STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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Grand Lodge

Chronicles

Sorry for the delay.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Same question as the other thread. I think we get 3 xp, but how many PP if you know?


Loot:
3 potions of cure moderate wounds
3 potions of vanish
3 +1 chain shirts
3 mw daggers
3 m/w rapiers
2 silver unholy symbols
3 spell component pouches
1200gp in jewellery
silverware and porcelain dishes worth 200gp

Grand Lodge

Senn's check was a perception check BTW


I want 4 split personalities!

Moe
Larry
Curly/Shemp (Curly has his own split personality)

Grand Lodge

I'm confident you can get there.


Nyuck Nyuck *Pokes self in eyes*


Trevor and other Edge 2 characters are going to have major troubles since we'll be bundles of insanity before we get half way through things. IMO, we'd be better off with characters that develop higher edges/thresholds as we go on since Trevor's wisdom of 14 will just not cut it.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Yeah, the way SAN damage scales(based on the CR of the creature we run into), odds are we'll all start getting madnesses even on successful saves, regardless of how good we manage to make our thresholds(which will never really scale to keep up with the damage). Which makes it a bit questionable as to how we can expect to get very far at this point.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Yep, Penith hit her threshold as well.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I just looked into it and we are using the horror adventures rules from Aug 2016 which was released at the same time as strange aeons but is not directly included in the adventure. Though they do recommended it. I don't believe it was playtested with the adventure. In the book they use a hodgpode of rules they made up and those from the madness from the game master guide so I understand the attempt to use a standar rule set. Maybe we can fine tune the horror adventure sanity system so we down all have to play his will high Wis characters.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I did some further reading and the horror adventures system is designed to emulate call of cthulu so it is meant to have charcter lose it regularly. If you are not super careful and spend a lot of time at a shrink you will go bonkers.


You all raise interesting points. I thought it was a good dynamic to introduce to this AP but now I've seen it in action I think its slowing the game down a bit. I think sanity/madness works better in systems like COC (which I might run at some point) but I think for this game we'll stop the sanity checks here so you can ignore the last sanity check roll (although any existing madnesses from before that remain until healed).

Hope that is OK with everyone.


Sure


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

That works for me.

I will say I did like the feel of the sanity system. It does a good job of creating a lot of tension and fear of insanity, so I think from a story telling perspective you fully had the right idea. I think any issue is on paizo's end they did not balance it well. Your doing a great job with the AP the atmosphere is great.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

I'd think if it was tweaked to not cause damage on a success it would make it more livable. We are just getting madness even if we pass with flying colors.

But yes sir, dropping it is fine with me as well.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Maybe if Lesser Restoration gave a bigger healing for the damage it would be more balanced. But, under the rules as written, I can’t see a way to make it playable long term.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Looks like another tough combat if we don't play smart.

Trevor has a master work silver dagger (double damage no Dr vs this creature).

Domeric has the other one and becuse of 'no feat tax can use it decently.

Atajay has silversheen arrows, I assume as we have a bunch of the blances.


I have a silver dagger? Don't recall getting one


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

It's in the loot sheet but you hammer is silver for the next hour.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I think we should use some of the money to get Trevor some fullplate. He takes 95% percent of the group's damage fullplate + mutagen + bitey's aids should keep him a lot safer.

Maybe some special material starknives for Domeric.

Some special material arrows for Atajay.

Some oils of bless weapon for good DR.

Any other suggestions?


CLW wand


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

That is also a great idea.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Tbh, I'd probably take a cloak of resistance or some such thing over special material weapons at the moment, as it would likely be best to replace said weapons with magical ones as soon as such is viable anyhow.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Nice thing about Penith's class is it isn't very equipment based... so no needs at the moment.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Same with Senn I will eventually need some stat boosting items but that's a ways off. And I will scavenge what I can for Bitey.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

12398GP

Suggested purchases
4 Cloaks of resistance 4000gp
1 MW Fullplate 1650gp
1 Wand of Cure Light (maybe a second?) 750gp (1500)

Selling some of these can get us some cash two work with if we want.

+1 war razor
1 short sword +2.
3 sets of padded armour
studded leather armour
+1 light mace
+2 wooden armour


Making sure everyone has a magic weapon can be a good idea when we run into dr/magic critters. Plus we can double dip as needed with silversheen on magic weapons


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Magic would be good. Some back up CI weapons are cheap. Covering BPS can be done at the same time.

Anti swarm measures may be a good option (alchemist fire and splintercloud arrows).


