STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
My post won’t stick in gameplay this morning. Here it is.
Atajay fires two shots from his bow at the first cultist he sees.
Rapid Attack with PBS and Precise with Deadly Aim and IC 1d20 + 8 + 1 - 2 + 2 - 2 ⇒ (16) + 8 + 1 - 2 + 2 - 2 = 23
Damage 1d8 + 1 + 1 + 4 + 2 ⇒ (3) + 1 + 1 + 4 + 2 = 11
Rapid Attack with PBS and Precise with Deadly Aim and IC 1d20 + 8 + 1 - 2 + 2 - 2 ⇒ (4) + 8 + 1 - 2 + 2 - 2 = 11
Damage 1d8 + 1 + 1 + 4 + 2 ⇒ (6) + 1 + 1 + 4 + 2 = 14
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Having the same problems so here is my will save
Will save: 1d20 + 5 ⇒ (13) + 5 = 18
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Will save edit would not stick. Next round of glitterdust.
Will: 1d20 + 8 ⇒ (15) + 8 = 23
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Yet again, my post won’t stick in gameplay.
——————-
Atajay fires two shots from his bow at the closest cultist he sees.
Rapid Attack with PBS and Precise with Deadly Aim and IC 1d20 + 8 + 1 - 2 + 2 - 2 ⇒ (6) + 8 + 1 - 2 + 2 - 2 = 13
Damage 1d8 + 1 + 1 + 4 + 2 ⇒ (7) + 1 + 1 + 4 + 2 = 15
Rapid Attack with PBS and Precise with Deadly Aim and IC 1d20 + 8 + 1 - 2 + 2 - 2 ⇒ (1) + 8 + 1 - 2 + 2 - 2 = 8
Damage 1d8 + 1 + 1 + 4 + 2 ⇒ (8) + 1 + 1 + 4 + 2 = 16
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Loot: 2 potions of cure moderate wounds
2 potions of vanish
2 +1 chain shirts
2 m/w daggers
2 m/w rapiers
2 silver unholy symbol of Hastur
400gp in jewellery
wand of cure moderate wounds (12 charges)
wand of invisibility (9 charges)
black adder venom (5 doses)
padzhar (2 doses)
striped toadstool
tanglefoot bag
mithral chain shirt
dagger
hand crossbow with 18bolts
m/w rapier
set of keys
m/w thieves' tools
sunrods
143gp
An emerald worth 1000gp
a silk necklace with garnets (400gp)
pair of black peal earrings worth 150gp.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Obviously the first thing we should do is eat the striped toadstool :)
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
The wands are certainly valuable to us
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
The wand is amazing Senn should likely carry it. The invis wand is good for the bard or inquisitor.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Trevor you should take the potions, since you take the most beatings.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
I agree. Though Senn will be taking half the damage from Trevor and Bitey but she can heal her self. If Penith and Atajaycould carry one potion each in case Senn goes down that would be great. There are some other in the loot doc.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
That’s fine. I’ll take a potion of CMW then.
Just a note; I’m under the weather so posting might be a bit spotty for the next few days.
GM I whipped up a map from my digital copy. It is Slide 1.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Just who is this HASTUR guy? I mean just wandering across an altar to HASTUR is pretty strange, and I think people would be upset to find an altar to HASTUR here. Maybe we better keep quiet about HASTUR
;)
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Maybe Trevor can get Trapfinder as well. He just punches the trap real hard.
Congratulations you are now all level 6
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn is ok being the one with trap finding we don't need multiple people with it. As we level we may start dispelling those types of traps.
I think the group is good on traps, healing, and even damage now. We have more mixed results when it comes to skills.
Yay level 6.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Second attack time, wooo!
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Awesome!
