Shalelu Andosana

Tresca Versei's page

159 posts. Organized Play character for Ayjee.


Full Name

Tresca Seleina Versei

Race

Half-Elf

Classes/Levels

Alchemist/2 | HP 12/15 | AC: 17 /T: 13 /FF: 14 | F: +3 /R: +6/ W: +0 | CMB -1 | CMD +12 | Speed 30 | Init. +3 | Perc. +7 | S.M. +0 |

Gender

Female

Size

M

Age

42

Special Abilities

Elf Blood, Elven Immunities, Keen Senses, Low Light Vision, Multitalented

Alignment

CG

Deity

Nethys

Location

Absalom

Languages

Common, Elven, Draconic, Celestial, Sylvan, Abyssal

Occupation

Alchemist

Strength 7
Dexterity 17
Constitution 10
Intelligence 19
Wisdom 10
Charisma 8

About Tresca Versei

About Tresca

Tresca Versei
Female Half-Elf Alchemist - 2
Lawful Good
Medium Humanoid (Half-Elf)
Init +3; Senses: Perception +7 (Keen Senses +2 ranks (class skill))
Languages: Common, Elven, Draconic, Abyssal, Celestial, Sylvan
XP: 3
Prestige: 4 Fame: 8
Money: 321.85gp

Transactions:
(150g starting, +516g from Chronicle Sheet 1, +588g from Chronicle Sheet 2, +545g from Chronicle Sheet 3, +556g from Chronicle Sheet 4 -859.15g spent on equipment after Chronicle Sheet 2 +1 from selling equipment, -1175 and 2PP spent on equipment after Chronicle Sheet 4, +2.5g from selling equipment)

Defense:
AC 17
Touch 13
Flat-footed 14

Hp 15 (2d8 +0 CON, +2 FCB)

Fort +3
Ref +6
Will +0 (+2 vs. enchantments: Elven immunities)

+1 on saves vs arcane spells
+2 on saves vs poison
Immune to magic sleep;

Offense:
Speed 30ft
Melee:
Unarmed -2 (1d3-2) 20/x2 crit
Ranged:
Bomb +5 (+1 BAB +3(dex) +1(throw anything feat)) (1d6+4) 20/x2 crit 20ft range, 5ft splash for min damage (5), 8/day (CL+INT+2)
Reflex saves on splash effect for half damage. DC = 15(10+INT+1/2CL)

Light Crossbow +4 (1d8) 19-20/x2 crit, 80ft range

Both Bomb and Light Crossbow are subject to Point Blank Shot. +1 to attack and damage rolls if target is within 30ft

Stats:
Str 7
Dex 17
Con 10
Int 19 (+2 from racial)
Wis 10
Cha 8

Base Attack Melee -1
Base Attack Ranged +4
BAB +1;
CMB -1
CMD 12

Skills:

Craft: Alchemy +9 (INT +2 ranks, +3 (class skill))
Disable Device +8 (DEX +2 ranks, +3 (class skill))
Heal +8 (WIS +2 ranks, +3 (skill focus) +3 (class skill))
Knowledge: Arcana +9 (INT +2 ranks, +3 (class skill))
Knowledge: Nature +9 (INT +2 ranks, +3 (class skill))
Perception +7 (WIS +2 ranks, +3 (class skill) +2 (keen senses))
Sleight of Hand +8 (DEX +2 ranks, +3 (class skill))
Spellcraft +10 (INT +2 ranks, +3 (class skill) +1 (classically trained))

Feats:
Extra Bombs:
You can throw two additional bombs per day

Throw Anything:
You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Skill Focus: Heal
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Point Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Traits:
Failed Apprentice:
+1 trait bonus on saves against arcane spells

Classically Schooled:
+1 on Spellcraft checks, spellcraft is always a class skill

Alchemist Class Features:
Alchemy
prepare and use extracts, bombs and mutagens

Bomb 1d6
thrown weapon does 1d6+INT in damage (8/day)

Mutagen
prepare a mutagen which temporarily alters statistics when drunk

Discovery: Precise Bombs
Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect

Poison Resistance
+2 vs all saving throws against poison

Poison Use
cannot accidentally poison self when using poison


Special Abilities:
Adaptability (Skill Focus: Healing)
Elf Blood (counted as both elven and human)
Elven Immunities (+2 save bonus vs Enchantments)
Elven Immunities - Sleep (immune to magic sleep effects)
Keen Senses (+2 to Perception)
Multitalented (2 Favored Classes: Alchemist and Fighter)

