STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
We're losing The Nose? Aww hell nah!
Ok so maps now app- not perfect but better than they were. We are now on map 1 and you can edit them to move your characters around, please use these from now on.
Does anyone here play pfs? If so and if the GM is OK with it, I could prepare chronicle sheets you could apply them to a character there.
This does not change the game, the rules or anything else. You just get the sheet.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
I do, and that would be awesome!
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
i don't play pfs but am happy for you to use chronicle sheets.
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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Thanks! I will collect info and hand them out at milestones.
Congratulations you are now all level 3
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn will be taking bless equipment this level if that factors into anyone's plans.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Do any of us have magic or masterwork items to bless?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
There are some in the loot. Which we will be pulling out if there is a ghost. I also assume at some point we will be finding better gear.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Level three Inquisitor (Preacher)
HP 5 + Con + FC
+1 BAB
+1 Ref
Feat: Deadly Aim
Determination 1/day. Takes place of solo tactics/teamwork feats.
+1 0 Level Spell known. Create Water
+1 1 Level Spell known. Comprehend Languages
+1 1 Level Spell slot per day.
Skills: 6+1 racial
Bluff
Intimidate
Know. Planes
Know. Religion
Perception
Sense Motive
Stealth.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Level 3 Fighter(Mutation Warrior)
HP 6+3 Con+1 FC=10
Bab +1
Will/Red +1
Feat: Iron Will(+2 Will save)
+1 Perception
+1 Climb
+1 Handle Animal/Appraise
New Ability: Mutation
At 3rd level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. This ability functions as the alchemist’s mutagen ability, using his fighter level as his alchemist level.
This ability replaces armor training 1.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Level three Cleric
HP 5 + Con + FC
+1 BAB
+1 Ref
Feat: Bless equipment
Channel 2d6 familair gets Combat Reflexes and Bodyguard
2 second level spells
Skills:
Diplomacy
Disable Device
Know. Religion
Perception
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith, level 3 telekineticist
hp 5 + 4 con + 1 FC
+1 Will
+1 base attack
feat: weapon focus kinetic blast
blast goes to 2d6
kinetic healer now also applies mercy(sickened)
elemental overflow +1
skills - 6
disable device
sleight of hand
stealth
perception
heal
appraise
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Just a sec, I'll scrape something off the bottom of my shoe and make a mutagen
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
so I noticed no one else took background skills, so I messed up Penith's initial creation, so I'll fix that here in a second.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Need to update my weapon skills for w/mutagen and without. Plus get Improved Crit for extra smash-smash
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I'm not seeing my token anywhere except on the level 2 interactive so I can't move around to the tatterman
If you go to the maps link it is there - we are using the 2nd map in the bundle - all sorted now.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
If knowledge checks become a problem for the group at level 5 I can switch my familiar from protector (to aid with healing) to a sage. The other option, because we are still low levels, is each character commit to one a spread the knowledge around, religion and nature make the most sense for Senn.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith has knowledge engineering! Oh wait, yeah that one is next to useless... hmmm... none of the others are class skills for her but she can grab one if needed.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Inquisitors are usually pretty darn good knowledge beasts. But, everyone else picking one is probably a really good idea, too.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor can also get engineering! Well.. I guess he can figure out all of those weird angles that are neither obtuse or acute..
san: 1d100 ⇒ 20
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Fighters get Knowledge (dungeoneering) which thematically might help explain how and why you start grafting wings and arms on to your body.
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We have just got to the end of book 1, on to book 2
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Sorry for all the questions I figured this could be a good incharacter time for Senn and Penith to get caught up.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Hurray! Good to be able to finish a book!
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Very cool! Good work everyone!
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
We should all take Heal so we can psychoanalyze each other!
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
It is a wisdom or an intelligence check. It takes 8 hours of therapy for 1 week to make the check and you heal your CHA + the therapist's wisdom.
Senn is hoping to run a group therapy session before you all hit your edge.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I will be Dr.Trevor. MD,PHD,MIB!
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Dr. Dr. Trevor. It has a good ring to it.
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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
While we are near a town I will move gear around for liquidation.
If there is anything you want to put your name/initials beside it and added it to your character sheet if it's not already there. I will try to do this so everything is ready after the fight so we don't have to slow the game for shopping.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
I claimed a couple items. Group should start claiming as there’s some really good stuff that would be better on us than selling for half price.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith will take the cloak of resistance, if no one else wants it, and the healing supplies like anti toxin and smelling salts.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
I'm fairly certain the cloak has been claimed. I went back and grabbed everything from the game, much of which has been claimed already. The og players will know better than I will who has what.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
I remember them suggesting one of us taking it when we joined, but as I said am HAPPY for someone else to have it. Penith is generally in the back and has decent saves except will sadly. Just didn't want it to get sold.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
You are right. Just checked it is all yours.
I don't not sell that good stuff. At that point, I just start assigning stuff to people I think need it.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
I moved things to people who claimed them. If I remember you claiming them I moved them. Certain consumable I spread through the group. I tried to give people different special material when I could.
I gave Senn most of the scrolls. They are not for her. They are to be cast on you guys, so don't be afraid to ask for them when you need them. It just makes sense to have the non-damage support person casting them.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Am I looking at the wrong sheet? I didn't see any initials
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Everything with a name I moved to the to under people names. Everything in the second block is still up for grabs.
Most of the studd that has been moved was talked about previously.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Ok. I believe Trevor was given the Amulet of Natural Armor+1 but since my mutagen gives me more, I'll give that to Atajay. I also have the amulet of lesser healing
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