STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
I'm feeling kinda drained here.
Trevor starts mashing Mun
Hammer,PA,Furious: 1d20 + 19 ⇒ (17) + 19 = 362d6 + 22 ⇒ (5, 2) + 22 = 29
Hammer,PA,Furious: 1d20 + 13 ⇒ (11) + 13 = 242d6 + 22 ⇒ (4, 3) + 22 = 29
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Finishing a three point turn, she is suddenly FREE from the dance, and slams everything her mind can reach into the nearest Mun.
attack with things: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 5d6 + 10 ⇒ (2, 4, 6, 5, 5) + 10 = 32
One of Trevor's blows gets through. The next moment a collection of rocks, books and other small objects smashes into the side of Mun, battering him mercilessly. He is still there but only just.
Senn, Domeric and Atajay, your actions.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay keeps firing arrows at the remaining Mun.
Attack with PBS 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Attack with PBS 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Nice shoots Atajay and Penith.
Bite: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Talon: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Talon: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
With Atajay's two arrows the second Mun crumbles into pottery shards.
The books and other objects in the study are worth 5000gp. The safe contains 2400gp and a treatise on cabal magic worth 750gp.
Where to next?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Let's go down and clear everything hind us."
Senn will reach for traps and treasure in Rooms a7 back through A1.
She will stop if she sees or hears danger.
Dice : 10 + 32 = 42
If people need having speak up.
Channel : 4d6 ⇒ (6, 3, 4, 5) = 18
Need some patching please
Moving back through the rooms you come to an elevator area (A6). Using the buttons the elevator descends 60 feet into a room. It looks as if the elevator could also go lower too.
(A7): This wide space has a floor of dingy white tiles, and a broad wooden table in its centre. Three darkened, stained glass windows overlook the chamber. Each window depicts am angel with her hands inside the body of a patient; a shining light erupts from the wounds of the smiling victims. Neat rows of alchemical gear line the walls. Above, a large viewing hole allows spectators above to watch what goes on at the table.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
”Ouch.., I could use some healing as well.”
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
I have six CLW spells today. Go ahead and roll and divvy those up. Is it possible we haven’t found a CLW wand, or did I forget to write it down?
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith concentrates her mind on knitting bones and reconnecting tissue for the two that need it. "Better?" she'll ask Trevor and Domeric.
kinetic healings: 5d6 + 10 ⇒ (6, 3, 6, 1, 3) + 10 = 29
kinetic healings: 5d6 + 10 ⇒ (2, 2, 6, 6, 2) + 10 = 28
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Everyone gets that 18.
Channel 6d6 ⇒ (2, 4, 4, 6, 1, 4) = 21 and that 21. We have wands of cure light as well.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
”Yes, better,” Domeric said with a nod of thanks.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn will search for traps and treasure in Rooms A7 back through A1.
She will stop if she sees or hears danger.
Dice : 10 + 32 = 42
Senn, you do not find any traps or additional treasure between A7 and A1
Are you heading upstairs?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn will continue to search for traps and treasure moving up to A11
She will stop if she sees or hears danger.
Dice : 10 + 32 = 42
"This house has pissed me off. Burn my a face, attack my friend and make me dance. I'm killing the next thing I see."
Burn it down and sift through the wreckage!
A11
This chamber is a veritable museum. The dozens of books, jars and glass containers of various sizes placed on nearly every horizontal surface in this lab contain chemicals, unidentifiable sludge, the dissected bodies and alien-looking parts of creatures, and a rainbow of various slimes, moulds and fungi. Some of the largest containers are draped with a thick brown cloth, The overpowering stench of bleach, ammonia, and other unidentifiable chemicals fills the air.
Senn, you see two large patchwork creatures that seem to consist of pieces of flayed skin in one corner. Occasionally there seems to be a buzzing and moving within their bodies.
Knowledge arcana and knowledge nature
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Know. Arcana 1d20 + 8 ⇒ (6) + 8 = 14
Know. Nature 1d20 + 8 ⇒ (20) + 8 = 28
Arcana : 1d20 + 14 ⇒ (12) + 14 = 26
Amazing! The rare purple spore mold from Garundi!
Atajay you think the buzzing may belong to a hellwasp swarm, a swarm that has damage reduction and fire resistance and the ability to inhabit dead or helpless bodies.
