PP, Status : Normal, SitMods : -2 Cover, Spell Effects : None

Velrek:
Attacking goblin #4; 3 Bennies, 0 PP, Status : 1 Wound, SitMods : None, Spell Effects : None

Goblin#1:
Attacking Evesk, 0 Bennies, 0 PP, Status :Shaken, SitMods : None, Spell Effects : None

Goblin#4:
Attacking Velrek LR, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin#6:
Attacking Jzero, 0 Bennies, 0 PP, Status :Shaken, SitMods : None, Spell Effects : None

Initiative
Velrek - 9H
Evesk - 5D
Ceri - 4H
Jzero - 2D
Goblins - 2S

Everyone is up!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Veklrek keeps on his current target.

2H sword: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
wild: 1d6 + 1 - 1 ⇒ (2) + 1 - 1 = 2
damage: 1d10 + 1d10 ⇒ (4) + (4) = 8

And once again flails around. Is the floor slippery? Dang these gobbos are agile!


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

With focused determination Evesk continues to attack the Goblin.

Attack Goblin #1: 1d8 ⇒ 4
Wild vs G-1: 1d6 ⇒ 4

Damage G-1: 1d6 + 1d6 ⇒ (4) + (3) = 7


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Jzero tries to knock out the goblin he has put the fear of the longshanks into, and then attack another nearby menace. If he misses the one he attacks first, he'll direct his second attack at the same one.

Unarmed: 1d10 ⇒ 3
Wild: 1d6 ⇒ 4
Modifier: +1, MAP -2
Result: 4 + 1 - 2 = 3
Unarmed Damage: 1d8 + 1d6 ⇒ (5) + (1) = 6
unarmed Raise Damage: 1d10 ⇒ 2
AP 2

Unarmed: 1d10 ⇒ 8
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 6
Wild, Ace 2: 1d6 ⇒ 6
Wild, Ace 3: 1d6 ⇒ 3
Modifier: +1, MAP -2
Result: 6 + 6 + 3 + 1 - 2 = 14
Unarmed Damage: 1d8 + 1d6 ⇒ (8) + (3) = 11
Damage Ace: 1d8 ⇒ 8
Damage Ace 2: 1d8 ⇒ 7
unarmed Raise Damage: 1d10 ⇒ 1
AP 2
Base Damage: 11+8+7 = 26
Raise Damage: 1

Might need dental records to identify the remains of the goblin who took that attack.


Only Jzero's attack connects with his goblin, which is sent flying across the room and smack up against a wall. After he drops to the floor, he doesn't move again.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Who?: 1d2 ⇒ 1 = Evesk, alphabetically

Ceri moves over to Evesk and attacks his goblin with her fist :

I believe Ganging Up starts as soon as the second combatant appears, so +1 to her attack.

Fighting,+1GangUp: 1d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (6) + 1 = 7
Fighting ACE!: 1d6 ⇒ 4 = 11, Raise

And does

Damage+Raise: 2d8 + 1d6 ⇒ (1, 4) + (5) = 10

Driving her stone fist deep into its stomach, it drops to the floor and stays still.


The remaining goblin suddenly looks at all your faces, and screams "Aiieee! You're the longshanks that stopped our raid! Must tell the master!"

Raising its sword in a defensive position, it tries to back away from Velrek.

Velrek, you get a Free Attack when it Withdraws. Its Parry is +4 because it's Defending.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"I don't think so.."

2H sword: 1d8 + 1 ⇒ (5) + 1 = 6
wild: 1d6 + 1 ⇒ (5) + 1 = 6
damage: 1d10 + 1d10 ⇒ (5) + (10) = 15

Spending a Benny in hope of an exploding die

2H sword: 1d8 + 1 ⇒ (4) + 1 = 5
wild: 1d6 + 1 ⇒ (4) + 1 = 5
damage: 1d10 + 1d10 ⇒ (4) + (5) = 9
/sich


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

OCC: Do we get an action then before it tries to flee since its action appears to be to try to safely disengage?


