Current Effects
Barkskin (40 minutes)
Longstrider (1 hour)
Prepared Spells: 2nd—barkskin (cast), burst of radiance (DC 16) (cast), delay poisonD, open slot
1st—calm animals (DC 15), frostbite, produce flame (cast), jumpD, open slot
0 (at-will)—create water, detect magic, guidance, light
Sticky Touch: 7/7
PFS Number: #10321-3
XP: 9
PP: 10
FP: 14
Chronicles:
(Let me know if you'd like to see scans!)
#3-00: First Steps Part I: In Service To Lore (GM)
#0-14: The Many Fortunes of Grandmaster Torch
#1-45: Delirium's Tangle
#4-XX: Year of the Risen Rune
#0-01: Silent Tide
#3-05: Tide of Twilight
#0-23: Tide of Morning
#0-02: The Hydra's Fang Incident
#3-25: Storming the Diamond Gate
#5-12: Destiny of the Sands, Part I: A Bitter Bargain
Curse-Breaker: Treat caster level as 2 higher when casting or targeted by remove curse.
Appearance:
You can smell this bird-man before you see him, the scent of rotting vegetation, slime and muck, and stagnant water hanging like a cloud around his form. Certainly, even on first sight it seems less like a person has moved into view and simply that a sudden clump of debris has shuffled into the room and begun to speak. It's not uncommon for a small swarm of flies and other insects to hang around him, either.
His feathers are mud-brown, although whether that's their natural colour or that they've simply never been cleaned of muck is questionable. Mikhaere wears tattered, crocodile-leather armor, and very little else; he doesn't even seem to carry a weapon, although keen observers not wanting to lose a digit will note his sharp claws and curving beak. His eyes are an unsettlingly bright moss green, and they always seem to stare at you for just a moment longer than is comfortable. Somewhere on the tengu's person is a green tree frog named Tiddalik that seems oddly intelligent, somehow...
Personality:
Mikhaere most certainly has a few screws loose on account of having very little friendly contact with people for almost a decade. He tends to stare and ask bizarre questions, and finds much more in common with small, wandering beetles than he does other humanoids. He tends to be erratic and paranoid, and should really be kept away from polite company lest he do something incredibly rude. He has a surprisingly long attention span for the most repetitive and boring of tasks, and puzzles and curiosities are surprisingly enjoyable to him. He really does not like cities and will be sullen and bitter if forced to remain in one for too long.
Background:
Mikhaere has very little memory of his childhood. He was born in the Sodden Lands and spent his young life learning of ships and piracy and otherwise struggling to eke a life out in the middle of nowhere. At some point, a pirate raid on his village caused him to flee out into the surrounding wilderness, following the words of his family a little too literally to "never stop running until they can't find you". That left Mikhaere lost and wandering amidst the fetid swamps of the Sodden Lands until he finally felt safe underneath some rotting logs somewhere.
He was picked up by some roving lizardfolk who took pity on the bedraggled bird-man and let him stay with them for a short while. However, after nearly breaking a couple of eggs, he was chased out of their lands yet again and sent further and further into the depths of the swamps. Having no particular idea where he was or what to do, Mikhaere quickly lost half his mind to madness as he befriended the frogs and insects of his marshy home. The other half was too busy trying to survive to care much that Mikhaere would spend much of his time chatting away to beetles and poisonous toads.
After a couple of years of almost complete isolation from people, Mikhaere ran into a small group of Pathfinders looking for some ancient Mwangi relic or some such. They originally mistook him for some kind of rare, mutated form of shambling mound and so dragged him back to Absalom for investigation. After it turned out that he was simply a half-insane tengu, the venture-captains were disgusted, but decided that they'd best give him some jobs around the place to make up for abruptly uprooting his solitary life.
And thus, Mikhaere became a Pathfinder.
Stat Block:
Mikhaere
Male tengu druid (swamp druid) 4
CN Medium humanoid (tengu)
Init +4; Senses low-light vision, carrion scent; Perception +15
-------------------- DEFENSE -------------------- AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 34 (5d8+11)
Fort +5, Ref +3, Will +8; +4 vs. disease and abilities of monstrous humanoids
DR 2/— vs. swarms
-------------------- OFFENSE -------------------- Speed 30 ft.
Melee bite +5 (1d3+2), 2 claws +5 (1d3+2)
Ranged sling +5 (1d4+2)
Special Attacks sticky strike +5 (7/day)
Druid Spells Prepared (CL 4th; concentration +8)
.....2nd—3+1
.....1st—4+1
.....0 (at-will)—4
D domain spell; Domain Frog
-------------------- STATISTICS -------------------- Str 14, Dex 14, Con 12, Int 12, Wis 18, Cha 7
Base Atk +3; CMB +5; CMD 17
Feats Alertness, Augment Summoning, Spell Focus (Conjuration)
Traits Reactionary, Swamp Rebel
Skills Heal +10, Knowledge (Geography) +5 (+7 in swamps), Knowledge (Nature) +10, Perception +15 (+17 in swamps), Sense Motive +6, Spellcraft +5, Stealth +11 (+13 in swamps), Survival +12 (+14 in swamps), Swim +7 (+9 in swamps)
Languages Common, Druidic, Polyglot, Tengu
SQ familiar (frog named Tiddalik), marshwright (+2), swamp strider, wild empathy (+2)
Favoured Class druid (4 hit points)
Possessions:
2019 gp
(See ITS for charges) Wand of cure light wounds Wand of longstrider
Scroll of commune with birds
Scroll of cure light wounds
Scroll of diagnose disease
Scroll of endure elements (6)
Scroll of faerie fire (2)
Scroll of feather step
Scroll of hide from animals
Scroll of lesser restoration (2)
Scroll of negate aroma
Scroll of remove sickness
Scroll of touch of the sea
Scroll of winter feathers