STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I think we will. Sometimes I try to go back and look for the clues now I will have a place to add them.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

My level up is finished. Got Haste and See Invisibility as spells, can start bardic performance as a move action now. Grabbed Lingering Performance so that I'm not burning performance rounds every round.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Level 7

HP 5+3+1
Bab +1

Skills
Perception +1
Heal +1

Background skills
Apraise +1
Know-History +1

New Ability Greater Mutagen The alchemist’s mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a –2 penalty on both associated mental ability scores as long as the mutagen persists.

New Feat: Furious Focus
When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

So I will get even stronger and tougher for more HP BEEF WALL! Just need to start figuring out my new HP and damage totals.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Seven is a huge level for bards. A great level for Trevor as well.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Ok, so Level 7 HP Should be 69. Taking My Greater Mutagen for +4 CON Should bump it up to 69+14=83

Armor Class. Before it was 10+9(Plate Mail)+1(Dex)+2(Mutagen)=22
With Greater Mutagen it is 10+9(Plate)+1 (Dex)+4(Mutagen)=24

With my Str Bonus going up to +6, I'll have to redo my weapon damage calculations


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Basic Bab is +7/+2

Taking in my Stats for my Earthbreaker

Base +7
Weapon Focus +1
Strength Bonus +3
+11

Add In +3 when I have my mutation up and it is
+14
Now Damage for two handing my Earth Breaker

2d6
+2 Weapon Specialization
+3 Base Str
= +5
Add +2 From Two Handing and it should be +7
2d6+7

With Greater Mutation
2d6
+2 Weapon Specialization
+3 Str
+3 Mutation Boost
= +8
Add +4 from two handing and it goes up to +12
2d6+12

That right?


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Inquisitor 7

HP 5 + Con + 1 FC
+1 BAB
New feat:
Judgment 3/day
1 3rd Level casting /day
+1 1st Level Spell known (Expeditious Retreat) and +2 3rd Level spells known (Daylight and Dispel Magic)
Skills:
Perception
Intimidate
Know. Arcana
Know. Planes
Know. Dungeoneering
Know. Nature
Sense Motive


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Hey, does anyone else have know. Arcana? If not, I need to rearrange my skills this level and bump it up a couple more times.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Kineticists have a disturbing lack of knowledge skills sir, sorry.

level 7 telekineticist
+11 hit points (5 + con + fcb + toughness)
expanded element (Aether) bonus infusion
composite blasts: aetheric boost infusion (her FIRST!) bowling infusion
chirurgeon mercy: diseased
skills: all +1, acrobatics, disable device, heal, know(eng), perception, sleight of hand, stealth
feat: improved initiative


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn has arcana and planes.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Key Stuff this level.

- Senn, her familiar, and bitey all have more HP to soak damage.
- Quicken channel to heal 8d4 per round
- Bitey has pounce and 5 attacks
- 4th level spells


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

32047.63 is the groups total.

That is about 8000 per PC.

We can put in some gp into group stuff. Adamantine, daylight items, raise dead scrolls, diamond dust for restorations etc.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Will get a bow and enchant my Earthbreaker


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Well, assuming we are each to spend 8,000 gp, I'd plan to buy myself:

Handy Haversack: 2,000 gp
+1 Starknife: 2,000 gp
Cloak of Resistance +2: 4,000 gp


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

In the last set of purchases we all bought +1 cloaks so upgrades cost 3000.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Fair nuff, then use my last thousand for Restoration components if we need more. Else I just save it for future purchases, or buy a CLW wand or something, dunno.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

@Atajay as all the skill ranks from the stone have to go into one skill local would be the one the group is lacking in most.

Keeping some stuff for components may ne a smart idea. Wands are never a bad option. We have at tow clws right now and one cmw 12 charges.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Ok, I put the ranks into Know. Local.

With 8000 gold, I’ll

Upgrade my cloak of resistance to +2 for 3000,
Purchase a belt of dexterity +2 for 4000,

And I’m open to suggestions for how to spend the other 1000.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Earthbreaker up to +1 (2000)
Cloak of Resistance +1 (1000)
Composite Longbow(+3)(800)

4000 for suggested wands and other sundries available


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Trevor you should alread have a +1 cloak from the last shooing trip I took it out of the group pot. You can up grade to +2 for 3000.

Magic weapons are a great choice.

Senn can write an iou for 1000 and buy a persistent rod for when we really need the debuffs to stick.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Never got the cloak :p


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

No Bitey that's not your bed that's Trevor's cloak. He needs that.

