A more Savage Sandpoint. A new look at an old friend.

Game Master PoorWanderingOne


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Hey Mirri if my character took Vow[Major] and Code of Honor[Major] as their characters Hindrances are these negated by taking Paladin and/or by taking Edge Arcane Background(Miracles). I ask because that is not clearly defined any where and I would rather not cheat the system as it was intended to be played by finding a convenient loop-hole?


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Okay to those who are rather well versed in the guidelines where do I find the description of Minor Light?

My race produces this (page 9 Advanced Player Guide). However, all I can find is the Light/Darkness power (page 189 Core). However, I did find a mention of Minor Light (page 225 Core) under Hand of Glory. And these two references seem to indicate that it is different than the Light/Darkness power but I can find no explanation of what Minor Light is, just those two mentions of the ability to produce it.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Oh another diamond I would like some help polishing with this Paladin who has Arcane Background (Miracle) is deciding on what other Edge to take. Like what might be the best Top 7 Edges I should considered.

Also other than Healing what other two Powers should I take for this honorable holy warrior of Domain: Glory/Good?

Note: While the charcter is primarily Glory, I though since Glory and Good gives one the same Power set and that they are both Domains of Iomadae I figured I would just merge these Domains together as I am not aware of any benefint (beyond the power sets) that a specific Domain grants you. Please let me know if I missed something here.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map
Evesk wrote:
It is so sad that they do not have any Avatars that work for an Aasimar *sigh*

I recommend you get the Paizo Chrome Browser extension (search the Paizo site and it's easy to find and download).

It allows you to replace the avatar selected in Paizo with an image of your own choosing. No one but you sees it, but you can share the image you are using and those of us with the extension can use it too.

I happen to like the image I found for Jzero, so I'm not using it in this game, but if anyone shares a picture that is what you envision your character to look like, I'll use it in my browser.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3

Evesk - I don't have access to the Advanced Player Guide, but I'm assuming that your Light Power is listed as "Innate"? If so, that means there is no roll required. If it's listed as Minor, you just spend the PP and the effect goes off as if you rolled a regular Success. If it's listed as Major, spend the PP and the effect goes off as if you rolled a Raise.

According the core rules, it's apparently a non-Free Action, meaning making further actions in that turn imposes a MAP to all your non-Free Actions.

Open your Advanced Player Guide PDF, and search for "innate", there should be a full description in there somewhere.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Okay thanks Cerir it does state in the Advanced Player's Guide that it is an Innate Power.

However, as I really want to get used to these Guidelines where in the Core do I find the explanation of how Innate Powers work as well as this differentiation between a Minor and Major version that you mention.

Greatly appreciate the help thus far and look forward to more information.

Thanks Jzero but I will stick with the simplistic version of straight Paizo and be a little disappointed that I could not find the avatar in my minds eye. I have had similar with table top FtF games where I could not find a figurine that match my minds eye for the character. So not much difference there.


Human
Evesk wrote:

Okay thanks Cerir it does state in the Advanced Player's Guide that it is an Innate Power.

However, as I really want to get used to these Guidelines where in the Core do I find the explanation of how Innate Powers work as well as this differentiation between a Minor and Major version that you mention.

Greatly appreciate the help thus far and look forward to more information.

Thanks Jzero but I will stick with the simplistic version of straight Paizo and be a little disappointed that I could not find the avatar in my minds eye. I have had similar with table top FtF games where I could not find a figurine that match my minds eye for the character. So not much difference there.

Page 242


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Thanks Ceven oh and any more thoughts or ideas on our time in Magnimar?


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Sorry; life got busy on me.

Any hindrances required by a class edge would be in addition to your chosen hindrances. If you already have one of the hindrances required by a class edge, you would need to take an additional hindrance to balance it out.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Thanks Mirri yes I did catch that the Paladin Class Hindrance was an additional Hindrance and I believe, after checking it over not once but twice to see which was naughty or nice, that I applied all the Hindrances correctly with all their elements for both the Class and the Edge.