Extracts Per Day:
LV 1 - 3 (2 base + 1 bonus)

Gear:
On Person (23 lb)
10 lb, 1100g - Mithral Shirt
4 lb, 35g - Light Crossbow
1 lb, 1g - Crossbow Bolts x10 (8/10)
5 lb, 25g - Alchemist's Kit
0 lb, 30g - Thunderstone
0 lb, 5c - Candle (x5)
0 lb, 10g - Tindertwig (x10)
1 lb, 375g - Wand of CLW (23/25 charges)
1 lb, 0g - Wand of Shield (45/50 charges) - 2 PP reward, worth 0g
1 lb, 0g - Wand of Enlarge Person (50/50 charges) - 2 PP reward, worth 0g

In Backpack (23.5lb)
0.5lb, 20g - Smokestick
2 lb, 2g - Backpack
1 lb, 75g - Wand of Detect Secret Doors (5/5 charges)
1 lb, 50g - Healer's Kit (6/10)
2 lb, 10g - Wrist Sheath (x2)
3 lb, 15g - Formula Book
2 lb, 4g - Sunrod x2
1 lb, 30g - Thieves' Tools
0 lb, 24g - Ink x3 Vials
0 lb, 6g - Parchment x30 sheets
1 lb, 10g - 10x crossbow bolts
5 lb, 10g - Rope, Silk x50ft
4 lb, 1g - Artisan's Outfit
1 lb, 1g - Sealing Wax

In her room at the inn(45lb)
40 lb, 200g - Alchemist's Lab
5 lb, 1s - Bedroll

Backstory:
The elven Versei family has a reputation for producing powerful arcane spellcasters. Indeed, Tresca's father Alerus and his first wife raised three sons and a daughter who all inherited the family's arcane gifts.

Following the death of his first wife, Alerus married a human woman Kyra, who soon gave birth to Tresca. While the half-elf girl was given the same arcane education as her half-sibblings, she had none of their magical aptitude. Only in alchemy did Tresca enjoy any degree of success, though that was little comfort when she failed to be able to produce the smallest of cantrips. Her full-elven kin did little to hide their speculation that Tresca's human blood was the reason for her lack of magical prowess.

After years of failed study, Tresca became disheartened. Unable to stand the jealousy she felt towards her elven kin, she left her home city of Cassomir, finding work with the Pathfinder Society in Absalom. At first, she filled a support role at the Grand Lodge, putting her alchemical skills to good use to help supply adventurers.

A few months after joining the society, Tresca was convinced to come along on an adventure with a group that included Variel, a half-elf whom Tresca had become quick friends with. The mission was to uncover the fate of an envoy last seen in Cheliax. Things went sour when the group was discovered trespassing in a noble's mansion. Despite Tresca acting as a lookout, a group of guards managed to get a drop on their party, and in the ensuing fight, Variel was taken captive. In the following weeks, the party was unable to find Variel, though with Cheliax's reputation as slave traders, they could only imagine the worst.

Years have passed since Tresca's fateful first mission, and she has yet to have another turn out as bad. However, she still feels responsible for Variel's fate, feeling that she failed in her duties when she failed to spot the mansion guards in time. She has since become a vocal member of the Andoran faction, hoping that wherever Variel may be, the faction's efforts to abolish slavery will one day help him.

Tactics:
Tresca prefers to stay mobile, so she will drop her backpack at the first sign of trouble to avoid being weighed down.

As a ranged fighter, Tresca fights primarily with her crossbow at long range. When two or more enemies cluster together, she'll use a bomb to deal damage to both targets.

Bomb +4 (dex +1(throw anything))(1d6+4) 20/x2 crit 20ft range, 5ft splash for min damage (5), 7/day (CL+INT+2)
Reflex saves on splash effect for half damage. DC = 14(10+INT+1/2CL)


Light Crossbow +3 (1d8) 19-20/x2 crit, 80ft range

Both Bomb and Light Crossbow are subject to Point Blank Shot. +1 to attack and damage rolls if target is within 30ft

Tresca tries to maintain a 40-50ft distance from her closest opponent. This keeps her out of the range of most melee attacks, but allows her in one turn to close the gap to 20ft to be able to lob a bomb accurately.

Tresca has healing training, and keeps a healing kit on her person. She will always choose to stabilize a downed ally over attacking an opponent.
Heal check = +9 (WIS +1 rank, +3 (skill focus) +3 (class skill), +2 (healer's kit (10 uses before exhausted))