| Poor Wandering GM |
I second the motion to put mechanical details under a spoiler with a description of what everyone observes happen. Follow this with an OOC line with any game mechanical information that is relevant, such as wound levels, conditions, etc.
Regarding soak rolls, I believe the limit is one soak roll per attack. One can spend a benny to reroll that, but you can't spend another benny and get an additional soak roll whose effects stack with an first roll.
You are exactly correct Jzero. One Soak roll per attack and it can only soak the wounds of that attack. You can however spend as many bennies as you like rerolling that one Soak roll until you get the result you want or you run out of bennies. Or Power points in the case of Heroic level Monks
Check: Rude mechanicals in spoilers.
| Ceri Featherwing |
I think the confusion about Soaking is in the rules description : you "can’t Soak more than once per attack, but may spend Bennies as usual to reroll the Vigor check". The confusion lies in that you're spending a Benny to make your *first* Soak roll, so the "can't Soak more than once per attack" is completely misleading, and should be ignored/removed.
<...time passes...>
Ok, I can see how the "can't Soak more than once per attack" could be trying to say that you can't re-roll to stack the benefits, but I can't think of *any* situation in SW where re-rolling with a Benny stacks with the previous results.... In fact, under Rerolls, it says "You may keep any set [of rolls] you like", so re-rolls never stack. So the "can't Soak more than once per attack" is redundant, and confusing.
| Jzero Katzu |
If we were playing around a table top, then things might be simpler. Goblin 1 makes an attack and hits. Rolls and determines wounds. Would it not be at this point where the wounded PC would make the soak roll for that attack? At this point, the PC could use 1 or more bennies to reroll that soak roll.
Once that's resolved, then Goblin 2 makes an attack. If it causes wounds, then lather-rinse-repeat the soak rolls.
The situation with Velrek seems more complicated, because all the different attacks have been made and the wounds determined. But because this is PBP, he's doing the soaking after all that, so the connection between each soak roll/benny-spending for rerolls gets all muddled.
Would it be a problem if the GM makes an attack on a PC that causes a wound, that the GM rolls the soak roll? The PC could decide to spend a benny and reroll, but that would speed things a bit.
Is there ever a situation where after receiving a wound, a PC would not make the soak roll? If not, then why not just roll for the PC?
I just read the rules on soak rolls and found that it does cost a benny, so maybe an automatic GM roll might not be appropriate. It might be good for players to preapprove spending a benny to soak a wound in some situations.
I think one lesson learned from Velrek's experience is to avoid exposing oneself to multiple attacks in a round. Rushing at a group of goblins, even if one doesn't think they pose much of a threat, is probably unwise. That is why I planned on having Jzero wait for the goblins to come closer while he's in a place where they would be at a disadvantage to attack him.
By the way, I recommend putting the text for various rolls in the PC profile. That way, the text can be copied and pasted into the gameplay thread post and it saves some typing. Also the GM can use this to speed up situations where the GM wants to make a roll for a PC. I'm okay with the GM doing this for my PC if it speeds things up.
| Velrek Savage PF |
Yeah, well. Velrek (And I, his player) was expecting maybe 1 hit and maybe one wound total. The GM just got lucky with exploding dice. I saw both groups hitting us at the same time if he didn't barrel in and now that I think about it, if they had come together all at once, we'd be in big trouble...
:)
| Poor Wandering GM |
Yeah, well. Velrek (And I, his player) was expecting maybe 1 hit and maybe one wound total. The GM just got lucky with exploding dice. I saw both groups hitting us at the same time if he didn't barrel in and now that I think about it, if they had come together all at once, we'd be in big trouble...
:)
Your plan to head forward and sweep the goblins was sound. High risk/High reward but sound. Your dice just froze over and you only hit 1 out of three targets. Then the goblin's dice went crazy.
| Ceri Featherwing |
PWGM - questions about shape-shifting :
When I change into an animal, I understand that my held and worn items disappear, but what about when I change into a humanoid? Am I suddenly a naked Goblin, Gnome, or Kobold? I would assume clothing would be included - can I pick the type and color?
Regarding elemental forms, since I'm Size-1, what does that do to my attacks and damages? The listed Fighting and Damage for Earth is d8/d12+d6, for Fire is d10/d4+d6, and for Water is d8/d10+d6(nonlethal). Air can target someone with Shooting (d6), the target makes a Strength roll (at -2 with a Raise) or gets hurled 2d6" (and I would assume is Prone, but the rules don't say). Please let me know how my size affects these stats, thanks!
| Poor Wandering GM |
Ceri
Re: Shape shifting. Looks like in the raw is RAW. To keep from offending tender sensibilities let's say you keep whatever you were wearing when you cast, just tailored to your new humanoid form.
Re:Size. Size has no impact on attacks or damage unless the the difference between attacker and target size is enough to trigger Scale modifiers. Not likely to happen anytime soon.