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

If the goblin scarpering off is not stopped by the others, Jzero will try to nail him with a shuriken.

Next round:
As I will be unable to post on Monday, here is what Jzero will do on his turn. If the fleeing goblin can be hit with a ranged attack, Jzero will zing a throwing star at him/her. If that option is not available, he'll move to hit another nearby goblin with 2 unarmed attacks.

Shuriken: 1d8 ⇒ 5
Wild: 1d6 ⇒ 2
Result: 5
Shuriken Damage: 1d8 + 1d4 ⇒ (7) + (3) = 10
Raise Damage: 1d6 ⇒ 2

Unarmed: 1d10 ⇒ 6
Wild: 1d6 ⇒ 4
Modifier: +1 - 2 MAP
Result: 6 + 1 - 2 = 5
Unarmed Damage: 1d8 + 1d6 ⇒ (5) + (5) = 10
unarmed Raise Damage: 1d10 ⇒ 7
AP 2

Unarmed: 1d10 ⇒ 6
Wild: 1d6 ⇒ 3
Modifier: +1 - 2 MAP
Result: 6 + 1 - 2 = 5
Unarmed Damage: 1d8 + 1d6 ⇒ (7) + (6) = 13
Ace: 1d6 ⇒ 2
Base Damage: 15
unarmed Raise Damage: 1d10 ⇒ 10
unarmed Raise Damage, Ace: 1d10 ⇒ 2
Raise Damage: 12
AP 2


Evesk - only the PC the creature is "engaged" (is standing next to and exchanging Fighting attacks) with has the opportunity to try a Free attack as they retreat from that PC.

Velrek's attack not only connects with the goblin, it slices him in two.

Velrek - your first attack hit. These things have such a low Parry you can practically hit them just by looking at them...

Combat is over!

What do you all do?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"Squirrely little buggers!"
He will make sure there are no other threats and look to see if our missing person is in the collection of body parts...


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

OCC: In case the Goblin spoke in Goblin which would make sense.

"They have a leader some where, presumably nearby. That one", he points at the one Velrek just slew, "indicated as much, apparently it thought others of its kind were still alive and able to flee to report to this leader of theirs." As he is saying this he puts his hammer away and retrieves his sword. He then dogmatically walks to each Goblin body and thrust the sword into its throat severing its ability to breath to make sure it would die.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

OCC: In case the Goblin spoke in Goblin which would make sense.

"They have a leader some where, presumably nearby. That one", he points at the one Velrek just slew, "indicated as much, apparently it thought others of its kind were still alive and able to flee to report to this leader of theirs." As he is saying this he puts his hammer away and retrieves his sword. He then dogmatically walks to each Goblin body and thrust the sword into its throat severing its ability to breath to make sure it would die.

OCC: No GM my reason for asking although now moot was to find out if Evesk could move to the door they came in through to block the creatures ability to use it as an exit, while telling the others to block the other exists.


Velrek - as you look around, there are many partially dismembered human bodies, but none of those with heads look Tian Xain, and everyone is dressed like a factory worker, not like a factory owner.

Evesk - please see Discussion.

What do you all do?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"She is not here and there is nothing we can do for these people. We should keep searching."


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Have we been to the far end of the foundry area we entered? If not, Jzero will check to the farthest extent before going elsewhere.


Jzero find nothing at the far end of the foundry.

Where do you all want to go next?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

"We should keep moving. This may not have been all of the Goblins..."

I suggest going back around towards the A9/A10 areas.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

Having personally dispatched each and every Goblin in the room and gotten a good look at them he ponders what he might have noticed about them that might give him more insights to them.

Upon the return of Jzero and listening to Velrek, Evesk says, [b]"There is an underground to this place as we passed some stairs going down, and considering that this placed did not look like it had gotten broken into from the outside, perhaps these Goblins came from where they most often dwell, the underground. If there are any more Goblins up here, I am sure they are not going to run out into the broad daylit streets, where the local guard is already on alert to dispatch them. So I strongly suggest we go to the potential source first, then make sure there are no more Goblins above ground." That being said he begins walking towards the door that leads to where the stairs going down are located.

