STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith's leveling, she can now lift 400 pounds with her mind!!!!
Kineticist lvl 4
+10 hp
+1 fort save, +1 reflex save
+1 base attack
+1 constitution
telekinetic haul wild talent - When using basic telekinesis, you can move an object that weighs up to 100 pounds per kineticist level you possess. When using your telekinetic blast, you can throw an object weighing up to 100 pounds per kineticist level you possess, but this doesn't increase the damage.
skills (6): acrobatics, disable device, heal, perception, sleight of hand, stealth
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Penith, I didn’t notice you were invested in disable device. With that being the case, I will probably drop Knock as a Spell known and pick up something like Invisibility instead.
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telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Yep, I think your recruitment threat was looking specifically for healing and disabling devices, which is what explains why both Senn and Penith took stabs at both. :)
Invisibility is an awesome choice!
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn gets some +1's and an extra second level spell. One more level and Senn becomes a healing machine!
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Just as a heads up, I will be travelling and unable to post on Saturday or Sunday.
24 nobles' outfits (worth 75gp each)
12 bottles of wine (worth 150gp total)
a jewellery box (worth 50gp)
1800gp in rings and brooches.
Are people keeping track of their sanity, including the edge and threshold?
Edge/Threshold? I must have missed something
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn has them in here header. Though I have to add the last sanity damage.
Ok so here is how to work the sanity stuff out.
Sanity score: Sum of your mental ability scores (Charisma, Intelligence and Wisdom)
Sanity Threshold: This is equal to the bonus of your highest mental stat so e.g if you have a charisma bonus of 3 your sanity threshold is also 3.
Sanity Edge: Equal to half your sanity score.
If the sanity damage you take on a roll is equal to or greater than your threshold you gain a madness.
If the total sanity damage is below your edge you gain a lesser madness, if it is above your edge you gain a greater madness.
34 San
Sanity Threshold 2
Sanity Edge 17
I took 2 damage against the things underground WOOO!!!! Do we roll on a random table?
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Sanity score: 37
Sanity Threshold: 2
Sanity Edge: 18
You gain the lesser madness delusion believing that another member of the party either loves or wants to harm you.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Well, I guess I passed my threshold so... roll madness for me?
*Jumps up and down waving hand for permission to roll*
Don't worry! I will heal you, I am a doctor.
Trevor pulls out a drill bit for some trepanning.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Got the kids stuff laid out, now crashing since they will wake me as soon as it is light, sorry for the delay, will catch up tomorrow.
1d20 + 100 ⇒ (5) + 100 = 105
Domeric madness: 1d100 ⇒ 85
Domeric you develop the madness paranoia. You gain a +2 nonus on saving throws versus charm effects but -2 on Bluff, Diplomacy and Sense Motive. If you use or gain a benefit from aid another or are the target of a beneficial spell or effect from an ally you must make a Will 17 save pr you gain no benefit.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Well, guess I can get no healing now.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
We may want to have a nice little group therapy session in the cave for a week.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
36 sanity
2 threshold
18 sanity edge
so she took 2 sanity from the gibbering things, and her threshold is 2, so she gets a madness, correct?
Yep that's right.
Penith madness role: 1d100 ⇒ 97
Penith you gain the madness a phobia (you can decide what to but it must be something that most people would not be phobic to). Every time you see the object of your phobia you must make a Will 14 or be shaken. On the next round you can attempt the save again but if you fail the second roll you are scared.
Yay! We all go insane together!
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Does is need to be something common? Like three legged bunnies who have been dyed pink, is probably not an acceptable option. But bunnies themselves would be good enough?
They have big sharp teeth!
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
:) Nope, not bunnies. That was just an example.
Thinking old men, like in Penith's words the wrinkly grape like kind, over seventy looking. Something leaking in from her lost past.
Would that be acceptable.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
I forget...how much sanity does a single casting of Lesser Restoration cure?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Welp, I think over the next week or so of game time, we save all our second level slots and get our sanity scores back normalish as a group.
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I look forwards to giving you some TLC, my dearest Atajay.
@Pennith- yeah old people fine.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
As a heads up, I will be traveling the next couple days and will be unable to post much.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Time to head off to St.Mungo's home for tired adventurers
Are you leaving the campaign?
No. It was just a way of saying 'Time for the PCs to get some mental health care.'
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
After we get through with this dungeon/building we need to take a couple in game weeks off and just heal Sanity damage.
Dr.Trevor is here with the latest tools to banish the voices in your head.
*Gets out a drill*
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn should make a good therapist and we have several castings of lesser restoration a day.
First AP to make me consider Iron will on a cleric. That's awesome!
4000gp in trinkets
1 vial dose of dust of appearance
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