RE:Elementals. Remember that you can only shapeshift into things with a maximum size of -1. The Earth elemental stats you quoted above appears to be for the base earth elemental which is size 4. You would need to be Heroic rank to manage size 4. The size modifier to Toughness are already accounted for in the creature's stats so no adjustments are needed..
| Ceri Featherwing |
PWGM - in the SWADE Core book, I saw no Size descriptors on the Elemental descriptions, which seems to indicate they are Size 1 (and the text says "below are lesser versions of such creatures"). The Earth elemental's Toughness is 11(4), with a special trait of Armor:4, so its base Toughness is 7, which is in-line with its Vigor of d10, so no size modifier. Since elementals do differ in Size, would it be possible for me to assume a Size-1 elemental form that cannot make any attacks, but has the perks of being an elemental? If not, would it be possible for me to assume the elemental forms in SWADE Core at Seasoned?
| Poor Wandering GM |
Sorry, there are 2 problems.
1. Per the Shape change power you can only manage size 0 at Seasoned.
2. We are using SWPF data where it exists and per the SWPF Bestiary Standard elementals come in 3 sizes, -1, 4 and 8 which means Novice, Heroic, and Legendary for non-druids. So you can already assume a size -1 elemental.
hmmmm it looks like elementals got quite the rework moving from SWADE to SWPF.
| Jzero Katzu |
Looking at her spells, I think casting Confusion on the 4 goblins near the tent would be a good move. I think she would have to move a bit closer to cast it but perhaps she could move, cast, and move back so as not to be attacked. If that's too aggressive and risky, I'd suggest she join the others near the temple to gain the solidarity of numbers and perhaps attack the last goblin standing there.
| Ceri Featherwing |
PWGM - I have realized that in originally distributing my Skill points, I didn't take into account what Skills would be needed when I use my Powers. Would it be possible to re-do my Skill points distribution at this point in the game? I would make Spellcasting a d8 and Intimidation a d6.
| Poor Wandering GM |
PWGM - I have realized that in originally distributing my Skill points, I didn't take into account what Skills would be needed when I use my Powers. Would it be possible to re-do my Skill points distribution at this point in the game? I would make Spellcasting a d8 and Intimidation a d6.
Not a problem at all. And this goes for everyone. This early in the adventure/AP we are still on a shakedown cruise, if something needs to change just let me know and I will very probably OK it.
| Jzero Katzu |
| 1 person marked this as a favorite. |
Came across this on Pinterest.
| Jzero Katzu |
This time for sure.
| Rhodel Gantier |
Apologies, but I'm going to have to step out of this game. At work I switched to a team that is based out of offices in schools (I work of the Oregon Department of Human Services) instead of at a branch office. With the start of the new school year coming fast, I just didn't expect the amount of time I'd have to be putting in. Things will settle down eventually, but probably not until at least the end of September when the year's routine is in place.
I just don't have the time for a fairly fast game where I'm trying to figure out a new ruleset. Savage Worlds may be a simpler game than Pathfinder all things considered, but I'm not finding it at all easier so far.
Best wishes for the game and I hope you all have plenty of fun with it.
| Jzero Katzu |
Fare well, Rhodel. Hope your work change goes well. I'm a teacher so I know how demanding education work can be.
| Jzero Katzu |
Jzero has the healing skill at d4, but no powers.
| Jzero Katzu |
Is there any rolls the players with their vigor lowered by the goblin bard can make that can mitigate it before the duration runs out?
| Poor Wandering GM |
Yes but not right now. At the end of your turn you get a Spirit -2 (strong modifier) as a free action to try and shake it off. Target is 4 as usual, recover 1 die on a success 2 with a raise. Spell ends when duration runs out or when you shake off both dice.
See Boost/Lower Trait PFSW core pg 178 for details.
Lower trait is guaranteed to work for at least one action. This is actually a good thing because if you could resist it then the Fatigue modifier could be added and that mod is nasty.
| Jzero Katzu |
I put my icon on top of a goblin icon, the red X indicating that he was dead. I guess the X stays on top of all icons on that square.
I know in Pathfinder and I believe in D&D spells do not stop just because the caster expires, unless it is a spell that requires concentration to maintain.
| DeJoker |
I think you might have two waiting - Ceven Valdemar and myself but I could be wrong.
Trying to quickly bring the character into play so as to perhaps hook up with Ceven but so far no feed from Ceven on doing that (aka hooking our characters together to come in together).
Will see how it goes, as well as see if the GM has any ideas as well.
| Ceven Valdemar |
Hey does anyone know how to translate "Native Outsider" as it says you are Type Outsider instead of Humanoid but it does not say what being of Type Outsider versus Type Humand means anywhere that I can find.
Anyone?
TBH, I have put a bunch of time into looking for this, and politely I will say that it seems to be a "developmental area" for this version of the game. Other than mentioning that Aasimar & Tieflings are outsiders, that's really it. I will take a look at some of the updated Power descriptions in the APG to see if there are Type references there :)
| DeJoker |
Thanks a bunch Ceven.
By the way you never responded to my question about our characters potentially being friends or at least knowing each other and having both gone to the gate together and thus returning together. Any thoughts on that. yeah? nay? I won't be hurt just wanted to know if it interests you any.
| Ceven Valdemar |
Thanks a bunch Ceven.