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Yep. Get Trevor a swarmbane clasp when we can.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Suggested purchases
4 Cloaks of resistance 4000gp
1 MW Fullplate 1650gp
1 Wand of Cure Light (maybe a second?) 750gp (1500)
1 Swarm Bane Clasp 3000 (Trevor has a neck slot item Bitey could wear it for the time being until he can get an agile amulet)
1 +1 Long Bow (composite 1) (2500)
1 +1 Star knife (2324)
1 +1 Earth Breaker (2340)

5 alchemist fire (100)
20 Durable cold iron arrows (21)
10 Silver balanced arrrows (100)
10 Ghost Salt Arrows (200)
20 Durable blunt arrows (21)

We have 3435gp gold remaining.

Penith do you need anything?

Other options

Does anyone want backup weapons to cover DR?

MW silver weapons are about 360gp, MW CI weapons are about the same.

MW CI Halberd (PS) would be good for Trevor.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric's build is such that he can't really effectively use weapons other than starknives(since he runs off CHA to hit and to damage on those). So, doubt backup weapons would be much point for him, especially since he's got some spells he can fall back on if need be.


Bitey can kick butt better than Trevor! He should get the amulet


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Bitey is good when there is no DR. If there is DR he can't touch Trevor's numbers. DR eats natural attacks. I think It's unlikely we come across a swarm with DR. So we will focus on Trevor's AC.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Nope, she's good. Oh, a silver dagger. I was reading up on her abilities during the last fight, and I knew she could throw items but wasn't sure how it works. She'd do the normal throwing attack damage (not her normal blast damage) but her con is used instead of strength.

So a cold iron and a silver dagger would be great. Just in case.


Armor for Trevor would be nice. Buy that please


Ok, happy for you yo go shopping, what's the plan for after that?


Congratulations, you are now all level 5


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Plan:

Senn familar will fly around to see if anything major has changed. Baring major changes they will head back and check out the trap door Penith unlocked.

Senn is now a healing machine. Now let's go crush the rest of the mansion!

Knowledges: Senn is going to focus on Arcana (not coved by the group) and Planes (We use it a lot so having someone to else to roll is a good idea).


Trevor will..smash things and continue practicing being a doctor! (Not much else to do with 2 skill points)


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I feel you 2 skill point per level class. :(

For the gm and Trevor here is how Senn's healing will be working.

Senn will cast shield other on Trevor. So when Trevor take damage he takes half and she takes half.

Each round Bitey will use an immediate action to take one attack for Trevor. This damage will also be split between Bitey and Senn (Shield companion)

All damage Senn takes will be shared between her and her familair (protector archetype).

This should keep Trevor going for a long time and give 4 channeling targets to make healing (now 3d6 much more potent).


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric's inspire courage now gives +2 to hit and damage. Grabbed grease and glitterdust to expand offensive casting, weapons focus so that I can hit things more... not much else is new though, really.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

All great options though. I love bards.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

+2 inspire courage is awesome! And super healing Senn! Trevor you do more damage (and take it) than any of us, a nice trade off for little skills.

As for Penith, she'll does more damage 3d6+7 and can heal an additional d6, so 4d6+7 when she does so, for 5 points of nonlethal. Or she can clear shaken or sickened conditions when she heals. And toughness to get a free burn basically.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Inquisitor Level 5

HP 5 + Con + 1 FC
+1 1st and 2nd Level casting per day
Bane ability
Discern Lies
+1 2nd Level Spell known (Silence)
Skills
Diplomacy
Intimidate
Know. Planes
Perception
Sense Motive
Survival
Know. Dungeoneering
Feat: Rapid Shot


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

5 is a good level for an archer inquisitor.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Hopefully Rapid Shot will get the build going now!


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

1 +1 Long Bow (composite 1) (2500
20 Durable cold iron arrows (21)
10 Silver balanced arrrows (100)
10 Ghost Salt Arrows (200)
20 Durable blunt arrows (21)
———

The above are from our ‘purchase’ Post.

Are all those for Atajay? Just checking before I write them down on the sheet.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Yep! You also get one of the cloaks.


Level 5

HP 5+3 Con +1 FCB=+9
+1 Bab
+2 Skills Points
+1 Perception
+1 Heal(Brain surgery here I come!)

+1 Profession-DOCTOR!
+1 Know-History

Weapon Training-Hammers so +1 Hit/Damage with Earthbreaker

Feat:Cleave (Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.)

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