
Trevor Culexis |

Level 7
HP 5+3+1
Bab +1
Skills
Perception +1
Heal +1
Background skills
Apraise +1
Know-History +1
New Ability Greater Mutagen The alchemist’s mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a –2 penalty on both associated mental ability scores as long as the mutagen persists.
New Feat: Furious Focus
When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
So I will get even stronger and tougher for more HP BEEF WALL! Just need to start figuring out my new HP and damage totals.

Trevor Culexis |

Ok, so Level 7 HP Should be 69. Taking My Greater Mutagen for +4 CON Should bump it up to 69+14=83
Armor Class. Before it was 10+9(Plate Mail)+1(Dex)+2(Mutagen)=22
With Greater Mutagen it is 10+9(Plate)+1 (Dex)+4(Mutagen)=24
With my Str Bonus going up to +6, I'll have to redo my weapon damage calculations

Trevor Culexis |

Basic Bab is +7/+2
Taking in my Stats for my Earthbreaker
Base +7
Weapon Focus +1
Strength Bonus +3
+11
Add In +3 when I have my mutation up and it is
+14
Now Damage for two handing my Earth Breaker
2d6
+2 Weapon Specialization
+3 Base Str
= +5
Add +2 From Two Handing and it should be +7
2d6+7
With Greater Mutation
2d6
+2 Weapon Specialization
+3 Str
+3 Mutation Boost
= +8
Add +4 from two handing and it goes up to +12
2d6+12
That right?

Atajay |

Inquisitor 7
HP 5 + Con + 1 FC
+1 BAB
New feat:
Judgment 3/day
1 3rd Level casting /day
+1 1st Level Spell known (Expeditious Retreat) and +2 3rd Level spells known (Daylight and Dispel Magic)
Skills:
Perception
Intimidate
Know. Arcana
Know. Planes
Know. Dungeoneering
Know. Nature
Sense Motive

Atajay |

Hey, does anyone else have know. Arcana? If not, I need to rearrange my skills this level and bump it up a couple more times.

Penith SomethingAnother |

Kineticists have a disturbing lack of knowledge skills sir, sorry.
level 7 telekineticist
+11 hit points (5 + con + fcb + toughness)
expanded element (Aether) bonus infusion
composite blasts: aetheric boost infusion (her FIRST!) bowling infusion
chirurgeon mercy: diseased
skills: all +1, acrobatics, disable device, heal, know(eng), perception, sleight of hand, stealth
feat: improved initiative

Senn Nal |

Key Stuff this level.
- Senn, her familiar, and bitey all have more HP to soak damage.
- Quicken channel to heal 8d4 per round
- Bitey has pounce and 5 attacks
- 4th level spells

Senn Nal |

32047.63 is the groups total.
That is about 8000 per PC.
We can put in some gp into group stuff. Adamantine, daylight items, raise dead scrolls, diamond dust for restorations etc.

Senn Nal |

@Atajay as all the skill ranks from the stone have to go into one skill local would be the one the group is lacking in most.
Keeping some stuff for components may ne a smart idea. Wands are never a bad option. We have at tow clws right now and one cmw 12 charges.

Atajay |

Ok, I put the ranks into Know. Local.
With 8000 gold, I’ll
Upgrade my cloak of resistance to +2 for 3000,
Purchase a belt of dexterity +2 for 4000,
And I’m open to suggestions for how to spend the other 1000.

Senn Nal |

Trevor you should alread have a +1 cloak from the last shooing trip I took it out of the group pot. You can up grade to +2 for 3000.
Magic weapons are a great choice.
Senn can write an iou for 1000 and buy a persistent rod for when we really need the debuffs to stick.

Senn Nal |

No Bitey that's not your bed that's Trevor's cloak. He needs that.
Here are the last purchases.
Atajay claimed his stuff in a post. Trevor equipped his armor if I remember correctly. Double check about buying things twice.
Fullplate 1650gp
1 Wand of Cure Light (maybe a second?) 750gp (1500)
1 Swarm Bane Clasp 3000 (Trevor has a neck slot item Bitey could wear it for the time being until he can get an agile amulet)
1 +1 Long Bow (composite 1) (2500)
1 +1 Star knife (2324)
1 +1 Earth Breaker (2340)
5 alchemist fire (100)
20 Durable cold iron arrows (21)
10 Silver balanced arrrows (100)
10 Ghost Salt Arrows (200)
20 Durable blunt arrows (21)
Penith also got a cold iron and a silver dagger.

Penith SomethingAnother |

Penith will get a belt of incredible dex(4000) and upgrade her cloak to +2, leaving her 1000 which she will happily let others have to make them more tanky or killy to make it so she doesn't die.

Penith SomethingAnother |

If no one else wants the amulet Penith can take it. She's a back of the line fighter so if Anyone else can use it, please feel free. There is enough in the kitty from an attribute booster if anyone wants one. Penith is dex and con so another belt won't help. If Domeric or Trevor doesn't have one yet it would help. It might be a while before we have open buying again.

Senn Nal |

I guess we should figure out who we deal with death in this game. We can revive trevor if we can get out this dimension and find a cleric more powerful than Senn.
Senn has one thing she can try though. We will see.

Domeric |

Well, I do still find it rather puzzling that someone who is standing right in front of us who we had already indicated we were less than trusting of can just lulzily get a surprise round like that after stating his intent to attack, but alrighty.

Senn Nal |

I will lay out a raw way of initiating combat in this manner for both the players and the GM if anyone ever wants to try and have a character get the jump.
If we want to run it similar to this. We can use the surprise round rules.
The rules allow a surprise round to be determined by a skill check, usually preception. This one could be bluff vs sense motive. It could be sleight of hand in future combats.
Then initiative is rolled.
People that make the skill check and the enemy(s) initiating combat act in initiative in the surprise round.
Followed by the first round of combat.

Penith SomethingAnother |

Starting way too early in the morning tomorrow I will be a remote cabin in the woods with no knowledge of things like the internet (unless there happens to be wifi) so bot me as needed until... Sunday I think (unless one of the countless horror movie monsters I grew up on gets me).

Penith SomethingAnother |

I... don't think so. But no matter, it is best to go with No. Enjoy your weekend sir.

Penith SomethingAnother |

I'm back from the woods, and still ALIVE! Thank you for botting Penith, Daniel.

Atajay |

Yay! I’ll try to get leveled before the weekend, but if not, it might be until early next week, as I’m out of town.

Trevor Culexis |

Level 8
HP 5+3+1=9
8th level stat boost: Strength +1 (now 18! Whooo!)
+1 Bab
+1 Fort save
Bonus Feat: Weapon Specialization-Longbow
Skills!
Heal +1
Perception +1
Background Skills
Profession DOCTOR! +1
Linguistics-Aklo (Yub Yub Ai!)

Atajay |

Do we have any opportunity to go shopping? We need to sell all these items we have gained and pick up some more useful stuff. I need a much better bow, for example. Any sopping opportunities nearby? Or do we have to wait until we have completed this series of quests and get back to a city?