Okay what skills do we need? Penith has no knowledge skills as class skills other then engineering. Only class skills she hasn't picked up are intimidate and use magic device.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I guess I'll stick with 1 point in Perception and another in a class skill :p
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Ding ding! It’ll take me a day or so to get leveled.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Level 6
I should get a bow real soon so I can help with ranged
HP: 5+3 CON +1 FCB= +9
+1 Bab (+5/+1 Base)
+1 Fort/Ref/Will
Bravery up to +2
So what do people think? Improved Sunder, or Weapon Focus-Longbow?
Skills
Perception +1
Ride +1
Back-Ground
Profession-DOCTOR! +1
Know-History +1
(Trevor is increasing his knowledge of the medical field!)
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
I wouldn’t stress about ranger, Trevor. With Penith and I, we have two dedicated ranged people right now.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Ya Senn also can cast fly so range should not be an issue.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Level up is completed. Not a whole lot that's new, got Bladethirst to give out enhancement bonus to one weapon, though under most circumstances other than penetrating DR and such, I expect standard inspire courage will be more useful, as it boosts to-hit and damage for everyone to a greater degree. Also got invisibility as spell. The usual things like skills and such increased marginally.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Nothing too exciting but lots of useful stuff. More spell, better saves and bab. Bitey's ac, attack, saves, all increase along with devotion to boost will saves.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith's level lets her store 2 points of burn now, though she can only use them to heal, they still give her +2 attack and +4 damage when she has them. And it makes things hover around her as an overflow of her power!!! WaHaHa!
And she can now rocket 60' by pushing off with her telekinesis.
Cool, but in truth is only the attack/damage bonus that has much effect.
I'll get her updated online tonight.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Perhaps a little help with my stats? I'm looking to make sure my attack bonuses are right.
Normal Earthbreaker attack
Power Attack Earthbreaker
Mutagen Earthbreaker attack
Mutagen Power Attack Earth breaker
Fighter at you level.
Str (17) +3, Bab +6 this is your base of 9.
Now the conditional modified
Master work +1
Weapon training +1
Mutagen +2
Power attck -2
Normal Earthbreaker attack +11
Power Attack Earthbreaker +9
Mutagen Earthbreaker attack +13
Mutagen Power Attack Earth breaker +11
I think, I have not fully read through your character.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Thanks. And subtract five for the second attack?
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
On phone so post later I see I have weapon focus so another plus 1
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Let’s see:
Inquisitor 6
HP 5 + Con + 1 FC
+1 BAB
+ 1 Fort, Ref and Will
+1 2nd Level casting /day
+1 2nd Level Spell known
+1 use of Determination/day from Preacher archetype
Skills:
Perception
Intimidate
Know. Arcana
Know. Planes
Know. Dungeoneering
Know. Nature
Sense Motive
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Damage for Earth breaker
+3 Strength
+2 Weapon Specialization
+5
+ 50% =2= +7
/w Power attack
+3 Str
+2 WS
+4 PA
+9
+50%=4=+13
Mutagen
Add +2 damage +50%=+3 so +16 with everything
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Question:
Should I take See Invisibility or Knock as my new spell known? Can anyone else detect invisible creatures?
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
See inviso can be helpful
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn has creatures with scent, and the spells farie fire and glitter dust each once a day. Senn is also pretty good at unlocking things.
Hi all, just a heads up I will be going on holiday from today Monday and will be away until next Sunday evening. While away I will not be able to post. I will try to catch up with the game when I get back.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
I have four lesser restoration spells. Didn’t cast any level two’s today, I don’t think.
He casts the first two on himself.
Lesser 1d2 ⇒ 2
Lesser 1d2 ⇒ 1
He casts the next two on whoever has the most current sanity damage.
Lesser 1d2 ⇒ 2
Lesser 1d2 ⇒ 2
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Trevor more epic, I can't believe it.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Sweet! I’ll get leveled this weekend!
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I have created a new link for you to record clues/information - it is editable by you all.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
That Intelligence headband would probably be useful for me as it will make my knowledge checks even better, if no one else wants to put in a claim for it.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
That's what I was thinking Atajay. And it is an ioun stone that acts like a headband so it's even better.
Hopefully you'll find the clues link useful.
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