Again I did misread the Hindrance guideline initially and thought one had to take a full 4 points in Hindrances but after rereading it, I find it clearly states "up to 4" which strongly implies 1 pt to 4 pts of Hindrances outside any that are denoted as additional Hindrances that are above and beyond the basic required 1 to 4 pts of Hindrances.

However, unless I missed something somewhere, and I did a bit of internet surfing to better understand this, unless the additional Hindrance explicitly states you do not get the points that a Hindrance is worth then you get those additional Hindrance points as well. Further it appears that the Paladin is the only Class with a required Hindrance that does this which I found rather interesting and also why I checked that one out as thoroughly as I could.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

GM request: When I am GM, I sometimes share information with the players after maybe a melee round or two had gone by telling them what the AC of the NPC opponents are, assuming that after a few attacks, the effects of things like magic, dexterity, and the visible armor will add up and give everyone a sense of the AC. This can help players know when an attack hits or misses and that can speed up decision making by not having to wait to learn if a roll was a hit or a miss.

In that spirit, could you consider a mechanism for deciding when to let us know things like the parry and toughness levels of opponents we've attacked more than once? Maybe there is a skill that can help that players could roll or you could roll for players to decide this.

Once I know the parry and toughness, I can better gauge the likely effect of a set of rolls for an attack.

The post I just made had some pretty low rolls so I know it's possible that it was a weak sauce round for Jzero. But knowing a bit more might make it easier to decide whether or not to spend a bennie without having to wait for the post of the results of the attack and then decide to spend the bennie and then another couple of days go by just to resolve one melee action.

Also, as mentioned in my post, can you make marks on the tokens and provide a key to remind us of what the marks stand for: things like shaken, distracted, vulnerable, and maybe wound level? These things are mentioned in the posts, but it can be hard to locate them after a while.


I usually use a Spoiler to put the current status for each round in my GM posts, maybe something like that might work here.


Jzero
Re: parry & toughness. That seems reasonable. Perhaps after the first hit/wound or after a couple of rounds. There may be times when something you don't know about changes the numbers mid-fight so things may not always go to plan but that should be pretty rare.

What do you see as the best way to communicate this info? Right now I can tell you the standard goblins are Parry 5 Toughness 4.

Re: List of marks. Good idea. Doing it now. My goal is to never make anyone look back further than the start of the current round but this is also a very good idea. Much faster.

Everyone Added a "Legend" area to the map. Take a look and tell me what you think.


Combat Round 2:
HeroName-1 ... P:5/T:6(2) 15/10 Shaken
HeroName-2 ... P:5/T:6(2) 12/12
...
HeroName-n ... P:5/T:4 10/10
.
.
Monster-1 ... P:5/T:4 -5 Shaken
Monster-2 ... P:5/T:4 -3
...
Monster-n ... P:5/T:4 -0

Poor Wandering GM of you do something like this at the top of each time you post, everyone will know whether to spend a Benny or not when making their rolls. It also makes it easier for you when you are making your rolls as all the information is there. If it gets to be too much within a single spoiler you could do something like the following:

Heros Round 2:
HeroName-1 ... P:5/T:6(2) 15/10 Shaken
HeroName-2 ... P:5/T:6(2) 12/12
...
HeroName-n ... P:5/T:4 10/10
Mobs Round 2:
Monster-1 ... P:5/T:4 -5 Shaken
Monster-2 ... P:5/T:4 -3
...
Monster-n ... P:5/T:4 -0

Also I do not think it creates a major spoiler to have this information presented during the first round as all it is meant to do is streamline the posting as was denoted. Minimizing the number of back and forths during combat will greatly enhance the speed of combat which definitely tends to consume a considerable amount of posts when it is just a single back and forth.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map
Poor Wandering GM wrote:

Jzero

Re: parry & toughness. That seems reasonable. Perhaps after the first hit/wound or after a couple of rounds. There may be times when something you don't know about changes the numbers mid-fight so things may not always go to plan but that should be pretty rare.