Here are the last purchases.

Atajay claimed his stuff in a post. Trevor equipped his armor if I remember correctly. Double check about buying things twice.

Fullplate 1650gp
1 Wand of Cure Light (maybe a second?) 750gp (1500)
1 Swarm Bane Clasp 3000 (Trevor has a neck slot item Bitey could wear it for the time being until he can get an agile amulet)
1 +1 Long Bow (composite 1) (2500)
1 +1 Star knife (2324)
1 +1 Earth Breaker (2340)

5 alchemist fire (100)
20 Durable cold iron arrows (21)
10 Silver balanced arrrows (100)
10 Ghost Salt Arrows (200)
20 Durable blunt arrows (21)

Penith also got a cold iron and a silver dagger.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Maybe Bitey would like Trevor's old Amulet of Natural Armor since Trevor has +4 from his mutagen


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith will get a belt of incredible dex(4000) and upgrade her cloak to +2, leaving her 1000 which she will happily let others have to make them more tanky or killy to make it so she doesn't die.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Bitey has an amulet of mighty fist. That the best neck slot item for her. It the draw back of natural attack. I'm sure another pc could use it.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Plate Mail upgraded to +1 1000 gp. So 3000 for the kitty


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

I’ll kick my extra 1000 to the kitty as well.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

If no one else wants the amulet Penith can take it. She's a back of the line fighter so if Anyone else can use it, please feel free. There is enough in the kitty from an attribute booster if anyone wants one. Penith is dex and con so another belt won't help. If Domeric or Trevor doesn't have one yet it would help. It might be a while before we have open buying again.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Since Pathfinder is a game where armor gets less and less effective due to crazy levels of BAB. I am thinking of getting things like Fortification armor and just slapping it on a basic magic suit.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn can cast magic vestment if you need more ac.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Maybe invest in a Ring of Blinking if we get to the high levels. I remember seeing a high level Runelord game where the barbarian PC had a Ring of Blinking because the giants were just dishing out massive hits all the time


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I guess we should figure out who we deal with death in this game. We can revive trevor if we can get out this dimension and find a cleric more powerful than Senn.

Senn has one thing she can try though. We will see.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Well, I do still find it rather puzzling that someone who is standing right in front of us who we had already indicated we were less than trusting of can just lulzily get a surprise round like that after stating his intent to attack, but alrighty.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I will lay out a raw way of initiating combat in this manner for both the players and the GM if anyone ever wants to try and have a character get the jump.

If we want to run it similar to this. We can use the surprise round rules.

The rules allow a surprise round to be determined by a skill check, usually preception. This one could be bluff vs sense motive. It could be sleight of hand in future combats.

Then initiative is rolled.

People that make the skill check and the enemy(s) initiating combat act in initiative in the surprise round.

Followed by the first round of combat.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

I was just resting?


I have set up a link to pictures of NPCs and so on.


Happy 4th of July all!


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

HAPPY FOURTH SIR!


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Nice spell, but I'm already under the effects of a morale bonus from the bard song so I just get the save bonus vs. fear.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Bard song is competence to attack and damage. It seems like it should be morale but it is not.


I will be away with no access to my computer until late tomorrow.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Starting way too early in the morning tomorrow I will be a remote cabin in the woods with no knowledge of things like the internet (unless there happens to be wifi) so bot me as needed until... Sunday I think (unless one of the countless horror movie monsters I grew up on gets me).


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Remote cabin? You haven't been cooking Blue Meth have you?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

I... don't think so. But no matter, it is best to go with No. Enjoy your weekend sir.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

I'm back from the woods, and still ALIVE! Thank you for botting Penith, Daniel.


Congratulations you are now level 8


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Yay! I’ll try to get leveled before the weekend, but if not, it might be until early next week, as I’m out of town.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Yay!


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Level 8

HP 5+3+1=9
8th level stat boost: Strength +1 (now 18! Whooo!)
+1 Bab
+1 Fort save
Bonus Feat: Weapon Specialization-Longbow

Skills!
Heal +1
Perception +1

Background Skills
Profession DOCTOR! +1
Linguistics-Aklo (Yub Yub Ai!)


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Do we have any opportunity to go shopping? We need to sell all these items we have gained and pick up some more useful stuff. I need a much better bow, for example. Any sopping opportunities nearby? Or do we have to wait until we have completed this series of quests and get back to a city?

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