Full Name |
Penith |
Race |
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 |
Classes/Levels |
Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim) |
About Penith SomethingAnother
[dice=tk blast, steadied shot, pbp]1d20+22[/dice]
[dice=damage]8d6+16+1d8[/dice]
Matilda Penith
Female human telekineticist 15 (Pathfinder RPG Occult Adventures 10, 90)
CG Medium humanoid (human)
Init 8; Senses Perception +20
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 198 (15d8+120)
Fort 17, Ref 15, Will 9
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron dagger +11/+6/+1 (1d4-1 P or S/19+)
Ranged telekinetic blast +22 (8d6+16 B or P or S plus 1d8)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—bowling infusion, foe throw (DC 21)
. . Blasts—aetheric boost (), telekinetic blast (8d6+16 B or P or S plus 1d8)
. . Utility—basic telekinesis, force barrier, healing burst, kinetic healer, self telekinesis, greater self telekinesis, suffocate, telekinetic finesse, telekinetic haul, telekinetic maneuvers
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Statistics
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Str 8, Dex 19, Con 22, Int 12, Wis 14, Cha 10
Base Atk +11.25; CMB 10; CMD 25
Feats Bullseye Shot, Deadly Aim, Extra Wild Talent[OA], Improved Initiative, Improved Precise Shot, Point-Blank Shot, Precise Shot, Toughness, Weapon Focus (kineticist blast)
Traits nimble fingers, keen mind, sensitive mind (appraise)
Skills Acrobatics +10 (+6 to jump), Appraise +7, Disable Device +21, Heal +20 (+21 circumstance to treat wounds or deadly wounds), Knowledge (engineering) +14, Perception +20, Sense Motive +3, Sleight of Hand +18, Spellcraft +7, Stealth +15
Languages Common, Gnome
SQ burn (4 points/round, max 9), elemental overflow +5, expanded element (aether, aether), expanded element (aether, aether), gather power, internal buffer 4, kinetic chirurgery, metahealer, metahealer (breath of life), metahealer (self as swift action), supercharge
Combat Gear antiplague[APG], antitoxin, healer's kit, heatstone[ISWG], smelling salts[APG] (4), vermin repellent[UE] (2); Other Gear +1 chain shirt, mwk cold iron dagger, belt of incredible dexterity +2, cloak of resistance +2, kineticist's diadem (lesser), clear[OA], ring of protection +1, concealable thieves' tools[UI], masterwork backpack[APG], masterwork thieves' tools, surgeon's tools[UE], 909 gp, 3 sp, 2 cp
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Special Abilities
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Aetheric Boost (Sp) Level 0; Burn 2
Bowling Infusion Blast also trips foes.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.
Benefit: You can spend a move action to steady your shot. When yo
Burn 4/round (15 nonlethal/burn, 9/day) Burn HP to gain greater effects on your wild talents.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Foe Throw (DC 21) Throw a creature if it fails its save.
Force Barrier (Sp) Force barrier turns into a wall of force.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Healing Burst (Sp) Heal creatures in 30-ft radius with kinetic healer or void healer.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Internal Buffer 4 (Su) Store burn for use later
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Chirurgery (Su) You can apply mercies when using kinetic healer.
Kinetic Healer (Sp) Heal others equal to your blast damage
Mercy (Blinded) (Su) When you use your lay on hands ability, it also removes the blinded condition.
Mercy (Confused) (Su) The target is no longer confused.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Possessed) (Su) If the subject is affected by dominate person, possessed, or otherwise magically controlled by an evil outsider, this mercy grants the victim a new saving throw against the effect to end the effect at once.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Metahealer (+2d6) (Su) You can accept a point of burn to enhance the kinetic healer wild talent.
Metahealer (breath of life) (Su) You can accept a point of burn to enhance the kinetic healer wild talent.
Metahealer (self as swift action) (Su) You can accept a point of burn to enhance the kinetic healer wild talent.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Self Telekinesis (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again.
Self Telekinesis, Greater (Sp) Use self telekinesis as move action, hover without spending an action.
Suffocate (DC 16) (Sp) Suffocate a target
Supercharge (Su) Increase effectiveness of gather power by 1.
Telekinetic Blast (Sp) Level 0; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.
Telekinetic Maneuvers (Sp) Do combat maneuvers using you Con to determine your CMB..
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A small plain young woman with braided hair and a timid smile, often mumbling about headaches and the scratching of rats no one else can hear.
She loves things, nic naks, whirly bits, shiny... well you get the picture, often she ends up with things she doesn't have a clue where they came from but if the previous owner really cared about it as much as she now does then well they would have paid more attention now wouldn't they!
Now if she gets scared or worse... angry, bad things happen, like ceiling's falling, hornets nests exploding all over you, or maybe just a stumbling mess of a stammering scolding, but it will BE BAD, believe me.
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