Even the name itself is noteworthy, and fully part of the represented heritage: in Taldane, the name is pronounced as though it were spelled KEVIN, and yet in Varisian the sounds come together more like SEVEN. Little known to non-scholars, the word is also Thassilonian for the 7th Capital Virtue, Humility.
CEVEN:
Ceven Valdemar Description
An incredibly intense, more than handsome young man, Ceven revels in his unique position within the family.
Background
One room, just one, in all of Valdemar Manor, boasted a view across Sandpoint Harbor that took in both The Fatman’s Feedbag and The Pixie’s Kitten. His room. A bar and a brothel. There was truly no love like the love of family …
Thankfully, he didn’t spend a lot of time there. He was on caravan duty far more than he was ‘home’. As soon as his powers blossomed, his uncles knew he could be useful, and he was actually paid handsomely all things considered. He generally ate well too … which didn’t mean he wasn’t looking forward to spending some time in Sandpoint. He needed to mourn the passing of his parents; having bonded to his father's wedding ring was a constant and painful reminder that they were gone. Only power & purpose would distance him from their absence.
“Stop right there young man!”
ugh … “Yes Uncle?”
“In principle it’s fine that you own that outfit, but there is no way you’re wearing that in to town today.” “You’re a Valdemar, you remember this, right?”
“Why no uncle, and that keeps me eternally grateful for each & every reminder, as often as they come.” “I’ll change then?”
“YES”
“The grey & purple from when we judged the Golemwalk Parade last year?”
“What an excellent thought!”
Gods he missed Magnimar!
There was truly no love like the love of family ...
Backgrounder #1 - Small Wings See All:
He headed out the driveway towards the Boogy Creek bridge, walking briskly so that he could get a drink at the Rusty Dragon before things got ‘official’. As he turned onto the Lost Coast Road, making for the bridge over the Turandarok River, he saw a little bird. Talkative fellow, seemed to have a LOT to chirp about. One of these days, Ceven knew he would have access to that spell; talking to animals would be amazing for the family. Every caravan, every marketplace, every merchant ship could use that gift.
As he made his way down Market Street, it took some willpower not to turn down Salmon … and stop by The Pixie. Cev knew that Kaye Tesarani would have all her boys and girls ready for the day, and he parted ways with coin there more frequently than his uncle would approve of. Plus the bird was watching.
When he made it to the Rusty Dragon, Amiko looked up and smiled. She knew almost everything it seemed, she even introduced him to a young man from Tien who moonlighted at The Pixie’s Kitten. Being the only other person he knew from ‘a family’ it meant a lot to Ceven that she afforded him some normalcy. She also happened to be very pretty. “We really have to go do this don’t we?” “Ah, one of those days, with the really smart guy asking really dumb questions; yes Cev, we do.”
Backgrounder #2 - Walk with Me:
Cev has very little with him: Noble Outfit, 5pp, 10gp, 10sp, and of course, his father's platinum wedding band on his right middle finger. That said, he knew he could always settle up with Ameiko later, so he didn't actually need to worry about wracking up a bill at the RD.
CRUNCH:
Ceven Valdemar iI
Male human telekineticist 7 (Pathfinder RPG Occult Adventures 10)
CG Medium humanoid (human)
Init +3; Senses Perception +10
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 94 (7d8+49)
Fort +10, Ref +8, Will +3
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Offense
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Speed 30 ft.
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—extended range, extreme range, foe throw (DC 16)
. . Blasts—force blast (4d6+2 force), telekinetic blast (4d6+9)
. . Utility—basic telekinesis, kinetic healer, self telekinesis, skilled kineticist, skilled kineticist, greater, telekinetic finesse, telekinetic haul, telekinetic invisibility
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Statistics
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Str 7, Dex 16, Con 20, Int 12, Wis 12, Cha 10
Base Atk +5; CMB +3; CMD 16
Feats Extra Wild Talent[OA], Extra Wild Talent[OA], Extra Wild Talent[OA], Toughness, Turbulent Takeoff (DC 20)
Traits criminal, scholar of the ancients
Skills Disable Device +10, Fly +10, Intimidate +10, Knowledge (arcana) +8, Knowledge (engineering) +10, Knowledge (history) +8, Knowledge (planes) +10, Lore (Soralyon) +8, Perception +10, Sleight of Hand +10, Stealth +7, Use Magic Device +10
Languages Common, Thassilonian, Varisian
SQ burn (2 points/round, max 8), elemental overflow +2, expanded element (aether), gather power, infusion specialization 1, internal buffer 1
Other Gear +4 spider-silk bodysuit, 650 pp
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Special Abilities
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Burn 2/round (7 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Extended Range Kinetic blast has range of 120ft.
Extreme Range Kinetic blast has range of 480ft.
Foe Throw (DC 16) Throw a creature if it fails its save.
Force Blast (Sp) Level 3; Burn 2
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Self Telekinesis (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again.
Telekinetic Blast (Sp) Level 3; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.
Telekinetic Invisibility (Sp) Grants invisibility
Turbulent Takeoff (DC 20) When taking off, threatening creatures can't make attacks of opportunity, Ref neg.