Hi everybody!
Gameplay thread will be up in a bit, and I'll also put descriptions and pictures of major NPCs on the ship in the campaign info.
There will also be one more character dropping in soon.
Feel free to hang out and establish relationships between your characters if you like. :)
Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6
Hello everybody! Thanks for the opportunity! Kela can be a bit quiet and standoffish, but she's extremely loyal once she becomes your friend. If one person wanted to know her from before, she might have even signed up because you did. Any interest?
Also, my original plan was eventually picking up the kinetic healer abilities, but I think we have a cleric and a druid so we might have healing covered. I'll see how that plays out and see how we're doing healing wise once I can take it.
Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6
Hey Ebby! She's travelled around for a while so she might have some opportunities to meet anyone. I was considering her having paired with a higher CHA character though, since she's kinda unfriendly it would be a great way to connect her to the party to have her one true friend be a social person. Just a thought though!
Hi everybody! Pleased to be part of this campaign with you fine fellow people.
Gorglumch (reposting for reference)
Backstory:
Gorglumch was born a member of a wealthy goblin merchant trading shipping company. (Goblin Goods, Ltd.) His youth was spent swimming around, climbing rigging, and doing other sailor stuff, lending Gorglumch a natural athleticism and love of water. These happy days were brutally cut short when the trading convoy was sunk by a creature of the deeps. Gorglumch was only a child at the time, but vividly remembers the unnatural form and innumerable tentacles. Barely escaping with his life, Gorglumch drifted on floating wreckage until a passing fishing boat rescued him and delivered him to his home city. But a poor goblin orphan had nowhere to go and no chance of rising, so Gorglumch was forced to live off the streets, fighting for scraps. That is until war came through, meaning mass drafting of anyone who could reasonably carry and use a weapon. Gorglumch was forcibly "voluntarily enlisted" and sent off to war. There, as a small, barely trained soldier, Gorglumch got the honorable duty of "forward reconnaisse", i.e. cannon fodder. He survived, barely, mostly by hiding better and running faster than his larger compatriots. He lasted long enough to get promoted to a crossbowman (or is it crossbowgoblin?), where he showed an exceptional aptitude. Alas, even the best crossbowgoblin can turn the tide of a war, and Gorglumch's side was the unfortunate loser.
Once again on his own, Gorglumch had only the clothes on his back and some combat gear he "liberated" as the army "tactically withdrew." He managed to scrape by for a bit, till he heard about the expedition to explore the ruins of Azlant. Eager for a chance to regain the wealth his family once held, restoring his previous status, and a chance to hopefully find the creature of the deeps that stole his future so long ago, Gorglumch signed up on the spot.
Personality & Appearance:
With skin weathered from years of exposure, and scars from numerous battles, Gorglumch certainly makes an imposing sight... besides his vertical disadvantage, that is. A rough and tumble fellow, Gorglumch has a prickly exterior, concealing only a more prickly interior. While he practically spits venom when interacted with, when push comes to shove, Gorglumch can be counted upon to support his allies. From sailing to soldiering, camaraderie is bred into his bones.
Stat Block:
Goblin Ranger (Darklands Sailor, Skirmisher) 1
LN Small humanoid (goblinoid)
Init +5; Senses Darkvision 60ft, Perception +7
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Defense
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AC 19, touch 16, flat-footed 14 (+5 Dex, +1 size, +3 armor)
hp 13 (1d10+3) (favored class bonus)
Fort +4, Ref +7, Will +3
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Offense
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Speed 30 ft.
Light underwater crossbow +7 (1d6/19-20)
Trident +2 (1d6)
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Statistics
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Str 11, Dex 21, Con 15, Int 14, Wis 16, Cha 10
Base Atk +1; CMB +0; CMD 15
Feats Rapid Reload
Traits seasoned hunter (+1 attack vs aberrations), athletic (+1 swim)
Skills Acrobatics +6, Climb +4 (class skill), Intimidate +4 (class skill), Knowledge (nature) +6 (class skill), Perception +7 (class skill), Profession (sailor) +7 (class skill, background skill), Stealth +16 (class skill, ACP -1), Survival +7 (class skill), Swim +5 (class skill)
Languages Goblin, Common, Orc
SQ small, skilled, darkvision, favored enemy (1), skilled pilot, wild empathy
Combat Gear studded leather, light underwater crossbow, trident, 50 xbow bolts; Other Gear 40gp [probably consists of miscellaneous adventuring items]
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Special Abilities
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Small: +1 AC, +1 attack rolls, -1 CMB, -1 CMD, +4 Stealth
Skilled: +4 Ride, +4 Stealth
Darkvision: 60ft in darkness
Favored Enemy: +2 Bluff, Knowledge, Perception, Sense Motive, Survival, attack, damage vs Monstrous Humanoids (knowledge for identification can be untrained)
Skilled Pilot: A Darklands sailor adds half his level (minimum 1) to Profession (sailor) and Survival checks to navigate or avoid natural hazards in subterranean waterways.
Wild Empathy: Diplomacy on animals: 1d20+ranger level+cha. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
General Tipfor everybody- you can put important info on your character in the Race, class, or gender parts of your profile, like your hp, ACs, saves, init, and perception so people don't have to click on your profile to reference basic stats. :)
I meant to include that he was studying one for Studied Target in the first post but i forgot, oh well, Pureblade at least lets me apply the damage from it automatically :3
How do you guys want to handle combat maps? I'm not sure we need one for this combat but we should probably figure out which platform works best for people. :)
A map of the colony is up in a google drawing, I'll probably put it on a google slide in a bit but that's what I had ready. Anyway, there are no battle maps for the encounters in the colony, (But why would there be encounters? Obviously everyone is hiding to throw you a surprise party.) So we'll have to do rough theatre of the mind. Would you guys like me to put individual party members up on the map or just an icon for everyone in the party?
Sorry I haven't posted anything in awhile, forgot to mention I was going down to Dragoncon Saturday. Will have post up in the morning. Sleepy time now.
Female Human (Ulfen) Kineticist (Hydrokineticist)2 | hp 24/24 | AC18 T13 FF15 | CMD 14 | F +7 R +6 W +1 | Spd 30' | Init +4 | Perception +6
I'm down for whatever as far as maps go. Also just apologies for lack of posts, busy holiday weekend. Just want to make sure I'm reading the initiative order right: Kela is up next after Gorglumch, correct?
Oh, sorry I should have said this earlier.
Because PBPs are naturally pretty slow, its much better to have everyone take actions as soon as they can rather than wait for everyone else to post. So go ahead and take you action, you don;t need to wait for Gorglumch.