What do you see as the best way to communicate this info? Right now I can tell you the standard goblins are Parry 5 Toughness 4.

Re: List of marks. Good idea. Doing it now. My goal is to never make anyone look back further than the start of the current round but this is also a very good idea. Much faster.

Everyone Added a "Legend" area to the map. Take a look and tell me what you think.

Looks good. Thanks.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Hey curious GM I have two questions.

1) How much would you charge to get an Emblem of Iomedae placed upon my shield?

2) How much would you charge to make the Emblem on the Shield useable as a Holy Symbol?

Note: If not allowed of course the price would be astronomical (aka prohibitive).


Pulling a number from the ether let's say 25gp. Same as a silver symbol. The iron(likely) symbol is cheaper materially but the labor and getting a priest involved runs to a bit of cash.

As far as mechanics the shield would have to be readied to switch it from a shield to a symbol and vice versa but you can auto ready 2 things a turn so this should not be an issue most of the time.

An opponent on hold and in range could try to Interrupt you and attack while your shield is in symbol mode bypassing the shield bonus but that would take a smart and experienced opponent who has seen this trick done before. So very very rare.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Unless he received a benny from somewhere, Jzero's benny count is down to 6. He used one on his last turn, unless the GM determined it was not necessary.


Jzero Katzu wrote:
Unless he received a benny from somewhere, Jzero's benny count is down to 6. He used one on his last turn, unless the GM determined it was not necessary.

Well you just gained one from Ceri's Joker. Should you be at 6 or 7 with that taken into account?


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Interlude I added to the bottom of the character sheet, working on Interlude II.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I missed Ceri's Joker. We sure had a lot of PCs drawing jokers this encounter.

Welcome DeJoker/Evesk and Evindyl/Ceven.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Thanks Jzero I am looking forward to joining in.

GM any feedback on the 1st Interlude? Working on the second.


Evesk wrote:

Thanks Jzero I am looking forward to joining in.

GM any feedback on the 1st Interlude? Working on the second.

Interlude:

This is good stuff except for the last line. Sandpoint has occasional low-grade conflict with the local goblins but there have been no rumors of anything like this raid or an uprising.

Randon suggestions for alternate reasons to be in Sandpoint, just off the top of my head. Use or ignore as you please.
A> Escorting a golden altar set for the Abadar shrine in the new cathedral. Iomeadae and Abadar are allied faiths and your superior owed someone a favor. This may have just been busy work to get used to working alone.

B> Word that the ship you think your brother was on called at Sandpoint. It's a thin rumor but might be worth chasing down.

But excellent work in any case.

You are cleared to start play as soon as the party heads in your direction. I hope you were not annoyed at this small additional delay but I don't see Evesk abandoning a civilian to the goblins. Does that jive with your interpretation?


Jzero Katzu wrote:

I missed Ceri's Joker. We sure had a lot of PCs drawing jokers this encounter. ...

You can say that again. Your dice occasionally went cold but the cards loved you.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Thanks GM I have adjusted Interlude 1 to your specifications (just the last paragraph) please let me know if that works for you.

You assume correctly, Evesk would not abandon a civilian to the Goblins, unless that civilian was putting themselves purposefully in peril. Where as he would acknowledge that civilians right to a noble death and do what he could to make sure their noble death was maximized upon.

Interlude 2 has been posted at the end of the character sheet. Please let me know what you think.


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3

Hope PWGM doesn't mind me posting this, but there's a recruitment for a Savage Worlds RIFTS game...in Atlantis! I'm not the GM.

Click HERE.

If you have SWADE RIFTS, you only need one other manual, $10 in PDF form. It has new races and Frameworks, but I'm not really sure you'd even need it if you go with SWADE RIFTS races and Frameworks.


