| Evesk |
OCC: Sorry GM_ZenFox42 forgot to change the post as I decided not to do the Smite prior to hitting.
Help Sheriff 1-3 / Help Ciri 4-6: 1d6 ⇒ 2
Evesk moves to help the sheriff and does his best to interceed between the sheriff and the skeleton attacking him.
Long Sword Attack: 1d8 ⇒ 5
Wild: 1d6 ⇒ 1
Damage: 1d8 + 1d8 ⇒ (1) + (1) = 2
Wild: 1d6 ⇒ 1
Holy crud that has to be a phenomenal fail on damage.
| GM_ZenFox42 |
We just did a second entire melee Turn in one day IRL!
Round 3
Initiative
Velrek : KS
Ceri : KD
Jzero : 10S
Skeletons : 7H
Sheriff : 5S
Evesk : 4C
Velrek, Jzero, and Ceri are up!
| Velrek Savage PF |
Seeing Evesk go to help the Sheriff, Velrek stays to help Ceri.
Miserable bags of bones..."
2H sword: 1d8 + 1 ⇒ (6) + 1 = 7
wild: 1d6 ⇒ 1
damage: 1d10 + 1d10 ⇒ (5) + (6) = 11
raise damage?: 1d6 ⇒ 2
| Jzero Katzu |
Learning how to fight skeletons as he goes, Jzero leaps high and tries to kick the skeleton in the head.
Called Shot, Head, -4 to hit, +4 to damage.
Unarmed: 1d10 ⇒ 6
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 4
Modifier: +1 - 4
Result: 6 + 4 + 1 - 4 = 7
Unarmed Damage: 1d8 + 1d6 ⇒ (7) + (6) = 13 + Ace: 1d6 ⇒ 6 + Ace of Ace: 1d6 ⇒ 5
unarmed Raise Damage: 1d10 ⇒ 4
AP 2
Modifier: +4
Result: 13 + 6 + 5 + 4 = 28
AP 2
Raise Damage +4
| GM_ZenFox42 |
Everyone sees Jzero leap high in the air, and kick the skeleton's head clean off its body.
The remaining skeleton attacks the sheriff :
Fighting: 1d6 ⇒ 4
and misses.
The sheriff tries to shake off being rattled by the skeleton's attack :
Spirit: 1d6 ⇒ 1
and fails.
Evesk is up! There's one skeleton left...
| Evesk |
OCC: Yep busy busy busy *sigh*
Evesk's first strike did nothing more than skip off a bone. He hoped his next strike would do better. He also tried to position himself to protect the sheriff.
Long Sword Attack: 1d8 ⇒ 7
Wild: 1d6 ⇒ 6
Damage: 1d8 + 1d8 ⇒ (6) + (3) = 9
Wild: 1d6 ⇒ 3
| Jzero Katzu |
Your wild die got an ace. Roll another.
| GM_ZenFox42 |
Round 4
Initiative
Velrek : KH
Ceri : QC
Skeletons : JD
Sheriff : 7C
Evesk : 3C
Jzero : 2H
Velrek and Ceri are up!
Ceri attacks her skeleton :
Fighting & Wild: 1d6 ⇒ 21d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 4 = Raise
Doing
Damage: 1d6 + 1d8 ⇒ (1) + (5) = 6
But her stone fist slides off the skelton's bones.
| Ceri Featherwing |
Oops, forgot the Fighting Raise die :
Damage+: 1d6 ⇒ 4 = 10
Technically, that's a second Shaken, so it takes a Wound and dies.
Velrek, you should act first this round, if you want you can try to "really" kill it...
| Velrek Savage PF |
Velrek steps up with Ceri but she gets there first, giving it a solid blow from her stony form. As he pulls his massive sword back he hesitates as a crack at the point of that fist's impact loudly crunches and crackles and spreads until the entire skeleton breaks apart and falls to the ground. He lowers hoi sword, looks over to Ceri, "Well, impressive blow!"
Nah, not gonna take that from you. :)
| Ceri Featherwing |
Ceri blushes slightly, drops the shape change power, and says "Thanks, I was glad to get at least one hit in. I usually do better in combat than this - maybe the surroundings were distracting me" and she waves her hand indicating the cemetery.
| GM_ZenFox42 |
After the fight is over, you all go back into the crypt and find an empty black robe in one corner. More disturbing, however, is that a sarcophagus has been broken into, and it's empty.
