Mujenbai Kayunga
Male Human (Mwangi) Druid (Saurian Shaman) 1
NG Medium humanoid (human)
Init +8; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +4; +1 trait bonus vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash -1 (1d4+3/×2) and
. . scimitar +3 (1d6+3/18-20/×2) and
. . wahaika +3 (1d6+3/×2)
Ranged shoanti bola +2 (1d4+3/×2)
Druid (Saurian Shaman) Spells Prepared (CL 1st; concentration +3):
1st (2/day)—cure light wounds, cure light wounds
0 (at will)—detect magic, create water, light
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Improved Initiative, Spell Focus (conjuration)
Traits reactionary, shoanti tattoo
Skills Handle Animal +3, Perception +6, Profession (trapper) +6, Spellcraft +4, Survival +8
Languages Common, Druidic, Polyglot
SQ nature bond abilities (unapp, velociraptor), spontaneous casting, wild empathy
Combat Gear Alchemist's fire (2), Armor ointment (3), Vermin repellent (6); Other Gear Dragonhide Breastplate, Heavy wooden shield, Bola, shoanti, Scimitar, Wahaika, Backpack, masterwork (3 @ 13.5 lbs), Bandolier (empty), Canteen, Chalk, Hammock, Holly and mistletoe, Powder, Rope, Sack (empty), Snorkel, Soap, Spell component pouch, String or twine, Training harness (Velociraptor), Waterproof bag (empty), Weapon cord, Whetstone, 104 GP, 8 SP, 9 CP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Shoanti Tattoo +1 trait bonus on saving throws against fear effects.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Unapp Animal Companion:
Unapp
Velociraptor
N Small animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 size, +1 natural)
hp 15 (+6)
Fort +6, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 60 ft.
Melee bite +4 (1d4/×2) and
. . 2 talons +4 (1d6/×2)
--------------------
Statistics
--------------------
Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Acrobatics +6 (+18 jump), Perception +5
SQ attack, attack any target, down, fetch, guard, heel, track
Other Gear Small Chainshirt Barding, Saddlebags (empty)
--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] The animal will attempt to flank with its master.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Original Character Sheet:
Mujenbai Kayunga
Male Human (Mwangi) Druid (Saurian Shaman) 1
NG Medium humanoid (human)
Init +8; Senses Perception +6
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+4 armor, +2 Dex, +2 shield)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +4; +1 trait bonus vs. fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee heavy shield bash -1 (1d4+3) and
. . scimitar +3 (1d6+3/18-20) and
. . wahaika +3 (1d6+3)
Ranged shoanti bola +2 (1d4+3)
Druid (Saurian Shaman) Spells Prepared (CL 1st; concentration +3):
1st (2/day)—cure light wounds, cure light wounds
0 (at will)—detect magic, create water, light
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Improved Initiative, Spell Focus (conjuration)
Traits reactionary, shoanti tattoo
Skills Handle Animal +3 (+9 vs. Unapp while wearing training harness), Perception +6, Profession (trapper) +6, Spellcraft +4, Survival +8
Languages Common, Druidic, Polyglot
SQ nature bond abilities (Unapp, velociraptor), spontaneous casting, wild empathy
Other Gear Lamellar (leather) armor, Heavy wooden shield, Bola, shoanti, Scimitar, Wahaika, Backpack (empty), Bandolier (empty), Canteen, Chalk, Drill, Hammock, Holly and mistletoe, Powder, Rope, Sack (empty), Saw, Snorkel, Soap, Spell component pouch, String or twine, Waterproof bag (empty), Weapon cord, Whetstone, 4 GP, 3 SP, 5 CP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Shoanti Tattoo +1 trait bonus on saving throws against fear effects.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Unapp
Velociraptor
N Small animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 size, +1 natural)
hp 15 (+6)
Fort +6, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 60 ft.
Melee bite +5 (1d4) and
. . 2 talons +5 (1d6)
--------------------
Statistics
--------------------
Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Acrobatics +7 (+19 jump), Fly +5, Perception +5, Stealth +7
SQ attack, attack any target, down, fetch, guard, heel, track
Other Gear Small Leather Barding, Saddlebags (empty), Training harness (Velociraptor)
--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.