OCC: Evesk is headed to A16 and the stairs that go down

Oh and do you want to me to make some kind idea check on the Goblins, about anything upon them that might have been identifiable and such that might help Evesk gain some insights into these Goblins.


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Jzero suggests checking out area to the NW of the foundry A18 and then back along the long hallway toward the basement stairs, just to check for ne'er-do-wells hiding out.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

OCC: In light of Evesk's logic you still want to search the main floor for the boss, yeah we might find a few more Goblins, maybe but I am betting most of them and the boss are going to be downstairs.

For as I stated this place did not look like it was broken into from the outside, until we broke in. So its highly unlikely these Goblins entered from the outside during the raid upon the town and may actually have used some unknown hidden access tunnel to get inside the city in order to start that raid. While these that we faced simply had retreated here after the failed raid remaining to have fun dismembering shop workers and perhaps protecting their boss.

If you two still feel we ought to search the main floor Evesk would need a bit of persuading I will accept a successful diplomacy check or whatever this game uses for that.


Evesk - it's also possible that someone *let* the goblins in, in which case your logic goes poof...
Jzero - I said above that you searched the far end of the foundry area and found nothing. Retcon : while you were there, you opened the door to A18, went around the corner and gave a quick look down the long hall that parallels the foundry, and also saw nothing of interest.

We have a vote for A9/A10 and a vote for A16. Jzero?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Doesn't really matter which way, i'll change my vote to go to the A16 side first.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

OCC: Okay GM but from Evesk's point of view no respectable citizen would let a Goblin in and all citizen's are respectable until proven otherwise -- so that would not even be on his radar thus no poof to his logic ;-) Now if it goes poof later on that is another story. His thoughts, at least to him, just seem to be the most plausible. Further considering the look of this room, his guess was that all the upstairs Goblins were in here playing so-to-speak, I mean as what Goblin can resist playing in their rather disgusting way of playing.


I'll go with a majority vote instead of a unanimous vote, so I'll post tomorrow what happens when you go downstairs.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Glad I went with a boring human fighter and not the Goblin barbarian I was considering. :)


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

If Evesk's points about no forced entry are discussed, Jzero will point out that the owner's son appears to be the ringleader and so might have a key. His daughter would also probably have a key or would have been let in by her brother.

Without the specifics of figures positioned on a map, I have to ask: when we entered, did we see any non-goblins active in the foundry row? If not then heading straight for the stairs leading down makes sense. If we can't be sure if any non-golbins may have fled the NW end of the foundry area, then a loop around could locate him/her. There is also an exit at the NW corner which we should check to see if it is still unopened.


So far you have not seen any signs of non-goblin activity, except in the foundry where the now-dead human workers were doing their jobs.

When you go down the stairs, you see a storage area for sand and other raw materials. You see a hall leading northwest, and to the south is a hallway which had at some point in the past been blocked up, but the wall apparently has been dismantled. I think the black dots on the updated map represent the rubble of the wall.

Which way?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek cautiously continues on towards teh areas the group have not checked yet.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

OCC: Okay I do not see a new map showing the lower floor area.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

Left/Right: 1d2 ⇒ 1

Evesk looks in the two directions and then says, "Most likely the Goblins came from the direction of debris." and begins caustiously walking in that direction, "Becareful Goblins like to set traps.". If someone objects or has an opinion, he will stop to listen or if anyone has the ability to notice traps and such.


Go to the map link in Jzero's post's "tag line", and look in the top-right corner of the map. You may need to zoom out some to see it.

You all cautiously proceed down the southward hall, which quickly turns right. You see two doors very close to each other on the left wall.

Map updated.

Which one, first or second?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

First!


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Before the door is opened, Jzero moves past the second door to get an idea of what the hall does and to be sure nothing is hiding.

