A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

When you edit your profile, there are a series of boxes labeled Full Name, Race, Class/Levels, Gender ...

The header will display whatever you put in Gender, Race, Class/Levels, in that order.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

The disadvantage to putting the map link in the initiative post is that it can sometimes require a lot of scrolling to find that post after we've made our typical number of posts between rounds. Sometimes the post with the link is on the previous page. Putting the link in the GM header means we only have to scroll up to the last GM post.

I've got the link in Jzero's header, so that's another way to find it.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Jzero Katzu wrote:

The disadvantage to putting the map link in the initiative post is that it can sometimes require a lot of scrolling to find that post after we've made our typical number of posts between rounds. Sometimes the post with the link is on the previous page. Putting the link in the GM header means we only have to scroll up to the last GM post.

I've got the link in Jzero's header, so that's another way to find it.

True, but putting it in the Campaign Info Tab, as PW-GM has done, is kind of an "industry standard" for PbP, so it takes almost nothing to constantly find it.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

I think many of us got used to you putting the current map link in the Campaign Info page from your other game. Or maybe you started this game doing that? - I'm not going to go back and check. As long as I know (and can remember ;) where to look for it, I guess I'm ok with it in the start-of-turn post, but now that it's been mentioned, in your header would be the easiest for us.


Ceri Featherwing wrote:
I think many of us got used to you putting the current map link in the Campaign Info page from your other game. Or maybe you started this game doing that? - I'm not going to go back and check. As long as I know (and can remember ;) where to look for it, I guess I'm ok with it in the start-of-turn post, but now that it's been mentioned, in your header would be the easiest for us.

The header would be a pain as I would need to edit the header when I posted in the other game. I think Campaign page and as many of my posts as I can remember should work.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

I think none of us had considered that your one GM "character" would be used in the multiple games that you run. Even being a GM myself, I overlooked that. Posts and Campaign page is fine.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Campaign Header is fine. It's just a little extra page scrolling to get to the top of the page when there are a lot of posts above the posting window. I've seen GM's who GM multiple campaigns with the same character/profile. They still can put map links in the header, so long as they label each map with the campaign name.

I've got the map link in my character header, so it's easy for me to access it any time.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Merry Christmas to all who celebrate! Hope you are spending time with at least one loved one. And yes, your cat/dog/goldfish/whatever does count. :)


And a merry Dies Natalis Solis Invicti to you as well!

In celebration of the birthday of the unconquered sun and because we will finally be getting a little more light in the mornings I am giving everyone a bardic inspiration token.

This is a single use re-roll of anything you roll, trait, attribute, damage, anything. If you (or me rolling on behalf of your character) roll the dice then this token can be spent for a re-roll.

Unlike normal inspiration this token lasts until used.

Happy holidays!


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Let me know if this bardic inspiration token on a crit fail.


Sorry. Critical failures cannot be re-rolled by any means (PFSW core pg 118). In fact using a re-roll slightly increases the probability of a critical failure.

Normally when you use a re-roll you get to pick the result you like, but if the re-roll comes up a double one then that critical failure takes precedence over the original roll. Re-rolls esp free ones (OMG Attuned Druids) are amazing but they are not without a smidgen of risk.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

That's what I figured, but had to ask.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I'll be at a face to face convention from tomorrow (Friday) til Monday. Will be checking in but may be more delayed than usual. :)


Sweet! Have fun.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Alright, I'm figuring out where Mirri needs to go. I got out of the habit of checking my games on Paizo's site (they all went dark for a while) and I haven't gotten back into a rhythm.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Pwr Pts: 10/3, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 10

Curious is shooting into melee combat in these guidelines a fairly safe thing to do? Or does it come with a penalty to hit like other game guidelines?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Well. A fun 4 day con. Got back yesterday afternoon. I'm tired as hell and caught a cold or something. Covid test yesterday was negative thankfully. Hopefully I can fill my self with decongestants and enjoy my first work day tomorrow! :)

Yeah....


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Conventions are petri dishes of transmissible diseases, alas. Feel better soon.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0
Evesk wrote:
Curious is shooting into melee combat in these guidelines a fairly safe thing to do? Or does it come with a penalty to hit like other game guidelines?

IIRC, if you roll a 1 on your skill die and your wild die misses, you might shoot your buddy.


Evesk wrote:
Curious is shooting into melee combat in these guidelines a fairly safe thing to do? Or does it come with a penalty to hit like other game guidelines?

Mirri Has it right. With shotgun-like weapons/spells or weapons/spells with higher ROF it is a 1 or a 2. But those are pretty rare in this setting.