Human

ALL - while I knew I would be a little slower because it was my birthday, the next 2 days of bomb threats on my work place took a little more out of me than I had planned. Please bot me as needed, I will be able to attend to my games on Sunday :)


Female Half-elf Sorcerer; Parry 5(7 w/spell), RATN 4(6 w/spell), Toughness 7(2); Bennies : 3

Wow! If it's not sensitive information, where do you work?


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Well considering the current political climate, either liberal central or one of those justice buildings trying Trump would be two solid guesses.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I'm unable to connect to the Internet. Must replace our router. Hope to be back to normal by Monday evening. I'm posting with my phone.


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Router has been replaced and I'm back to posting from my computer.


Ceven Valdemar wrote:
ALL - while I knew I would be a little slower because it was my birthday, the next 2 days of bomb threats on my work place took a little more out of me than I had planned. Please bot me as needed, I will be able to attend to my games on Sunday :)

Ceven Happy birthday. I hope things have settled down.


Human
Ceri Featherwing wrote:
Wow! If it's not sensitive information, where do you work?

A hotel actually, and while I would like to be able to blame MAGA or current politics, the actual problem is a truly unhinged former employee ... of mine.


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Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Ah so sorry to hear you have to deal with a nut job but as the media shows we seem to have a plethora of them running amok in the States. Hopefully the police will bring him in and put an solid ending to his harrassment.


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She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Hey guys, thanks for having patience with me. I had an unexpected medical issue last week that has left me a bit out of commission. I am feeling better now and will be getting caught up on everything over the next couple of days.


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Mirri Brightstep wrote:
Hey guys, thanks for having patience with me. I had an unexpected medical issue last week that has left me a bit out of commission. I am feeling better now and will be getting caught up on everything over the next couple of days.

Glad you are feeling better.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

Yes glad you hath returned to the fold, me I am anxiously awaiting my segue into the game proper.


Soon Evesk. Very soon.


Male Aasimar (Native Outsider) Paladin, Parry: 6(8), Toughness: 6(9), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Conv 0, Card TBD

No rush Poor Wandering GM I am a patient player and I trust that you will segue me in when it is most appropriate.

Just looking forward to playing this character.


Ag d8. Sm d4. Sp d6 Str d8 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Glad to see you back, Mirri! Hope all is well!


Mirri

How goes? Doing anything before the action leaves the Courtyard?


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Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

Sorry to be absent recently. My wife was hospitalized a few days last week (she's okay and back home now). Between visits to the hospital and finishing my class for the term, I've been distracted from posting.

I'll also let everyone know now that I'm going to be traveling later this week and again toward the beginning of next week. I don't know my access to WIFI although I will have my laptop so I can post if I have time and access. I'll be attending my HS 50th anniversary next weekend.


Ag d8. Sm d4. Sp d6 Str d8 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Hey! We're in the Firefly game together! Daisy here. :)

Again, glad the wife is well! Hopefully one of your upcoming travels is for something fun!


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I will be traveling for most of the next week. I will have limited time and opportunities to post, so 'bot me as needed.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I was not as better as I thought I was when last I posted. I am now, however, better better and am reading through the 28 posts I missed.

I am very sorry for my prolonged absence.


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Mirri Brightstep wrote:

I was not as better as I thought I was when last I posted. I am now, however, better better and am reading through the 28 posts I missed.

I am very sorry for my prolonged absence.

No problem. I'm just glad that you are better better now. :7)


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Thank you!


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Ag d8. Sm d4. Sp d6 Str d8 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Yep. Feeling better IS the most important thing!

We're (hopefully) all in this for the long haul so no worries. :)


Ag d8. Sm d4. Sp d6 Str d8 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Has our poor wandering GM wandered on vacation or are we awaiting someone else?

It's not me, is it? If it is, it's OK to tell me. With my attack rolls so far I'll do more damage to myself than anyone else if I start a fight. :)


Male Human Monk Ranks 0, Card: TBD Bennies: 7, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I'm back.

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