Senn you recognise the larger creatures as skinstitches. They have damage reduction and have resistance to cold and electricity but they are vulnerable to fire.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
”Anyone have a way to damage swarms without using fire, as they are going to be resistant? And fire is the best way to hurt the skin stitches.”
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"Umm... I think I can." Penith says tenatively.
Kinetic blast says "Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size"
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn can help with this swarm as it it likely evil but Penith is our swarm killer.
Senn initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Penith initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Trevor initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Atajay initiative: 1d20 + 11 ⇒ (6) + 11 = 17
Domeric initiative: 1d20 + 5 ⇒ (5) + 5 = 10
skinstich initiative: 1d20 + 0 ⇒ (15) + 0 = 15
Initiative order:
Block 1: Atajay
Block 2: Skinstitch
Block 3: Everyone else.
So Atajay, over to you.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
The archer activated his justice and destruction judgments, then casts Divine favor upon himself.
The skinstitches move forward to attack Penith and Bitey.
Longsword on Penith: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Longsword on Bitey: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
On to block 3
Trevor moves up and whacks a Skinstich
Hammer,PA,Furious: 1d20 + 21 ⇒ (1) + 21 = 222d6 + 22 ⇒ (3, 6) + 22 = 31
Trevor smacks himself.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
[ooc]We don't see any swarms yet, correct?[/b]"
Most of the attack is absorbed by Penith's force ward, but she still yelps and stumbled back. Slamming items into the one that attacked her.
attack: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 5d6 + 11 ⇒ (2, 3, 3, 1, 6) + 11 = 26
Trevor deals one of the skinstitches a mighty blow.
Penith picks up a random pile of books and throws it at the same creature and it collapses under the blows, dead.
No sign of the hellwasps yet.
Domeric, Senn and Bitey, your actions.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Bitey will trash at the enemy near her.
Bite: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Talon: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Talon: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
Claw: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d4 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
Senn will go on delay.
Bitey tears into the remaining skinstich and various claw marks and bite marks show on the skinskitch's flesh. It is still there but only just.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric begins his song and draws his starknives.
+2 to hit and damage for everyone
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay fires two arrows at the closest enemy.
Attack with Judgements, IC and Divine Favor 1d20 + 15 + 3 + 2 + 3 ⇒ (4) + 15 + 3 + 2 + 3 = 27
Damage 1d8 + 3 + 3 + 2 + 3 ⇒ (7) + 3 + 3 + 2 + 3 = 18
Iterative attack with buffs 1d20 + 10 + 3 + 2 + 3 ⇒ (2) + 10 + 3 + 2 + 3 = 20
Damage 1d8 + 3 + 3 + 2 + 3 ⇒ (6) + 3 + 3 + 2 + 3 = 17
Atajay's two arrows strike the remaining skinstitch and it falls.
A second later from both the skinstitch bodies two swarms of wasps emerge.
Block 3, your actions
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"Oh, that's where they were." Penith swears as she throw big flat object from the room at the nearest one.
attack, pbs, inspire: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
damage, pbs, inspire: 5d6 + 12 + 2 ⇒ (1, 1, 3, 3, 2) + 12 + 2 = 24
I don't think I can hurt this!
The hellwasps manage to avoid the object that Penith throws.
Domeric, Senn and Bitey, your actions.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn is going to attempt some burst damage and blinding.
A burst of radiance DC 19 Ref vs blind.
Damage: 5d4 ⇒ (3, 3, 4, 2, 1) = 13 *1.5 = 19 points of Damage.
reflex: 1d20 + 10 ⇒ (10) + 10 = 20
reflex: 1d20 + 10 ⇒ (1) + 10 = 11
One of the swarms is blinded, the other is not, both take the damage.
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Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric casts Gallant Inspiration as an immediate action to retroactively grant Penith's attack a bonus.
Retroactive Bonus: 2d4 ⇒ (1, 3) = 4
If a 24 is sufficient to hit, then Penith's previous attack becomes successful
Domeric then sheathes one of his starknives and casts glitterdust, trying to blind the swarm that hasn't been blinded yet.
DC 18 will save or blindness. Party continues to get +2 to hit and damage
Penith's blow strikes the swarm
will save: 1d20 + 7 ⇒ (16) + 7 = 23
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