I think (rules unclear) that you could avoid the risk by taking a called shot penalty. The penalty would be related to how much of the target is covered by the thing you do not want to hit. Probably a -2/-4 but it would depend on the exact circumstances, e.g shooting a pixie that is attacking a Dragon might get into -6 territory.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Jzero Katzu wrote:
Conventions are petri dishes of transmissible diseases, alas. Feel better soon.

Thanks! Relatively mild overall. I think it's a cold like thing. The usual, if I can breathe, I can sleep and if I can sleep I feel good. That viscous cycle! I slept something like 5 hours straight last night!


1 person marked this as a favorite.

Everyone

Looks like a new candidate has taken the bait. Hop out to recruitment and say hi.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Who are we waiting on? Or ware we getting a new player settled first?


You are waiting on me. but not for long!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

@Evesk, attacks are a type of Skill roll in savage worlds, so that +1 could apply to your next attack.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Pwr Pts: 10/3, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 10

Oh okay thanks Mirir

And the ball is still in the GMs court, correct?


Ceri
Had to make an executive decision on Entangle vs Mounts and riders. I called that it effects both rider and mount but either can escape/cut free and that will also effect both. If the Entangle was cast as area effect then rider and mount will be effected and have to break free separately.

This instance is playing out this way let me know if this is good. The other option I see is having the spell gum up only one target unless it's area effect so you would have to choose rider or mount. Which would result in a bound rider still able to move while bound if their mount is unaffected for example.

Either option seems legit to me. Do you have a favorite option or do you see something I missed?


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Pwr Pts: 10/3, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 10

Not really part of this discussion but if it targets a single entity it usually states that and if that is the case then it would have to be directed at the mount or the rider.

Now I grant you a completely bound rider while they can still sort-of move via their mount they have no way of directing their mount and may have difficulty staying mounted if the mount should move.

Just my 2 cents worth if its even worth that much.


Rider and Mount I think Evesk is correct by RAW but I can see it working either way depending on the exact spell trapping. Since Ceri is the caster here I'll lean towards letting them decide. Mind you their decision will also apply to folks casting Entangle on the party but none of you are mount focused yet so it might not bite you later....

I can see an Entangled but not Bound rider being able to guide their mount by voice and knees ect. But a bound rider can only try to escape so they will go where the mount wants to go. A riding horse in a fight would likely skedaddle if their rider suddenly went silent.

I do think the entangled/bound rider would be harder to remove from the saddle as the spell prevents them from moving relative to the ground. I think the mount would be the ground from the riders perspective. Otherwise when the mount bolts you have the rider floating in mid air. Think of the spell being used on a flying mount rider or someone on a vehicle to see where my thoughts are going.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Pwr Pts: 10/3, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 10

Personally the judication of the ramifications are totally the GM's pervue and further since your outline seems sensible enough that means I have no reason to interject my thoughts to the contrary. I find as long as it seems sensible there is no reason to point out any other options and just take the GM's decision on it.

Still I do concur with what is good for the goose is good for the gander approach. Still usually I look at it from an aesthetics point of view most of the time. As such I never have a problem whether I am the goose or the gander.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

Sorry, I don't have time right now to spend on thinking about the intricacies of this issue, but I will eventually come back to it. However you're doing it now is fine with me, for now.


Ceri Featherwing wrote:
Sorry, I don't have time right now to spend on thinking about the intricacies of this issue, but I will eventually come back to it. However you're doing it now is fine with me, for now.

No problem. We'll stick with this way until I hear otherwise.


Everyone

Your first advance is coming up soon. Might be worth thinking about in case you want to get any questions out of the way.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Poor Wandering GM wrote:

Everyone

Your first advance is coming up soon. Might be worth thinking about in case you want to get any questions out of the way.

Which advance helps DiceBot to roll better? :)


Velrek Savage PF wrote:


Which advance helps DiceBot to roll better? :)

Increase your Hacking skill. Pity that skill does not exist in this setting :7)


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Poor Wandering GM wrote:
Velrek Savage PF wrote:


Which advance helps DiceBot to roll better? :)

Increase your Hacking skill. Pity that skill does not exist in this setting :7)

/snort. Truth. :)


"Paging Mirri and Evesk for action and benny use to avoid predicaments.".... "Paging Mirri{/b] and [b]Evesk......"

The goblin dogs action on the last turn brought up a question. Do you want me making opposed rolls for you? I was thinking my doing it might be faster but since you decide on spending bennies for re-rolls I don't think there is a net time savings.

Thoughts?


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Pwr Pts: 10/3, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 10

First the last time I checked you said -- Pause for Mirri -- so I was pausing for Mirri as instructed.

Also I do not quite understand this
odd is Evesk: 1d6 ⇒ 6 Evesk.

Last time I checked 6 was Even not Odd ??
Note not complaining just not understanding.