Notice: 1d6 ⇒ 5
Wild: 1d6 ⇒ 2


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

Evesk remains with Ceri in case something should spring forth while the others investigate the doors. He is content to wait for them to decide which door to investigate what lies beyond.

He is actually looking forward to meeting this Goblin leader and putting an end to it... permanently. Now if he were to stop and actually think philosophical about this attitude of his, he would probably not consider it to be all that wholesome but frankly when it came to Goblins the concepts of philosophical endeavors just get chucked out the window. To him the only good Goblin was a thoroughly dead one.


Jzero : the hallway continues only for a short distance, then turns right. At that corner, there's another door in front of you. I'm assuming you come back at that point to move things along...

Velrek opens the first door, and sees a long corridor curving to the left. It goes for at least 30 feet before curving out of sight.

What do you all do?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Are we in the A22 or A19 area?


Check the map in Jzero's link - you're south of A19, standing in front of two doors, side-by-side. You've opened the first/right door, and see the long tunnel that I described.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Yes, I saw the map. Just making sure we were in the spot I thought we were. :)

Seeing another hallway behind door number one, Velrek points to the unopened door number 2.


When someone opens the door, you all see a Tian human male, sitting in a chair with his legs up on a desk, snoring quietly. On the floor are 6 goblins, also asleep. The door squeaks as you open it, waking them all up.

I'll prepare the combat notes tomorrow, and start melee then.


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Logic suggests this is Ameiko's evil brother Tsuto. Has anyone actually met him or learned his name prior to this?


Jzero - no, the innkeeper (his sister) never mentioned him to your group.

Ceri:
Casting Power; 3 Bennies, 12 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Evesk:
Attacking ?; 3 Bennies, 0 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Jzero:
Attacking ?; 3 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Velrek:
Attacking?; 3 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin#1:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin#2:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin#3:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin#4:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin#5:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin#6:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Tsuto:
Attacking ?, 0 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Goblin #1 appears to be "special" - they're wearing and carrying more gear than the rest.

Initiative
Evesk - 9S
Goblins - 9C
Tsuto - 8H
Ceri - 8D
Velrek - 6S
Jzero - 3H

Evesk is up!

ALL - the room is very tiny (12' by 12'), barely able to hold everyone that's already in it. There's no way the rest of you could fit in, and if just one of you goes in, there'd be a terrific gang-up.

What do you do?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek stays near the door saying "Hey shortlings, come on out and play!"

Meanwhile he keeps an eye on Evesk in case he feels the need to charge in...


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 6

Upon seeing the room filled with Goblins Evesk does not even hesitate nor fully take in that there is a non-Goblin in the room and raises his hand saying, "Iomedae's righteous wrath upon thee!" unleashing holy fire into the room (Lingering Burst of Holy Fire 2d6 dmg with Raise 3d6 additional 2d4/3d4 damage next round -- PP Cost 4). He then shuts the door and readies himself for any attempting to exit the room to be slain or simply die within the room as either is fine with him.

OCC: Not sure how you want to run that but 2 rounds of fire would greatly deprive the room of breathable air, perhaps -- and as a note Evesk should have 5 Power Points as he has not used any Power Points today the Smite is free if not used more than once per combat.

Faith: 1d8 ⇒ 3
Wild: 1d6 ⇒ 3

OCC: Next I believe Evesk had 4 Bennies as he gained one in that last combat which is presumably the same session. However, regardless he is using one right now for a reroll and his current actions are also due to the same Hindrance as prompted his actions in the last combat.

Faith: 1d8 ⇒ 5
Wild: 1d6 ⇒ 1

OCC: I believe that is a success but not a raise and that should pretty much affect the entire room due to its small size.

Damage: 2d6 ⇒ (3, 4) = 7
Lingering Damage: 2d4 ⇒ (2, 2) = 4


I'm going to have to think about this some (especially what you posted in Discussion)...


You didn't specify whether it was a Cone or a Line, but it doesn't really matter - the number below is the average of the two lengths.

