STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Naw. She is not well equipped to deal with swarms.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Sorry, didn’t realize I was up. I’m retreating from the swarms as I can’t touch them.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
The unblinded swarm moves over Bitey
swarm damage: 3d6 ⇒ (5, 1, 2) = 8
Fort 16 and Fort 20 saves for Bitey please
Block 3 your actions
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Fort: 1d20 + 12 ⇒ (5) + 12 = 17
Fort: 1d20 + 12 ⇒ (13) + 12 = 25
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith is not used to being their only hope. She swirls all sorts of things smashing them into the wasps.
blast, inspire, pbs: 1d20 + 12 + 2 + 1 ⇒ (12) + 12 + 2 + 1 = 27
damage: 5d6 + 11 + 2 + 1 ⇒ (5, 6, 1, 1, 3) + 11 + 2 + 1 = 30
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn is going to attempt some burst damage and blinding on the not blind swarm.
A burst of radiance DC 19 Ref vs blind.
Damage: 5d4 ⇒ (1, 2, 2, 2, 3) = 10 *1.5 = 15 points of Damage.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
We really need to get stuff that hurts swarms! Trevor moves away from the swarms.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Now that I have my memory back I know dozens of ways to deal with swarms, constructs, all kinds of things preparedness is necessary in the Mana Wastes. If I was this sloppy growing I would be dead. Sorry."
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"No more self pity Senn. Atajay, penith has an alchemist fire. It's better than nothing." You can apply thing like PBS to attack and damage. Atajay you also have 2 yourself according to the loot sheet.
"Everyone focus on the one Penith already hit. I have a plan for the other one."
Senn draw a scroll of dismissal.
"We have one shot."
Penith causes the blinded swarm to dissipate.
reflex save: 1d20 + 10 ⇒ (10) + 10 = 20
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric maintains his song, not a whole lot else he can do against the swarm.
+2 to hit and damage
I'm assuming Atajay is still delaying?
The remaining swarm maintains its position over Bitey
damage: 3d6 ⇒ (1, 2, 3) = 6
2 fort saves please
Block 3, back to you.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor stays back, his hammer still useless. If only there was a way to make my hammer be on fire or something.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"I... have a alchemist's fire, you could pour it on it?" Penith suggests hesitantly as she moves her attacks to the next swarm.
blast, inspire, pbs: 1d20 + 12 + 2 + 1 ⇒ (6) + 12 + 2 + 1 = 21
damage: 5d6 + 11 + 2 + 1 ⇒ (6, 4, 3, 1, 1) + 11 + 2 + 1 = 29
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Fort: 1d20 + 12 ⇒ (1) + 12 = 13
Fort: 1d20 + 12 ⇒ (11) + 12 = 23
"It's okay Bitey keep them of the team a little longer."
Energy does not even help unless it is aoe. Swarms are bad.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn cast dismissal from the scroll.
DC 17 will save.
"This is all I have left."
will save: 1d20 + 7 ⇒ (14) + 7 = 21
Penith's blow strikes the swarm, dispersing some of them.
Anyone else?
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric continues his song.
Party continues to receive +2 to hit and damage
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay pulls one of his alchemist’s fires as he moves to within 30’ and throws it when thE swarm leaves Bitey.
RTA with PBS and IC 1d20 + 7 + 6 + 1 + 2 ⇒ (4) + 7 + 6 + 1 + 2 = 20
Damage 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
It's all Penith and I Atajay now. Bitey will keep eating damage as long as the can.
The alchemist's fire causes some of the swarm to disperse.
swarm damage on Bitey: 3d6 ⇒ (2, 5, 1) = 8
Two Fort saves from Bitey please.
Penith, back to you I think.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Fort: 1d20 + 12 ⇒ (14) + 12 = 26
Fort: 1d20 + 12 ⇒ (15) + 12 = 27
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
blast, inspire, pbs: 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34
damage: 5d6 + 11 + 2 + 1 ⇒ (1, 5, 6, 4, 4) + 11 + 2 + 1 = 34
She's still doing her best to crush as many wasps as she can. Wincing at all the damange poor Bitey is taking for them.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Everytime Bitey takes damage Senn and Aqulio seem to be harmed in equal measure.
"It's okay. Penny, keep doing what you are doing. You're doing great. My little team, we make great punching bags. This is not the face of a soft person."
Senn pokes on of the hell wasps bites that appear on her face and winces a little.
"A little softer after these swell up."
With a mighty effort Penith sends another blast into the hellwasp swarm, completely dissipating it. The swarm is no more.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"We can can continue exposing the house or go rest reequip and come back. What do you thing?"
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I am a little banged up but ok.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"I'm fine" Penith points out, but she is always in the back well protected by her companions.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
"Let's clear out this house, then go rest," Domeric suggested.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Channel: 5d6 ⇒ (6, 2, 4, 1, 2) = 15 3 channels remaining.
Senn, Bitey and Aquilo are all fully healed. Everyone gets 15 points back.
"Okay let's keep going and hope there are no more swarms."
Loot:
20 vials of acid
12 alchemist's fire
6 elixirs of fire breath
22 alkali flasks
3 bottles of bladeguard.
There is also a strange creature floating in one of the jars that seems to be whispering to you.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Can we identify the creature?
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"Whispering creatures in jars are probably not something we should talk to..." Penith frets.
we are now a traveling apothecary!
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Know. Dungeoneering 1d20 + 10 ⇒ (2) + 10 = 12
Atajay looks closely at the strange creature.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
We should split up the vials of fire and acid in case we meet more swarms
It appears to be a flap of skin that continually seems to fold over on itself, every now and then you can see what appears to be a face. On the glass of its container are the words "Number 61".
Knowledge Arcana check please.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Arcana: 1d20 + 15 ⇒ (9) + 15 = 24
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Aid another arcana 1d20 + 8 ⇒ (15) + 8 = 23
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
If anyone gets an urge to put that thing on, I am going to smash it.
Senn and Atajay, you recognise the creature as essentially part of the same process that was used to form the Mun Hollow Ones. However, in this instance this is one continual piece of flesh from one individual and somehow his consciousness has been kept within the flesh.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Let's keep this until we know how to 'free' it. This might be another dumb idea. Let's get back to searching the area."
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn will continue to search for traps and treasure moving up to A12
She will stop if she sees or hears danger.
Dice : 10 + 32 = 42
You do not find anything else of interest.
Are you heading further upstairs?
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Let's go." Senn keeps looking for traps.
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