By the way you never responded to my question about our characters potentially being friends or at least knowing each other and having both gone to the gate together and thus returning together. Any thoughts on that. yeah? nay? I won't be hurt just wanted to know if it interests you any.
Indeed, was trying to think it thru and totally fell asleep; long week.
Entry points into PWGM's story should probably be his to decide on, backstory though, is a whole other thing. I've repopulated Ceven's profile if you want to read a little about him. It is very possible that they could know each other from Sandpoint, but it is probably much more likely that they met in Magnimar (when Ceven was happier & had more freedom).
| Mirri Brightstep |
I believe certain materials affect outsiders differently, and Rangers might be able to take outsiders as favored enemies?
It's true that those sorts of distinctions mean less in Savage Pathfinder than in normal Pathfinder, in my experience.
| DeJoker |
Okay Poor Wandering GM I have figured out what I am playing. Basically a Aasimar Cleric of Iomedae (War Domain) that aspires to be a Paladin. I said I would play a healer type but the Paladin does not get healing until later on. As such I will start him as a Cleric with of course the Honor Hindrances so that upon gaining a Rank the character can hopefully step into being a true Paladin or at least that is the plan. Thoughts?
Ceven I read your background but did not see much mentioned about your time in Magnimar. Which is where I believe you said we might have met. Which sounds viable. Further your character's seeming personality I see meshing well with my character's personality. Basically as stated he is striving to become a Paladin but starting off as a simple Cleric. Shared background perhaps the scholarly pursuits. I mean he probably did not join you in your dalliances but instead would politely excuse himself after shared study or scholarly dialogue to head to the monastery to pray to Iomedae, you were always invited but he did not look down upon you in anyway for choosing not to. Thoughts?
| Jzero Katzu |
In Pathfinder, many spells and abilities work differently when applied to certain types, like outsiders. Savage World has powers instead of spells, but most of the effects that are available as spells can be worked out as a power. There are modifiers to the spells that can make the effect cost more or less depending on whether the desired effect makes the power more effective or less.
I have not read through the powers with this in mind, but I suspect there are modifiers that make a power more effective against a certain type target or less effective by being limited to a certain type.
So it can come into play but it may not be obvious how.
| DeJoker |
Thanks Jzero that information is good to know. If you have any other insights about the Savage Worlds system do share, I played this before a while back, but as a fighter so never dealt with the "magic", so the guidelines are still a bit foggy.
Still awaiting feedback from Poor Wandering GM and Ceven see previous post.
Will hopefully finish the character mechanics today and get those posted up and under a character avatar. Might even get the fluff done if Ceven gets back to me soon enough. Otherwise will try to get some of the fluff up as well.
| Ceven Valdemar |
Okay Poor Wandering GM I have figured out what I am playing. Basically a Aasimar Cleric of Iomedae (War Domain) that aspires to be a Paladin. I said I would play a healer type but the Paladin does not get healing until later on. As such I will start him as a Cleric with of course the Honor Hindrances so that upon gaining a Rank the character can hopefully step into being a true Paladin or at least that is the plan. Thoughts?
Ceven I read your background but did not see much mentioned about your time in Magnimar. Which is where I believe you said we might have met. Which sounds viable. Further your character's seeming personality I see meshing well with my character's personality. Basically as stated he is striving to become a Paladin but starting off as a simple Cleric. Shared background perhaps the scholarly pursuits. I mean he probably did not join you in your dalliances but instead would politely excuse himself after shared study or scholarly dialogue to head to the monastery to pray to Iomedae, you were always invited but he did not look down upon you in anyway for choosing not to. Thoughts?
That is actually super interesting; let me read some more in the Magnimar book, there has to be a Temple or Cathedral of Iomedae there. Ceven was studying magic at the Stone of the Seers, until his parents died and he was asked to return to Sandpoint.
https://mobious.obsidianportal.com/wikis/schools-of-magic-in-varisiaI also happen to love the idea of a Paladin in this AP given all the story themes surrounding sin ... maybe he can meet the gay paladin in Sandpoint.
| Mirri Brightstep |
One thing to keep in mind: in Savage Worlds, you can take an Arcane Background (i.e., learn spells) outside of your class. So, a paladin could take an Edge at character creation to learn AB (Miracles) and take the healing power as one of their initial powers. You don't have to wait until seasoned and Mystic Powers for healing.
| Evesk |
| 1 person marked this as a favorite. |
Hmmm that is an a most interesting twist Mirri I will have to look into that -- still as of now the concept in my mind is to have him start as a cleric as he strives to obtain paladinhood but doing what you suggest might short circuit that and simply have him start as a Paladin
So thanks a bunch for that MIrri
It is so sad that they do not have any Avatars that work for an Aasimar *sigh*
| Ceven Valdemar |
One thing to keep in mind: in Savage Worlds, you can take an Arcane Background (i.e., learn spells) outside of your class. So, a paladin could take an Edge at character creation to learn AB (Miracles) and take the healing power as one of their initial powers. You don't have to wait until seasoned and Mystic Powers for healing.
Loving this idea