Having released a 60-foot long stream of fire into a room only 12 feet in length, the fire instantly splashes off the back wall and sprays back in the direction from where it came. Before Evesk has a chance to close the door, his own attack hits him, and continues out into the hallway, splashing against the far wall, splitting in two and going both left and right in the hall, catching everyone else as well.

Ceri, Evesk, and Velrek are Shaken (the damage is more than your unarmored Toughness, and since you're enveloped in fire it affects your exposed skin), and your clothes might catch on fire :

Fire, Ceri: 1d6 ⇒ 2
Fire, Evesk: 1d6 ⇒ 3
Fire, Jzero: 1d6 ⇒ 5
Fire, Valrek: 1d6 ⇒ 2

But fortunately, everyone's clothes are only singed.

When everyone can see again, you all see the goblins still lying on the floor, their skin covered in third degree burns - they are all dead.

Fire, Tsuto: 1d6 ⇒ 4

But Tsuto roars in rage, draws his sword, and attacks Evesk :

Fighting: 1d8 ⇒ 41d6 ⇒ 3 Spending a Benny...
Fighting: 1d8 ⇒ 81d6 ⇒ 2
Fighting ACE!: 1d8 ⇒ 8
Fighting ACE! ACE!: 1d8 ⇒ 5 = 21, Raise

Doing
Damage+Raise: 2d8 + 1d6 ⇒ (3, 7) + (1) = 11 = Shaken --> Wound+Shaken (being only Shaken while only Shaken turns into a Wound, and you stay Shaken)

Everyone else is up, any order! Don't forget to roll to become un-Shaken first (except for Jzero).

Evesk is currently standing at the door, blocking access to Tsuto.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek grunts in surprise and pain.
spirit: 1d6 ⇒ 1
wild: 1d6 ⇒ 3
Benny!

The shock reminds him he has an ability he keeps forgetting and uses his martial flexibility to gain Nerves of Steel to get rid of that pesky wound penalty.

He then takes two actions.

First he says "Well, you got all the goblins.."
As he pulls Evesk back a few feet.
In case it's needed...
Strength: 1d10 - 2 ⇒ (9) - 2 = 7
wild: 1d6 - 2 ⇒ (4) - 2 = 2

He then steps up to the skinny little man that he is slightly upset with and... hugs him
athletics, grapple: 1d6 - 2 ⇒ (1) - 2 = -1
wild: 1d6 - 2 ⇒ (3) - 2 = 1
Sigh, another benny.
athletics, grapple: 1d6 - 2 ⇒ (5) - 2 = 3
wild: 1d6 - 2 ⇒ (3) - 2 = 1

It turns into an odd situation as it ends up much more like a friendly hug than the crushing and confining bear hug he intended.


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

If a path was opened up to Tsuto, Jzero will advance and punch at Tsuto.

"Give up," he says, allowing Tsuto a moment to do so, but if no surrender is signaled, he punches. He aims to knock him out by punching him hard in the head.

Unarmed: 1d10 ⇒ 7
Wild: 1d6 ⇒ 4
Modifier: +1 - 4 (called shot to head)
Result: 7 + 1 - 4 = 4

Unarmed Damage: 1d8 + 1d6 ⇒ (2) + (6) = 8
wild: 1d6 ⇒ 1
Total: 2 + 6 + 1 = 9
unarmed Raise Damage: 1d10 ⇒ 6
AP 2
If the attack achieves a raise, the target the foe is made distracted or vulnerable (attacker's choice), even if no damage was done or if damage was soaked.


To speed things along, I'm going to assume that Evesk is surprised by your grabbing him from behind, and doesn't resist.

Tsuto, on the other hand, resists Velrek's grapple :
Athletics & Wild: 1d8 ⇒ 11d8 ⇒ 7

and easily breaks free.

Jzero, I still envision Velrek and Tsuto in the middle of the doorway, so you couldn't get an attack on Tsuto. But, you would have missed anyway...

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