Radi Hamdi

Chakam's page

68 posts. Alias of adsapiens.


Full Name

Chakam

Race

Suli

Classes/Levels

Paladin (Invigorator) 1 | HP 12/13 | AC 20 TO 11 FF 19 | F +4 R +1 W +3 | CMD 16 | Init +1 | Perc +1 LLV | BH 4/7

Gender

Male

Alignment

Lawful Good

Deity

Sarenrae

Languages

Auran, Common

Strength 18
Dexterity 12
Constitution 14
Intelligence 5
Wisdom 12
Charisma 18

About Chakam

Chakam
Suli paladin (invigorator) 1 (Pathfinder Player Companion: Healer's Handbook 24, Pathfinder RPG Bestiary 3 258)
LG Medium outsider (native)
Init +1; Senses low-light vision; Perception +1
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 13 (1d10+3)
Sanity 35, threshhold 4, edge 17
Fort +4, Ref +1, Will +3; +1 trait bonus vs. aberrations
Resist acid 5, cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+4/19-20) or
. . dagger +5 (1d4+4/19-20) or
. . dagger +5 (1d4+4/19-20) or
. . gauntlet (from armor) +5 (1d3+4) or
. . greatsword +5 (2d6+6/19-20) or
. . unarmed strike +5 (1d3+4 nonlethal)
Ranged longbow +2 (1d8/×3)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
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Statistics
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Str 18, Dex 12, Con 14, Int 5, Wis 12, Cha 18
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits dangerously curious, foe of the strange
Skills Acrobatics -5 (-9 to jump), Diplomacy +6, Handle Animal +8, Profession (woodcutter) +5, Sense Motive +3, Use Magic Device +9; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Auran, Common
SQ bestow hope, elemental assault
Other Gear full plate, arrows (100), dagger (8), dagger, dagger, greatsword, longbow, bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Sarenrae)[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], wooden holy symbol of Sarenrae, wrist sheath, spring loaded, wrist sheath, spring loaded, 4 sp
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Special Abilities
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Bestow Hope (DR 1/- self and 4 non-evil allies, 7/day) (Su) As a swift action, nonevil allies in sight gain DR while participate in battle.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 1 round, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.