The sheriff says "That crypt housed the body of Ezakien Tobyn, the previous priest of the Cathedral. I wonder why it was taken."
| Jzero Katzu |
Jzero scans the graveyard and then looks in the crypt. "I know there are wizards who can cause the dead to rise again. What might motivate them is beyond my humble experiences. Perhaps the religious leaders of Sandpoint will know. We should bury these bones again, if possible in their proper graves."
He will set about reburying the skeletons' remains, unless it appears they were interred in the crypt, in which case he will place them back in their places (coffins or perhaps drawers?).
| Evesk |
OCC: Knowledge/Magic is not a skill in this system. They have Academics, Faith, Occult, Science, and Spell Casting as skills that might apply to that topic, which one (or ones) do you think it would apply to?
Note: Faith is what is used to cast Miracles and Spell Casting is what is used to cast Arcane spells -- so maybe just Academics, Occult, and/or Science ?
| Jzero Katzu |
"Whoever took corpse likely left trail. We could at least see if we can track anything coming in or out from direction other than Sandpoint."
Survival: 1d4 ⇒ 3
Wild: 1d6 ⇒ 1
| Evesk |
Evesk helps the others look for any clues to the pilferring of the corspe and more wonders why they might have pilfered the corpse. "I am not sure, but I find it suspicious that they would leave skeletons behind if they had already acquired what they wanted. I would think that the skeletons were meant to stop us from getting to them in some way. I also concur with the sheriff that perhaps the Goblin raid was a diversion for this."
Survival: 1d4 ⇒ 2
Wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 3
Survival: 6 + 3 = 9
Occult: 1d4 ⇒ 3
Wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 3
Occult: 6 + 3 = 9
OCC: Well that was rather nice set of rolls, hopefully it will be revealing ;-)
| Evesk |
OCC: Okay so the skeletons here might have been transported but that does not explain why a particular remains were pilfered. I mean you use several sets of skeleton bones to acquire 1 set of skeleton bones? That does not make much sense? Or am I misunderstanding something here?
Evesk relays his discover to the others to hopefully solicit some quality feedback and then says, "Perhaps this was the human the Goblins mentioned but why use several sets of bones to steal another single set of bones?"
| Jzero Katzu |
Did the footprints lead toward the wall, away from the wall, or both?
"Does this mean tomb raider is still in Sandpoint?"
| Jzero Katzu |
"What is name again?" Jzero asks, referring to the stolen corpse.
| Jzero Katzu |
With no more clues turning up, Jzero heads back to the Rusty Dragon to see if there are other people in need of assistance. If no one needs immediate help, Jzero will start inquiring at local businesses for job opportunities. He is willing to find a regular job or do odd jobs.
| Jzero Katzu |
Jzero did not just disappear. I'll assume he let people know where he was headed and would cooperate if someone suggested a line of investigation, before he walked away.
Jzero happily joins the others once they suggest a plan.
| GM_ZenFox42 |
The cemetery is right beside the cathedral, so it takes just a minute or two to walk in the front door. You see the sheriff talking with someone who's wearing robes with just a little more color than ordinary monk's robes. The sheriff sees you walk in and say "Welcome! Meet Father Zantus. We were just saying, it'd probably be a good idea to not mention Father Tobyn's desecration. The townspeople have have had enough stress this week. Is there something we can do for you?"
| Evesk |
"Yes, can you think of any reason why someone would want to steal the remains of Father Tobyn as they obviously did not want them for their bones, since they wasted quite a few bones in their attempt to prevent us from getting there to discover the pilfering."
| Evesk |
Evesk listens to the priest and thinks for a moment, "Well if we could find out what foul ritual or rituals that a holyman's bones could be defiled for perhaps we might have an idea of either what they are up to or better where they might try to perform that ritual so that we could put a stop to it and return those sacred bones to their proper place. Does the cathedral library perhaps have anything on this?"
| Evesk |
Evesk nods to the response and says, "Well that is a shame. So, all we seem to have to go on are those tracks but that would most likely require a quality tracker, do you know if there is anyone in town that could provide such tracking skills."
| Jzero Katzu |
"Maybe we can find out if there is someone in town who is known to wander the surrounding wild places and knows language of goblins. This raid had to be planned and would take time."