STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Though shaken Bitey will try to fight and will continue to loyally guard Trevor.

Bite: 1d20 + 15 ⇒ (9) + 15 = 24 Inspired, Hasted, Fervor
Damage: 1d6 + 12 ⇒ (5) + 12 = 17

Talon: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d6 + 12 ⇒ (2) + 12 = 14

Talon: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d4 + 12 ⇒ (1) + 12 = 13

Claw: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d4 + 12 ⇒ (1) + 12 = 13

Claw: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Bite: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

Defense each turn:

Bitey takes an attack for anyone adjacent, Half of Trevor's Damage goes to Senn, anyone near Bitey has there ac boosted against 6 attacks.

Aid ac: 1d20 + 10 ⇒ (4) + 10 = 14
Aid ac: 1d20 + 10 ⇒ (7) + 10 = 17
Aid ac: 1d20 + 10 ⇒ (14) + 10 = 24
Aid ac: 1d20 + 10 ⇒ (14) + 10 = 24
Aid ac: 1d20 + 10 ⇒ (2) + 10 = 12
Aid ac: 1d20 + 10 ⇒ (15) + 10 = 25


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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I looked away and y'all became murder machines.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric targets the enemy with Ear-Piercing scream.

Sonic Damage: 5d6 ⇒ (5, 2, 4, 6, 2) = 19

Enemy must make a DC 16 fort save to halve damage and avoid being dazed for a round

Party continues to receive +2 to hit and damage from song, +1 to hit and AC and ref saves, +30 ft move speed and one additional attack from haste.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

I forgot IC was active, so I get a +2 to hit and damage for all three attacks on my ast post, please, GM.


Senn Nal wrote:
I looked away and y'all became murder machines.

Just call me One Punch Orc!


Penith sends some pipes flying through the air, striking the dragon, Atajay then follows this up by striking the creature with 2 arrows. Finally an enraged Trevor moves forward and smashes his hammer into the creature, reducing it to a dead, bloody pulp.

Loot: Pile of silver rings and gold teeth worth 750gp
Spectacles of understanding


I wonder if we get to keep these


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"I think they will look good on you Trevor."


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn is ready to move to the other two rooms. 15 then 16


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"We just killed... A DRAGON!" Penith's head swells a bit.


Whoa! This must be a dream, Penith's head is growing!


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith sighs heavily, but then laughs and pushes the spectacles of UNDERSTANDING on Trevor's face.


P15

This room contains an enormous mechanism of gears and pulleys descending into the floor. A large metal lever protrudes from the device.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Penith there is a thing here. Well, things. You know those circle teeth you like so much."


Shall we pull the lever?


Penith, you can make a knowledge engineering roll,if you have it.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

knowledge engineering: 1d20 + 9 ⇒ (8) + 9 = 17

"Oh..." Penith get interested "This moves that... and that does... This?" looking at Senn "Can we take it with us? No, I guess not. Maybe a drawing..."


Penith, you realise that the mechanism is designed to operate the moving wall you found downstairs, moving the lever up or down would open up different areas of the prison.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Let check out the other room on this floor then use this to go higher. Sound reasonable?"


Yep Trevor leads the way


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"Gears to move a WALL" Penith's mind whirl in happy thoughts. She follows, slowly looking over her shoulder to try and remember it all.


We could make plans of it and sell it as a combination trash disposal/execution device!


P16

Eight barred, windowless metal doors stand in this grim and silent hall.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Trevor you are brilliant. We should have some sort of plan for once we have our memories back we will need money and I assume an standard means of making money will not be available to us."

P17 and 18?


P17

Metal pipes and horns protrude from the floor in a cluster at the centre of the room, bent in multiple directions as though to blast noise throughout the room. The walls of the room are carved with realistic maps of the Dreamlands as seen from the high vantage point of the moon, although all the carvings have been scratched and smeared with blood.

In the room are two wild-looking woman, covered in spattered blood. Their wicked smiles reveal sharp teeth and their eyes suggest insanity.

There is a large screaming noise throughout the room.

Everyone needs to make a Will 16 save or be shaken.

You can have a knowledge nature check on the creature.


Will save: 1d20 + 8 ⇒ (17) + 8 = 25

I am concerned in the lack of hygiene in this place.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Will: 1d20 + 8 ⇒ (19) + 8 = 27

"That makes two of us."


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Will 1d20 + 10 ⇒ (14) + 10 = 24

Know. Nature 1d20 + 7 ⇒ (9) + 7 = 16


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Will Senn: 1d20 + 11 ⇒ (18) + 11 = 29

Will Bitey: 1d20 + 7 ⇒ (1) + 7 = 8


Atajay, you recognise the creatures as maenads. They have spell resistance and are resistant to fire and they have spell like abilities.