Also what would I be per se spending a Benny on. I did not take any damage from what I can see and I am not aware that one can negate being Vulnerable by using a Benny.

If you are asking if I would want to reroll any of the rolls in that combat the most logical one would be to reroll that first Resist but if I ended up being successfully that could change the entirety of the combat that you just fully rolled and fully outlined. So not sure if that is what you mean either.

So please clarify, so I do not accidentally commit a faux pas.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I added a key to the map at the upper right to remind me and others what the purple and the yellow stripes mean. If there are other marks that should be added, let me know or add them yourself.

Is there meaning to whether the stripe is vertical or horizontal?

I'm okay with the GM rolling inevitable rolls for me.


Evesk wrote:

Also I do not quite understand this
odd is Evesk: 1d6 ⇒ 6 Evesk.

Last time I checked 6 was Even not Odd ??
Note not complaining just not understanding.

@_*(&^%$#^^&#@% That was a typo/thinko on my part, sorry for the confusion.

Evesk wrote:


Also what would I be per se spending a Benny on. I did not take any damage from what I can see and I am not aware that one can negate being Vulnerable by using a Benny.

If you are asking if I would want to reroll any of the rolls in that combat the most logical one would be to reroll that first Resist but if I ended up being successfully that could change the entirety of the combat that you just fully rolled and fully outlined. So not sure if that is what you mean either.

So please clarify, so I do not accidentally commit a faux pas.

1. don't worry about faux pas. WE all make mistakes and nothing here is ever unrecoverable. It's all good.

2. Yes that initial opposed roll vs the first goblin dog would be the best one to re-roll. They rolled badly and only beat you by a hair. However on examining the rest of the Gdogs actions all the other rolls beat what they needed* by more than 2 so the loss of Vulnerable would have no effect. (*except for the damage roll that just failed to have an effect)
So if you do want to re-roll the resistance for that first test you will likely remove the Vulnerable, which may be a good idea as it lasts until the end of your turn and you are batting cleanup this round, but the other actions look like they would stand. Unless you are seeing something I missed.


Jzero Katzu wrote:

I added a key to the map at the upper right to remind me and others what the purple and the yellow stripes mean. If there are other marks that should be added, let me know or add them yourself.

Is there meaning to whether the stripe is vertical or horizontal?

I'm okay with the GM rolling inevitable rolls for me.

Vertical yellow is Distracted horizontal yellow is Vulnerable.

the full key is on the Swallow tail map off the map to the east.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Pwr Pts: 10/3, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 10

Okay so let me see if I understand all the ramifications.

If I do a reroll on that first Resist and succeed I am not Vulnerable at that point.

However, that does not stop their 2nd attack which also from what I understand would make me Vulnerable if I was not already Vulnerable -- correct? -- as they did exceed what they needed by more than 2 thus the push instead of per se knocking me off my feet -- which I succeeded against -- would have instead made me Vulnerable -- is this correct?


Nearly.

The push (SWPF core pg 137), second attack, does NOT make you Vulnerable. It just moves you with a chance to knock you prone. You easily recited going prone. So you are safe there.

It was only the Test (SWPF core pg 140), the first attack, that had the chance to make you Vulnerable.

Does that help?


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map
Poor Wandering GM wrote:

Vertical yellow is Distracted horizontal yellow is Vulnerable.

the full key is on the Swallow tail map off the map to the east.

I made a couple of screen shots of the key from the other map and added it our current battle map. Is there any significance to yellow versus purple stripe?


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Sorry! Sorry! I need to get back into the habit of checking this game more than once a week.


Jzero Katzu wrote:


I made a couple of screen shots of the key from the other map and added it our current battle map. Is there any significance to yellow versus purple stripe?

The purple vertical stripe is Shaken, yellow is Distracted. It is possible to be both at the same time but it is pretty rare. We'll figure out how to mark that when it happens.


Male Human Monk Ranks 0, Card: TBD Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

According to the key on the other map, vertical is shaken, horizontal is distracted, with both shaken and distracted a vertical and horizontal line. Does the color change any of that?


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 8(3); Bennies : 3

I've been MIA for a while, too, working on a big project. I'll try to get back to checking daily like I used to.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Pwr Pts: 10/3, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 10 / 10

Oh forgot to do this:

Evesk Resist Pull: 1d8 ⇒ 2
Evesk Wild Die: 1d6 ⇒ 2

Well it looks like Evesk is still vulnerable

If I do not like my current Benny reroll can I use another Benny to make another reroll?


Jzero Katzu wrote:
According to the key on the other map, vertical is shaken, horizontal is distracted, with both shaken and distracted a vertical and horizontal line. Does the color change any of that?

Yup the color distinguishes between then. Purple for Shaken, Yellow for Distracted. I am open to other ideas on how to show status on the map if this way is annoying.

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