Could I have a Will save for Penith please?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Sorry, here it is

will: 1d20 + 7 ⇒ (1) + 7 = 8


[b]"Ah, more playthings and they move forward.[/i]

Penith initiative: 1d20 + 8 ⇒ (16) + 8 = 24

Senn initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Atajay initiative: 1d20 + 11 ⇒ (17) + 11 = 28

Trevor initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Domeric initiative: 1d20 + 5 ⇒ (9) + 5 = 14

maenad initiative: 1d20 + 10 ⇒ (19) + 10 = 29


So initiative order is:

Block 1: Maenads

Block 2: You guys

The maenads cast a spell at Trevor and Bitey - Will 18, i you fail murderous command to attack nearest ally.

Over to you guys


Will save: 1d20 + 8 ⇒ (15) + 8 = 23

Bah! I laugh at your laughs!


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

The screaming in the room is shaking Penith's already worried bones to their very core. Her mind tears into the offending pipes, ripping one off and flinging it at the approaching fanged women.

attack, bullseye, pbs: 1d20 + 11 + 1 + 4 - 2 ⇒ (16) + 11 + 1 + 4 - 2 = 30
damage: 5d6 + 10 + 1 ⇒ (1, 4, 1, 5, 5) + 10 + 1 = 27


Penith's pipe flies through the air and strikes one of the maenads


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Will: 1d20 + 7 ⇒ (2) + 7 = 9 +4 for mindcontrol type stuff.

Senn casts command on bitey so bitey does not pounce Trevor.

"Stand still."

Will: 1d20 + 7 ⇒ (2) + 7 = 9

Well not my best round but better than Bitey full attacking someone.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay adds his Justice and Destruction judgments and fires two arrows at the closest enemy.

Attack one 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage 1d8 + 2 + 3 ⇒ (7) + 2 + 3 = 12

Attack two 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage 1d8 + 2 + 3 ⇒ (8) + 2 + 3 = 13


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song, and casts Glitterdust, trying to catch both of the enemies in its radius.

DC 17 will or blindness

Party recieves +2 to hit and damage from song


Trevor moves in and clobbers the singing woman trying to cleave into the next if they are together
[ooc[Are they standing together?[/ooc]

Hammer,PA,Cleave,Inspire: 1d20 + 20 ⇒ (4) + 20 = 242d6 + 23 ⇒ (2, 4) + 23 = 29

Cleave attack
Hammer,PA,Cleave,Inspire: 1d20 + 20 ⇒ (10) + 20 = 302d6 + 23 ⇒ (5, 1) + 23 = 29

-2 to my AC this turn


No, they are not standing together.

Atajay's two arrows strike the nearest maenad.

Will save: 1d20 + 9 ⇒ (9) + 9 = 18

Will save: 1d20 + 9 ⇒ (1) + 9 = 10


One of the maenads is blinded the other one manages to shake off the effect.

Trevor, you move forward to the nearest creature and strike it, destroying it utterly. The remaining meanad stays where she is and tries to wipe her eyes.

Back to you guys


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Even blind and with it's companion pudding, Penith is still a shaken mess. Another pipe rips off and flies to the creature's head.

attack, bullseye, pbs, song: 1d20 + 11 + 1 + 4 - 2 + 2 ⇒ (6) + 11 + 1 + 4 - 2 + 2 = 22
damage: 5d6 + 10 + 1 + 2 ⇒ (6, 3, 3, 1, 5) + 10 + 1 + 2 = 31


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Now that Bitey is no longer bloodthirsty for his own party members Senn says, go get'em.

Bite: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Talon: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 9 ⇒ (4) + 9 = 13

Talon: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d4 + 9 ⇒ (3) + 9 = 12


Penith's pipe goes flying through the air striking the remaining maenad, before Bitey tears into it. It is still there but only just.

Anyone else?


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay maintains his Justice and Destruction judgments and fires two arrows at the closest enemy, bolster by his inspiration.

Attack one 1d20 + 12 + 2 + 2 ⇒ (11) + 12 + 2 + 2 = 27
Damage 1d8 + 2 + 3 + 2 ⇒ (1) + 2 + 3 + 2 = 8

Attack two 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
Damage 1d8 + 2 + 3 + 2 ⇒ (6) + 2 + 3 + 2 = 13


With Atajay's volley of arrows the maenad is no more.

Where next?


Great shot! I wonder what all these pipes are for


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Penith, any idea?"


Make a knowledge engineering check

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